Super Fast Wrinkles In 3ds Max | 3ds Max

  Рет қаралды 21,477

RenderRam

RenderRam

2 жыл бұрын

Yo guys, today on ‪@RenderRam‬ I'm talking about a super fast method for adding wrinkles to cloth furniture using 3ds Max's native Displace Modifier

Пікірлер: 43
@ss54dk
@ss54dk 2 жыл бұрын
first time to see people no use zbrush to make this real texture!!!!!!! OMG! crazy amazing!!!
@aphaits
@aphaits 2 жыл бұрын
This is really cool man. Reducing the amount of displacement maps and instead making them geometry based displace effects can really help a scene sometimes.
@matiasfernandez5635
@matiasfernandez5635 2 жыл бұрын
Awsome as always, thanks a lot!
@youngjinjeong4733
@youngjinjeong4733 Жыл бұрын
amazing skills!! thank you for sharing this precious information!
@3DTechDesign-Italy
@3DTechDesign-Italy Жыл бұрын
THANK YOU! I was really looking for this. very well explained.
@maleksellami1571
@maleksellami1571 Жыл бұрын
super hyper great tip man!!!!!!!! goodbye Marvelous, goodbye cloth moifier, bye bye headaches, thank you very very much!
@koberko
@koberko 2 жыл бұрын
Great tip Vjeko! This is also a great way to bake displacement into displacement map; make sure you have your UVs done right (no overlapping) and use this method to make quick wrinkles, and then use that high density model to bake displacement/normal map so that you can use those maps either for render time displacement or for use in real-time engines with less polygon dense mesh.
@bouidiouamohamedlamine3766
@bouidiouamohamedlamine3766 Жыл бұрын
Can you make a small tuto for This bro?
@kiarash6423
@kiarash6423 2 жыл бұрын
you are legend... tnx so much...tnx for sharing your knowledge ...
@tannguyenvan8546
@tannguyenvan8546 Жыл бұрын
Super tip bro.....faster and easy to apply . Thank so much.
@abdelrahmanessammohamedsai8900
@abdelrahmanessammohamedsai8900 Жыл бұрын
Great work! Thanks
@andreymalygin6328
@andreymalygin6328 Жыл бұрын
Thank you! Fast and easy!
@pjescozar6016
@pjescozar6016 Жыл бұрын
cool stuff! this is how you teach how to do it! Thanks man!
@lazar_design
@lazar_design Жыл бұрын
Vejko you are genius :) Thank you so much for sharing you knowledge! Please keep do this great job
@albertpxl
@albertpxl Жыл бұрын
this is priceless! Thx a lot!
@rothauspils123
@rothauspils123 2 жыл бұрын
Smooth!
@Megavoltt
@Megavoltt Жыл бұрын
That is awsome.Thank you very much
@asadhamid5482
@asadhamid5482 Жыл бұрын
Man, Thank you so much
@tahooras5127
@tahooras5127 3 ай бұрын
very useful thank you
@amitdeb7557
@amitdeb7557 Жыл бұрын
Absolute Genius
@ahmedgbr4178
@ahmedgbr4178 11 ай бұрын
Thank you
@evgeniydyakonov4430
@evgeniydyakonov4430 2 жыл бұрын
huge thanks)
@Yaban62
@Yaban62 Жыл бұрын
my god.. you're awesome!
@lukadoric5114
@lukadoric5114 Жыл бұрын
Brutalno. Jako jednostavno ali efektno... i render ti je odličan...
@RenderRam
@RenderRam Жыл бұрын
Fala stari!
@sz3mjuel
@sz3mjuel 2 жыл бұрын
Thanks a lot :)
@tahaansari9970
@tahaansari9970 2 жыл бұрын
Wow!!
@MuhammedAli-go4li
@MuhammedAli-go4li 4 ай бұрын
👏👏
@WaspMedia3D
@WaspMedia3D 2 жыл бұрын
What about rendering as a displacement map with your shader ... let's say you can't afford (resource wise) to have that level of procedural geometry density all throughout your scene, and you will be sending your render to the cloud where RAM limits aren't an issue. Part2? Or do you have reasons as to why that method is less desired (besides less intuitive control over the setup)? I see you use FStorm, I imagine there's a large VRAM hit when using displacement maps with a GPU renderer? I have been using Corona for so long, I can't really remember the differences between GPU and CPU renders, other than I know (back in the day anyway), you had to try to manage VRAM usage to properly take advantage of the GPU rendering speed. What's your take on Corona vs FStorm? A video idea perhaps? ;) Keep up the great work, only 128 subs to go :)
@RenderRam
@RenderRam 2 жыл бұрын
Woah, now an answer to this comment is something to think about, I’m thinking wether to record a video on this whole comment, or to write 3 pages of comments, give me some time to think how to approach this :D Edit: Alright, there will be a video dedicated to this comment!
@WaspMedia3D
@WaspMedia3D 2 жыл бұрын
@@RenderRam Looking forward to it! 👍
@abhishekkkushagra3345
@abhishekkkushagra3345 Жыл бұрын
Great tutorial! Please upload texturing process of this model. Thank you
@RenderRam
@RenderRam Жыл бұрын
I have a tutorial on unwrapping, you can check it, called Hacking Unwrap, one of the recent videos
@ibrohimmahmud7191
@ibrohimmahmud7191 10 ай бұрын
Thank you for a wondefull tip. but when I applied it to my model it is not working properly. what might be the problem?
@studio3point3
@studio3point3 Жыл бұрын
🤯
@johnny5132
@johnny5132 2 жыл бұрын
awesoem tutorial - can you do a tutorial on your method of unwrapping a chair like this?
@RenderRam
@RenderRam 2 жыл бұрын
Yup, there will be an unwrapping video!
@TheMillersGarage
@TheMillersGarage Жыл бұрын
Any chance you could do a video on your studio light scene setup?
@RenderRam
@RenderRam Жыл бұрын
Here’s the logic behind it: kzbin.info/www/bejne/rneqdpd_qJqCia8
@rodrigoglowacki
@rodrigoglowacki 2 жыл бұрын
Please share this Texture
@armonts
@armonts Жыл бұрын
for this way to add wrinkles your mesh need to be very dense i believe ?
@RenderRam
@RenderRam Жыл бұрын
I wouldn't say very dense... I would go with mid-high... If you want small wrinkles to be nicely visible, you would need more polygons
@3d-corner
@3d-corner 8 ай бұрын
very good ideea to bad that you have a copuple of millions of polygons and if you have a real scene with a couple of sofas and other stuff then is not really a good ideea add millions of polys just to create the wrinkles. :)
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