FoEhints: The Colonial Age in Forge of Empires Before I decide to research the first technology of the Colonial Age, I first fill both technologies, Muskets and Maritime Shipping, full of Forge points. This is a proven strategy at the beginning of each Age to shorten the time when you already have New Age difficulty levels in your guild expedition but don't have New Age units yet. Then the time has finally come. The seventh age is reached. There is a reward for this and some items will be unlocked immediately. These are mainly premium buildings, which are only built using diamonds. But you can get along very well without these buildings. I would rather save diamonds for other purposes, especially since these premium buildings will be mediocre in the next age. Today you can hardly imagine that the game once ended with the LMA and that on October 15th, 2012 the Colonial Age was the first new age added to the game. It still largely follows the familiar knitting pattern of the previous ages. Compared to the late Middle Ages, the costs for buildings were increased again. The demand for coins and supplies is gigantic. The travel times of the scout exceed 24 hours for the first time and the construction times, for example for residential buildings, are among the longest in the whole game and were reduced again significantly in later ages. If, as can be seen in the video, you are one of the lucky players who find the raw materials paper and coffee on the map, you can save yourself the exploration of porcelain and industrial goods completely. The porcelain manufactory and the tar kiln are larger buildings and therefore less popular. So it can sometimes be more difficult to get these goods by trading. Since Colonial Age goods are used as a raw material in Modern Era as so-called unrefined goods for the production of refined goods, it is worthwhile to produce larger stocks of these goods, which far exceed the current demand. This makes it a little easier later on. There is a quest that can be aborted, which wishes to explore all goods technologies. However, it does not offer any significant rewards. Another tip for the side quest series: If you want to reduce the population, you don't necessarily have to demolish cultural buildings to do so. Removing a single piece of street can already bring about the desired success. The research alone, without the new buildings, extensions and military units, devours exactly 1,000 forge points, 115,337 coins and 421,870 supplies. It takes about 1.5 months to get all the Forge points from the city hall. Whoever builds 40 gambral roof houses in the colonial era will need 320,000 coins and 1.2 million supplies. Since colonial buildings also require significantly more population, many players think of constructing a great building for population early. The military buildings and their expansion to 4 units each are also extremely expensive. In short: Even considerable reserves of coins and supplies are quickly exhausted in the Colonial Age. In addition to the many forge points, a large number of goods are needed for research. If you follow my advice to never demolish goods buildings up to and including those of the LMA without having a stock of more than 300 per good, you will have no problems. If you are missing these goods, it is better to stay in the LMA and create the necessary conditions, e.g. by exchanging the required Colonial Age goods for LMA goods. Nobody wants to get stuck in the middle of development. After all, at the end of the colonial age technology tree, colonial age goods are still needed. You can exchange LMA goods for them or quickly conquer the provinces with the goods and build the two colonial goods productions, which will also fulfill the accompanying quests. You get one last time three area expansions through research. In future ages there will be only two per age through research and the city will grow slower than before. Two additional expansions can be bought with diamonds as at the beginning of each age and two more can be bought after conquering the respective provinces. With time the city will also change optically. The colors of the Colonial Age are only slowly asserting themselves. The two great buildings of the Colonial Age are the Deal-Castle and the Frauenkirche of Dresden. The Frauenkirche offers some satisfaction and produces goods daily. If you invest a lot of forge points in this building, you will tend to develop more slowly than other players. However, it makes the game easier and mistakes of the player are mitigated. So this building makes the game a bit easier. Players who have an increased need for goods, whether for GvG or for negotiations during the guild expedition, also like this building. The Deal Castle improves the attack and defense of the city defense, increases the gvg reinforcement pool of your guild and gives medals every 24 hours. The medals may be tempting at first. But the quantities are rather manageable. A great building has to convince with other strengths. Compared to the observatory, the positive effect on the guild's reinforcement pool is rather marginal. The effect of the bonuses for the city defense works. No city is impregnable, but if something makes life harder for the looters, then the bonuses of this building - as already with the Basilius Cathedral of the LMA. With the introduction of the PvP Arena this building becomes even more important. In the LMA I had replaced all residential buildings with apartment houses. This is still the relevant type of housing even during most of the development within the Colonial Age. Only very late in the technology tree the gambral roof house can be developed. Replacing all residential buildings with gambral roof houses immediately eats up gigantic amounts of coins and supplies. But you can't really get around it, because the demand for population is gigantic and space is actually always scarce. The expensive replacement of the houses only brings about 25% more population, so it cannot cover the growing demand alone. Additional houses have to be built. The most interesting supply production building is the tobacco plantation. It requires slightly less space than the HMA farms, but produces more. As a relatively large building, it benefits especially from bonuses of great buildings and the motivation of other players. With the trading company, the colonial era offers a very efficient cultural building, but it is also very expensive again, especially in terms of the required supplies. The academies of the LMA will therefore keep most of them for the time being and only older cultural buildings, e.g. churches, will be replaced step by step. The city you can see in the video tends to have a little more cultural buildings than usual, as I can't get any polish on the test center sometimes. Most players will certainly manage with significantly fewer cultural buildings than in my example. When the colonial military buildings are finally in place, the city looks quite different. However, the topic of fighting in the Colonial Age is so extensive that I will dedicate a seperate video clip to it.
@razielnecrolektrik35884 жыл бұрын
I got the villa updated to INA and I keep getting native units which suck lol! But I'm still in CA in second city so much appreciated!
@althermella86333 жыл бұрын
can you make a video on how to prevent a lack of supplies and population? How do I manage to keep the supplies up while balancng a lack of population on a small map?
@FoEhints3 жыл бұрын
@@althermella8633 Watch the new Power Start series that I started on January 3rd. It will cover that.
@gergoturan40334 жыл бұрын
I waited for the colonial age video for a long time. Finally it's here, just a couple days after I reached the industrial age...
@teachandfunnstuff31274 жыл бұрын
I just started the colonial age
@luismagalhaes77734 жыл бұрын
Thank you for the video ! I'm in the late middle ages with everything ready to make the jump for the colonial age. Have every sector conquered, have FPs to get the first units and have the story quests ready to go. Can't wait for the fighting in the colonial age!
@teachandfunnstuff31274 жыл бұрын
I just started colonial age, thanks for the tips Fo!
@brennencox5164 жыл бұрын
My tip, don't destroy your production buildings for a very long time.
@GizmoFromPizmo2 жыл бұрын
Wow, by Colonial Age, I didn't need houses anymore.
@black97_04 жыл бұрын
I have an idea for a potential video, but it's not exactly in your style You think making a top 5 favorite / least favorite eras, would be something you'd be willing to do? I mean if nothing else it would at least allow us to compare what we prefer in the game The categories I'd go by are 1. Esthetic (how the buildings look) 2. Units (how fun you find them to use, as well as relative design & statistics) 3. Ease / difficulty on the champagne map 4. Ease / difficulty finishing the reaserch tree, if you didn't prepare stock of goods like you always suggest 5. Overall opinion And stone era is automatically not included cuz it's tutorial
@wiblick4 жыл бұрын
I regretted moving into the colonial age so quickly, at the top of the tech tree and must discipline myself to stay here for a while - I have only one GB and no goods to speak of having used them all up in negotiations and to expand my map (already into industrial age there). Want to build up a good stock of everything before moving on, now to not get bored....
@Vdelcastrate3 жыл бұрын
I hate how loud the Intro is. Every time it blows out my headphones. I can't even focus on the first 10 seconds of the video because I'm still recovering.
@gunders854 жыл бұрын
How big attack and defense bonus for attacking army do you recommend to have before entering CA?
@teachandfunnstuff31274 жыл бұрын
Have your CDM at level 8, STZ at 6 and COA level 5, its your choice to choose the level up
@gunders854 жыл бұрын
@@teachandfunnstuff3127 Thanks. I have them all at 10 plus lvl 3 Terra, so i guess im all set :)
@teachandfunnstuff31274 жыл бұрын
@@gunders85 No problem
@phillycatlady4 жыл бұрын
Hans, can you shed any light on how to use musketeers in colonial? I have tried with rogues, holding back, moving forward, in combination with other troops, etc, but I always take either losses or heavy damage. I have a 330 attack bonus, so it can’t be that. Are they ever useful as the real troop on offense, in any configuration or against any type of opponent?
@FoEhints4 жыл бұрын
they are useful against heavy units and very weak to all other units.
@diogorosario10384 жыл бұрын
Hi, great video. I was watching some of your past videos and I heard that you were going to do a tomorrow era Ge lvl 4. When are you going to do it?
@FoEhints4 жыл бұрын
You are absolutely right that I should already have done it. I should start to work on it now
@diogorosario10384 жыл бұрын
FoEhints thank you! I’m only in HMA but I thought other people would like to see it.
@geko38274 жыл бұрын
I am in late middle age and i already done the 1st map :)
@teachandfunnstuff31274 жыл бұрын
I just finished the late middle ages
@dalazcano4 жыл бұрын
Hey thanks for this video! I'm currently in the colonial age so it's very useful. I've got a question though, should I stay a long time in here leveling up my GB, or should I go to the next era? 😶
@teachandfunnstuff31274 жыл бұрын
I justnstarted it
@Chino-Kafu4 жыл бұрын
I'm in postmodern I'm happy
@Aurora074 жыл бұрын
1:58 does anyone know when we can reveal this shrouded area?
@diogorosario10384 жыл бұрын
Never, i think
@Aurora074 жыл бұрын
@@diogorosario1038 certainly seems that way. I thought I had done something wrong as I progressed with the map beyond my age so I thought I missed it.
@luminousnebula10414 жыл бұрын
Hahaha Am just a few fp away from it
@SpringyRBX2 жыл бұрын
g
@razielnecrolektrik35884 жыл бұрын
I just passed it I hate INA
@teachandfunnstuff31274 жыл бұрын
good luck
@Goremize4 жыл бұрын
Advantages of Inda is using Post modern era troops, the MG is so good in Inda
@teachandfunnstuff31274 жыл бұрын
@@Goremize What?
@Goremize4 жыл бұрын
@@teachandfunnstuff3127 You can get MG teams in Inda :)