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Shoutouts to Yohane and 7 as this strat is based off them rushing Puffsely and chipping him as fast as possible: • [BCJP] Floor 47 • 風雲にゃんこ塔 45階, 46階, 47階,... (Floor 47 starts at 6:36 in this video)
Going right ahead and just saying yes this stage is insanely strong, and my unit levels are much higher than before to compensate. This is to be expected as the content gets harder, I can't keep my units at level 30 forever. Regardless I do like this stage, but it is extremely difficult, even with level 45+ units.
There's a lot to explain, but to put it simply you want to chain Puffsely and keep chipping away till he dies. The setup I use which I based off Yohanes', is to level Worker Cat once as soon as possible, then once i Reach 800~900 money spawn Glass Cat. Once Puffsely attacks, spawn Fishman and Slime Cat, this sets up Puffsely to rush down to your base, giving you good time to Bahamut chain him. After that it's basically improv and trial and error to eventually learn all the enemy cycles and how to deal with them. Slow Beam to help ease the insanely unlucky combination of attacks that can happen here.
EDIT: Actually I really should explain more to this stage. Just know this stage is still ridiculous even after explaining it, but essentially you want to know when Puffsely is going to attack, to either knockback C. Moneko before she waves, or reset Puffselys attack at a favorable time so that you don't get waved into Puffsely running to your base. Failing to do this can lead to losing all your base distance, and potentially the run.
One really important tip is to gain as much ground as possible, because when Tackey and Owlbrowl get in the way you want them to push in front of C. Moneko so that you can dispose of them quickly. This can be achieved by using Glass TF on C. Moneko, or by having them separate by movement speed. Using minimal meatshields, and mainly spamming attackers works pretty well for the Tackey phases, however you need to be a good distance away from your base to do this safely. It's also important to note when you should spawn your meatshield. It's good to spawn one to get C. Moneko stuck in her attack cycle, this makes it less likely you'll get waved during the Tackey phases.
Be very careful right after the first Tackey, as the Brollows are going to spawn, and not being prepared for them is an easy way to lose ground and potentially lose a good run fast. Slime Cat + Slow Beam works very well for this when timed correctly, or just one-shotting them. After that, just note of them respawning again after some time, always be prepared for it or you can get some very unfortunate losses.
Other than that it's pretty much killing everything as quick and efficiently as possible with minimal base distance lost, while also gaining as much as you can. Sisters Act was used here as my some of my other units weren't completely maxed. You want as much damage as you can possibly get here, and can certainly still get winning runs even without the combo.
Also don't expect uploads sorry, maybe streams but probably not uploading still.
The jump in my unit levels is quite high here sorry
Can Can 40+3 (Double Money Talent)
Assassin BearCat 45
Fishman 49+1 (Speed P Coins level 10, Attack Orb Floating Rank C)
Manic Mohawk 30
A. Bahamut 40
Bullet Train 50
Jellycat 45
Crystal 30
Slow Beam 20
Sick Crit at 3:31, no clue why it happens