6:37 that's probably the most emotion I've seen this man express
@TheHighborn2 жыл бұрын
Community: sparky doesn't run Cherno: and I took that personally
@stinkeye11872 жыл бұрын
Ha.
@Gunslinger9622 жыл бұрын
I think that following the sparky series is a good starting point because it's not professional and allows you learn game engine basics without caring much about how performant the final product is going to be or how the architecture is going to be, once you get an idea you can learn how to make the real thing by watching the hazel series, idk that worked for me
@coolbrotherf1272 жыл бұрын
Yeah, I couldn't really follow the Hazel Engine series and didn't end up learning much from it. Most of it went over my head and just felt pretty much unintelligible for my level as a programmer. I've learned a lot more since then so I might try it again and see if it's more approachable now.
@anon_y_mousse2 жыл бұрын
It's always great to learn and grow. I'd say make another attempt and keep at it until you succeed.
@winter09122 жыл бұрын
Same, several years ago I was so lost when I saw some function binding for application events or sth, I just didn't understand it. Now I don't understand what was so hard for me back then
@samljer2 жыл бұрын
well as someone who did i can tell you with certainty the code is a little convoluted, it could have been done a lot simpler without consequence.
@stinkeye11872 жыл бұрын
He said to watch the C++ series first, then it would make things easier.
@gamedev_byhobby8872 Жыл бұрын
I can't even make the supposedly easy Open GL tutorials lol. Although I've only tried once and got stuck because of Visual Studio's version differences maybe. Can't load the shaders and it's probably my fault. Gotta keep trying
@reendevelops2 жыл бұрын
I was actually just following along Sparky! Although I quit at episode 7 due to the complexity rising, I did manage to learn how OpenGL work, it also introduced me to C++, and how making programs work in general!
@RoDDy_2 жыл бұрын
I started with his cpp series then went straight to hazel and quit at the maths video. This time I learnt openGL and a bit of linear algebra gonna try sparky then maybe hazel, Cuz when I watch him work on hazel before I was totally clueless but I'm starting to understand now oh and I'm a fullstack dev by the way but making games and game engines have always been my dream
@reendevelops2 жыл бұрын
@@RoDDy_ Oh nice. I might give Hazel a shot then. I'm still a newbie game developer so I struggled even more haha.
@perkele19892 жыл бұрын
Really cool video to watch, see a lot of similarities to my own life’s path. I also made a “sparky” first (engine that was really a framework). Then I made an actual engine in a full rewrite. Now, 8 years later, I’ve sold that engine. Also started working on a new one because I can’t help myself, may turn the progress into a KZbin series (first episode this Sunday??)
@1catinhat2 жыл бұрын
I'll subscribe to you just in case
@notaboutit35652 жыл бұрын
Are you Finnish? 👀
@perkele19892 жыл бұрын
@@notaboutit3565 kyllä, ethnically at least
@notaboutit35652 жыл бұрын
@@perkele1989 lmao word, saw Perkele and had PTSD flashbacks of My Summer Car 😂
@timtom30732 жыл бұрын
Moro, puhutko suomea? :D
@cprn.2 жыл бұрын
You hacked the system with Sparky. Delegated motivation to the community. 👍 I'm usually burned out somewhere after getting the basic physics in, have like 4 half baked game engines on my back, each in different tech. No tests, docs, makefiles and yet, I'm a professional software architect. 😂
@custard1312 жыл бұрын
i think one advantage of sparky particularly with people looking to learn is almost all of the development of it is available on the vods with hazel the actual engine is better, but i feel like we miss out on seeing a lot of what goes into writing a game engine
@TheProductivityBoost2 жыл бұрын
I am really happy that he remembered sparky!!
@glenneric12 жыл бұрын
Maybe people need a tutorial on how to setup Visual Studio and work with it! 😁 I laugh but then I put on my serious face.
@rtpHarry2 жыл бұрын
Out of curiosity I tried searching to see what they were talking about, as I was expecting him to switch over to a more detailed bug report at some point. It seems there are some issues that people have experienced in the github issues, plus the tutorials were using the development branch which he didn't try to compile.
@mrmartinwatson12 жыл бұрын
Even if he did go to those, he's more than likely not going to fix them.
@kevingrant48372 жыл бұрын
Yo I haven't seen Sparky since your series back on 2016. That series was the reason I was interested in game back in the day.
@abelrashid51842 жыл бұрын
I would like to see a Sparky remastered series focusing on vulkan one day.
@Wheagg2 жыл бұрын
What's the difference between making a new engine and remaking an engine?
@gamedev_byhobby8872 Жыл бұрын
@@Wheagg nostalgia plus getting a 1:1 tutorial for what they really want to build themselves
@alpasfly2 жыл бұрын
Glad to see current cherno acknowledging past cherno
@melissanivaux48162 жыл бұрын
I will definitely try it as soon as possible! A friend recommended it to for sharing!
@brycejohansen71142 жыл бұрын
Geez, this brings back memories
@lonergothonline2 жыл бұрын
I'm pretty sure people who downloaded the code probably thought they'd be an EXE, which did everything for them. you should probably edit the github so that the user doesn't have to do anything.
@anon_y_mousse2 жыл бұрын
I've never made a game, yet I've watched nearly every video the past few years. Maybe it's weird to be entertained by other people programming, but my own career has been less enjoyable. However, since Sparky is written in C++, I'll definitely give that a look, maybe try writing a game after all these years.
@davidcbeaudoin2 жыл бұрын
I wish I had a backup of my old laptop that died, it had my first attempt at coding a game engine. I actually got an ugly single level SHMUP up and running. I'd be curious to see how the code compares to stuff I write now.
@matheusmarchetti6282 жыл бұрын
There's only 30 videos about Sparky on the playlist. Can we have the full experience?
@ItsYouAreNotYour2 жыл бұрын
30, but it's more like 25.
@joysaha39272 жыл бұрын
But I love sparky engine more than hazel.. Don't know why 😂
@wjrasmussen6662 жыл бұрын
Thanks for the video, didn't know about sparky. How did you get this to work as javascript? Will hazel be able to run as javascript?
@maxinealexander97092 жыл бұрын
emscripten is a complete toolchain that builds c/c++ to web assembly, so not technically JS. Web assembly also has no access to the DOM so it can't run on its own. But with a bit of additional work you can get it to work with JS no problem.
@howto-xd6tq2 жыл бұрын
Keep it going.
@lorenizm73932 жыл бұрын
ikr too. i clicked on sotNice tutorialng and now i cant find any tracks and everytNice tutorialng is blank idk what to do
@tri--2 жыл бұрын
So here is my kind of story with Sparky and it's meaning to me. At the age 11 the concept of programming took me in. It was the greatest goal I'd have to achieve at that time. But I really didn't understand English that much at the age 11, 'cause I'm Turkish so what I'd do is just copy code. I remember making a sketchy game with Scratch (worst game maker tool I've ever used) and I wanted to make a launcher for it, thus I just watched a man coding and copied it. When I was about to be 12, I saw the best thing that happened to me, Sparky Game Engine series. I became a bit familiar with UE and game engines at that time, so the feeling of finally being able to create a very complex tool excited me a lot. But the problem was I didn't know how to code, and didn't know what C++ even was. I just watched the Sparky series, paused every time the legend Cherno wrote a new word, then just type it myself. It always felt good when I saw the same outcome as his. Now I like cancelling projects when I get bored of them, the Sparky copy was one of them. But then I started again, again and again. Countless times of writing everything again. I eventually kind of started to understand English and C++. My first major code in the Sparky clone was changing the viewport with keeping width and height updated, not updating every time. That resumed like that, start 'n end, start 'n end. Eventually I copied the code so much that I started to actually know C++. Now obviously I didn't know stuff like stack and heap and my apps probably had a lot of memory leaks. But because of the Sparky series, I actually started to write code. Now I'm 13 and learned things I didn't know by watching the C++ series such as smart pointers, references, lambdas and much more. Thank you Cherno, you really are the reason who I am today. I really appreciate what you've done, you're truly someone I will never forget about.
@monstereugene2 жыл бұрын
holy, man. good for you! Best of luck with whatever you're doing now!
@prenomnom56372 жыл бұрын
Senden ileride büyük adam olacak gibi. Başarılar!
@benjaminfranklin3292 жыл бұрын
Well done, with that kind of persistence and interest, I really hope you can continue and outshine the rest of us!
@yunus612 жыл бұрын
At least here it is.
@samvodopianov93992 жыл бұрын
Can't cook a barbeque without steak
@YXalr2 жыл бұрын
Sure the test scenes work, but when I type Sparky.makeDoomEternalButBetter() it just doesn't compile for some reason.
@TheRealMangoDev7 ай бұрын
what the hell is spnew? is it stack pointer new
@TheRealMangoDev4 күн бұрын
its been 10 years
@macjd40022 жыл бұрын
It's really work!
@srin_meow2 жыл бұрын
what is the visual studio theme are you using
@OskarP26012 жыл бұрын
what syntax highlighting r u using?
@alexzhu48672 жыл бұрын
putting in....they are only visible on the mini soft roll preview, I can’t do sNice tutorialt without seeing what notes are being played...i can’t even
@Destroyer199419952 жыл бұрын
Wish you would make a video on how to port to android using visual studio... There aint a single video about that on the entire internet
@kingelvis192 жыл бұрын
lol he's so smart. His community is a bunch of novices like me
@TheSharkasmCrew2 жыл бұрын
Interesting, I tried for a while to get my own personal c++ game framework-y thing to build to Javascript (emscripten) but really struggled with it. That project was SDL/cmake/primarily linux, though. I'll have to dig through sparky and see where I was going wrong :)
@TheSharkasmCrew2 жыл бұрын
It may have simply come down to the fact that I wasn't using clang..
@TechNova452 жыл бұрын
I like your color theme, did you set it manually or some plug in?
@lavatasche28062 жыл бұрын
its vs2022
@TechNova452 жыл бұрын
@@lavatasche2806 I have VS2022 I'm asking about the colors for example instead of blue for keywords like void, new etc he has red color, I have vs assist too but it doesn't have these custom colors.
@lavatasche28062 жыл бұрын
@@TechNova45 my bad. I thought that its just the default for 2022. But I guess not.
@ekshalibur2 жыл бұрын
its visual assist plugin i think
@TechNova452 жыл бұрын
@@ekshalibur I have visual assist, it doesn't have those extended color customizations, I think you can access more color options in default visual studio settings.
@StarContract2 жыл бұрын
I've been here since Sparky 😊
@zuztech9 ай бұрын
Is it to late to learn game dev? I'm 35 yrs old and I'm thinking on changing career but IDK if is possible. What Would you recommend ?
@KennyTutorials6 ай бұрын
Major new feature: "Removed ChernoCraft". 😂
@SamarthCat2 жыл бұрын
I am an early bird... Anyways I am excited for the next hazel devlog :)
@ami6packs2 жыл бұрын
Could you please make a video on how to do low level design before the coding?
@ami6packs2 жыл бұрын
E.g design a chess game.
@superscatboy2 жыл бұрын
@@ami6packs Do you mean high level?
@ami6packs2 жыл бұрын
@@superscatboy basically the classes and design pattern required for designing a game.
@superscatboy2 жыл бұрын
@@ami6packs Ok, you do mean high level. The further you abstract away from the bare metal, the higher the level of abstraction is.
@ami6packs2 жыл бұрын
@@superscatboy I don't know. In software industries, Writing classes/functions are generally called Low Level Design. High Level design consists of modules on how they interact with each other.
@umen24242 жыл бұрын
I can confirm the engine works fine out of the box , But looking at the source code i can see dx 11 implementation which is missing in the tutorial Any chance you will do DX 12 series? You are doing very good job , thank you !
@Diamonddrake2 жыл бұрын
If you don’t know the build order and you don’t know what you don’t need it’s not quite as simple. I know you were being cheeky but videos like this make new people feel dumb and turn them away from programming.
@bakedbeings2 жыл бұрын
*If* the readme doesn't tell folks to open the sln and build, I agree, and I think adding that instruction is a choice move.
@TheCherno2 жыл бұрын
There is no build order, you just run Sandbox (the default startup application) and that’s it. I was building it incrementally because I was expecting something to not work along the way.
@Diamonddrake2 жыл бұрын
@@TheCherno I cloned this repo from git, opened it in VS2019 and hit F5 and it throws a pop up saying there were build errors but they were just out dated windows SDK stuff, retargeted it to an SDK for my version of windows and it ran just fine. Could have been your complainer's issue.
@MartinPHE2 жыл бұрын
Ah maybe they didn't know to build dependencies then core and finally sandbox?
@TheCherno2 жыл бұрын
They’re all dependencies so if you just build/run Sandbox it will build them all. I did it incrementally because I expected something would be broken
@MartinPHE2 жыл бұрын
@@TheCherno This is why I watch all your videos on c++. ah I understand. big ++ can't wait for more c++ teaching, learn the most from your teaching style big help
@Blayms2 жыл бұрын
Perfect clickbait, ig lmao
@onogrirwin2 жыл бұрын
Boy do I love Gay Men jins. Check for input, update, draw...
@seawardspy-jl4hz2 жыл бұрын
Does anyone know where I can find Information on how to make a c# scripting engine? If you can even call it that. Like, what unity uses
@MrSandshadow2 жыл бұрын
I had a laugh over this one. Gj.
@angeldamiangarciaguevara49672 жыл бұрын
Soy yo cuando entrego una tarea de programación "Pero en mi compu sí funciona profe, se lo juro"
@cprn.2 жыл бұрын
It means you're not including all dependencies or your profe's compu has a different architecture (either CPU or GPU). As long as all dependencies are there and the binaries were compiled for the right architecture, it has to work - it's just machine code.
@joelincz83142 жыл бұрын
thanks!
@ZEN4672 жыл бұрын
can u plz make a tutorial on updated version of it :\
@user-qs6xn1oy5d2 жыл бұрын
Hello Cherno, Thanks so much for your videos. They are both technical and informative. So I have a question for you and I am asking it here because I could not find a place here on this channel or elsewhere where I could ask. So I have a software program idea, and actually it is a software suite, but I would start with one program first. So... 1st) I would like to say that I am going to be very ambiguous about what this program idea here on KZbin just bc I want to keep the details mine until it is actually made. 2nd) I would very likely need C++ due to the need for the program/s to be closer to the hardware layer of the computer and also run fast. But I am open to recommendations beyond C++. 3rd) I also wanted to ask you because you seem to be incredibly fluent in C++, whereas on my side, I am coming from more of a UX/UI and concept design angle.. I have built prototypes before but only know a minimal amount of C++ and don't have time at the moment to dive deep on it. 4th) The game engine you have built is actually very closely related to the idea/s that I have so I thought you might have some interesting things to say about this. Q1 - I wanted to see if you would be interested in exploring this idea mentioned above and might want to work on this project eventually? Basically, would you be potentially interested in helping code an application which would be a visual creation tool. (I can provide more details if interested) Q2 - If you would not be interested in discussing this app further in terms of you potentially code it.... would you happen to know where a good resource might be to find developers who are interested in building visual creation apps from scratch? What I offer on my side is the UI design, the concept, and the company name. Please let me know your thoughts... Thanks and great videos! D
@OneMeanDragon2 жыл бұрын
maybe they wanted to build a .net game lol
@zhulikkulik Жыл бұрын
You removed chernocraft and that's why people can't use it. Everyone knows programming is all about chernocraft - tambourine dances, battle cries and a bit of necromancy.
@HAZARD_LIGHTS2 жыл бұрын
Sparky > Hazel
@manonthedollar2 жыл бұрын
he mad
@teacup30002 жыл бұрын
„It doesn‘t work“ - well maybe it‘s a you problem 😅
@Jkauppa2 жыл бұрын
how would you know what not to build, out-of-the-box
@sarahkatherine84582 жыл бұрын
I would check the dependencies/build order list and disable everything that is not a dependency of any other project, until there is no error left. Also just by looking at project name, things with "core" in their name are probably important, and "Sandbox" should be the one I need to play around with.
@Jkauppa2 жыл бұрын
@@sarahkatherine8458 developers problem
@Jkauppa2 жыл бұрын
@@sarahkatherine8458 out-of-the-box no-fiddle functioning, this is how libraries and engines go to die, its not the users issue to be the detective of the not-working crime, who needs to work anyways, for anyone, God gives for no self-work
@victorsarkisov44802 жыл бұрын
Skill issue
@Jkauppa2 жыл бұрын
@@victorsarkisov4480 not fixing your problems, fix them yourself, amen
@draido-dev2 жыл бұрын
I have a question pls, didn't ray tracing is more modern technique to use? I mean yes ray tracing give good results but its performance hungry
@Mr_Coco_GameDev2 жыл бұрын
Hey,I really like your Video,Can you share your Camera and Len
@stephenkamenar2 жыл бұрын
"i literally just ran this, could not be easier" i hope you're trolling. you had to like unload visual studio projects or something. you did not just run it. sure you only had to take 1 step to get it working. but nobody's going to know to do that
@victorsarkisov44802 жыл бұрын
Yes... Yes they will. Have you ever spent time working a problem out by yourself? You can encounter these types of issues on the daily.
@stephenkamenar2 жыл бұрын
@@victorsarkisov4480 not everyone's wasted their life learning/using visual studio
@victorsarkisov44802 жыл бұрын
@@stephenkamenar It's not learning Visual Studio lol. It's knowing how to actually work with software instead of relying on everyone else to solve everything for you
@youtubehandlesux2 жыл бұрын
@@JohnDoe-ws4iu Boo hoo, why do you want to learn micro$oft's shit IDE and its disgusting build system just to make a game engine. Start smart.
@Lamacraft182 жыл бұрын
He did not needed to do that, he already said that he only tried to build one step at a time to see if any errors ocurred. All that was needed was to build the sandbox
@drmouradraafat20052 жыл бұрын
Thanks so much for making tNice tutorials video! You really broke it down well.
@matijasonfrece36442 жыл бұрын
to brother to
@carloscastro43982 жыл бұрын
what is life
@mohammedmatar43412 жыл бұрын
I just wanted to make s
@first92792 жыл бұрын
char a = 3;
@Destroyer199419952 жыл бұрын
Uuuu niceeee
@samljer2 жыл бұрын
alot less un wanted bad practices in sparky, like the over use of templates.
@superscatboy2 жыл бұрын
For future reference: - "a lot" is two words - "unwanted" is one word - "overuse" is one word Take care, friend.
@oamioxmocliox80822 жыл бұрын
;)
@thomasamathew40582 жыл бұрын
First..
@kevinkkirimii2 жыл бұрын
Compile c++ to java script = wasm
@protox42 жыл бұрын
Not in 2016.
@puppergump4117 Жыл бұрын
By the way hazel 2d is complaining about not having these: where are they