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In this chat, Peter will be covering his journey from the safety of Microsoft Games Studio to the dangerous world of Indie Development.
Danger is what design needs, disruptive thinking is how we as an industry start to use some of the awesome technology that will appeal to the millions of new consumers we are creating games for. Peter will talk through his ideas of connecting millions of people together, showing for the first time detailed learnings from Curiosity: Whats inside the cube, and Steam early access of Godus and how this feeds into the re-invention of the God game Genre in Godus for Mobile
Takeaways from this talk include design re-invention and how to approach new technology and consumers in a structured way, as well as how to structure and approach 'crazy' ambitious titles for Indie mobile development.
Delivered at Casual Connect Europe, February 2014