Fire Simulation FX in Unreal Engine Niagara | in 12 minutes

  Рет қаралды 78,201

Motion Dreams

Motion Dreams

Күн бұрын

Пікірлер
@HistoricallyInteresting
@HistoricallyInteresting 5 ай бұрын
A year later and still very relevant, I didn't like the fires I had in my asset packs so went seeking the knowledge to create my own expecting it to take days if not weeks. 30 minutes later I have dragon breath. I had to tweak some settings for my preferences, but you've given great insight into the workings of Niagara, I don't often subscribe to channels, but you deserve it.
@RolyPolyGames
@RolyPolyGames Ай бұрын
I was unhappy with how my heat distortion was looking from another tutorial and went searching. This is more along the lines as I thought it should be done and it looks way better now thanks to you!
@williammccormick3787
@williammccormick3787 Жыл бұрын
For people who made this but their flame is super flat (AKA it's not emissive and glowing), I couldn't figure out why his was glowing by default (it randomly changes from flat to glowing at 0:55), but I found a solution. Open the M_Flame_SubUV material which is referenced by your Niagara System (Content browser > Starter Content > Particles > Materials). Add a multiply node right before the Emissive Color input, and basically multiply that value by 10 or 20. This made the colors look better for me, but it didn't make it glow. For that I went into my render camera settings > Post Process > and enabled "Bloom." I adjusted the intensity until it looked good. If you get annoying lens flares, just enable the Lens Flare setting (also under Post Process) and set the intensity to zero. Hope this helps.
@caiozulian2509
@caiozulian2509 Жыл бұрын
Hey man I’m having the same problem. Where can I find the render camera settings that you’ve mentioned? I can’t figure out where it is to try your solution.
@williammccormick3787
@williammccormick3787 Жыл бұрын
@@caiozulian2509 Basically the solution is simply to increase the light bloom in your scene. There are multiply ways to do this (you can apply the bloom settings specifically to your render camera, or with a post process volume which is what I now prefer to do). A post process volume (PPV) will basically create a post FX for everything in your scene, if that makes sense. In your scene, create new > Visual Effects > "Post Process Volume." In post process volume details, search for "Infinite Extent: Unbound" and enable it (this makes it so your PPV applies to the whole scene). Then, in the PPV details, go to the "Bloom" dropdown and enable all the options. Adjust the amount of bloom with the intensity slider. Also, the Bloom Mode "Convolution" always looks better than "Standard," in my opinion, so try that out. You could also do this in the details of your CineCamera Actor, same exact process. But I like to do it with a post process volume so it applies to my scene even when I'm not looking through the camera.
@soukameno957
@soukameno957 Жыл бұрын
@@caiozulian2509 go to your project settings in edit you'll find everything there :)
@Naujetneciv
@Naujetneciv 11 ай бұрын
Got the solution! Just go to the material of the flame in the content browser, make a MULTIPLY just before all the input that goes to emissive color, and add a parameter with a default value of 50 (depends of your taste) to multiply that.
@airficetimehunter1317
@airficetimehunter1317 8 ай бұрын
@@Naujetneciv It worked!
@lavender3997
@lavender3997 9 ай бұрын
amazing video, this was such a huge help, so fast, stright to the point easy to follow at your own pace. thanks alot
@koenvanvlasselaer2591
@koenvanvlasselaer2591 6 ай бұрын
It took me a little longer than 12 min but the results are excellent and I understand the Niagara system a lot better. I have modified it from torch to campfire-sized fires. Making a huge fire would require a highres spriteset but even that seemed to work for me. Thank You. 🔥
@JyotiEntertainmentProduction
@JyotiEntertainmentProduction 22 күн бұрын
Very nice tutorial. Thank You.
@stefanomorelli1858
@stefanomorelli1858 9 ай бұрын
Excellent work! Thank you for sharing it
@brentpollard4938
@brentpollard4938 6 ай бұрын
This is amazing - comprehensive and detailed. Thanks!
@RMC_
@RMC_ 6 ай бұрын
Awesome, this made such a difference to just regular lights!
@jessequartieri
@jessequartieri 4 ай бұрын
Wow I love your tutorial, many many Tnx!!
@RandMpinkFilms
@RandMpinkFilms Жыл бұрын
Excellent! You killed it. Thank you for this golden flame-y gem!!
@makinguniverses
@makinguniverses Жыл бұрын
This is the best lesson on fire!
@hallo-welt
@hallo-welt 25 күн бұрын
Thank you so much!
@gmaximuz
@gmaximuz Жыл бұрын
Very nice, detailed but to the point. You should do more tuts on Niagara
@hcouto70
@hcouto70 10 ай бұрын
Great! I would like to know why my flame does not glow like yours.
@troa7406
@troa7406 Жыл бұрын
hey this was awesome, ue5 niagara effect videos that are well put together are pretty rare, you helped me make my first real particle system, would love to see more🔥
@MetalGearTrav
@MetalGearTrav Жыл бұрын
This is great! I’d like to see more Niagara tutorials in UE5
@dynamite-bud
@dynamite-bud Жыл бұрын
Thank you bro, saved me life
@TripleGlanceLA
@TripleGlanceLA Жыл бұрын
Great job of explaining all the steps and making it very easy to follow along. I appreciate you.
@flyingroads3498
@flyingroads3498 Жыл бұрын
thank you alot, I didnt know how to turn off the background. Like!
@Wojw99
@Wojw99 Жыл бұрын
Best tutorial for Unreal Niagara I have ever seen
@maceocz
@maceocz 11 ай бұрын
Hi thank you for the clear tutorial. I have an issue with the lights in particles, when i turn it on i have glitch squares instead of smooth lighting around the fire... It happend with and without the "inversed squared falloff"
@MakcumVFXUA
@MakcumVFXUA Жыл бұрын
THANK YOU! amazing effects
@TheBelmarDream
@TheBelmarDream Жыл бұрын
good and easy man thanks i was so confused on how to do this lmao
@barantsev
@barantsev Жыл бұрын
Good tutorial, thanks! For Some reason I don't have this bloom around the particles that you get by default, when you create an emitter. I can't figure it out. Increasing RGB values in particle color has no effect. Also the light from the flame is only seen with the inverse squared falloff turned off.
@Gametime05577
@Gametime05577 7 ай бұрын
Thank You So Much
@DM_the_3rd
@DM_the_3rd Жыл бұрын
How did you add that glow to the particles after 0:55? There's a jump in the edit between 0:55 and 0:56 where suddenly the base particles have a glow about them.
@voicubogdan4339
@voicubogdan4339 Жыл бұрын
great tutorial, thank you!
@Krappenschittz
@Krappenschittz Жыл бұрын
When I am clicking the "Spawn Rate" option, It isn't opening a menu on the right to change the spawn rate. How do I fix it? Edit: I am using 5.1.1 Version
@michael2826
@michael2826 Жыл бұрын
thanks, this has solved a part of my problem. How can i give it a feel that invvolves car crashes and building on fire'
@laurentiubodisteanu563
@laurentiubodisteanu563 Жыл бұрын
Awesome! thank you!
@robertcrystals
@robertcrystals Жыл бұрын
Also, when I select "Use Inverse Squared Falloff" it doesn't cast any light in my scene, but does when it's not selected, but it looks to be a pretty static light source.
@maksymtsylia8426
@maksymtsylia8426 Жыл бұрын
@@mdreamslk where I can find this setting? I have the same problem
@yuuzdesign5400
@yuuzdesign5400 Жыл бұрын
It's Awesome thank you
@sonarthecat17
@sonarthecat17 Жыл бұрын
Nice Tutorial! Could you do more VFX related stuff? Would be cool to see.
@aaronrorey638
@aaronrorey638 Жыл бұрын
Hello, In Sub UV Animations panel I don't have check boxes for start and end frame. And I don't see anywhere to set the Sprite Renderer to Render. Am I using a different UE5 version?
@apreabra287
@apreabra287 Жыл бұрын
Thankyou this was very helpful. I am however having problems with the lighting. When I test my game and walk away from the fire the lighting from it abruptly disappears. My game is only lit up by this fire so everything becomes pitch black.
@chernuk1812
@chernuk1812 Жыл бұрын
What if my fire doesn't glow and there's no glare from the flames? Another question, why does the fire disappear if you move far away from it?
@Neolte
@Neolte Жыл бұрын
This worked great. I am having a problem if I want to scale the fire at all though. I'd like to make it larger but that seems to mess up the effect.
@Neolte
@Neolte Жыл бұрын
@@mdreamslk thank you so much. I've been learning a lot from your tutorials so far.
@carlosguilherme3578
@carlosguilherme3578 Жыл бұрын
Hello. When I drag the fire to the scene it turns all black, the color of the fire that we configured does not remain. What happened?
@gulnurkosa3128
@gulnurkosa3128 Жыл бұрын
Same problem for me can you find how to fix it?
@HobzyMcRuse
@HobzyMcRuse 4 ай бұрын
the fire debris particles are called "embers"
@salvatorecs2
@salvatorecs2 Жыл бұрын
Solved Thank you !
@RJ_10_10
@RJ_10_10 Жыл бұрын
Can I get that sprite sheet file
@meepdecruzo
@meepdecruzo 8 ай бұрын
Hello there, this is an amazing tutorial! Only issue is that when I try to have a dark sky settings, the fire simulation does not emit light or glow, any way to fix it?
@KarashMVP2307
@KarashMVP2307 Жыл бұрын
Hi Flames shows black. without color when i drag it into my viewport. why :(
@MetrajTvr
@MetrajTvr Жыл бұрын
Yes me too, where is the problem?
@SaguinMedia
@SaguinMedia Жыл бұрын
Very nice, thanks! How do you make the flame wider so that it spreads over, like the length of a long wooden log?
@jquintero462
@jquintero462 Жыл бұрын
Hello, I was wondering how to apply this fire simulation to a mesh like a bush to create a burning bush? Thank you.
@Daro2023
@Daro2023 Жыл бұрын
hey, thanks a lot!
@robertcrystals
@robertcrystals Жыл бұрын
Great tutorial! But my flame isnt as smooth as yours, and followed every step. Like it's not fading out at the top of the flame, any tips?
@lilislu1
@lilislu1 Жыл бұрын
Thank you for making this video! Is there anyway to randomise the starting frame of the fire sub UVanimation so that the fires won't look repetitive in a level?
@aaronramirez8120
@aaronramirez8120 Жыл бұрын
Very good video, it happens to me that the flame is all black and does not apply the colors, why can it be? Greetings from Argentina
@LeThang-yz7qo
@LeThang-yz7qo Жыл бұрын
hi, can you make a smoke effect for the car while drifting, thanks a lot
@MohammadRezaAhmadi-l8z
@MohammadRezaAhmadi-l8z Жыл бұрын
hi bro, can you help me plz, why my fire is black in viewport?! thanks a lot for tutorial
@gulnurkosa3128
@gulnurkosa3128 Жыл бұрын
Can you fix it? I have same problem.
@RMC_
@RMC_ 6 ай бұрын
Does anyone know why my fire textures are missing in packaged game?
@nourghafarji
@nourghafarji 3 ай бұрын
how to enable the light in path trace mode?
@medmel2160
@medmel2160 Жыл бұрын
Hello there, it was a nice tutorial to follow. Any additional information about how to scale the flame easily? Thank you
@medmel2160
@medmel2160 Жыл бұрын
@@mdreamslk all right, thank you for your answer
@friedrichnietzsche883
@friedrichnietzsche883 6 ай бұрын
@@medmel2160 what was the answer
@photoshopern
@photoshopern 9 ай бұрын
thanks bud
@sudanemamimikiki1527
@sudanemamimikiki1527 Жыл бұрын
so i need to make a flame for a oven. is there any way to add something to the flame that stops it from clipping through it?
@sudanemamimikiki1527
@sudanemamimikiki1527 Жыл бұрын
@@mdreamslk thank you for a quick reply will do that after i have had lunch
@sudanemamimikiki1527
@sudanemamimikiki1527 Жыл бұрын
@@mdreamslk one quick follow up if you dont mind... is the gpu compute option good for game ready assets?
@ODoutorRL
@ODoutorRL Жыл бұрын
8:33 on my ue5.1 the heat distortion material is not working. I did what you asked me to do. but it still doesn't work. then in the particles the distortion also does not work. what do i do to fix this?
@Darkss2
@Darkss2 Жыл бұрын
Thanks!!!!
@VisualistAyush07
@VisualistAyush07 Жыл бұрын
Thank you
@placebo_yue
@placebo_yue Жыл бұрын
bro when i rotate the emitter the particles don't go upwards anymore. It's on world space wtf
@WillsB1985
@WillsB1985 28 күн бұрын
Why is your smoke the correct colour but mine is white?
@jvad3d725
@jvad3d725 10 ай бұрын
Thanks
@skydeng1647
@skydeng1647 11 ай бұрын
Thankkkkkkk youuuuuuu~~~~~~
@andre267
@andre267 Жыл бұрын
I try to make this in UEFN, but i dont got this Fire and Smoke sprites and boy the Heat Distortion drives me crazy. Is there a way to get those?
@Staglaitor
@Staglaitor Жыл бұрын
Can this fire-flame lighten envirement?
@ron-yi1ez
@ron-yi1ez Жыл бұрын
why am i not emitting light when i add light renderer?
@friedrichnietzsche883
@friedrichnietzsche883 6 ай бұрын
how to scale the fire?
@Haste101
@Haste101 Жыл бұрын
I can't see my niagara when I drag it into the viewport. It works when I click play, but it's a bit tedious to do that every time just to see what's going on. Help! Great tutorial by the way! :)
@Haste101
@Haste101 Жыл бұрын
@@mdreamslk thanks for the quick reply! Unfortunately it is already on infinite, but it doesn't show :(
@salvatorecs2
@salvatorecs2 Жыл бұрын
ty
@kentrebeccadavis4631
@kentrebeccadavis4631 Жыл бұрын
What version did you use Blender 3.4.1 or 3.5.0 or 3.6.0?
@kentrebeccadavis4631
@kentrebeccadavis4631 Жыл бұрын
@@mdreamslk Sure thanks
@massahex
@massahex 7 ай бұрын
No instructions on how to get the materials.
@VitorCaldeira1980
@VitorCaldeira1980 Жыл бұрын
i dont see fire, i only see smoke in my scene
@MetrajTvr
@MetrajTvr Жыл бұрын
Yes me too, where is the problem?
@QuadzillaArmy88
@QuadzillaArmy88 4 ай бұрын
wheres the material fire?!?
@GameDevAraz
@GameDevAraz Жыл бұрын
You scared me
@ryanscottwright
@ryanscottwright 6 ай бұрын
The fire loop is choppy and doesn't look good
@KiwwiKoulu
@KiwwiKoulu Жыл бұрын
Thank you for NOT showing the materials how you made them
@monke-i2i
@monke-i2i Жыл бұрын
He used the built in fire material in starter content?
@이현수-n1h
@이현수-n1h Жыл бұрын
!!
@salvatorecs2
@salvatorecs2 Жыл бұрын
Hello! Beautiful ! How could I get hold of the fire material you posted.m_fire_subuv
@arunaldo1089
@arunaldo1089 7 күн бұрын
Thank you very Much!!
@mists_of_time
@mists_of_time Жыл бұрын
Great tutorial, thank you
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