FMX Special: A Point Based Growth Solver

  Рет қаралды 43,494

Entagma

Entagma

Күн бұрын

Пікірлер: 23
@nights312312
@nights312312 7 күн бұрын
Amazing! Subscribed! Please make more content like this
@unveil7762
@unveil7762 Жыл бұрын
Each time i see one of your tutorial, i run to my pc full of good vibe and i start to do things and i feel good!! Thanks for what you share!!! 🎉😊
@maxwen856231
@maxwen856231 3 жыл бұрын
Great couple , great tutorial
4 жыл бұрын
it is awesome tutorial ofcourse we cannot do it by ourself because of so confused VEX parameters thank you alot
@vladyslavlavrenov9167
@vladyslavlavrenov9167 4 жыл бұрын
talk for yourself
@andreanvfx3901
@andreanvfx3901 3 жыл бұрын
i do it on myself, just don't be distracted man, in VEX all matter, even a space.
@anxhelo7383
@anxhelo7383 3 жыл бұрын
use vops pcopen
@ВадимБогданцев
@ВадимБогданцев 4 жыл бұрын
Thanks!
@SnowFlake-wd1yl
@SnowFlake-wd1yl 2 жыл бұрын
HI!!! Thanks for this amazing tutorial, its so awesome, I was just wondering If I may ask, how did you give te cristal a material? Ive been trying for hours, creating UVs, groups, after de vdb combine with a cristal material but it dosent work, It turns dark the object Thank yo so much in advance!^^
@sikliztailbunch
@sikliztailbunch 4 жыл бұрын
Thanks for another great tutorial :-) I am still a beginner, so I was just wondering why you have used the peak node in the end instead of just dilating the result a bit more to maintain the processed point cloud to be bigger than the original one. Isn´t another extra node making the calculation time go up? I think you know what you are doing (certainly :-D ) But I was just wondering
@ShawarmaBaby
@ShawarmaBaby 7 ай бұрын
im not sure this works on 18.5.499, im not getting any result :/
@giorgio9189
@giorgio9189 3 жыл бұрын
How could i add some noise to the points? Thank you!
@silenttrekkie8076
@silenttrekkie8076 3 жыл бұрын
have you tried using a point vop and turb noise?
@PickDish
@PickDish 2 жыл бұрын
@@silenttrekkie8076 would you wire between the 'growth solver' wrangle and the switch groups wrangle node inside the SOP solver?
@silenttrekkie8076
@silenttrekkie8076 2 жыл бұрын
@@PickDish If you want noised points, I would do it after you've scattered the points. This should allow you to apply noise and perhaps animate the offset if you so wanted before the solver. If you did animate your offset, you may need to tweak the solver to be able to handle deforming geo.
@PickDish
@PickDish 2 жыл бұрын
Tried another method and got the result I was sort of looking for. After the growth, I coverted the volume to a mesh then added noise then back to VDB to combine it with the source mesh. I had the advantage of using the easy to uderstand Mountain node for more control.
@G1NJO
@G1NJO 3 жыл бұрын
how to make the infection not spherical but noisy?
@MsAnkush12345
@MsAnkush12345 2 жыл бұрын
use pyrospread node to make the entire infection system instead of tricky vex, that is very simple with some inbuilt noise options.
@hamedkhadivi
@hamedkhadivi 3 жыл бұрын
It's a bit hard for me to understand 😸 I've to rewatch and practice
@humayan91
@humayan91 3 жыл бұрын
Hi. At some point you mention using the average value of the summed up infected points. I can't understand why you are using the average value and not just the accumulate value that has been gathered. Could you please clarify that bit. Would be a great help. Thanks in advance :)
@MsAnkush12345
@MsAnkush12345 2 жыл бұрын
this is done in order to keep it normalized and realistic both , meaning if you will take just the accumulated value then it will go beyond 1, which we dont want, so to keep it below 1 we have taken the average, but this vex method is not needed anymore , you can simply take pyro spread node to simulate a very good infection also with some inbuilt noise options. Infact i guess entagma has a very good tutorial on pyrospread which is very simple to understand
@beachmobjellies
@beachmobjellies 3 жыл бұрын
Hmmm....do you realize that you were basically explaining virus contraction EXACTLY at the time SARS Cov 2 was arising? surely a coincidence, but wow!
@djilaliachour1578
@djilaliachour1578 3 жыл бұрын
As usual, reat tutorial...
Dual Sculptures
20:48
Entagma
Рет қаралды 13 М.
这是自救的好办法 #路飞#海贼王
00:43
路飞与唐舞桐
Рет қаралды 137 МЛН
Perfect Pitch Challenge? Easy! 🎤😎| Free Fire Official
00:13
Garena Free Fire Global
Рет қаралды 92 МЛН
Who's spending her birthday with Harley Quinn on halloween?#Harley Quinn #joker
01:00
Harley Quinn with the Joker
Рет қаралды 26 МЛН
Free Houdini Tutorial: Particle Life in Houdini POPs
21:40
Entagma
Рет қаралды 12 М.
mat cap
12:25
Strongheart Sculpture
Рет қаралды 17
Houdini fluid particle no smoke
1:49
KMA3d
Рет қаралды 80
Blender Guest Tutorial: Game of Life
22:52
Entagma
Рет қаралды 5 М.
Did We Accidentally Destroy Life on Mars?
8:54
BRIGHT SIDE
Рет қаралды 10 М.
05 - SPRING SOLVER - MFX Modules for Houdini
14:48
Mark Fancher
Рет қаралды 3 М.
Touchdesigner Tutorial - QuadReprojection (Anamorphosis)
16:31
这是自救的好办法 #路飞#海贼王
00:43
路飞与唐舞桐
Рет қаралды 137 МЛН