a while back, (I'D SAY....SEPTEMBER '24) a programmer and I were talking about the flexible Combat System and at some point, I said to him 'I wish that project had hit stops'. That dude damn near argued with me as if I didn't know what I was talking about when I tried to explain to him what it is. He was a dismissive prick and then he eventually realizes hit stops are a thing. Fastforward, the irony now is that you have added hit stops lol! THANK YOU for adding this feature!!!!
@BeardgamesКүн бұрын
Hahah sorry you had to deal with the stress! Glad I can get this out to you and hope it helps! Thanks so much for the support, many more features coming soon 🙂
@furyodev184216 сағат бұрын
Exciting indeed
@D123-f9kКүн бұрын
I’m excited
@mootionКүн бұрын
Slowly becoming a framework. Cool ^^ it would benefit of an integrated saving system
@Fablefan101Күн бұрын
Can this merge with the gasp movement system?
@Beardgames21 сағат бұрын
@@Fablefan101 That is motion matching, planned in the update my friend!