FiveM Vehicle Development - Understanding handling.meta

  Рет қаралды 13,134

Snowy Aura

Snowy Aura

Күн бұрын

Пікірлер: 23
@SongsForSorrows
@SongsForSorrows Ай бұрын
If you want to prevent wheel spinning when accelerating (namely on editing supercars, sport cars, etc.) and for more realistic traction, just set the fTractionLossMult to very low or to 0.00. However, you might want to adjust your vecCentreOfMassOffset z = "lower than the usual" and after that, adjusting the fRollCentreHeightFront closer/balanced to the center of mass. Just make sure the fRollCentreHeightRear is a little lower (at least 10%) than the fRollCentreHeightFront. Therefore, your car will never flip when making sharp turns (due to highass traction), regardless of your suspension. Edit: -vecCentreOfMassOffset y-
@lamontcranston5414
@lamontcranston5414 10 ай бұрын
Great video, good explanation of the various items and demonstration of changes.The background music is distracting from what you are saying, can you reduce the volume for the next one :)
@PaidJit
@PaidJit 11 ай бұрын
Looking to create my own FiveM server in the coming months and I wanted to create a very realistic driving system for my server. This video helped alot. Thanks man
@snowy_aura
@snowy_aura 11 ай бұрын
I'm very glad it helped you! :)
@AnnoyingLAMP
@AnnoyingLAMP 9 ай бұрын
Hey Bud, great video. Ty for taking the time to fully explain each catergory. I recently just purchased a 90 car pack for my city and was wondering what would you recommend for Trucks/SUVs? As far as Speed, Transmission, & Gears? I know an average is 6-7
@snowy_aura
@snowy_aura 9 ай бұрын
Thanks :) What I personally do is I look for websites that specify 0-60MPH, top speed, drivetrain (whether it's FWD, RWD or AWD), and then lastly transmission to figure out how many gears the vehicle has. When it comes to gears, I've generally noticed the power output of the car changes drastically when you've got 7-8+ gears, which is why I usually suggest a max amount of gears around 6-7. Hope that helps. If you need any more help let me know :^)
@AnnoyingLAMP
@AnnoyingLAMP 9 ай бұрын
@@snowy_aura So question...how do you fix a vehicle spawning in? Its a trailer I have and whenever I spawn it in,, its upside down.
@AnnoyingLAMP
@AnnoyingLAMP 6 ай бұрын
@@snowy_aura Hey bud.... so for the fDriveBiasFront, so like a 2014 Dodge Charger, would you recommend "0.000000"? What would you recommend for a Pickup Truck?
@SoloDallasII
@SoloDallasII 3 ай бұрын
Z values are not front to back, they're up and down.
@Sadi1337
@Sadi1337 6 ай бұрын
Can u make the Musik louder please? its really quite
@bumpy86
@bumpy86 2 ай бұрын
each time I edit something in there, reload the car then it all resets to "default" settings that are 1. completely different than what is in handling.meta for the car and 2. changes are not saving and 3. even if I do the things and save it, restart the server and it does load up the correct physics, no matter what I change in the roll thing, it still flips like crazy...
@snowy_aura
@snowy_aura 2 ай бұрын
You might be using a handling.meta that has been corrupted. As much as it sucks, I'd suggest grabbing a random NEW handling.meta and starting over.
@bumpy86
@bumpy86 2 ай бұрын
@@snowy_aura What do you mean corrupted? It literally does the exact same thing on every single vehicle I put into my test server. It works and the moment I change someting, save, restart the vehicle in console then it changes... I can take any handling.meta and put it there and it will do the same thing over and over again. I tried it on vanilla vehicles, multiple modded vehicles and the one I am trying to do aswell and all of them have the same exact issue with the handling.meta being reset the second I restart the car. Anyways, its pretty annoying cuz when the car rolls over, with NOS it goes straight but when I edit the centre of mass offset on Z (which is height) then it stops the roll at around -0.41 but then the second I use NOS, the car does frontflip.... I am so confused with this whole thing and there aint no tutorial or explanation anywhere how to see debug info or how to edit the centre of mass offset to its propper place...
@jonlovell8241
@jonlovell8241 2 ай бұрын
where is the folder with all car data
@sxuce840
@sxuce840 10 ай бұрын
Got any good drift handling u could give me? Or wat would u change to make the car drift more
@snowy_aura
@snowy_aura 9 ай бұрын
I personally haven't done all that many drift handlings, so I don't have a lot of experience specifically with those. What I do remember is that you have to play around with amount of power, steering angle as well as traction the car has. Let me know if you'd like me to go more into details :)
@bennywhite5972
@bennywhite5972 11 ай бұрын
Which value should I change to make my car stop spinning out when hitting bumps/curves even when I first start accelerating the car wants to spin out
@snowy_aura
@snowy_aura 11 ай бұрын
Sounds like you're having issue with the suspension, and the amount of traction the car has from a stand-still. To fix the suspension issue, try playing around with the following: You obviously don't have to use the exact same values that I am giving here in the comments, but you could always give it a shot. To fix the wheelspin, try playing with "fLowSpeedTractionLossMult". As I explained in the video, the lower the value is, the more traction you'll have when accelerating at low speeds. The greater the value, the more wheelspin you'll experience. I usually like to have mine between 0.75-1.00, for a "regular" street car. If it is a car with a lot of power (~500+ HP), I go above 1.20ish. Let me know if it works :)
@juancruzflynn4346
@juancruzflynn4346 6 ай бұрын
How can I fix a car that bounces off curbs?
@bmoregta
@bmoregta 8 ай бұрын
bro you dropping another video? maybe on the vehicle.meta
@snowy_aura
@snowy_aura 8 ай бұрын
There's not a whole lot to cover in the vehicles.meta file, but I'll go over it in a video :)
@pseudoo10
@pseudoo10 11 ай бұрын
how can i make my car like it's glued on the road?
@snowy_aura
@snowy_aura 11 ай бұрын
Well for starters I'd suggest making the car all-wheel drive. You do this by:
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