Flexible Combat System | Features Roadmap & Hit Stop | Unreal Engine 5

  Рет қаралды 1,201

Beardgames

Beardgames

Күн бұрын

Пікірлер: 7
@megaverseentertainment
@megaverseentertainment Күн бұрын
a while back, (I'D SAY....SEPTEMBER '24) a programmer and I were talking about the flexible Combat System and at some point, I said to him 'I wish that project had hit stops'. That dude damn near argued with me as if I didn't know what I was talking about when I tried to explain to him what it is. He was a dismissive prick and then he eventually realizes hit stops are a thing. Fastforward, the irony now is that you have added hit stops lol! THANK YOU for adding this feature!!!!
@Beardgames
@Beardgames Күн бұрын
Hahah sorry you had to deal with the stress! Glad I can get this out to you and hope it helps! Thanks so much for the support, many more features coming soon 🙂
@furyodev1842
@furyodev1842 16 сағат бұрын
Exciting indeed
@D123-f9k
@D123-f9k Күн бұрын
I’m excited
@mootion
@mootion Күн бұрын
Slowly becoming a framework. Cool ^^ it would benefit of an integrated saving system
@Fablefan101
@Fablefan101 Күн бұрын
Can this merge with the gasp movement system?
@Beardgames
@Beardgames 21 сағат бұрын
@@Fablefan101 That is motion matching, planned in the update my friend!
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