Super Stuff EskieMoh! I really enjoyed the video and following along was a joy. Im not a coder by all means, so I really appreciate your efforts and willingness for free knowledge. THANK YOU!
@SuperArchangel30002 ай бұрын
This was easily the best monk's tile trigger trap tutorial. Are you going to do a video for door traps?
@theRegularJack2 ай бұрын
Dude this editing lmao Great stuff
@captainkalli26852 ай бұрын
Incredibly cool quality and video editing for such a topic. I love your content.
@MathewsonMedia2 ай бұрын
Love this!! I've been a Discord member for a little bit and I'm glad your back making videos!!
@Jao-yao28 күн бұрын
You know, you are absolutely amazing! Is it possible to save this traps with animations, macros, tiles and sounds as module or something like this?
@Pyrogenesis2 ай бұрын
Oh yea, another banger from my goat
@JohnPp-ys5nd2 ай бұрын
Amazing! Please continue with this serie
@SageSaga252 ай бұрын
Great work as always! Looking forward to using some of your premade sequencers. Really appreciate all your effort. Now If only I could stop trying to make the traps so darn complicated... My old pitfall macro had a whole line of logic checking for if the person can fly or cast featherfall automatically and it stopped working when V11 came out- havent even tried it in V12 yet XD
@BenDunno2 ай бұрын
Any plans to remake your Warpgate video now that it no longer functions?
@eskiemoh2 ай бұрын
Until Sequencer gets their crosshair update, there is no video to be made. Sadge
@brendanforward7322Ай бұрын
How did you tackle the trap feature import for Floor Spikes, Falling Rocks etc. ?
@laelldfox2 ай бұрын
Thanks for the video it help us GM's make interesting games
@laelldfox2 ай бұрын
Im also a fan boy you made it so my group wanted to play on foundry even though i had foundry for a while so thank you plz make more how to videos
@eskiemoh2 ай бұрын
@@laelldfox Thank you sir! 🫡 I will surely make more tutorials!
@DrTrog2 ай бұрын
What is the module you use to get syntax highlighting in the macro editor? It seems super useful!
@DrTrog2 ай бұрын
Nvm I think I found it. It's "Improved Macro Editor" by ardittristan right?
@tiagosantos64562 ай бұрын
Amazing ❤❤❤
@RicardoMitra2 ай бұрын
Nice. I'm pleased.
@din_ff32832 ай бұрын
Amazing
@doubleg1300Ай бұрын
Can someone explain to me the logic for making a tile change the image when someone interacts with a specific door?
@jenzicamАй бұрын
Is the autocomplete you use for the macro a module?
@hunkulous14622 ай бұрын
You are awesome
@gnome_saiyan12 ай бұрын
another top tier video Lets say I went with the pitfall trap: is there a way to have the token actually drop in elevation to another level of the map? or have it "teleport" to another map where they land? thank you for this!
@eskiemoh2 ай бұрын
yeh, you can do all of that with Monk's Active Tile Triggers. You can simply add an "Elevation" or "Teleport" action right after the "Run Macro" action.
@gabriel_berbert_2 ай бұрын
Hey, hello, I'm really sorry for talking about one of your other videos here, I hope this doesn't cause any trouble... Well, I'm new to using Foundry, and a few minutes ago I watched a video of yours from a year ago where you taught how to customize automatic animations using macros. I thought the video was amazing, super intuitive. It was exactly what I needed. However, when I went to install the mods, I saw that Warp Gate is no longer available... Is there another mod that's also simple to use? Do you have any videos on that? I'd love to put into practice what I learned from your other video
@coonhound_pharoah2 ай бұрын
You're gonna have to revert to version 11 until a replacement for Warp Gate is developed.
@botdeanivia2 ай бұрын
Ty❤
@ExileOfBrokenSky2 ай бұрын
Monk's active tiles also has a wiki and discord for making the helpings