You're welcome, I'm glad you liked it! Thank you for your support 🙏
@ielohim24235 ай бұрын
Great tutorial brother! Thanks for sharing!
@treehousebandit4 ай бұрын
AWESOME, you are the gift that keeps on giving, ty
@ThiagoLionheart5 ай бұрын
Incredible tutorial, thank you very much ❤
@whitedragon13374 күн бұрын
While this is an improvement I still see quite a bit of clipping with chaos clothing, mainly when using only the "follower clothing" portion of the tutorial on tight fitting items.
@Stonefieldmedia3 ай бұрын
Thanks for this.
@FancyFun34334 ай бұрын
15:00 Talks about re-making the physics asset with new settings. Might need to try it out for FBX imports
@erosenigma73 ай бұрын
Love the content. Are you able to make a tutorial for modular clothing or armor and animations for daz characters in unreal 5. I know it has something to do with the rig/skeleton being the same across multiple characters, but i can't wrap my head around it.
@WPguru3 ай бұрын
I can't wrap my head around it either 😄 I mean I get the concept, and the modular characters I have from the UE marketplace are a good example of how it works, but turning a Daz figure with clothing into such modular pieces sounds tricky. Say you had two figures, wearing two different shirts, and you want to cut off the arms for modularity; that cut would have to be at the same point in the geometry for each module to fit. Unless you make the clothing yourself, that edge loop is likely going to be at different positions, making that cut pretty much impossible.
@kingsleyadu92894 ай бұрын
Thanks man you save me 500000 yrs ❤❤❤
@kubilayg32003 ай бұрын
I'm using 5.3 and the graph screen is empty, these is no nodes. Is there any workaround?
@WPguru3 ай бұрын
In 5.3 you have to create a new data graph and attach it to the clothing asset, then setup all nodes manually. You don’t need all the ones that they’ve added in the 5.4 template. This video explains it: kzbin.info/www/bejne/rpbcgqZ7nqd4qposi=r8v1EzcVF_Eo2We3
@P_P_I_E2 ай бұрын
I need your help I think I'm going to lose my mind I might fold my laptop the other way around I'm following you while watching the video, but there's a problem in the "transper skin weight" part I put in a skeleton mesh and it looks like the character is wearing a costume But when you run the animation, the character moves and the costume is in the air, not dressed in the character (slightly above the character) You showed the character dancing properly dressed, but in my case you can't What's wrong with him? He's a Genesis 9 character
@WPguru2 ай бұрын
Did you setup the physics asset? The default is terrible and can distort the garments quite badly. Also, for the clothing and character to face the right way, transfer both with the option "facing right" disabled. If neither of these things work I have no idea, perhaps you've skipped a vital step somewhere. I've tried this several times with various figures and clothing assets, and aside from the frequent crashes it worked fine every time. Good luck, I'm sure you'll work it out eventually.
@P_P_I_E2 ай бұрын
@@WPguru How can I setup Physics Asset??
@WPguru2 ай бұрын
@@P_P_I_E I'm explaining that at 14:10 in this video
@P_P_I_E2 ай бұрын
@@WPguru I set physics asset like you did, but still my character can't wearing the dress..
@artmakesascene5 ай бұрын
Jay!
@albamuth4 ай бұрын
Great video. I have a warning though: I just tried to import a DAZ G9 hair into unreal, then plug it into the cloth asset blueprint. As soon as i plugged in the hair's skeletal, UE chugs to a halt, and I've got a progress bar saying "Evaluating nodes" for the last hour. It's still at 50%, with the lower bar saying "generating cloth deformer data" so who knows if this will ever finish? Even if it does, it probably won't be worth it! 🤪
@albamuth4 ай бұрын
Just wanted to add, the poly count of the hair I did this was something like 400K, I should have converted it in Blender and imported as groom hair instead....
@WPguru4 ай бұрын
That's right, groom hair would have been the way to go.