24:51 The way he said it made it seem like Tecumseh and the whole of Shawnee civilization is squatting on this single mountain like some weird hermits
@clintcook869154 минут бұрын
30:00 bro casually unlocked America by settling foreign lands and skipped over the joke that could've been made lol.
@basiltheflowerboy14310 сағат бұрын
i just finished watching the previous video, nice timing!
@electrified05 сағат бұрын
I feel like the treasure fleet mechanic would benefit from a building to deliver it to rather than just reaching home seas. Would add a lot more depth to the strategy around the logistics and naval combat around piracy if you had to develop ports, which could also have overbuild potential for modern age trade benefits.
@flockofwingeddoors3 сағат бұрын
Fantastic followup video! Looking forward to seeing you play more
@matthewatkinson26516 сағат бұрын
I love the last two videos man. First ones I've seen from you. Can't wait for the modern age.
@Amelia_Scp_and_Halo_fan10 сағат бұрын
Hi great video, keep up your great work!
@MahmudHasan-me6 сағат бұрын
24:43 wow they are given names of actual historical Alims this one is named Al-Farabi
@MahmudHasan-me5 сағат бұрын
26:10 it looks like the gane matched their names as well this one creates a hospital and is named Ibn Sina and he was a physician in real life. Nice minor details
@LocoMe4u6 сағат бұрын
great stuff
@busybard9 сағат бұрын
So, AI doesn't understand how to war? I have seen a couple videos now with people steam-rolling deity AI in a war.
@brewtal858 сағат бұрын
The AI seems as bad as ever unfortunately, even +8 combat strength on deity isn’t enough for skilled players to steamroll
@berkaybattal74336 сағат бұрын
Civ games were always about steamrolling and snowballing anyway
@MegaHuntress6 сағат бұрын
Yeah the AI is far better at city management than war from what I have seen. And with science/culture advantages being less important for war they can easily be taken by surprise. The same can be said for you as a player, however, but if you know what to look for it seems to be a non-issue. hopefully, this will be addressed somehow, but I do not know what to do about it as " just make the AI better " is not particularly easy most of the time.
@brewtal856 сағат бұрын
@@MegaHuntress AI prioritising walls as well as buffing strength of walls would be a good start IMO.
@electrified05 сағат бұрын
Unfortunately. IMO the ideal fix would be to have the AI specifically allocate units to defense for each "border city" based on proximity of other civs and have them fortify open points and prioritize replacing them if they die. Basically, have their units explicitly allocated to offense and defense so that they stop leaving their cities defenseless.
@TheToledoTrumpton2 сағат бұрын
I realize you are completely awesome, but it is a bit worrying that you are "This close", to a perfect run on deity before the game is even released.
@rogblake13 сағат бұрын
good game
@captainquark91162 сағат бұрын
Bro is rly saying “holy crud” as an adult
@Takibeni2310 сағат бұрын
Just finished the previous one
@tigeriussvarne17710 сағат бұрын
Praise Pravus
@TheAntoine1858 сағат бұрын
What civ did he pick for Explo age?
@VeyetTristan8 сағат бұрын
Abbasids
@bechirbenothman54539 сағат бұрын
so it's not ALEEEM, it's AALIM ,the I is like "in". its translates to Scientist (sometimes Sage)
@DooDooDaddyTV9 сағат бұрын
Can you turn crises off in the settings somewhere? I don’t think I enjoy that mechanic the more I see it
@kirkyreedy9 сағат бұрын
You can, yes
@Khaim.m5 сағат бұрын
Yes, it's a checkbox in advanced settings.
@gopackgo14128 сағат бұрын
great vide - i haven't seen a science game yet - its interesting you can achieve back to back science golden age and still be that far behind in science yields. seems odd
@jay-ti4bt8 сағат бұрын
Game seems cool but also stupid
@electrified05 сағат бұрын
It seems like legacies are much more about achieving multipliers for future ages, not base yields, and base yields are mainly determined by difficulty so being on diety will always leave you behind on base yields. Overcoming that has always been about stacking multipliers, so even though you might start out with a lower number you're not necessarily behind.
@Liryc834 сағат бұрын
The game looks like a giant clusterfuck
@MrTrilbe10 сағат бұрын
It really is feeling like the Devs couldn't decide what to put in the game so tried making 3 games, got told they couldn't, mashed them together and shortened it.
@revi23649 сағат бұрын
It felt oddly short, especially technolodgy wise.
@joeriggenbach43119 сағат бұрын
My biggest complaint with the other Civs was that each age didn’t feel distinct. Especially in Civ VI I would get excited to play out the Middle Ages, but would end up needing to upgrade my knights before I even got a chance to use them. If dividing each era into its own mini Civ game fixes that, then this will probably end up being my favorite game!
@electrified09 сағат бұрын
"Shorten" is a bit difficult to quantity without playing it, obviously watching a heavily trimmed down video on a fast speed is going to appear shorter than playing. Biggest difference seems to be tech and civics cutting off at an earlier time period, though that doesn't necessarily make the game shorter if you're still making an equal or greater number of meaningful choices per turn in a equal or greater number of turns per game.
@kylegriffin24519 сағат бұрын
It's almost like that's what they were going for. 🤔
@danjal87nl9 сағат бұрын
Go watch some of the interviews, they address that very design decision. Notably the shift is exactly because the primary complaints for prior games were that the game is a slog in the mid-late game. And stats show that a majority of players do not actually play through to the end-game (when often they've already secured victory in the mid-game and it's just a matter of rolling over 200 more turns.) So instead they changed it up into more rounded out ages. This enables players that prefer each stage individually to *JUST* play that age and still get a conclusion to their game. Then start over in that age. And it enables players who do enjoy the full run to still do a full run in a more streamlined fashion without having the game bog down in micro-managing tons of units and cities.
@JLALALALA5 сағат бұрын
I’ve watched quite a few of these play through and I’m still not able to answer the question: what is the point of this game? I’m talking from the players aspect, what is it they are trying to do? Manage a civilization? Move pieces around a map? I haven’t seen anything remotely involving actual immersion into the environment itself and without workers I don’t think there will be. All I am seeing is constant jumping from one management screen to another. My eyeballs are itching from trying to take it all in.
@yeahthisiscuddy3 сағат бұрын
Yeah, man. I don't get it yet either.
@ivotakens34418 сағат бұрын
Petition to rename bactria to bacteria
@tutumassola10 сағат бұрын
VAI CORINTHIANS
@Ygerna9 сағат бұрын
Why is no one talking about this game requiring a 2K account and also installing viruses (Denuvo)? Instantly 0/10 and an absolute no-go
@cmdrshprd6 сағат бұрын
Probably because it’s irrelevant
@MatthewChenault10 сағат бұрын
Civ VII feels more like Humankind than a Civ game. This is inherently bad.
@DooDooDaddyTV9 сағат бұрын
as someone who has like 1k hours on Civ 5 and 6 and a hundred or so hours on Humankind, it really doesn’t lol. Other than the Civ switching what else is similar???
@joeriggenbach43119 сағат бұрын
@@DooDooDaddyTV yeah, I feel like the people saying this either never played Humankind or haven’t been keeping up with Civ VII
@MatthewChenault8 сағат бұрын
@, the Civ switching part is the entire problem.
@electrified05 сағат бұрын
I like the idea behind the change. Having every civ be specialized to every age seems a lot more interesting than, for example, playing a civ with a very narrow window to use their unique culture that can easily be missed if circumstances don't line up appropriately for it.
@MatthewChenault3 сағат бұрын
@@electrified0, it sounds good in concept, but the problem is I’d rather play _a historical Civilization_ and stick with that throughout the whole run. The entire reason why Civilization was fun to begin with was because of the absurdity of - say - Augustus nuking Kamehameha. If I wanted to actively change that civilization, I would rather play a game that allowed for you to create your own civilizations and alter its course based on the decisions you have made (Stellaris, Spore, etc). Sid Meier’s Civilization series is simply not built with that in-mind and - as a result - it defeats the whole purpose behind why people originally played Civilization in the first place.
@thegamingproyo44174 сағат бұрын
Day 14: Can you please do Sterile Obsession Custom Scenario In Plague Inc, By: therecroomgaming
@piglin46910 сағат бұрын
Did they just borrow the dynamic civ from humankind.
@wildcatkountry904710 сағат бұрын
Yes. Though they seem to have improved upon the concept from a gimmick without an identity to something actually playable for a long time
@danjal87nl10 сағат бұрын
Game developer takes inspiration from other studio introduces new interesting mechanics into the genre both develop games in. More news at 11. --- I mean, do we really have to go over the mechanics and concepts that Amplitude uses in their 4x games derived from Civ?
@piglin46910 сағат бұрын
@@danjal87nl I am aware it's just the dynamics civ thing was shit
@piglin46910 сағат бұрын
@@wildcatkountry9047 hmm I will see how it goes
@AnonSeacat9 сағат бұрын
According to their developer testimony they had this in the game before Humankind came out, which given developer timelines is probably true, it's not as if they developed Civ 7 over one year
@HyperScorpio868810 сағат бұрын
FIRST
@sarojshakya106410 сағат бұрын
bruh
@HyperScorpio868810 сағат бұрын
@@sarojshakya1064 Here before the YT notifications be like