Five Commonly Ignored Rules in Dungeons and Dragons 5e

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Dungeon Dudes

Dungeon Dudes

Күн бұрын

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@JoePatterson
@JoePatterson 2 жыл бұрын
"I eldritch blast the door" DM: "that can only target creatures" "OK, I kick it open" DM: "alright, then what?" "I eldritch blast all the furniture" DM: "Like I said, that can only target creatures" "OK guys, we're safe, no mimics in here!" DM: ".... I hate you."
@chaotickreg7024
@chaotickreg7024 2 жыл бұрын
Let a spell fizzle every once in a while
@TheIntimidat3r
@TheIntimidat3r 2 жыл бұрын
Nail dead creature to door. "I, Eldrich, blast the dead creature!" DM: "OK." Problem solved.
@luckytrap897
@luckytrap897 2 жыл бұрын
@@TheIntimidat3r according to Jeremy Crawford, dead bodies are objects and thus, that still doesn't work
@timolynch149
@timolynch149 2 жыл бұрын
"DM: Cool, clever dick, you metagame and exploit, so I will, too. The glyph of warding on the backside of the wall sets off when somebody casts eldtrich bast. The fireball explodes. Since none of the stuff inside the room is carried, it is now all destroyed, but sure, there are no mimics. Congrats!
@steveaustin2686
@steveaustin2686 2 жыл бұрын
If they want to metagame like that, the let them Eldritch Blast objects and it does nothing. Eventually, they will get tired of that.
@RavingNutter
@RavingNutter 2 жыл бұрын
Was running a Star Wars game once and told my players that I wasn't going to bother with encumbrance rules so long as they kept it within reason. Next session, one player had a suit of heavy armor with 5 rifles, one of which was as long as she was tall, and the player with the lowest STR possible had 30 grenades strapped to their chest. We now use encumbrance rules.
@lordchrispo1439
@lordchrispo1439 2 жыл бұрын
One would hope that "within reason" would not let them do that.
@sr71silver
@sr71silver 2 жыл бұрын
@@lordchrispo1439 are you sure the players had the ability to think reasonably?
@lordchrispo1439
@lordchrispo1439 2 жыл бұрын
@@sr71silver One would hope they do. But I a curse of strahd game I am in, the cleric's idea of distracting the guards was to hit one of them......
@danielessex2162
@danielessex2162 2 жыл бұрын
As the GM you should have immediately applied encumbered . Players are like children they will constantly test boundaries to see what you will let them get away with.
@sr71silver
@sr71silver 2 жыл бұрын
@@lordchrispo1439 well getting smacked DOES tend to be distracting.
@edamommy
@edamommy 2 жыл бұрын
Had a DM who never let up on variant encumberance, always mentioned it before picking up things, applied coin and ammo weight, no Bag of Holding. In the final battle against Tiamat, my 306 lb Warforged Rune Knight climbed atop Tiamat and went Huge, then was hit by Enlarge. Tiamat was sat on by 19584 lbs of metal. "Ooh, I think you're overencumbered there."
@christianlangdon3766
@christianlangdon3766 2 жыл бұрын
Legit way to use encumbrance, I was actually a loot goblin to the point I got cursed with encumbrance rules because I kept looting everything. So I sold my magic gear for loads of bags of holdings.
@foxfireinferno197
@foxfireinferno197 2 жыл бұрын
Square-Cube Law can be an absolute bitch, can't it? :)
@schwarzerritter5724
@schwarzerritter5724 2 жыл бұрын
Wielding physics as a weapon can work both ways. You would also crush yourself, because your body is not made to handle that kind of weight.
@willieoelkers5568
@willieoelkers5568 2 жыл бұрын
@@schwarzerritter5724 Nah, it's magic, that part's handwaved.
@clarkkent163000
@clarkkent163000 2 жыл бұрын
@@schwarzerritter5724 Nah doesn't work that way. Otherwise those abilities would be pointless.
@donwa9851
@donwa9851 2 жыл бұрын
My friend got around encumbrance by inventing the "Banking Hobbits." When we ran into a cache of treasure, we simply summoned them with a magic device, they came and hauled away the treasure to their vaults, and we were off to the next encounter. Of course, the Banking Hobbits had a minimum summoning fee and took a percentage of the haul, but it made everything flow more smoothly.
@aaronhumphrey2009
@aaronhumphrey2009 2 жыл бұрын
The mercantile Mercanes - 3.5 lore - do all that Plus have numerous magic items available for mid-to - high level PCs to purchase..the Boss Mercane rides on a Planar Behemoth living ship, with vast magical resources at his command..
@Comicsluvr
@Comicsluvr 2 жыл бұрын
We use a similar system where the DM allows us to sell everything for 50% of cost (because cleaning the blood out of armor is icky) and we all have bags of holding. We also don't track ammo except for magical ones.
@christopherfleetwood5252
@christopherfleetwood5252 2 жыл бұрын
@@Comicsluvr couldn’t you just use Burning Hands to heat up the armor and cook off the organic bits and pieces?
@haku8135
@haku8135 2 жыл бұрын
This is just a bag of holding with extra steps. I approve.
@THEGRUMPTRUCK
@THEGRUMPTRUCK 2 жыл бұрын
I have done that since 3.0/3.5. Usually whatever god is the god of mercantile has a follower that meets the party fairly early on and gives them a coin. This coin, once given to the party, can only stay among them and will always be on one person any given time, they always know where it is at. Summoning the merchant requires a single coin flip, and then I roll to determine the merchant's influence among the party, affecting the price of his or her wares. When the party is finished, the merchant disappears in a puff of smoke with all their wares, and the coin flips back into the possession of the one who flipped it.
@donkeyfly43
@donkeyfly43 2 жыл бұрын
We had a Tomb of Annihilation game where the DM awarded literal tons of gold, so making decisions about “should I take this jeweled goblet back or grab more handfuls of coins” became fun, if agonizing, choices. It got really interesting when one of the PCs fell in the water and couldn’t swim out without dropping his treasure laden pack.
@luisroncayolo6547
@luisroncayolo6547 Жыл бұрын
Yes! This is the right way to handle this situations, only if they have a dramatic meaning. Otherwise, rules for the sake of rules is playing lawyers, and that ain't fun. Let characters hold a lot of treasure, and when the situation emerges where treasure is obviously a problem, then turn it into a problem.
@AvromCrovax
@AvromCrovax Жыл бұрын
Also can randomly roll pick pocket rolls/well sleight of hands, as they walk though town.
@notLune
@notLune 2 жыл бұрын
I was a bit surprised that darkvision and perception in different lighting levels was not in the list
@malogranatum4914
@malogranatum4914 2 жыл бұрын
They actually made a whole video specifically about the weird rules interactions regarding light sources and areas of darkness/dim light a while back! It’s called “Darkness, Light, and Vision,” if you’d like to watch it.
@Desdemona-XI
@Desdemona-XI 2 жыл бұрын
Also it was mentioned in their video of rules often gotten wrong. As its more commonly just mistaken than ignored.
@nickrafuse984
@nickrafuse984 2 жыл бұрын
"My drow has been in the overworld for two hundred years... sunlight wouldn't bother him anymore" ... ...
@Tomyironmane
@Tomyironmane 2 жыл бұрын
@@nickrafuse984 "I've been pale white but living in the overworld all my life, so I shouldn't get sunburn anymore."
@carsonm7292
@carsonm7292 2 жыл бұрын
Yea, I actually use everything mentioned in this video but perception with darkvision/dim light is often something I just handwave. Sometimes I'll just raise the DC to see the thing behind the scenes.
@chewy578
@chewy578 2 жыл бұрын
as a DM i have completely ignored the "once per day" use limit on Sending Stones. I just let my players have full on conversations with whoever is on the other side. We've started affectionately calling them "rocky-talkies"
@Matthew-Fair
@Matthew-Fair 2 жыл бұрын
ROCKY TALKIES I love it
@samwise_thebrave
@samwise_thebrave Жыл бұрын
"rocky-talkies" could be the best thing ive heard in a while
@ThePi314Man
@ThePi314Man 11 ай бұрын
Yo! We do the same at my table!
@NoName-yz7dw
@NoName-yz7dw 10 ай бұрын
That is good buuut when the party gets the message meet at the bridge and the player has to guess the north or south bridge, lack of communication can be comical lol
@GuyFawkes051
@GuyFawkes051 2 жыл бұрын
20:07 The two-handed property is actually lenient toward spellcasters. "Two-Handed. This weapon requires two hands *when you attack with it.*" Emphasis mine. You can hold a two handed weapon in one hand, you just need two to make attacks with it.
@Lucef
@Lucef 2 жыл бұрын
Had a warlock dwarf once that used to shoulder his two-handed waraxe when wanting to cast a spell in order to free one hand.
@cycleboy8028
@cycleboy8028 2 жыл бұрын
Being nit-picky, that still means for this turn for free action you need to let go with one hand and move it to the side with the other to then cast, so no opportunity attacks this round. Next round, free action to re-grasp and set yourself to use the weapon. Gives flexibility, but does limit some potential reactions for using the spell.
@frostbound
@frostbound 2 жыл бұрын
@@cycleboy8028 Why would he have no opportunity attacks for using a free action? He would still have a reaction to use. Free action and Reaction are not the same. I also think letting go of a weapon with one hand post attack wouldn't even cost a free action. Looking at baseball players, letting go of the bat with one hand is naturally part of our swing.
@cycleboy8028
@cycleboy8028 2 жыл бұрын
@@frostbound If he "free actioned" to remove a hand from a two-handed weapon, the weapon is no longer "wielded" and he couldn't use it until both hands are back on. Your statement about a baseball player is apt, to let go is pretty easy, but then to re-wield the bat, a player takes some time (geez... those guys take FOREVER to regrip) to get proper grasp in a fighting/hitting position.
@frostbound
@frostbound 2 жыл бұрын
@@cycleboy8028 I see your point, and yes it is nitpicky but I can't refute it, if as a table we decided that letting go with one hand used your free action. For my table personally I wouldn't rule it like that, but that's what's great about this game.
@IPv6Freely
@IPv6Freely 2 жыл бұрын
With regard to the material components with values (and things like arrows and bolts): Our DM basically says, paraphrasing, "You are professional adventurers, it is assumed that you would have stocked up on those things" or something to that effect. If you cast Revivify, for example, the assumption is that you already have the diamonds - so the DM just simply asks you to subtract 300gp from your inventory at the time of casting. It's a nice middle ground.
@Noobie2k7
@Noobie2k7 Жыл бұрын
Yeah, but where did they buy the diamonds or other really expensive components from? like the Hallow spells costs 1500g worth of inks, incense, herbs, etc. . .Not every small town or village your players walk into is going to have access to thousands of golds worth of often very specific material components and magical goods.
@Abyrae
@Abyrae Жыл бұрын
My DM made fun of me at first because I kept track of my food rations, my arrows, and minor spell components. Until we both realised it was an ADHD thing for me. Since then, he made sure to let me know I don't HAVE to let him know every single time we finish combat that I spend a minute to collect half of my arrows I used, or that I go and purchase common spell components every time we hit town. Heck, we spent like 2-3 weeks in game far from civilisation and he didn't really bother checking if the party had enough food rations anyway (the logic being there are two characters in the party, one being my ranger, who knows how to hunt and forage). He just said "look, if this is something that makes you feel better to track these down, I trust you to do it without telling me. My one rule is if you have to do something major, like purchase something less common such as new armor or weapons, or gemstones, that you let me know what you intend to do."
@bigmonkey1254
@bigmonkey1254 Жыл бұрын
@@Noobie2k7 I guess that would be to the specifics of the campaign.
@rightfulfuture4
@rightfulfuture4 Жыл бұрын
my DM has this component pouch that essentially anything below like 15 gold, it just gives it to you, anything above that you have to buy
@Laban6112
@Laban6112 Жыл бұрын
Stockpiling commonly used materials like diamonds is one thing, but I doubt adventurers stockpile on some of more ridiculous materials, like gilded flowers or undead eyes encased inside a gem.
@mikem2849
@mikem2849 Жыл бұрын
Way long ago in 3.5 edition I actually did play a wizard who actually used spell components. It was actually pretty fun. I particularly loved the reaction everyone had when I roleplayed him casting acid breath by stuffing a handful of live ants into his mouth before spewing out a blast of formic acid.
@jasonbarnett9565
@jasonbarnett9565 Жыл бұрын
I had an AD&D DM in the 80s that required my wizard to obtain each component. It was fun at first, but it got old quick. Especially since each component was expended at the time of casting. I do like what you described though... describing to the other players what it looks like to cast a new spell can be great. I also like when creative players flavor their spells within the boundaries of the spell description.
@MaaveMaave
@MaaveMaave Жыл бұрын
I'm playing artificer and my DM has me role play components but most are dirt cheap or RP-only. It's fun for a tinkerer
@andrewhalmo656
@andrewhalmo656 2 жыл бұрын
DM: you can’t eldritch blast a door. It’s not a creature! Player: Oh sorry. I thought it was a mimic!
@MonoKabi
@MonoKabi 2 жыл бұрын
That's the easiest and fastest way to check for mimics, man! Target the chest/door/whatever with Eldritch Blast, if it actually goes off, MIMIC!
@Qydra1
@Qydra1 2 жыл бұрын
Absolutely every room from then on: Player: I attempt to Eldritch Blast every door and piece of furniture in sequence.
@nicholasharris4306
@nicholasharris4306 2 жыл бұрын
Nah. I'd say you can target... But just no damage gets done. Makes much more sense
@MonoKabi
@MonoKabi 2 жыл бұрын
@@Qydra1 Exactly. It's one of those RAW items that actually makes it worse to play. They always say they do these things for balance and gameplay purposes. Well, this time they played themselves. Making certain spells only target creatures makes it so that players can use those abilities to 'scan' for Mimics at will. Jokes on them, that makes the game worse, hahaHAHA. Sorry, sometimes some of these rules that are 'just for balance' make me so frustrated that being able to point out how awful or nonsensical they are gives me great joy.
@ashleyhoughton8592
@ashleyhoughton8592 2 жыл бұрын
You're in a dungeon. You could also firebolt everything for the same effect. It doesn't change anything.
@theresnoracelikegnome
@theresnoracelikegnome 2 жыл бұрын
Fire Bolt is actually one of the few spells that specifically DOES allow you to target objects.
@ryanweaver3348
@ryanweaver3348 2 жыл бұрын
That was what I raced to the comment section to see if anyone already posted LOL. Since I haven't finished the video yet, I am assuming they "rule of cool" to let other cantrips damage things, so they don't realize fire bolt is the only one that actually does damage things, by the rules.
@schwarzerritter5724
@schwarzerritter5724 2 жыл бұрын
The question is what specific damage types do to inanimate objects. Fire damage is something you can easily imagine destroying objects, but what are force, necrotic or radiant damage?
@NecromancyForKids
@NecromancyForKids 2 жыл бұрын
@@schwarzerritter5724 Most objects are immune to psychic and poison damage, and that's it. You can find it written on a lot of items.
@sr71silver
@sr71silver 2 жыл бұрын
@@schwarzerritter5724 force would be exactly that physical force. I'd say radiant would be like using a magnifying glass to focus sunlight on a bit of Wood. It would blacken and scorch depending on the power of the magic. As for necrotic? Not sure, probably some fusion of the rapid passage of time and rotting/withering away.
@justnoob8141
@justnoob8141 2 жыл бұрын
@@schwarzerritter5724 as far as I'm concern, arcane damage on object, if it doesn't stated like Disintegrate spell, is worse version of blunt damage, you technically can break the lock with Eldritch Blast and Magic Missile but you better off to just use a stick to break it instead
@Frogger601
@Frogger601 2 жыл бұрын
Item interaction is one of the reasons why my group plays potions as a Bonus Action to drink, an Action to feed to another. Realistically we felt that a person could pop a potion in their mouth and chug it while still swinging a sword, whereas getting (usually an unconscious) person to drink a potion a bit more challenging.
@probablythedm1669
@probablythedm1669 2 жыл бұрын
Meanwhile, my players are mostly nurses who actually feed dying people... let's just say they'd question even trying to get an unconscious person to drink 🤣
@jordanertz3034
@jordanertz3034 2 жыл бұрын
@@probablythedm1669 There's a Weekly Roll comic where Trevor adminsters a potion by pouring it into Becket's wound to heal him because he has a helmet on.
@MadstoneAdventures
@MadstoneAdventures 2 жыл бұрын
In our game, it is a bonus action to drink the potion yourself and roll how much you heal If you use an action to drink potion yourself, then you heal max hp of potion. it is an action to force feed another character a potion and you have to roll how much character is healed.
@LastoftheMofreakins
@LastoftheMofreakins 2 жыл бұрын
Doesn't that kind of cut the rogues fast Hands ability though? Not arguing, just curious how you squared it.
@grimscar
@grimscar 2 жыл бұрын
@@LastoftheMofreakins No, per DMG p 141, magic items are excluded from the Use an Object action. Magic items require the Activate an Item action. That includes potions of healing, which are magical.
@mvale7619
@mvale7619 2 жыл бұрын
I know this is an old video by this point, but for somatic components (18:10 ) I've always run it by asking the player how they might perform a cinematic somatic action while their hands are full. For example, if a Warlock is casting Shield while dual wielding axes they might smash the heads together so that they scrape against each other, the resulting sparks flaring up/out to create the magical runes or energy that becomes the visual cue that they've cast the spell.
@JarieSuicune
@JarieSuicune Жыл бұрын
I am actually largely comfortable with the components rules as it is. It makes sense to me that if a spell requires both materials and somatic, they are incorporated together. You need to have the salt in your fingers as you "make it rain" as part of Gentle Repose (after placing the two copper pieces over their eyes, which also naturally requires an open hand to do). It makes sense that somatic requires particular hand gestures, which just can't be done with an item in that hand. You can't "finger gun" your Magic Missle if your hand is closed on a sword's hilt. The fact that you CAN use the same hand for components as gestures is actually a kindness, rather than the perception of being a hindrance by viewing it the other way around. Not to mention, as you pointed out, that's exactly the point of the feat War Caster! Just like allowing casting in secret via Subtle Spell for Sorcerers! If a player wants either of those capabilities, they should HAVE to actually take them. Otherwise delete the Feat/Metamagic (whichever) and allow it for free to everyone.
@luminous3558
@luminous3558 Жыл бұрын
Some classes should just innately come with the component part of warcaster, it doesnt detract from the feat since the other 2 parts are very powerful. Sure make the wizard work for it but someone like an Eldritch Knight whose entire identity is being a Knight with magic should probably have been educated how to actually do his job.
@ColossalRay
@ColossalRay 7 ай бұрын
It's mostly an issue for bards, because most bards spellcasting focuses are two handed instruments. Some dms are assholes about it and won't let you cast spells if you have any weapons in either hand because you need both free to play your instrument.
@starbird3939
@starbird3939 2 жыл бұрын
Here is how we did tracking ammunition. Regular arsenels don’t need to be tracked Special Ammunition, however, do need to be tracked.
@christianlangdon3766
@christianlangdon3766 2 жыл бұрын
This is the way, Jokes aside yeah this is how I do it at my tables especially since it allows for me to give some truly interesting arrows, like spell storing arrows.
@viniciusrocha7125
@viniciusrocha7125 2 жыл бұрын
Most often characters who use ammunition just declare they are restocking on every stop or after combats, even picking up used ammunition whenever possible.
@MrGBH
@MrGBH 2 жыл бұрын
My campaign takes place primarily on a ship, and I told my players that the sides of the ship have quivers filled with regular ammo.
@lordchrispo1439
@lordchrispo1439 2 жыл бұрын
Used the rule of. As long as you buy ammo here and there, then don't think about it
@schwarzerritter5724
@schwarzerritter5724 2 жыл бұрын
What is special ammunition though? Thrown daggers? Do you loose half your thrown daggers after every battle?
@Lexgamer
@Lexgamer 2 жыл бұрын
The designers have clarified that just because a weapon may require 2 hands to wield (ie. bow), that doesn't mean it takes 2 hands to hold. So like in your example where your shooting your bow and get charged by an enemy, you can draw your one handed weapon and attack, while still holding your bow in your other hand. Then next turn you could sheath your sword, and still shoot your bow again.
@AnaseSkyrider
@AnaseSkyrider 2 жыл бұрын
This also applies to spellcasting. A Paladin with a greatsword only needs to wear an amulet holy symbol "prominently" to cover the material components of a spell, and they can *at any time* use one of their hands to cover somatic spells without dropping their weapon or being unable to attack using two hands.
@TheHornedKing
@TheHornedKing 2 жыл бұрын
@@AnaseSkyrider Yup. It's literally in the rules. *Two-Handed.* "This weapon requires two hands when you attack with it. This property is relevant *only* when you attack with the weapon, not when you simply hold it."
@AnaseSkyrider
@AnaseSkyrider 2 жыл бұрын
@@TheHornedKing To be fair, that had to be errata'd in. That wasn't there originally.
@TheHornedKing
@TheHornedKing 2 жыл бұрын
@@AnaseSkyrider It wasn't?
@AnaseSkyrider
@AnaseSkyrider 2 жыл бұрын
@@TheHornedKing Correct. Originally, it just said "This weapon requires two hands to use."
@curtduval481
@curtduval481 2 жыл бұрын
An archer doesn’t need to put away the bow! If he is right-handed, he is holding the bow in his left. He can draw his sword with his right and attack. A rule often missed is that it takes an action to equip or doff a shield (PHB page 146, Donning and Doffing Armor table)
@mindofthelion712
@mindofthelion712 2 жыл бұрын
While you're generally correct, it's not a hard and fast rule. I am cross-dominant, meaning I do one-handed activities right-handed and two-handed things favoring my left.
@chrisvelo2595
@chrisvelo2595 2 жыл бұрын
I did not know about the shield action. I've seen the chart before but didn't realize shield was on it. Good find
@Jin_1814
@Jin_1814 2 жыл бұрын
Shield taking an action to don/doff is a rule that’s worth following. In my first campaign we didn’t know about it and it allowed the fighter to always use a shield against ranged combatants and then quickly switch to a greataxe once they made it to melee range.
@dtsazza
@dtsazza 2 жыл бұрын
Dominant hands isn't even an issue in 5e; RAW everyone is perfectly ambidextrous. As long as you have _a_ hand to hold a one-handed weapon, you can make an attack with it without penalties.
@OnyersixForLife
@OnyersixForLife 2 жыл бұрын
@@dtsazza That’s not entirely true, since you don’t get proficiency bonus on 2nd weapon with two-hand fighting unless you have the fighting style/feat. I pass this off as not being effective with their weaker hand.
@IFailAtUsernames19
@IFailAtUsernames19 2 жыл бұрын
For ignored rules, I often find the "passive" skills being ignored. Like calling for active perception checks versus a stealthing enemy. I usually allow the player the option to elect not to roll and use passive instead. I also want to run a game at some point where the multiclassing minimums are explicitly ignored. I think that might allow for interesting builds, experimentally.
@DrewMolina
@DrewMolina Жыл бұрын
I have a few passive skill written down for my players, I'll make my roll vs their passive and only call for their check if it beats the passive. It kinda streamlines things a bit, especially if the rogue's passive stealth beats the enemy's passive perception (unless they're actively searching then it becomes a contested roll).
@TheMrVengeance
@TheMrVengeance Жыл бұрын
This! This always annoys me so much. When I play a character that perhaps has a high passive perception and the party is looking for something. And after a while of no one finding anything someone does something that triggers the DM to have them make a perception roll, and they roll below my passive perception, yet it's succesfull... I'm like.. my character is perceptive enough to have instantly spotted that without even trying. Why didn't you just tell me DM? Or at least heavily hint at it? I genuinely think the only time(s) I've seen DMs remember passive perception is when an NPC/enemy is stealthing or hiding nearby. If a character is very perceptive, let them perceive things!
@AmpelioB
@AmpelioB Жыл бұрын
@@TheMrVengeance you gotta remember them too!
@TheMrVengeance
@TheMrVengeance Жыл бұрын
@victorbarros3736 - No, not really. That's what passive means. I don't know when there's something hidden nearby that I'd be able to passively notice. And if I ask the DM if there is.. well then its just become a regular perception check, hasn't it?
@johnnye87
@johnnye87 9 ай бұрын
​@@TheMrVengeance Because you weren't looking for the right thing, or in the right place, whereas they were. If one player with a high PP says "I survey the room, what do I notice" and another one says "I search the desk, looking out for any false drawers", would you give them the same DC to find the treasure hidden in the false drawer of the desk? High passive perception might get you a "the floor around the desk looks less dusty than the rest, as if it's been moved recently" but it won't find the treasure for you. Yes, this is a deliberately extreme example that probably isn't what you were describing, but it makes the point that perception DCs should be situational - being in the right place, or openly stating that you're looking out for something specific, should make you more likely to notice something than merely being a generally perceptive kinda guy.
@apparition668
@apparition668 2 жыл бұрын
RE: Eldritch Blast through a window. Since the spell is a ray-like effect (a beam of crackling energy streaks towards a creature within range), it starts at your fingertip. This means the beam would strike the window. This doesn't mean you couldn't still target the carriage, but the window would take some of the damage, break, and alert everyone around where it came from. I would subtract the window's hit points from the damage done to the carriage, since some of that energy was transferred into the window.
@XanderHarris1023
@XanderHarris1023 2 жыл бұрын
I assumed it was an open style castle window or at least that the window would be open. I didn't even think for a second that it was traveling through a glass window unscathed.
@dragula131
@dragula131 2 жыл бұрын
@@XanderHarris1023 but unless the setting is implied that the window is open by the DM or the player stating they opened the window it would be safe to say inherently the window is closed too
@surprisedchar2458
@surprisedchar2458 Жыл бұрын
Giving a window HP makes me think of the scene in Top Secret where Deja Vu can’t break the window to shoot out of it and destroys his gun and a sledgehammer while trying.
@Thisone109
@Thisone109 2 жыл бұрын
Encumbrance don't matter till your warlock is carrying 190 pounds of daggers on him
@schwarzerritter5724
@schwarzerritter5724 2 жыл бұрын
Why would a warlock carry 190 pounds of daggers? I mean, I guess that way, the warlock get get more out of Hex, before Eldritch Blast gets a second ray. But you only throw daggers every second turn and they have a lower hit chance than Eldritch Blast.
@Thisone109
@Thisone109 2 жыл бұрын
His love of daggers has no logical reason, he doesn't use them all that often. He has a collection
@schwarzerritter5724
@schwarzerritter5724 2 жыл бұрын
@@Thisone109 So does my warlock. She is a jester. But not one of those evil stabby stab jesters. A genuinely nice jester who wants to put a smile on that face... look, she is not evil, okay?
@MetaphorUB
@MetaphorUB 2 жыл бұрын
Y’all are really good at this and I love your carefully crafted brand and your personal camaraderie. Keep up the great work, dudes.
@hadows6936
@hadows6936 2 жыл бұрын
When it comes to swapping weapons in combat, I use a house rule called “holsters” A player has 3 holsters, one on each hip, and one on their back. As a free action a player can draw or sheath one of the three weapons they have holstered. If they wish to use a weapon that isn’t in a holster, they must use a bonus action to retrieve it from their bag. (A shield also takes up a holster)
@acetraker1988
@acetraker1988 2 жыл бұрын
Solasta Video game, has a similar system that is better than RAW 5e.
@qiae
@qiae 2 жыл бұрын
As a DM I have consistently been ruling things as if my players had been doing this type of thing without even thinking about it, if you don't mind I will likely add this to my house rules list.
@hadows6936
@hadows6936 2 жыл бұрын
@@qiae By all means go ahead!
@N.Doughnut
@N.Doughnut 2 жыл бұрын
Honestly brilliant
@astaven9439
@astaven9439 2 жыл бұрын
I actually use a similar, but more lenient, houserule as a DM. If you can reasonably store an item in an easily accessible spot without interfering with something else in your equip setup, you can grab it or swap to it at a moment's notice. For example: I would let a player get away with storing a dagger in a sheath that's placed on the outer thigh or in a vambrace.
@shadowofnoone9648
@shadowofnoone9648 2 жыл бұрын
One of my favorite modification to cover, if the creature your attacking has cover from another creature, if you miss by the the cover modifier, you then apply the attack roll to the creature that's giving cover.
@SvviftDeath
@SvviftDeath 2 жыл бұрын
I really enjoy this alternate take to cover. I use the same thought process to things like Armor. If you miss from the 10 + Dex you straight up miss but if you miss because of the Armor + Dex then you bounce of the armor. It matters if you decide to use this in situations where if you are attacked then the attacker takes damage when they hit. I use it so it still causes the effect even if they technically miss but make physical contact even if it dealt no damage. It makes the spell/item more effective and the players like that it validates the investment more while still being in the realm of believability.
@k0pstl939
@k0pstl939 2 жыл бұрын
I generally do this, as does Brennan in Dimension 20
@bloodsmithgamermusic92
@bloodsmithgamermusic92 2 жыл бұрын
@@SvviftDeath To me, this simply sounds like an application of "Flatfoot" and "Touch" ACs from previous systems. Flatfoot is just 10 + Armor bonus while Touch is 10 + Dex bonus. You may find it useful to actually note those down on the sheet for your own reference at the table; I personally like to also use these in 5e, using Flatfoot for attacks the target's unaware of and Touch for spells such as Shocking Grasp or Firebolt.
@SvviftDeath
@SvviftDeath 2 жыл бұрын
@@bloodsmithgamermusic92 It's more based off systems like 3.5 and Pathfinder where armor was added to AC instead of replacing the value. I started with these concepts so they made more sense to me. I use the same additive functions in the RP that I am developing from scratch. I have a lot done just need to finish some minor public testing and I might try to get it published afterwards.
@Dharqness
@Dharqness 2 жыл бұрын
@@SvviftDeath how do you adjudicate this each and every time...? seems like this would bog the game down, but this time in FAVOR of the PC's does the math just come faster with seat time, because truly i like this variant??
@frankrobinsjr.1719
@frankrobinsjr.1719 2 жыл бұрын
As an Arcane Trickster, I love the component pouch on the belt. Using the mage hand against a wizard to take off his belt is extremely satisfying.
@maybevoldemort8995
@maybevoldemort8995 2 жыл бұрын
Not strictly speaking a rule, but I’ve found the concept of a session zero is missed a lot of the time. I’ve found it invaluable in my games and feel like you can kind of feel it in games, certainly at the beginning of the campaign, when you don’t have one.
@robinthrush9672
@robinthrush9672 2 жыл бұрын
I've never had one. I'm not even certain what all it's for. OK, maybe I had one recently, but that was more to get one player used to Avrae in Discord than doing anything in character.
@lost8320
@lost8320 2 жыл бұрын
We don’t have session zeros, we just have discussions on discord throughout like the 2 weeks leading up to the start of the campaign talking about shit in it
@TheRawrnstuff
@TheRawrnstuff 2 жыл бұрын
As a DM, I start with the barest essentials of a campaign in mind, but I build the campaign based on the characters, their background, the role they'd like to take in the party, and the fantasy of what each player wants to experience. For me, an in-depth session 0 is essential. It helps me gauge the tone that the party is after, and since it's an open discussion, every player will be aware of what the other players are after. The best players take these ideas as partial inspiration for their own characters as well, and help forge pre-campaign relationships with the other party members. Stuff like race and class selections tend to come pretty naturally when all that has been discussed. The worst players also kinda stand out with it. They might be wishy-washy about their character ideas, don't want to involve their characters with the other party members, and might be bossy or demanding of other players, like making - for the lack of a better-suiting word for it - demands or forceful suggestions over what the other players should play, while making no alterations to their own ideas. There have been a few times where we've had to disband the game on session 0 simply because it's become apparent that these people are simply incompatible as players with each other (or one person is - in which case another session 0 is set up a month or so later - with "a smaller group", if necessary).
@reloadpsi
@reloadpsi 2 жыл бұрын
I had a session zero for my campaign, we rolled a communal stat array, then it ended up being exactly standard array so I just went "sod it, point buy." Then they tried to negotiate dropping 8 to 6 for extra points, so I said "have one point for that," positing that in a world where the minimum was 6, going from 6 to 8 would likely only cost one point. And then yes, there was a full extra week of messages discussing the characters with me anyway :P
@harmonyinclarity
@harmonyinclarity 2 жыл бұрын
usually have a .5 session in my in person group. usually start with a zero session, but typically start the adventure on the same day. but we can only align our schedules like every other month or so so we really have to take advantage of the time we're together.
@daracaex
@daracaex 2 жыл бұрын
On tracking ammunition: I have a gunslinger in my homebrew campaign and I wanted to make guns seem rare and new. I had my player track his ammo for the first while of the campaign. Then the players found a cache of supplies in a mine that he could use to craft ammo, so I told him he had effectively infinite supplies now and didn’t need to purchase things, but still needed to craft new ammunition. Then the players got a keep and the gunslinger recruited his own riflemen and I told him he no longer needed to track ammunition at all as he has a ready supply.
@alanschaub147
@alanschaub147 2 жыл бұрын
Monty: “I think encumbrance is an artifact of inventory management from video games.” Players, such as myself, who were using encumbrance rules in some of the earliest editions of D&D when playing video games meant going to an arcade: 🤨
@NecromancyForKids
@NecromancyForKids 2 жыл бұрын
Encumbrance just makes sense as a rule, and it prevents players from being even bigger loot monkeys. But it's easy enough to handwaive it most of the time unless players try to cheese it.
@EmethMatthew
@EmethMatthew 2 жыл бұрын
Yeah, nothing to do with video games... Some video games use it and some don't. It's a rule to prevent cheese when the DM doesn't want it.
@beardalaxy
@beardalaxy 2 жыл бұрын
Yeah, encumbrance in video games pretty much comes straight from D&D, not the other way around xD
@davidweihe6052
@davidweihe6052 2 жыл бұрын
@@NecromancyForKids Not "unless", "until". And it usually gets needed quite quickly.
@acetraker1988
@acetraker1988 2 жыл бұрын
@@NecromancyForKids Loot Management is an artefact of games design to create a false sense of scarcity. It has never been something to do with balance. If you players are role play Loot Vacuums that's an issue with the progression of your world. Meaning players will only do it if it is beneficial to do so. A solution to that mindset is to say all mundane items are worthless to sell. An for the DM/GM to control party/player wealth with *commodities.* What I think is the most amazing thing as they are given a FIXED value by the DM/GM. This then allows the players to purchase the next shiny as they progress. Without having to hoard large amounts of trash items. The latter is again an issue of bad games design practice in some video games, an is known as "Vendor Trash."
@darcraven01
@darcraven01 2 жыл бұрын
When it comes to a spellcasting focus, i would rule that since you are focusing the magic through it, it would become an extension of yourself in terms of magic casting thus manipulating with your hand counts as the somatic component of the cast. Example: if you (a warlock) had to draw a rune in the air with your fingers, drawing it with an improved pact weapon (the invocation makes the pact weapon a spell focus) would count as its a part of your "spellcasting self"
@Reanimatedself
@Reanimatedself 2 жыл бұрын
This was very helpful. I am a new DM (first game next week) and there are a lot of things I wanted to put aside or change for my (also) new players. Makes me more confident to discuss house rules with the group and change them as needed. Explaining that the rules are for enhancing the experience of the journey, not diminishing it.
@piotrwojtowicz2463
@piotrwojtowicz2463 7 ай бұрын
How did thatcirat game go? Im also DMing ny first one in 2 weeks lol
@EdBurke37
@EdBurke37 2 жыл бұрын
Encumbrance actually stems from the earliest editions of D&D. Back then the XP you got was based on the amount of gold you looted from the dungeons, which often lead to characters avoiding as many fights as possible, but it also meant that tracking what the characters could carry was incredibly important.
@pierowmania2775
@pierowmania2775 2 жыл бұрын
I came here to comment the exact same thing. As someone who played Basic then Advanced D&D, I experienced that issue first hand. Sneaking through "Keep on the Boarderlands" was always our goal. The "Temple" and "Kolbold" caves were a real challenge!
@Cheesusful
@Cheesusful 2 жыл бұрын
Isn't that's why tenser's floating disc was so strong? Because it could carry so much stuff out of dungeons?
@steveaustin2686
@steveaustin2686 2 жыл бұрын
Encumbrance is good for when the party wants to carry coin and treasure away from the dungeon. Yes, you killed the dragon and his 20' x 20 ' x 1' bed of gold is there, but how will you carry all of those coins? That's over 9 million coins (9,676,800) which weigh almost 97 tons (193,536 lbs). :) :) In 5e, 50 coins are 1 lb, which comes out to slightly over 9 grams per coin. The specific gravity of the various metals is ignored. So if the coin is 1 inch in diameter (slightly larger than a US quarter or slightly smaller than a US dollar coin or 2 Euro coin) and is 1.27mm (1/20") thick (slightly thinner than a US dime or almost half as thin as a 2 Euro coin), then they stack nicely. You get 20 stacked coins to the cubic inch and 14 to the cubic inch when loosely stacked. So that 5gp chest in the PHB that holds 12 cubic feet of gear (3' wide, 2' deep, & 2' high), holds 290,304 loose coins (5,806.1lb) or 414,720 stacked coins (8,294.4lb). Since the chest can hold a max of 300lb of gear, you can't move the chest without the bottom breaking. So a chest of coins that you can carry, would have 15,000 coins, stacked (0.87 inches high) or loose (1.24 inches high). An iron or steel chest of the same dimensions would be able to carry more. Large sums of money are then difficult to move. The old 3.5e, used a coin roughly the size of an Eisenhower half dollar, which comes out to 10 coins to a 1.5" by 1.5" by 1" high volume and 10 coins to a pound. You get 4 coins to the cubic inch with that arrangement. That measurement was worked out by David F. Godwin in the article "How many coins in a coffer", in issue #80 of Dragon Magazine Dec 1983. I used his work, to come up with the 5e coin above. For my games, I use that 3.5e coin size as a Trade Coin (TC), as it is almost exactly 5 times the mass of the 5e coin. So a 5e gold trade coin (GTC) is 5 gp. A trade bar (TB) is 1 pound each and is 2" by 3" by 1/3" thick and has a 50 coin value. Bullion Bars (BB) are are the trapizoidal bars that you see in movies and are 1,000x the coin value. They weigh 20lb and are 3" wide by 10.5" long and 1.5" high, with the smaller top part of the trapizoid being 2" wide. Moving large amounts of money doesn't change the weight, but the number of items you have to count goes down. So that chest that holds 15,000gp, holds 3,000gtc, 300gtb, or 15gbb. Much less to count for trading houses, merchants, nobles, and the like.
@EdBurke37
@EdBurke37 2 жыл бұрын
@@Cheesusful bingo
@kbarad3904
@kbarad3904 2 жыл бұрын
Had a good experience with inventory management as a short arc: having to cross country through a difficult mountain range while undercover. They had to manage rations and water and supplies. Most of the inventory was going to gathering a week of firewood to survive above the snowline in storms... It's fun for that few sessions, and then the rest of the time we ignore limits. Basically it was a plot device...A we ignore it when it's not plot significant
@srellison561
@srellison561 Жыл бұрын
I've had success with that in the past also, but now my players tend to take goodberry and create/destroy water early on, so it's become pointless.
@r.palmer
@r.palmer 2 жыл бұрын
A big one for me was a slight home rule someone mentioned one time. You can take a potion as a bonus action and roll for it. If you choose to take a full action, and take your time making sure you drink the whole thing, you just get the maximum back etc. I like this, as you sacrifice a full turn of damage to heal up.
@Quinnknights
@Quinnknights Жыл бұрын
Only just started doing this
@DrummClem
@DrummClem 10 ай бұрын
I like that!
@chaotickreg7024
@chaotickreg7024 2 жыл бұрын
"We're all basically Link from Legend of Zelda anyway" that game defined the whole open world genre for so many of us.
@Killerharpy101
@Killerharpy101 2 жыл бұрын
9:50 the Attack Action allows you to draw a weapon as part of the attack, so drawing two swords in a turn is possible if you are attacking that turn. Also works for stowing a bow and drawing a sword.
@RedJackz
@RedJackz 2 жыл бұрын
Can you quote that from somewhere cause I’m reading the PHB but I don’t see that listed under attack actions?
@Killerharpy101
@Killerharpy101 2 жыл бұрын
@@RedJackz The line of text I am referencing can be found on pages 193 and in the table on page 190 of the phb. It says "You normally interact with an object while doing something else, such as when you draw a sword as part of an attack." Which is the essentially the rule they are reminding people of in this video, but i am applying it to both the attack and movement instead of just movement.
@braveheart1320
@braveheart1320 2 жыл бұрын
@@Killerharpy101 Reference the Dual Wilder feat for explanation as to why drawing or showing two weapons in one turn, without taking the Use an Object action, is not normally the case. You are normally only able to freely interact with one object (p.190, Other Activities on Your Turn) during a turn, a second object interaction (drawing or stowing a second weapon, for instance) requires the Use an Object interaction. A Thief with Fast Hands may use their bonus action to do this OR swap one weapon (if only one is drawn) for another, such as a bow or crossbow. A Thief with both Dual Wielder and Fast Hands may stow both weapons and draw another.
@oldmankatan7383
@oldmankatan7383 2 жыл бұрын
Thanks for mentioning that. At our table, you can draw >1< weapon as part of your attack, drawing 2 just requires your object interaction as well. Stowing bows when forced into melee? Technically interaction again, but it's a lot more fun when they need to drop the bow and deal with their weapon being in a square on the battlefield if they want it again, or a fireball goes off 😈 EDIT: Typo
@simonb.5624
@simonb.5624 2 жыл бұрын
26:48 I just recently re-read the spellcasting rules in the PHB. There's a section that I think needs to be explicitly mentioned in these kinds of discussions: "A Clear Path to the Target To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction."
@Desdemona-XI
@Desdemona-XI 2 жыл бұрын
The point they were trying to indicate with that is the specification of a window. And the ways in which the spells text can be confusing. Does it count as an obstruction if you only need line of sight and the spell doesnt originate from the caster? Can the spell hit an object, if not, why? For example sacred flame does not specify an origin point implying the flame simply manifests in the target space, while eldritch blast does. Other spells create the point of origin at a location that is neither the target nor the caster, like call lightning, the origin is the storm above the target. Its the same kind of concern with a wall of force, something that stops things from passing through but doesn't affect line of sight gets very fiddly There isnt specifically a sensible reason that eldritch blast cant hit an object, since it is literally a ray attack dealing force damage. Which unlike poison and psychic damage does affect objects normally. But at the same time the text says it targets a creature you can see. For that situation as a DM I'd rule: you can cast eldritch blast on the wagon wheel, but in so doing the blasts will shatter the window on the way out, and give like a +1 AC bonus since its not really even partial cover.
@achimsinn6189
@achimsinn6189 2 жыл бұрын
Yeah, something that is often ignored with AoE-spells is that you CAN'T put the target point around which it centers behind a wall in order to not hit your allies.
@beardalaxy
@beardalaxy 2 жыл бұрын
Usually it specifically says "a point you can see within range" so as long as you can see the point, it doesn't matter if there is like a window there or whatever.
@Uno_Kahuno
@Uno_Kahuno 2 жыл бұрын
@@Desdemona-XI According to RAW to target something you need a "Clear Path to the Target". So if the spell description doesn't negate that rule, then it must still follow it.
@Uno_Kahuno
@Uno_Kahuno 2 жыл бұрын
@@Desdemona-XIThe issue comes with Targeting. Sacred Flame's "target" says it's a creature. However, according to the rules, you can't target something without a "Clear Line of Path to the Target". Clear Line of Path has nothing to do with sight, it's about obstacles. You can not cast Sacred Flame without a target.
@AgentForest
@AgentForest 2 жыл бұрын
Speaking on how obvious spellcasting is to onlookers, I also liked how the Villain's Code novels discuss magical super-powers. There's a girl with the alias "Cliche" who basically turns trite phrases into magical spells that alter reality. At one point, she tells someone "what doesn't kill you makes you stronger" and then kicks him several times, and suddenly he has super-human strength because he survived all those attacks, and became stronger. She can only have one such phrase in effect at a time, and it has to be one that has common meaning to enough people, she can't just make up phrases. When she speaks, she's normally super bubbly (she's a barista), but there's is a weight to her words when she's invoking an edict. Like the sound of the words has a lasting, oppressive change in the air around her. You can tell something weird happened, even if you don't know what or why. Her voice almost echoing in your head, with the air feeling heavy while the words take effect. Hearing her speak magic words is like listening to a god dictate reality. It's oppressive and overwhelming. There is no hiding it, lol. I always felt this was similar to how spellcasting in DnD works. Which is why someone whose magic is instinctive and inherent (sorcerers) are the only ones who can circumvent this, but it takes effort (sorcery points).
@haku8135
@haku8135 2 жыл бұрын
I quite like to get creative with how all my spellcasters cast spells. I've got a wizard enchanter for example who uses a wand and the way he does it is he draws magical runes in the air, so if he wants to cast charm person he draws that rune and then propels it towards the target. Hiding spellcasting is pretty situational. There are a few spells that are explicitly made to be cast subtly, but spells like fireball should always be pretty obvious. Sleight of hand to cast a spell without being seen doing it IS possible, but you're not gonna pull it off with anything that has a blatant effect stemming from you, such as lightning bolt. Illusions are an example of spells where subtly should be a big feature. Of course a subtle cast spell from a sorcerer is the best form of this and never fails.
@Joseph_memelord
@Joseph_memelord 2 жыл бұрын
You a genius
@God_is_a_High_School_Girl
@God_is_a_High_School_Girl 2 жыл бұрын
Holy shit, someone else who's read Villain's Code! That and Super Powereds are some of my favorite books of all time, I used to listen to them religiously.
@Chaosmancer7
@Chaosmancer7 2 жыл бұрын
Villain's Code is AMAZING, and I love Cliche and her poor umbrella related trauma. Can't wait til book 3 comes out
@belladonnaRoot
@belladonnaRoot 2 жыл бұрын
Darkvision makes total darkness dim light. Therefore, a darkvision PC in a cave has disadvantage on perception checks. It's definitely not a big deal, but also definitely done "wrong" more often than not.
@joshthompson8506
@joshthompson8506 2 жыл бұрын
If the DM is not making the same disadvantage checks on the opposing creatures (90% of which also rely on darkvision to see), then it doesn't make a great deal of difference I reckon.
@codebracker
@codebracker 2 жыл бұрын
Also they cannot see colour
@hannahevertson8306
@hannahevertson8306 9 ай бұрын
My favorite cleric charater to play has a lot of flavor text on his casting. He's a cleric of the goddess of song, dance, and swordwork. His verbal components must be sung, his somatic components require him to dance, and he can aim spells by pointing with his sword. He was intended to be a front-line cleric and runs the War Caster feat so not much is ignored with him but he has absolutely no chance to hide his casting given it usually involves a whole song and dance routine. His friends also sometimes make fun of how he casts cause it doesn't seem so magical until the spell takes hold or se seems like a bard lol.
@TwighlightLugia
@TwighlightLugia 2 жыл бұрын
At our table, we have a sort of house rule about spells with costly components; that you don't necessarily have to go out and buy the material/s, you can just crunch that amount of gp from your total if you have it, it eats it, and boom, you have that component now. Sort of like transmuting the gold into the desired object.
@sasuunix6332
@sasuunix6332 2 жыл бұрын
The rule where ranged attacks (including ranged spells attacks) are at disadvantage when engaged with enemy is very often ignored. Many times people will simply target a different creature that's not within 5ft to not have disadvantage on the attack, however, where as they should have disadvantage against ANY target while engaged with any hostile creature (within their reach) . I think that's a fair rule to govern given that many ranged attacks often cover the majority of the battle map. It also helps to protect backline characters along side with the cover rules.
@Desdemona-XI
@Desdemona-XI 2 жыл бұрын
That i think is less of a case of the rule being ignored as much as just usually gotten wrong
@nickm9102
@nickm9102 2 жыл бұрын
Yep RAW is disadvantage on attack rolls made when in melee so if you have an enemy next to you it is still disadvantage to attack the guy 50ft away. Consider it the extra stress of avoiding the pointy end while trying to loose or cast.
@achimsinn6189
@achimsinn6189 2 жыл бұрын
I agree that the rule should be kept in place like 90 & of the time. But I make exceptions if the character in melee range isn't actually interfering with the players doing the ranged attack. For example rules as written if you point a crossbow at somebodies back who is right in front of you, you should have disadvantage at shooting him because it is a ranged weapon attack and he is in melee range, but I would ignore that because it would make sense that you wouldn't have disadvantage shooting somebody in the back from point blank range.
@nickm9102
@nickm9102 2 жыл бұрын
@@achimsinn6189 in the situation you just presented you should have Advantage because he is unaware of the attack so it would make the end result a straight roll anyway.
@diamondflaw
@diamondflaw 2 жыл бұрын
I house rule that my players can choose to roll the attack without disadvantage, but if they do so they open themselves to an attack of opportunity. It’s similar to moving away and then attacking, except you get to make the ranged attack before the opportunity attack is made.
@QuantumPolagnus
@QuantumPolagnus 2 жыл бұрын
I had a great use of the free "interaction with an object" in a recent game. My gnome wizard (Str score of 8) drank a potion of storm giant strength and, while the effect was active, I told my DM that I was trying to use the free interaction to flip a table (since I temporarily had 29 Str) so I could use it as partial cover. I also had fun holding a door closed against the efforts of two hobgoblin warriors long enough for our cleric's Dawn spell to kill everything in the room (picture a 3ft tall gnome holding onto a doorknob with his feet braced against the wall and doorframe).
@jakewilliger8071
@jakewilliger8071 2 жыл бұрын
I personally like the Variant Encumbrance rules. As much as I love 5e, it's skewed pretty heavily towards high Dex/Cha characters, with Con/Wis being secondary and Str/Int being common dump stats. Anything that levels the playing field a bit and incentivises you to invest in your Str is a good move in my book.
@Atherax
@Atherax 2 жыл бұрын
I've found that dex wisdom and con are the most important usually, tho I agree with str and int being a dump depending on if your a big boi or a smort boi, but my big question is why would cha be higher then wisdom? Con is almost always your third highest stat but unless your a charisma caster it's purely a roll play stat like int so I don't see why it would be considered skewed towards Any way I really wish there where more int based barbarians in the world
@bigdog421
@bigdog421 2 жыл бұрын
They start raging cause they cant solve an equation or a student starts disrupting class XD
@Nikoli420
@Nikoli420 2 жыл бұрын
Playing in a game using these rules, i hate it. My dwarf cleric can carry NOTHING other than weapon, shield, and armor (chainmail) unless i want to drop down to 15ft of movement. With a 16 STR..., thus no backpack to carry around anything else you might need on your adventure, unless you want to get into having to deal with pack animals.
@MayHugger
@MayHugger 2 жыл бұрын
This wouldn’t really incentivise me into investing more into strength, it would just make me hand more stuff to the fighter to carry.
@ianbraun271
@ianbraun271 2 жыл бұрын
@@Nikoli420 With 16 STR? 15 * STR SCORE = 240 carry weight. What Weapons /Armor are you wearing?
@patlambe2863
@patlambe2863 2 жыл бұрын
I played D and D from near the beginning. (Math = I'm 55 years old, first remember throwing a twenty sided die, (included in the playing Basic D and D Box set, as far as I can remember) when I was 11 or 12? (1977 to 1978) I'm just getting back into the game. The firs thing I thought of when I read the introduction to this video (Rules that are Often Ignored) was encumbrance. I struggled for a few sessions as a DM with the calculations. I soon went beyond your solution of giving a bag of holding early in the game, to having the closest to lawful good aligned character (which was a challenge in the 1970's, which, in real life, often seemed to be a mix of Lord of Flies and The Warriors Move), inherit a bag of holding as a starting point!
@iagohammes745
@iagohammes745 2 жыл бұрын
a 2-hand weapon actually does allow you to cast shield. It only needs two hands to actually attack so you can hold with one hand and use the other to do somatic components but, yes, it's a rule that can be easily ignored if you are holding your focus.
@cassandramaccarthy3337
@cassandramaccarthy3337 2 жыл бұрын
I feel like it's fair to say "you need War Caster to do somatic components if you're wielding a shield or two weapons." It makes sense to me that you'd be able to drop a hand off your greatsword to cast a spell, but less if that hand is holding onto an object of its own, outside of War Caster. Plus it forces the player to make a decision, Defense or Magic, and they can equip for either but have to commit to one or the other on their turn. That's just my opinion tho, and I have an affinity for Hexblades and Paladins wielding Greatswords in any event
@SpaceDogLaika
@SpaceDogLaika 2 жыл бұрын
Imo, if something is covered in a rule or a feat, that means it can't really be circumvented by rule of cool. That means, you always need a free hand unless you have the feat to cast somatic spells, and so on
@ClockwerkMan
@ClockwerkMan 2 жыл бұрын
100%. The hand economy rules are there for a reason. A feat/ability score increase is a big deal. Just allowing people to cast with full hands is a massive buff to caster classes, which are already pretty damn strong.
@inkognitonoori9486
@inkognitonoori9486 2 жыл бұрын
Yeah thats the main reason I consider war caster as a spellcaster. Skipping the requirement entirely doesnt do well for balance.
@petrus9067
@petrus9067 2 жыл бұрын
Remember yoi can great feats or mini feats as rewards for players in appropriate situations. Maybe a lvl 8 spellcaster character that has trained with their martial friend, and that trhough the narrative is more like a fighter, "jock" mage, learns the ability to use somatic components using weapons they are proficient with. Not the full warcaster feat, just one little perk that is cool and makes sense
@emylily8266
@emylily8266 2 жыл бұрын
but then that brings it back to teh question of strapped shields and how they'd work in dnd 5e, after all irl you could actually use a 2h weapon and a shield with them.
@schemage2210
@schemage2210 2 жыл бұрын
You never saw Harry Potter having troubles making somatic "components" when casting a spell! A wand is just as articulate as a hand should be.
@Pancakeli
@Pancakeli 2 жыл бұрын
That's even a part of the rules for material components "A spellcaster must have a hand free to hold a spell's material components -- or hold a spellcasting focus -- but it can be the same hand they use to perform somatic components."
@schemage2210
@schemage2210 2 жыл бұрын
@@Pancakeli Which would have been done to make sure spellcasters weren't nerfed with this action economy, "what's in which hand" nonsense. Did we just correct the @DungeonDudes?
@Pancakeli
@Pancakeli 2 жыл бұрын
@@schemage2210 no they actually mentioned it. Later on they talk about how that particular rule is weird when your hands are full, one with a material component or focus, and you're trying to cast a spell that requires somatic, but not material, components. It may or may not be possible I believe that has been clarified at one point by Jeremy Crawford that you can perform somatic components anytime you're holding a spellcasting focus you can use regardless of if it has material components or not, but I can't look that up right now to be 100% sure.
@tompatterson1548
@tompatterson1548 2 жыл бұрын
@@Pancakeli It also suggests that a paladin's shield with a holy symbol engraved on it will be able to be used to cast spells or a sword with a holy symbol painted on it. For an arcane one, you can incorporate the focus into a weapon.
@Pancakeli
@Pancakeli 2 жыл бұрын
@@tompatterson1548 Yup, that's why emblems specifically can be placed on shields
@Faceplantz123
@Faceplantz123 2 жыл бұрын
Food/water/rations I just don't care enough. I've run it in survival-based games, but in typical beer and pretzels games I let it go. Eat it, goodberry. A note on encumbrance: gold has weight, which is the aspect that most drives carried weight.
@porflock
@porflock 2 жыл бұрын
Hard agree. I was in a Dragonheist campaign that was so focused on inventory management and grocery shopping that it literally just turned into a Cheers-style bar sim. Fun if that's your jam I guess, but not what I signed up for.
@Dw7freak
@Dw7freak 2 жыл бұрын
For the Spell Components part, there's very few spells that actually require a gold cost. It's only really a worry early on, as the party might not have enough gold to afford that 100gp pearl to cast Identify. Also, most of the spells that have a monetary cost can't be cast mid-combat, as they have a cast time of 1 minute or longer. The only common spells cast mid-combat that require a cost are Chromatic Orb (50gp diamond, not consumed) and Revivify (300gp diamond, consumed).
@sweetderpg
@sweetderpg 11 ай бұрын
The conversation about somatic vs material and hand use makes me wonder if those restrictions are in place specifically to limit spellcasters. Maybe the whole "spellcaster vs martial divide" would be more often mitigated if we enforced these rules and stopped letting spellcasters get away with doing a bunch of stuff they shouldn't be able to do.
@AtesSu2006.
@AtesSu2006. 11 ай бұрын
Yes.
@demogorghon
@demogorghon 2 жыл бұрын
About Costly components: As a Cleric of my group I reached the agreement with my DM. Once in a while I go and refuel my "Bag of Holly Shit". So in my inventory I have written "Bag of Holly Shit worth 500g", and when I cast Ceremony, Revivify or Greater restoration I just take the worth from my bag. The idea is as a trained cleric I would know what stuff I might need so I just go shopping and buy things I might need in the future.
@derrinerrow4369
@derrinerrow4369 2 жыл бұрын
If I ever DM that's kinda what I am thinking of doing, if you have to use a material component that is worth something such as needing 300GP worth of Diamonds, I'll just let you spend 300GP to cast and just pretend you had the Diamonds the whole time.
@WulfNSpice
@WulfNSpice 2 жыл бұрын
bro thank you this is good i will use it.
@demogorghon
@demogorghon 2 жыл бұрын
@@derrinerrow4369 With my method I still have to remember to go shopping from time to time
@Noobie2k7
@Noobie2k7 Жыл бұрын
@@derrinerrow4369 Unless your game really cares so little about actually roleplaying then that seems like a really boring and unbalanced system. I mean a lot of high level spells are balanced around the idea that their material components are hard to get or just generally pretty specific. Having to make an effort to find said materials can often be a small adventure of it's own and helps balance things in the game world. I mean i'd love to just be able to spam Forcecage without having to worry about carrying around some very expensive ruby dust for example.
@DevonRiv114
@DevonRiv114 2 жыл бұрын
I feel like even with somatic components I can justify extending the arcane focus serving the purpose of a free hand. I do have a problem with a sorcerer dual wielding swords and still casting a spell. I feel like you should need either an arcane focus or a free hand. Spellcasters should be balanced by not having as much weapon diversity as martial casters. If a sorcerer can hold two weapons and still cast spells, that feels bad for the fighter who has two weapons and can’t. That’s the case where warcaster is needed.
@mlpowers1991
@mlpowers1991 2 жыл бұрын
The Sorcerer can't do it for free though, there's a cost to pay. They have to use 2 (correction: 1) of their precious few sorcery points to cast a spell while ignoring somatic and verbal components.
@devildham
@devildham 2 жыл бұрын
Make your sorcerer purchases a Ruby of the War Mage to place on his weapon.
@codebracker
@codebracker 2 жыл бұрын
@@mlpowers1991 isn't subtle spell 1 SP?
@mlpowers1991
@mlpowers1991 2 жыл бұрын
@@codebracker yes I was mistaken, it is 1 SP to use subtle spell
@dgthunderer
@dgthunderer 2 жыл бұрын
I've actually really enjoyed needing to drop weapons to draw other weapons. We're enforcing it in a very low-loot Ravenloft campaign. We've had to retreat from tough fights before and have lost some weapons because we had to drop them. Adds some good tension.
@sterlingcrisman2478
@sterlingcrisman2478 2 жыл бұрын
I heard a cool idea that may be expensive for the party but would act as work around for lost weapons or specifically thrown weapons like spears javelins, daggers etc. So the idea is an NPC or shop keep with enchantment capabilities, would fuse a magic gem stone or tassle or such, that would allow you once a day to take a moment to teleport or track the weapon.
@LaughingStorm
@LaughingStorm 2 жыл бұрын
As a dm I've found players dropping their items to be an excellent opportunity for an enemy wizard to cast shatter. The first time it happens it's a great oh shit moment, just be sure not to do it all the time.
@beardalaxy
@beardalaxy 2 жыл бұрын
You still gotta realize that every round happens in 6 seconds, so in the heat of battle, yeah someone might just drop a weapon so they can pull out another one quickly. It's like dropping a gun and drawing another you can fire instantly instead of needing to eject then swap out the mag and then cock/rack.
@DvirPick
@DvirPick 2 жыл бұрын
The main exploit with dropping objects involves dropping your 1 handed object for free (like releasing a grapple), use your free hand for whatever you need with your action, and then pick it back up with your free object interaction. So the end result is that dropping an object and picking it back up FROM THE GROUND is more efficient than stowing the object and drawing it FROM YOUR PERSON. It looks clunky as hell.
@Person01234
@Person01234 2 жыл бұрын
On encuberance: It can matter if a character has a low strength score but nonetheless carries heavy items, or lots of them (especially if you include coin weight). It probably won't matter in a party where characters are perfectly optimised, but there are certainly situations in which it can be a hinderance, especially if a low strength character is wearing a heavier piece of armour. With variant rules, it can even be an issue for higher strength players with heavy items. In most parties the people carrying heavy things like plate armour or large weapons like mauls are going to be the highest strength characters but it isn't always the case.
@APyralis
@APyralis 2 жыл бұрын
New DM here. Following all the rules at once was OVERWHELMING. So, initially I ignored almost anything that I couldn't easily recall, in favour of story progression and keeping things smooth. As I've had more experience, I've brought things in more and more. I still ignore Encumbrance. I seem to get around this by handing out very little in terms of loot. A critter only has so much on them, most of it (aside from their weapon) is small. I found these awesome loot tables for critters from LadyTeifling, I infer variants from size and shape if needed. I also currently ignore Cover almost entirely. I haven't provided too much opportunity in the encounters to need cover or use it, PCs don't seem to mind. I also ignore the Loot Tables in the DMG... those things are CONFUSING as all heck. Before my sessions I just prep a list of available items that I dole out with a dice roll... may not be as varied but they are customizable for the campaign and far more easily followed that sorting it by level, then a roll, then another roll... ick. I've been thinking of dropping spell components altogether in favour of spells just being totally verbal and somatic. I love the role play flavour of each spell having a unique set of words and actions. Components, while valid, also feel like a bit of a gate. If you have reached the level to cast the spell, then cast it... I do need you to go on a fetch quest to find a dragon's toenail so you can cast Thunderwave.
@leahwilton785
@leahwilton785 2 жыл бұрын
New dm here too! I'm defacto dming for a small group bc I am the only one who has ever played. I am certainly not a rules master person myself, and none of my players know any better, so I wing a lot of rules atm. Cover is normally gets advantage/disadvantage just cause thats easier for my brain than +2/+5. I'm sure I'll get a better hang on things as we go but largely I don't think its that important. We are all here to have fun and tell interesting stories so that is what we will do. I'm not going to let rules get in the way of our flow.
@APyralis
@APyralis 2 жыл бұрын
@@leahwilton785 Aye, I think flow trumps rules in most cases. I would rather bend the rules, or ignore needless tediousness in spot checking numbers for a decent engagement in the content.
@StalkingDragons
@StalkingDragons 2 жыл бұрын
Regarding using actions to swap out your weapons: D&D 5e Basic Rules ch. 9 under Other Activity on Your Turn states "[...] or you could draw your weapon as part of the same action you use to attack." which makes sense if you think about ranged weapons because otherwise you'd need to use your object interaction every time you retrieve an arrow from your quiver. This means we don't need to bend the rules for swapping weapons at all unless we're talking about dual wielding. Just use your object interaction to put one weapon away and then pull the other weapon as part of your attack action.
@jeffreyquigley
@jeffreyquigley 2 жыл бұрын
DING DING DING. I was gonna post this but yeah, the item interaction has never been an issue for my games.
@MeTalkPrettyOneDay
@MeTalkPrettyOneDay 2 жыл бұрын
Not sure if this is an official rule or not, but I think it's totally fine to use greater resources to do a thing. Use an action to do a bonus action? Totally. Spend a 2nd level spell slot to shield? No problem.
@Marian_DRG
@Marian_DRG 2 жыл бұрын
With shield that is a thing. On spells it tells the player if it has a greater effect when using a higher level slot, but it is definitely allowed to use one even when it doesn't change the spell.
@chudmaverick6256
@chudmaverick6256 2 жыл бұрын
When it comes to using objects and things as a free action, I always think about the fast hands class feature for the thief. If I think in any way letting a player do something that diminishes a class feature, I upgraded to a full action or not at all. Nothing feels worse than seeing other people use your class features for free.
@Snyperwolf91
@Snyperwolf91 2 жыл бұрын
No matter how much i like 5e but i get always this feeling like many rules arent really well thought out or pretty botched which the DM must homebrew/houserule it to actually make it work . Sometimes there were moments when i thought that maybe i should switch to pathfinder 1e because D&D 5e made some stupid rules that is generalized for all classes but some things are class-specific which could every class use if it is just a feature. I love 5e but its sometimes backwards thinking with the rules.
@MyRegularNameWasTaken
@MyRegularNameWasTaken 2 жыл бұрын
I do the exact same thing with Mage Hand Legerdemain. If someone who isn't an Arcane Trickster wants to use their Mage Hand for any precise interactions, I always check whether doing so would diminish the Trickster's features.
@leviangel97
@leviangel97 2 жыл бұрын
Interesting, my gut instinct is to buff the one whose feature is getting used for free if using it that way feels natural
@DungeonDudes
@DungeonDudes 2 жыл бұрын
We feel that many class features which let characters get around holding objects aren't worth the ink spent on them. The rules should just be more flexible about this stuff at the basic level for all characters, and these "class features" should be replaced with something more useful and specific to the class.
@lighthadoqdawg
@lighthadoqdawg 2 жыл бұрын
I agree with this: there's gotta be a downside for trying to improvise replicating a class feature, for the sake not stepping on the toes of the player who's playing that class. Imagine the wizard constantly trying to pressure the DM to cast spells unnoticed while the sorcerer is right there with subtle spell. Or if the sorcerer talked their way into obtaining a spellbook that they can cast from to gain more spells without multiclassing while the wizardstill has to find/prepare/juggle prep slots.
@consistent_azurite6043
@consistent_azurite6043 2 жыл бұрын
I generally think encumbrance is fine if you use dnd beyond or something equivalent. If you have a program that more or less tracks everything for you, you don't ever need to think about it unless your players are super mega hoarders, in which case you definitely should be thinking about it. Also, even if you are handling everything completely pen and paper, then it is still better to keep track of encumbrance so that you can be more fair in situations like them disassembling siege engines and so on. That said, it is still a major hassle to try to deal with the volume limitations of things like backpacks, so I believe in handwaving that away whenever possible. I don't think it is unreasonable to enforce the item interaction rules, specifically because there is a feat that let's you draw two weapons per turn rather than the standard one. And, ranged weapons are just better than melee weapons, so the fact that ranged characters suffer in melee situations also seems fair. And yeah, the fact that drinking ale is a free action but a potion is an action does create a weird gameplay/common sense disconnect, but I think every player would understand the difference. They should be able to suspend their disbelief at least that much if they are trying to play pretty much any rpg. There are a couple of complaints about components that I think are valid. I think an Arcane Focus should be able to be used for somatic components, even if the spell doesn't have material components, but maybe that should be included in warcaster. I also think that Protection from Evil and Good should have a gold cost. To my knowledge it is the only case where a spell has a material component that must be provided, but which isn't given a gold cost and it will inevitably create an argument in every game it's used in as a result. Everything else I think is fine. I actually think it's cool that some spells work on objects and others don't. I have never found it to be a buzzkill or whatever, but clearly your mileage may vary. I see cover essentially the same way I see inspiration. It's a cool tool that the DM can use to reward certain types of play, but which no DM will ever actually remember to use. I also fall into this trap and it saddens me. Artificers can create half cover though, so that's kinda cool.
@jasonbarnett9565
@jasonbarnett9565 Жыл бұрын
I've noticed most DMs ignore that a torch lasts 1hr. So carrying enough torches for a dungeon crawl can be near impossible. From an encumberance POV, it would require 16lbs/day of dungeon delving, and the space those torches would take might make an adventurer look like a Treant. 😄
@milkshakespeare2587
@milkshakespeare2587 3 ай бұрын
This is the virtue of the lantern
@achimsinn6189
@achimsinn6189 2 жыл бұрын
A lot of this reminds me of my "no stupid BS" houserule, which basically sais that I can overrule rules as written, if they don't make sense or if they create a game mechanic that is not fun and not important for game balance. The last part implies that I might take my decision back once I find out that ignoring a rule leads to even worse BS than using it.
@michaelstoffel9668
@michaelstoffel9668 2 жыл бұрын
This is actually in the rule book. Not as lengthy but it's there
@achimsinn6189
@achimsinn6189 2 жыл бұрын
@@michaelstoffel9668 I know there is a passage in the rule book that basically sais the DM has the last word on rules and can even overrule rules as written. But I still put it this way to prevent rule lawyers from starting huge discussions because of this.
@earlgrey3519
@earlgrey3519 2 жыл бұрын
As for hiding verbal/somatic components! A character a while back was a mute jester type (satire bard) eventually he got a magic mask and magic gloves (both attunement) that let him *attempt* to hide a spell's casting. Often combined with pass without trace, and you had quite the stealthy caster (We thought this was fair because the items were attunement)
@VanishingPuppet
@VanishingPuppet 2 жыл бұрын
One of the most fun characters I've played was a mute Cleric. We decided that he had no verbal components since he literally couldn't speak, but that also meant he literally couldn't speak lmao.
@revshad4226
@revshad4226 2 жыл бұрын
As a DM I don't enforce encumbrance on my players, though I do regularly look over the characters sheets and/ask what they all carrying. But as a player I do my best to keep under the 5x STR of encumbrance just for myself. I do hiking myself and know how difficult it would be to actually deal with large quantities of stuff.
@bankasai3120
@bankasai3120 2 жыл бұрын
I feel like the odd one out, I use all three of the first rules on this list. None of those rules are particularly complicated (I will admit the free action rules is a little vague) and a lot of these rules help with balance, roleplay and strategizing. One such example you gave, dropping a weapon to free up a hand, can add an extra level of depth to a dangerous fight. Is your character willing to disarm themself in order to save time and perform a quicker action. I remember one of my favorite moments as a player was when I was holding off a narrow alleyway from a horde of undead while some villagers caught up in the fighting escaped. There were still some undead behind me, but none so many that they couldn't make it past. Well, one of the villager was caught in a grapple by an already injured zombie, and I had to make the choice of standing my ground to keep the rest of the undead at bay, or risk being overran and rescuing this one person. I took the risk of dropping my sword and drawing a hand-axe instead, using my attack to throw it back at the zombie and killing it while still holding my ground. The next round, I was unarmed but the villagers escaped, I used my action to make a sleight of hand check to try and kick up and catch the sword with my foot. Those interactions would have never happened if I didn’t have to worry about that rule. Encumbrance and Ammunition are a tactical consideration. Now I've neber gone so far as to manage backpacks and the like, figuring out how to fit items into three different backpacks is simply put, tedious. Generally I rule that if it can fit in the backpack, you can carry it in there regardless of what's already inside. However, managing weight is a good thing. Should I sacrifice food and my rope to bring an grab some extra loot, at the risk of my odds of survival lowering? Or should I play it safe and decide to come back at a later time, risking having the loot moved, taken, or going missing while I'm away. And ammunition makes it so that a martial long range character plays different than a spell caster flinging cantrips. You have to consider whether you want to use your pool of arrows in this fight to give you a safety net, or take the risk getting up close with the enemy with a dagger or a shortsword instead. Not to mention, a dungeon master can provide all sorts of special ammunition to ranged characters to make the fights more fun and interactive. As for spell components, I generally don't see the issue. Most spell casters aren't supposed to be Frontline combatants, having a weapon or a shield isn't somethingto be considered for most spell casters. Those that do, like Paladins and Clerics, are allowed to wear their focuses instead of holding them, giving them a free hand. Hell, if you have an emblem, you can put it on your shield or the hilt of your sword, making that item your new spellcasting focus. Money costs for materials and consumable materials are there to balance more powerful or useful spells, and are part of planning for your adventure. Casters are uber powerful already, giving them small handicaps like materials is not an issue. Spell casters _should_ take a little planning to use. That's part of the draw, they aren't just a fighter or a barbarian who are always prepared as long as they have a weapon at the ready, and they shouldn't always be prepared like those two classes are, thats not part of the spellcaster identity.
@jesseb1774
@jesseb1774 2 жыл бұрын
I do the same. Encumbrance plays the same role as attunement in adding tactics to the game. We use Roll20 so no one needs do teh calc themselves. I also like ever stats to have some use to every class. Not equal use, but still playing a part. So when the greedy conartist wizard want to run around stealing everything, that 8 str is going to come into play.
@tyleranderson6176
@tyleranderson6176 2 жыл бұрын
I don't quite agree with a few things I do agree with the use an object rules though if someone runs at an archer and that archer wants to make a melee attack they're gonna be dropping that bow but I had a DM who did ammunition and I hated it so after I found out mid dungeon I went to town and bought 10000 arrows for as an adventurer a pittance and told him to shove it since I have the str to carry it. Also for spellcasters I need a hand free to do your components or focus but only 1 if your weapon or shield is a focus your good but I do one slight modification if it costs a component worth gold then I say you just pay the gold cost then and there and if it's something that doesn't consume said component you now cast it like that forever. That's just for convenience though I don't usually wanna deal with it but spells that cost gold need to be balanced accordingly
@X_Potato
@X_Potato 2 жыл бұрын
Here's one that gets ignored by everyone, Darkvision: "A monster with Darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and in Darkness as if it were dim light. The monster can’t discern color in Darkness, only Shades of Gray." Most of the time its just you have darkvision so you can see in the dark regardless of light levels if you don't have darkvision you get disadvantage if you do you attack normally. in actuality dim light gives disadvantage and darkness for those who don't have darkvision essentially gives you the blinded condition.
@APyralis
@APyralis 2 жыл бұрын
New to the DM role here... I don't understand. I despise Darkvision.. and it's given our like candy on Hallowe'en. Can't keep NOTHING secret by cover of night here. So, do I understand that any PC with Darkvision gets disadvantage when dim light is present? Let's say... a campfire at night?
@phoenixc4324
@phoenixc4324 2 жыл бұрын
@@APyralis creatures with darkvision see within dim light as if it was bright light, as long as its within range of their darkvision, which is usually 60'. So if theyre sitting next to a dying campfire theyd be able to see within 20' or so of it as if it was bright light. Then theyd see within the rest of their darkvision range as if it was dim light, causing them to take disadvantage on perception checks and attack rolls outside the range of the fire.
@APyralis
@APyralis 2 жыл бұрын
@@phoenixc4324 Well, this changes a lot. Follow up question, if you'd be so kind... what about in the case where a perception check isn't rolled. So, for example, the party hears things rustling around about 30ft from them, howling and movement... they all have Darkvision and hide while observing to see if they can see what is coming. I, as the DM, don't want them to know what these things are (yet), and so I give them a vague description of the outline of these things... even my Ranger cannot really tell what they are. I surmised this because of the distance, whereas I believe some of them thought they should have been able to see the things because of Darkvision. This would be fairly accurate to this definition of Darkvision, yes?
@yamitorres8dontstart
@yamitorres8dontstart 2 жыл бұрын
@@APyralis I know this is late, but in case you still don't know, disadvantage translates to a -5 penalty to their passive perception/investigation.
@APyralis
@APyralis 2 жыл бұрын
@@yamitorres8dontstart That feels like converting an actionable thing into a mathematical outcome. No? To say "disadvantage" implies simply a second roll and taking the lesser of the two... But in terms of mathematics, the odds decrease by adding a second roll, and that decrease become a static number by which we could take an average (thus, if we only rolled once, we could simply say "you get -5 to your roll")... yes?
@Lexgamer
@Lexgamer 2 жыл бұрын
Man, you guys are super solid and usually 100%, but I think this is the first time you actually a bit wrong and need some critique. You're a bit off/confused about how your hands work in the action economy. For example, you can totally cast shield while holding a great-axe, because you can indeed hold a great-axe in one hand, you just need 2 hands on it when you actually go to attack, same with a bow, you off-hand isn't glued to the string. If the rules aren't clear enough, the designers have clarified this as well. Additionally, holding a shield and sword and needing a free hand to cast a spell isn't a big deal, because you can stow the sword as a free action then cast. If your in the specific situation where you can cast a spell and attack, you can even still do both, the order just depends on what you started your turn with. Generally speaking, I've never found the hand rules to be an issue or get in the way as you've described.
@virus640
@virus640 2 жыл бұрын
For spell materials, the groups I've been a player in, and the games I've run, it's on the player to purchase any gold cost items, but material components a focus is good enough. As a DM, I'll gently remind a player who might have access to a spell like that, before they get into a scenario where casting it will make me look like the jerk. I don't need to know every spell, but knowing some key ones, like revivify, is important to remind a player before the need for it arises.
@haku8135
@haku8135 2 жыл бұрын
A lot of people need to remember spell components is how spells get BALANCED. Banishment stops being totally overpowered once you realize you REQUIRE a component that the target dislikes. Hero's Feast is a really strong spell, but you NEED a jewel encrusted bowl, you can't just say "Oh yeah here's the gold cost, I'll just take that off" Cause it's really strong so you need to think AHEAD and get the bowl crafted for you before you can use this really powerful spell. It's also how the DM can limit revival spells. Where are you going to get a big ass diamond in a small fishing village? Magic isn't quite as broken when you actually follow the rules.
@steveaustin2686
@steveaustin2686 2 жыл бұрын
@@haku8135 Find Familiar is a ritual, so you can cast it without a spell slot by taking 70 minutes for the ritual, but it also needs 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier. So if you want to change your familiar or it 'died', you need to have some on hand to cast the spell again.
@haku8135
@haku8135 2 жыл бұрын
@@steveaustin2686 Yep, ignoring spell components, or misunderstanding them alla Banishment, is probably the biggest mistake DMs make in terms of the spells in DnD. For players it's usually the fact that they DON'T READ THEIR FUCKING SPEEEEEEELLS! Always read your spells kids.
@steveaustin2686
@steveaustin2686 2 жыл бұрын
@@haku8135 I agree. With a spell component pouch and/or spell focus, material components are easy to handle. You only have to track the GP ones then.
@alexanderhenry9831
@alexanderhenry9831 2 жыл бұрын
10:21 Just... hold the bow and draw your sword. The bow takes two hands to fire, but only one to hold. Not just being pedantic; I've had discussions with people who argue that disadvantage for shooting while engaged is too punishing because you "can't" do this... but are clearly stuck on videogame logic on "equipping" items.
@MrHighlander666
@MrHighlander666 2 жыл бұрын
When I DM I do keep track of ammunition that players have, however if they take a long rest I let them replenish d6 bolts or arrows as I assume part of their downtime is making new ones. At the end of an adventure or while resting in a town, I obviously let them replenish as much as they want.
@GamersGlobal123
@GamersGlobal123 2 жыл бұрын
After selling my players on the power of Goodberry in my campaign i was running for them in terms of its slot efficiency for guaranteed healing, we needed to have a conversation about the action economy of popping magical blackberries that heal wounds into their mouths. I ended up ruling that feeding an incapacitated creature a goodberry required at least an action due to the individual not being able to chew on their own but as long as the berries were already there than a character can use an action to eat as many of the berries as they had on their person, up to 10. The logistics of noshing on 10+ berries in 6 seconds aside, from a game balance perspective i saw it as unfair to dedicated healers and paladin type characters that the Rangers and Druids could essentially trade their Level 1 spell slots for what could essentially be seen as the Lay On Hands Feature that could also be used to almost entirely subvert the idea of properly supplying your party with food and water.
@TherronKeen
@TherronKeen 2 жыл бұрын
There's a reason the rules say "you can use an action to eat 1 berry" specifically in the spell description lol
@donalddouds6033
@donalddouds6033 2 жыл бұрын
Good berry as a way to keep a party fed is not a huge issue. The fact that the Ranger or Druid is dropping a 1st level spell everyday for survival is okay in my book.
@foxfireinferno197
@foxfireinferno197 2 жыл бұрын
My usual take on encumbrance is "So long as you're not bringing your lucky cinderblock collection along, you're probably good."
@lordchrispo1439
@lordchrispo1439 2 жыл бұрын
But I need all 40 of them so the lucky charm works properly!
@davecamaro1994
@davecamaro1994 Жыл бұрын
@@lordchrispo1439 how else can you build the replica stone henge for the spell?
@nickschile4807
@nickschile4807 2 жыл бұрын
The Echo Knight's Echo (by design) is something that is greatly effected by the wording of things like spells and traps. Since it is considered a magical Object, it isn't effected by things like Eldritch Blast and Fireball, and can move away from enemies without provoking Attacks of Opportunity.
@clarkkent163000
@clarkkent163000 2 жыл бұрын
My problem with playing Echo Knight is when a DM doesn't have any experience with them. I keep becoming the annoying guy rule checking the DM because the echo isn't a creature and isn't affected by fireball, EB, charms, etc. I hate being that guy. So I end up saying fuck it and letting it happen.
@nickschile4807
@nickschile4807 2 жыл бұрын
@@clarkkent163000 I get that, but the only way they will get that experience is if you let them know. The other alternative is treating them as a creature in all respects, but I feel that actually makes them stronger (anything triggered by a creature would be set off by it, and you have an infinite supply; it could interact with objects, doors, etc.; would give flanking). Given the options, they'd probably prefer the former.
@marcusstusek5843
@marcusstusek5843 2 жыл бұрын
The Echo knight echo is crazy strong already. If they don’t provoke opportunity attacks, that would be insane. They have an Ac and a Hit point, in my books that makes ‘em valid targets for anything that deals damage. It’s actually why I rule that the fighter can only summon a number of echos per short rest equal to their proficiency bonus. I’ve never liked how insanely powerful it is to have an infinite number of summonings, and that was before reading this post and hearing that they don’t provoke opportunity attacks or take damage from fireball.
@codebracker
@codebracker 2 жыл бұрын
But on the other hand, you can't cast most buff spells on them
@evaahh9584
@evaahh9584 2 жыл бұрын
Which is (part) of why it’s overtuned.
@jacobwiens659
@jacobwiens659 2 жыл бұрын
RAW, shields do prevent using that hand for a Somatic component. The War Caster feat specifically removes this restriction.
@VanishingPuppet
@VanishingPuppet 2 жыл бұрын
I allowed bucklers to give a base +1 and still allow them to use that hand for somatics, and I also like the inscribing a holy symbol to circumvent. I also had a DM allow me to circumvent it because I had established at level 1 that my earring was my spell focus, so I only needed one hand free as long as my earring was on and I wasn't wearing headgear (like in a blizzard)
@steakdriven
@steakdriven 2 жыл бұрын
I mean there's a significant difference between a pane of glass and a wall of force, I mean the difference between the two in terms of durability and usefulness is a hell of a lot less in 5th edition than there was in 3.5, but still yeah I would imagine an Eldridge blast could go through some glass but not a wall of force
@GreycatRademenes
@GreycatRademenes 2 жыл бұрын
17:00 Honestly I'd love for Suggestion to specify if the Suggested part is the Verbal component or not. On one hand it seem to step onto Subtle Spell as well as Whisper bard, on the other hand I see Suggestion to be close to a Jedi Mind Trick where the save is the target recognizing that a thought is being planted into their mind, otherwise they'd be aware that a spell is casted on them, so why listen. As for concealing somatic components, depends on if the spell describes those. For example Message says that you point a finger and whisper - so that one I allow to be somewhat secretive depending on situations.
@datastorm75
@datastorm75 2 жыл бұрын
I remember spells having specific target requirements being covered way back in an earlier edition of D&D. The point was, magic is very powerful, but very specific. This is its weakness. Tools and weapons can be used in creative ways. Magic has very specific uses. This is an important balance philosophy, ignore it and be prepared for the consequences.
@k0pstl939
@k0pstl939 2 жыл бұрын
I try and shoot all the objects to see if they are mimics
@petrus9067
@petrus9067 2 жыл бұрын
As per the rules you can't shoot someone with a longbow or stab with a halberd trough a window even though a powerful shot definitely breaks a glass window, so that isn't really the point. Also magic is one of the most creative tools in a fantasy setting (depending on the spell of course)
@Proxoa
@Proxoa 2 жыл бұрын
Use a free action to open the window first. Not that hard to avoid in my opinion. Else I would just say that the person needs to stand next to the window to get a clear view of the target anyway.
@Proxoa
@Proxoa 2 жыл бұрын
Legit strategy in my opinion, but you'll just be annoying the group more often than not. Mimics aren't that common in most campaigns anyway.
@k0pstl939
@k0pstl939 2 жыл бұрын
@@Proxoa I was trying to show the absurdity of the original commenter's comment
@alanrodriguez3011
@alanrodriguez3011 2 жыл бұрын
It's interesting that you brought up firebolt when giving an example of having to target a creature. Firebolt explicitly says creature or object.
@SpiderWaffle
@SpiderWaffle 2 жыл бұрын
Ya... very irking mistake.
@jasonrichter9079
@jasonrichter9079 2 жыл бұрын
in the german rulebook only creature is mentioned. im confused^^
@SpiderWaffle
@SpiderWaffle 2 жыл бұрын
@@jasonrichter9079 ! That's odd, some kind of mistake I guess. Firebolt is notoriously one of the only spells (and cantrip in particular) that can damage creatures and objects.
@vladimirserpov6773
@vladimirserpov6773 2 жыл бұрын
Funny enough, weight and ammunition management came up first time when I played halfling with 10 str in Curse of Strahd. It actually led to interesting roleplay between myself and player on a goliath barbarian.
@NeutralDrow
@NeutralDrow 8 ай бұрын
I actually like tracking ammunition after a fashion, since it makes ammo feel significant, and lends legitimacy to other mechanics to either create ammo (artisan's tools or services) or bypass the need for it (throwing weapons, artificer infusions, and the like). But I borrow an idea from the World of Darkness games and run it scene-by-scene. I.e. you have enough arrows/bolts/bullets for a certain number of combats, that only goes down if you use that ranged weapon a significant amount in a given combat. It's possible to run out of ammo, but it's strictly an off-combat, narrative consideration. Also, that fiddly interaction between material and somatic components is why I'm personally more permissive about foci and gestures. Also because it simplifies the lives of Artificers, who technically ALWAYS have material components, even for spells that otherwise lack them. Oh, and kudos to you for not charging your Eldritch Knight player's character the War Caster feat tax.
@heylolp9
@heylolp9 Жыл бұрын
My kind of go to is "I'm not saying no, I'm just going to ask how?" because if it is shooting through glass, that makes sense, putting a grandfather clock in your inventory? sure, where are you putting it? your back pocket? if they stick a 6ft tall grandfather clock in their backpack sure, but do imagine that this would make stealth harder, you know with it being big and a gong going off every once in a while
@marcoanghinetti7938
@marcoanghinetti7938 2 жыл бұрын
In regards of the change of weapon, when I or some of my friends DM we usually allow to drop the current weapon as "no action" because is just opening your hands, and get the new one as a free action and if they don't want to drop it but just put it away it will take just a bonus action instead of a normal action. I think it's a good compromise and adds tactical moments in your fights where instead of someone that just keeps changing between long bow and short sword as soon as someone is more than 5 feet from him, he might consider to attack at disadvantage with the bow or run towards the enemies because they want use their bonus action but they still have the option to do it and attack at least once in the same turn. In all games I've played or mastered where we used this rule it worked great! Also creates some tension an more tactical thinking. I suggest trying it, just make sure that all players knows this before the battle. Sorry for my english, it's not my first language
@fendelphi
@fendelphi 2 жыл бұрын
To be honest, for most weapons, it is actually more difficult to sheath or put away a weapon(not just drop it) compared to draw it. To sheath it quickly would require the use of both hands. Of course from a gaming perspective, such considerations can be changed for "fun factor", and many martial(especially melee) classes should not be penalized for the sake of following the rules to the letter. As for the rules themselves, you can draw a weapon as part of the attack. So if you use a long bow on your turn, you can sheath it as your free item interaction, then draw your melee weapon as part of the attack of your next action(either as an Opportunity attack reaction or as part of your attack on your next turn). It is only if you want to use both weapons in the same turn that you need "something extra".
@tylerdillon3745
@tylerdillon3745 2 жыл бұрын
The whole point of the Warcaster feat is to allow you to have a weapon or shield in hand and still cast spells with it as if it were a spellcasting focus. If you let players always cast when their hands are occupied its really gutting a big part of that feat.
@DhantExMachina
@DhantExMachina 2 жыл бұрын
100% agree.
@dantea7475
@dantea7475 2 жыл бұрын
The really big part though is the advantage on concentration first, the spell opportunity attack second, that's the whole point I think
@Genghis_Sean
@Genghis_Sean 2 жыл бұрын
What do you mean, the other two parts of the feat are a thousand times more useful than that. Even taking that away the feat is still really good and worthy of a feat.
@fendelphi
@fendelphi 2 жыл бұрын
Without this feat, it keeps hybrid classes and even some caster builds in check, as they have to be selective with what they wield in their hands. People often complain that casters are OP, and ignoring the "what is in your hands"-rule while casting only makes them stronger. Once they have paid the "Warcaster"-toll, they get to be more creative with weaponry and such. There are other ways for casters to get Advantage/rerolls on Constitution saving throws. Or to provide high bonuses for them(Resilient, Bless and a bunch of other features). Not to mention, good casters avoid getting hit most of the time anyway, so having a feat that provides advantage on something that might only happen once per combat is not the main attraction here. Similarly, most casters do not wish to get into melee(and most enemies in melee with them, wont try to disengage), so that part of the Warcaster feat is mostly for hybrid casters anyway. Casters always cast spells though. And most of them require a somatic component. So without this feat, it greatly limits what you can hold in your hands.
@Brashnir
@Brashnir 2 жыл бұрын
re: Encumbrance with mundane items. I have a homebrewed Inspiration system, where everybody starts each session with at least 1 inspiration, and inspiration can stack to work like Bless or Bardic Inspiration on a die roll. (1 Inspiration = +1d4, 2 = +1d6, etc). In addition, I allow my players to spend one inspiration to say they prepared any sort of mundane item that they might need in that moment, whether it be a pry bar, a ladder, a rope, a lantern, etc. Whatever they need in the moment. It's a little like how this is handled in Blades in the Dark. I find that it gives my players the flexibility they need in the moment without having to track every single mundane item on their character sheet.
@SvviftDeath
@SvviftDeath 2 жыл бұрын
My DM was annoyed the first time we used counterspell in a dire situation that likely would've resulted in a TPK had we not done it. So he saw in the condition for the spell you needed to see the casting of the spell to counter it and abused line of sight in every aspect for every spell cast ever since. I've tried to explain that he is meta gaming against us and abusing his power as DM but still he refuses to listen. Every time we do anything semi creative he feels the need to figure out a counter measure to it so it is a constant struggle of preparing for the next fight by trying to figure out what to do to in any given situation before he knows how to prevent it in advance.
@steveaustin2686
@steveaustin2686 2 жыл бұрын
That is sad. It's not supposed to be players vs DM anymore, but both working together to tell a story.
@SvviftDeath
@SvviftDeath 2 жыл бұрын
@@steveaustin2686 He is new to being a DM so I wanted to give him advice since I've DM'd several times. I told him the exact same thing about it being more of a mediator and guiding the players through an adventure while also setting the tone. I even said if an encounter or event causes character death that is okay. But don't actively try to kill characters, don't punish creativity, and if you aren't happy about how the game is progressing communicate it to the rest of the players. Be open to feedback, especially negative feedback. That last one is still a work in progress. He's broken down a few times when we said that a session wasn't fun for us. It's a game and games are meant to be fun for everyone, including the DM.
@steveaustin2686
@steveaustin2686 2 жыл бұрын
@@SvviftDeath Shiny. On working it out, not the break down part.
@angojones3713
@angojones3713 Жыл бұрын
On Item Interactions, the way I rule is you can DROP a held item/weapon and draw a weapon for free. If you want to sheath one weapon and draw another, that is an action. I know from experience that it is WAY harder to sheath a sword when your attention is divided than to draw one. Otherwise if it takes longer than saying "Scanlan, get away from my daughter" it's not going to be free.
@bretthamelin8974
@bretthamelin8974 2 жыл бұрын
Personally, I'm against ignoring a rule where there's another rule that accounts for it. For instance, Dual Wielder let's you draw 2 weapons instead of just 1.
@AnaseSkyrider
@AnaseSkyrider 2 жыл бұрын
To be fair, dual wielding is always bad anyway, and enforcing this rule isn't going to make the feat that much better.
@ryanweaver3348
@ryanweaver3348 2 жыл бұрын
Wah, but feats are limited, and there are so much better ones out there! I don't to spend one just to draw weapons! Wah! 😆 More seriously, a double draw would take some skill and practice to do without thinking about it, as Kelly would know if he would have sliced his arms with that mimicked dual draw... Take the feat, or take the action penalty.
@DungeonDudes
@DungeonDudes 2 жыл бұрын
When there is a game option which allows characters to ignore an "annoying" rules interaction, we should consider why the rules make it such a hassle in the first place before putting in an optional feature to bypass it. Dual Wielder is a prime example.
@bretthamelin8974
@bretthamelin8974 2 жыл бұрын
@@DungeonDudes I do agree. But if I ignore the drawing 2 weapons thing, I'll feel the need to buff Dual Wielder to compensate, and that's where my laziness kicks in.
@TwiggyHarding
@TwiggyHarding 2 жыл бұрын
Kelly I absolutely love your wardrobe
@sorapwn1200
@sorapwn1200 2 жыл бұрын
Bags of holding are all well and good, but you can't exactly fit a whole barrel into one. Has to fit in the bag's hole.
@codebracker
@codebracker 2 жыл бұрын
Yeah, the opening is only 2 feet wide
@Rockzilla1122
@Rockzilla1122 2 жыл бұрын
Portable Hole continues to reign supreme in the triarchy of hammerspace items
@codebracker
@codebracker 2 жыл бұрын
@@Rockzilla1122 good luck pulling a barrel out of a hole in the ground tho
@TheDeinonychus
@TheDeinonychus Жыл бұрын
Honestly, no rule should be absolute. The entire point of the game is to have fun. If you have a DM who's always strict on the rules, insists the game is flawless and that you just need to 'play it better', then it's no fun for anyone except the DM. And yeah, I've had to deal with DMs like that alot, including very recently.
@TempestShroom
@TempestShroom Жыл бұрын
I knew that mage hand can’t be used to deal damage so one thing I did was use fire hands or shocking grasp. Since technically mage hands are HANDS so things that effect my hands should also effect my MAGE HANDS.
@smallmj2886
@smallmj2886 2 жыл бұрын
I find that the class that is most crippled by strict adherence so spellcasting rules is the Bard. One could argue all of the musical instruments that can be used as a spell casting focus require two hands. So a bard who is holding a sword and a shield who wants to cast a spell that requires material components would have to sheath his sword, put away his shield, and pull out his instrument before casting the spell. How many turns would that take?
@Pancakeli
@Pancakeli 2 жыл бұрын
1 turn to put away stuff (action and object interaction) and then your object Interaction for the next turn and you're good to go. I usually go for instruments that would only require one hand to use, like a pan flute on a necklace or a hand drum that could be attached to a belt. Since bards don't get proficiency with shields outside of subclasses, it's not usually a problem to have an open hand for material and somatic components. If you're really worried about hands, you could get a component pouch instead of using any instruments that may or may not require more than one hand. You could even make sure to pick up spells that don't require material components to avoid the problem entirely. It's not something I super heavily enforce as a dm and it's never pushed on me as a player, but I really enjoy playing around components and object interactions just for myself. Especially when dealing with subclasses or feats that can't just replace material components with some sort of spellcasting focus.
@pockets8548
@pockets8548 2 жыл бұрын
college of swords can use a weapon as the focus but not the Valor bard... let them use a shield like a drum
@tharixabraxis259
@tharixabraxis259 2 жыл бұрын
That's why you convince your DM to let you play a violin, and have its bow be bladed on one side or pointed at one end.
@WinterPains
@WinterPains 2 жыл бұрын
@@tharixabraxis259 I was literally working on a Warlock subclass for this
@m2pt5
@m2pt5 2 жыл бұрын
It might be worth having a list for quickly referencing which spells have costly or consumed material components.
@snobgoblinDK
@snobgoblinDK 2 жыл бұрын
There are actually rules for NPC interaction and for changing their attitude from hostile to neutral to friendly.
@EveloGrave
@EveloGrave 2 жыл бұрын
We ignore material (except gold depending on the spell). Verbal is always used and somatic is 50/50 depending on the skill. Ones that do grand things or damage always have somatic but small things like druidcraft and thamaturgy ignore somatic. My favorite time is when we are asked to perform the somatic part irl. Gets really exciting in the heat of battle seeing your friends wave their arms like maniacs but imagine fire or bluish arcane flow around them.
@Reddotzebra
@Reddotzebra 2 жыл бұрын
When it comes to spells not specifically designed to hurt people, I still feel that the ability to create a big chunk of heavy ice has some rather obvious implications vis a vi skulls and the cracking thereof... You just need to position yourself in the correct manner.
@robert_bbiii
@robert_bbiii 2 жыл бұрын
A lot of these all depend on many of these. You do want characters to be heroic but also don't want them to never be at a disadvantage. If a character has a low strength then a good gm may pay more attention to what they are carrying. At a dramatic point your archer running out of arrows may add to the storytelling.
@tristansutton2956
@tristansutton2956 2 жыл бұрын
I have a rule where my players can use gold in place of a costly material component, that way its quick and streamlined.
@MagicScientist
@MagicScientist 2 жыл бұрын
My in game justification for this is usually that, while the player might forget to buy costly spell components while they are in town, their character wouldn't. Conversely, if they ever need to spend that 300gp on something, that diamond is RAW always worth 300gp, so it would be reasonable for a merchant to accept it in lieu of cash.
@Walthanar
@Walthanar 2 жыл бұрын
I think that the costly materials, particularly those that get expended, are there as a tool to give the possibility for the DM to control the number of uses of certain spells, some of which might (depending on the playstyle of the party) arise boring or less exciting situations, or make the situation less gripping. For instance, having a finite amount of incenses to cast even the humble Find Familiar, makes me able to push the players to explore by themselves, instead of aaaalways having the familiar scout ahead. This way I can make the exploration part a bit more engaging and make the players grip their chairs as they advance into the unknown caves, because their last familiar died and they have no more costly material components to find another one. And especially with the diamonds for various resurrecting spells I try to be a bit on the stingy side and make them available only rarely. Because economy in D&D is already wonky af and doesn't need 25k gp diamonds lying around in every marketplace, and also because I believe the most valuable diamonds have been hoarded by powerful figures in the world (kings and queens, patriarchs and matriarchs of the various churches) to ward off the occasional disintegration aimed to themselves.
@MadJackMcJack
@MadJackMcJack 2 жыл бұрын
That's how I do it as well for low cost stuff, just assume that the caster bought the component last time they were shopping. Anything above 500gp and they have to search for a specialised merchant or I might have it as loot from a high-level magic user.
@cohortus
@cohortus 2 жыл бұрын
You had me at "inventory management and bookkeeping"
@TheAurgelmir
@TheAurgelmir 2 жыл бұрын
I like tracking carrying capacity, if played realistically. Especially now that DnD beyond has storage containers. It makes you realize that while you can carry a lot, you can't carry it easially. You need to thibk about how and where you carry it, and then it becomes fun. With the right tools that is.
@xroytheduck
@xroytheduck 2 жыл бұрын
The "Dual wielder" feat spesifies that "you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one". So this is a case where opening up the rules actually slightly nerfs some classes' or feats abilities. As another example, the rogues Thief archetype gains a lot more possibilities in regards to what they can do with items as a bonus action, including, say, using a magic item, like drinking a potion. So when a DM rules that drinking a potion is a bonus action for all, it makes that archetype less special and unique in that sense. I also kinda like the encumbrance rules as far as inventory goes. I run a campaign where EVERY player chose strength as their dump stat, and outside of combat, this hardly ever matters unless they need to climb something or break something, all which can easily be solved with magic or other class abilities.
@half.blight
@half.blight 2 жыл бұрын
Are you referring to Fast Hands on the thief? That one doesn't allow creatures to use potion since they are magical items But i do get your point, it sucks that implementing a house rule might upset the balance of the game
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