Game Endeavor: Makes a full in-depth critique of the games Everyone Else: Oh yes, this level design is really well designed
@ReubMann3 жыл бұрын
lmfaooooo
@alexanderwilson56595 жыл бұрын
The first guy's game looked the coolest, the second guy's game seemed the most standard, the third guy's game looked the most arcadey, and your game looked the funnest.
@jasperhawkins91524 жыл бұрын
Can't agree more
@cityheron71064 жыл бұрын
Yeah, i also feel like the second guy critiqued a lot and his game wasnt that special.
@aluas46544 жыл бұрын
@@cityheron7106 He did critique a lot, but I would at least argue that it seemed genuinely constructive and gave good feedback with no rude comments. Considering that, I assume his game seemed slightly samey because he likes to take time with his code (evidence being his emphasis on his trigonometry based sword swinging and how his game had the largest character variety both with stats and with animations) Quick Edit: when I posted that I was pretty close to the end but hadn't seen that he added the sorcerer boss, so no it wasn't the largest character variety, but hey that doesn't change what I mean!
@cityheron71064 жыл бұрын
Aluas i agree with you as well
@DreadKyller4 жыл бұрын
@@aluas4654 I don't agree, to me the second guy came across as self-important and pretentious, up talked a lot of his extremely standard and basic stuff, and downplayed other peoples work in a short timespan. I had to actually skip most of his segment because I was getting bored of him going over every ling of code. Where other devs were fine with explaining thought process and concepts, it felt as if Game Endeavor felt the people watching wouldn't be smart enough to know how to do basic top down movement and went in detail about a handful of lines of code and spent far longer than any other dev talking up their own game and ideas. He talked up the trigonometry-based combat, but honestly nothing int hat combat was complicated at all, super basic trigonometry like that can be done in very few lines of code and is nothing to brag about. He may have had better telegraphing of attacks and animations, but other than that his game was the most bog-standard cookie cutter game of that genre of the lot of them, the others may have not have been as refined but they tried something interesting at least. He also offered basically no positive remarks about other peoples works and instead focused solely on ranting about attack telegraphing. His entire commentary was very one-note for me.
@Naveication4 жыл бұрын
"The Ogre fight was really challenging, I immediately kept charging into his spinning morning star... Eventually tho, I learned not to do that and managed to beat him" Peak gaming right there ladies and gentlemen
@grapz22454 жыл бұрын
He made it sound like *him* forgetting the rolling mechanic was somehow Mizz's fault. He programmed a Fireball spell in his own game and didn't have a single person figure it out. Meanwhile, every other person figured out how to Roll. Dude needs to learn the difference between ego and bad design. Complains about "Front-loaded with text", then doesn't bother to read basic controls. Comes off like a condescending douche, ngl.
@GameEndeavor4 жыл бұрын
@@grapz2245 Nobody figured it out because it didn't make it into the game, guess I forgot to write that into the script. My apologies for the confusion. Nah, me forgetting about the roll mechanic was my fault. I'm just not a fan of introducing mechanics at the start of a game through text, because players tend to forget about them if they even bother to read it (many don't). Especially if you suffer from poor memory as I do. It was pretty basic criticism amongst friends, not sure why you're so upset about it.
@GameEndeavor4 жыл бұрын
@Kaeden Meek Thanks, bud. :) Glad you liked it. I quite enjoyed working with these great developers on this lil project.
@prvipapa82394 жыл бұрын
@@GameEndeavor Great game, bud
@GameEndeavor4 жыл бұрын
@@prvipapa8239 Thank you kindly! :)
@ElFoxo1223 жыл бұрын
I love how professional Game Endeavor is, his game was great and his constructive criticism for the other's games was quite delightful to watch.
@GameEndeavor4 жыл бұрын
Howdy, everyone. :) I'm seeing a lot of comments calling me out for how critical I was in the video, saying that I'm salty, etc. Quite the opposite in fact. These developers did a fantastic job on their games, and I'm thankful that they gave me the opportunity to participate in this jam. I am very critical when I play games, especially jam games. It's not meant to be taken as a negative thing. I wasn't bashing their games, in fact I thought they were amazing. Far better than my entry. I'm the type of person that values criticism over praise, that includes recieving criticism for my game. My aplogies for coming off as over-critical. It was never my intention.
@TheRealSavi4 жыл бұрын
your entire personality is horrid to listen to.
@GameEndeavor4 жыл бұрын
@@TheRealSavi Fair enough.
@prvipapa82394 жыл бұрын
Man,I liked your game and kinda cringe when other hatin you
@GameEndeavor4 жыл бұрын
@@prvipapa8239 Don't worry about it, bud. :) It's no big deal. I get the impression that many of them don't understand how critique is a core part of the game jam culture. Apparently I just made the mistake of reviewing the games as I typically do during a game jam rather than just Let's Playing the games. I'm not bothered by it.
@Zero0Zero00004 жыл бұрын
I agree that critique is something very powerful and helpful for any jammer and dev in general, but I think people complain about how your tone sounds as if you're bashing the game, when in reality it was quite the opposite. I did enjoy hearing how you could help them improve because you're watching it from a Player perspective (when testing their games) and that is something important. At the end, a game doesn't matter if players don't want to play it. People mistake honesty and being critical with rudeness when in fact you weren't rude at all.
@_x725 жыл бұрын
Guys this is amazing!!! Thanks for using the art kit. Looks like you had fun working on those : ) I like it so much. The use of heightmap for more interesting walls; the use of little goblins and bouncing animations; the us of red fountains for replenishing health (which I believe was the idea at the start (inspired by the diablo) but I've never told anyone); and chopping the sprites to create more interesting designs (The main character uses knights' heads and I'm like "ok..., kinda creepy", but than I see the ogre boss, and he's using just ocrs as his armor XD). Thank you to all of you! It's making my day; maybe the wole week : D -- 0x72
@Miziziziz5 жыл бұрын
Thanks for making and sharing your awesome art kit! Glad you liked the video
@GameEndeavor5 жыл бұрын
I love that we heard from you! Your tileset is fantastic and has actually inspired me to take up pixel art lately. Turns out I'm half decent at it. After my platformer series, I will most likely switch over to making pixel art for my tutorials. Thanks for making and sharing yours!
@jesustzinon5 жыл бұрын
@@GameEndeavor Hi, i really like your way of making the player combat mecanics, i would love to see you explain how to make it in a tutorial video, there is some source code from your project uploaded in github? i would like to check it out
@GameEndeavor5 жыл бұрын
@@jesustzinon Howdy. :) It's been about half a year since I did this, but wth I'll add it to my topics and consider doing a video on it. :D You can see the source code here: github.com/GameEndeavor/CollabJam
@arthurmelo30224 жыл бұрын
@@GameEndeavor I am waiting for it ^^
@pausolsonaprod.80384 жыл бұрын
4:32 -- *precise analysis of facts, good presentation, patient and experienced show talking about his points* 4:36 -- JUMP JUMP AND JUMP JUMPYAAGAIN CABOUF OOOOOOO
@nottheresenpaii4 жыл бұрын
I can't be the only one that lowkii appreciated Game Endeavours critique, i think it is important to say what you believe would make a game mechanically more fun and such, and he did point out some of the things he enjoyed from the others' games. Greta video though, and i really hope to see more of these :)
@jamestill41724 жыл бұрын
Yeah, and it's educational haha. More tools in my toolkit.
@DapperNurd4 жыл бұрын
I appreciate it way more over the Let's Play-ish commentary some of the other people provided (not trying to say they all did bad, but I think Game Endeavour was the most constructive). I thought it was really interesting as well to see everyone's thoughts on it.
@marwaomar774 жыл бұрын
Yes exactly I agree! Was surprised to see people hating in the comments actually, I don't think he was rude at all
@boscorner3 ай бұрын
Yeah the folks miz picks for these seem to be polite but no afraid to speak their mind clearly. Which is awesome
@Jay_Bacal5 жыл бұрын
amazing what you guys can accomplish in 48 hours!! Sometimes it takes that long just for me to boot my computer!
@vikrambhavsar35585 жыл бұрын
can relate
@dolorismachina24 жыл бұрын
Have you considered downloading extra RAM?
@Crevasse4 жыл бұрын
Can relate. I use unreal engine. That takes like 2 hours to bot up once you’ve changed 1 thing in your editor preferences.
@Kenionatus4 жыл бұрын
Can relate to that. Are you also trying to run a universal AI off a potato battery?
@redthepencilmonster70114 жыл бұрын
Game Endeavor: This game is a solid effort! If you want to develop it further, here are some key areas that could be improved... KZbin commenters: WAAAAAH! Y R U SO MEAN TO THOSE PEOPLE? ;~; Seriously, guys. The purpose of a game jam is to make a prototype that can be improved later. Without the benefit of critiques, developers have to do all the play-testing by themselves. He's trying to help people.
@vapehut23264 жыл бұрын
yeah, but at times he critiques stuff that's entirely his fault (forgetting the rolling mechanics, not even bothering to try to learn the orc's timings at first)
@redthepencilmonster70114 жыл бұрын
@@vapehut2326 I respectfully disagree on that front. Taking the intuition of newbie players into account is an important part of all game design. Consider, for example, how "Mega Man X" reinforces the wall-jump mechanic by forcing the player to utilize it in a safe environment after allowing some time to come to grips with basic movement and shooting. Or how the "Uncharted" games use color contrast and conservation of detail to visually guide players through the environment. These tiny considerations add up to help create a much better experience. Even some open world games--like "Breath of the Wild" do this. Furthermore, player feedback doesn't necessarily have to adhere to a standard of correctness to be useful, because the subjective experience of players is still data that can inform design choices. Note that I said "inform," not "instruct," because how the designer responds to feedback ultimately depends on his or her vision for the project.
@freya91074 жыл бұрын
I always thought of game jams more as learning experience, the critique is a necessary part of the process.
@redthepencilmonster70114 жыл бұрын
@@freya9107 That's true. Blanketly saying that the end goal of a game jam is to create a prototype may have been an oversimplification. It can also function as a way to get inspired or stretch your creative muscles. If you do end the jam with the start of a future masterpiece, that's great, but if you never develop the game further, it's still not time wasted. That said, listening to people's feedback is still a crucial part of the learning experience.
@crazygoosegaming26024 жыл бұрын
I found him to be the most enjoyable to watch play the games as he added on the most to the experience
@whynotanyting4 жыл бұрын
Game Endeavor: Entire essay ass critique Pigdev: "Ooh, woah, wah!"
@MaoDev4 жыл бұрын
lmao ikr
@pyrz50114 жыл бұрын
Game Endeavor sucks
@heimskr28814 жыл бұрын
Just the way he talks, I hate it. In short concise sentences as if he's a teacher reading off a pre-prepared list of things done wrong. He sounds so arrogant.
@JFMHunter4 жыл бұрын
@@heimskr2881 dude is funny though. I like his speech patterns and he's very knowledgeable
@Pandaboomina4 жыл бұрын
@@heimskr2881 I think he gives good feedback. And that's just how he decided to do that, I think he did read off something
@kiwiladi5 жыл бұрын
The first dude HOLLLLY! Get the dude to nasa
@RyanFleury5 жыл бұрын
Thanks for the kind words! :)
@OGA-b4l5 жыл бұрын
Ryan Fleury hey ryan, how does that DataDesk (i dont know how to write it) tool work?
@RyanFleury5 жыл бұрын
@@OGA-b4l Data Desk is just a utility that parses my own data description language. I can put a set of structs, constants, or declarations in a file, which Data Desk can then parse and generate an abstract syntax tree for. The powerful part about it is the fact that it allows custom, presumably project-specific code to be plugged in and be called back with information about what was parsed. This allows the user to introspect upon the data at compile time with their own custom code layer, which can allow for several possibilities, including: UI code generation to make a UI that modifies a structure's fields, generating printing functions, and other boilerplate code generation. A quick example is: You define a MapProperties struct, and in your Data Desk custom layer, you generate UI code, so in your game's editor, you can call the MapPropertiesUI function and have a function that generates UI to edit the map properties. This becomes particularly useful if you just add it as another build-step so that the generated code never becomes stale. The idea is to have the ability to change a structure, press compile, and have all of the correct code be generated (UI, printing, etc.). In Dungeoneer's case, my Data Desk custom layer did vertex data generation for the map _at compile time_, so the user's machine never actually has to do that work at runtime. This kind of just scratches the surface, so if you're interested in learning more, you can check out Data Desk's code at github.com/ryanfleury/data_desk
@thomasswoodward4 жыл бұрын
@@RyanFleury I understood some of those words.
@jasperhawkins91524 жыл бұрын
This
@CarburetorThompson4 жыл бұрын
Everyone seems upset about Game endeavor’s critique but that’s the commentary I found most interesting.
@jamestill41724 жыл бұрын
Yeah, it's an educational video. He wasn't just sharing his thoughts with the other devs, he was sharing with us.
@GameEndeavor4 жыл бұрын
@@jamestill4172 That's exactly who I was speaking to. :) Partly the developers, but mostly the viewers that might use this information to improve their own games.
@spore4ever914 жыл бұрын
It felt like his critiques were trying to lay down things that we take for granted but kinda make a game feel, well, playable. I think that he should’ve explained the concept of player conditioning a bit when criticizing the ogre boss, but what can you say in such a brief time?
@Kouka20053 жыл бұрын
@@GameEndeavor thx Love your vids❤❤
@noiJadisCailleach5 жыл бұрын
Really interesting. Favorite part was Miziziziz character creation. Since you could only use one sprite sheet, doesn't mean you couldn't draw a new sprite!! I'm like totally blown away. *Ryan's* 3d world had the foundations to be a beautiful world and a beautiful game. But the end product felt more like a super elite, best of the best, assassin sniper, doing a high stakes mission - took the shot after an excruciatingly long while of suspense and poof... missed. Failing the mission. *Game Endeavor's* game development skills - level designing, usage of assets, blending it all together, etc. was all pretty solid. like, SOLID. But the end product was just a bit too solid, it just stayed on the ground. Not much flair of creative juice or anything like that. Like some sort of x-factor that'll keep you interested in the game. And no, i'm not talking about the lack of game juice. *Pigdev's* - not much to say. The feel of his game is more or less like *Game Endeavors'.* More on the less part. Like, if there is a game dev class skill tree, both of them are using the same class. Only that *Pigdev* is halfway through that skill tree before he could reach *Game Endeavor's* current level. *Miziziziz* just blew everything out of the water here. This is the creative juice i was talking about. I'm an even bigger fan now! These are the times that make me proud that i clicked on the *subscribe* button way back when subscribers were just around 1K+. I mean, i love his video style and personality projection in front of the camera and especially, especially his blitz tutorials and all. But i didn't think the games he was showcasing was actually any good. (Sorry, but not sorry. xD) But OMG. This is the shit. Given the constraints on making this game - This. Is. The. Shit. *Game Endeavors'* points about the movement tutorial part are valid, but i think that's just something you put on game polish. Besides character creation, the level design was well thought out. There is enough variation and game elements that keeps the player interested. Not to mention, how *Miziziziz* must've racked his brain to give the player a feeling of closure after playing through the game. This video has motivated me to make my own mini dungeon crawler. I wanna put it up in 48 hours.
@GameEndeavor5 жыл бұрын
Thanks for the kind words and the feedback! Creativity isn't really my strong suit, it's what I struggle with most in game development. As I make more and more games, I get a tiny bit better at it though. This was a good exercise for me, I learned a lot from seeing how the others used the assets in creative ways. As for character movement being polish, I have to disagree. I prefer to fine tune that early on because the rest of the game may rely heavily on that. The prototype needs to be fun to play while being as bare bones as possible, so I think character movement plays an inherently large part in the "fun factor".
@grafet43943 жыл бұрын
@@GameEndeavor I love your videos
@michaeldallas14 жыл бұрын
Amazing how skilled all of them were...but I loved how Game Endeavor was def the most critical out of everyone and he had the only game breaking error in his game
@GameEndeavor4 жыл бұрын
I value criticism as a game developer, more so than praise. Criticism helps us grow and improve our craft. I prefer others to critique me just as I critique them. Me forgetting to place an invisible collision box doesn't mean that I'm not allowed to offer criticism that I think would improve their game. :)
@roe_bro4 жыл бұрын
@@GameEndeavor Of course, criticism is the most valuable thing you can offer when reviewing, and everything you said was useful and constructive, but the irony is just a bit funny
@weirdafters40074 жыл бұрын
@@GameEndeavor chill dude damn
@GameEndeavor4 жыл бұрын
@@weirdafters4007 What are you even on about? How am I not chill?..
@weirdafters40074 жыл бұрын
@@GameEndeavor yooo dude you gotta relax omg no need to be this fired up
@nik_ms4 жыл бұрын
I love how they programmed different things with different approaches, Its cool to see ways to do things like combat, environment, "recycling" sprites to make new ones, and so on. I loved it!
@the_primal_instinct4 жыл бұрын
Combine the first with the last and you get an instant hit.
@0ozymandias6414 жыл бұрын
Everyone's giving The Game Endeavor shit for being so critical but I infact like how analytical he is and how he explains his critiques in the simplest way possible.
@JoeBloggs420692 жыл бұрын
I don’t mind at all how critical he is, but his narrating style is just too sterile for me. The others are all talking as they play, and he’s reading from a script. Not a knock, just don’t like the style.
@BlazertronGames4 жыл бұрын
Ryan is an inspiration! I really like the idea of writing stuff in C from scratch! I've been learning from handmade hero, but it's hard to stick with.
@Kpackama4 жыл бұрын
Kewlll The only thing I was sad about is that the attack animation in Miziziziz's game was so quick and the sword is on his back the rest of the time, you never really get to see the blade. It's almost like attacking with a white spell other than a swing effect. Other than that, awesome work guys!! In a few months when I level up I'd like to join your jams :D
@upsalapoinofgi34524 жыл бұрын
Its a little bit like in Hollow Knight
@greenbillugaming27815 жыл бұрын
this was an awesome idea. please make more of these. i really like the 3d of first, sword fight of second and animations in the last game.
@Crisisdarkness5 жыл бұрын
Wow, this video has impressed me too much, I loved this group, 4 talented developers, each one managed to take advantage of those assets, it was worth watching the whole video, you all motivate me to keep learning more. My favorite game was yours Miziziziz, you made very good effects, precise animations, the game mechanics I found great, you made a good selection of sounds, and the bosses were brutal. Thank you for sharing this video, I congratulate each of you
@jackwolff47114 жыл бұрын
This was the coolest video format and seeing all of these games made me inspired to start learning how to make games myself, you should do more of these.
@svndays5 жыл бұрын
wasn't expecting to see C in a game jam.
@SuperMixedd4 жыл бұрын
Sorry, where was that?
@themightyray59114 жыл бұрын
@@SuperMixedd the first guy used C
@Nani-bk5op4 жыл бұрын
@@themightyray5911 Did he write the game from scratch, or use a pre - existing engine? Or maybe an external library like OpenGL?
@themightyray59114 жыл бұрын
Unrivaled I’m no expert, but when you look at the bottom left in his „compilation-log“ you can see he apparently uses OpenGL :p
@svndays4 жыл бұрын
@@themightyray5911 I think he wrote it from scratch since on his channel it says he's making a game from scratch in just C. He also wrote this github.com/ryanfleury/data_desk which looks crazy
@GodofGrunts5 жыл бұрын
Wow this is so neat. I watch 2-4 regularly so that was fun and the first guy is new to me and his stuff was crazy awesome. Good stuff to everyone!
@prvipapa82394 жыл бұрын
Why everyone hates Game Endeavor, he just wanted to help Those developers.
@jamestill41724 жыл бұрын
They were all incredible! Inspirational haha
@pyrz50114 жыл бұрын
He speaks like he knows all about game develovpment and his games sucks the most
@heimskr28814 жыл бұрын
@@pyrz5011 I actually thought his game was real good. I agree that it sounds like he has a good ego but I'd enjoy playing his game more than Beat Arena and Dungeoneer.
@vapehut23264 жыл бұрын
yeah, but at times he critiques stuff that's entirely his fault (forgetting the rolling mechanics, not even bothering to try to learn the orc's timings at first)
@purplev27914 жыл бұрын
@@pyrz5011 So you expect someone to give you feedback without sharing knowledge with you?
@novaria4 жыл бұрын
The code for the player movement from Game Endeavor is splendid. So concise.
@TornaitSuperBird4 жыл бұрын
Zen Dev It’s really freaking clean! Wish anything I did was that clean...
@novaria4 жыл бұрын
@@TornaitSuperBird I think that comes naturally when you spend more time with the engine and get accostumed to some standard ways of handling stuff
@PraveenKumar-br9ry3 жыл бұрын
Someone: Are you mad? First guy: Sort of!
@roobertmaxity4 жыл бұрын
@ Miziziziz I really like this video format. Having multiple devs make games with the same presets is really cool I also love how creatively you used the sprites to design your own characters. Really great!
@DeadDamsel4 жыл бұрын
Man, I need to buff up my game dev skills and maybe one day I'll be able to jam like this! Love the series.
@odinh70634 жыл бұрын
First thing Miziziziz does is finding exploits and figuring out whats possible, forcing grunts down chasms and pushing crates on unawares, impressive reading/deductive ability.
@dayanrodriguez94304 жыл бұрын
I like how Ryan used his Engine and tools.
@ikonhero5 жыл бұрын
Amazing video. Huge respect for all 3 programmers and the asset designer as well!
@randindragonheart34454 жыл бұрын
Cool to see each of you use your strengths. Last guy probably wins for game dev overall, but everyone had their ups and downs. Liked the commentary too
@GiZMOSOLiD4 жыл бұрын
Great series, ive no experience with any of this but its fascinating to see broken down so rapidly from you all, enjoyed all the insight especially from Endeavor
@LittleQuigs4 жыл бұрын
That first game's visuals were so good, yet so simple. I love it
@chonkusdonkus5 жыл бұрын
This was a great video, more of these please.
@ssssyther5 жыл бұрын
Thank you to yourself and the other devs for such a fantastic display of creativity using the same art assets
@Spoon800854 жыл бұрын
I wish all of these were full games! They're all so cool.
@Hobby_Technology4 жыл бұрын
I love Game Endeavor's way of explaining things. Instant subscribe from me.
@PixelShroom13 жыл бұрын
Would be cool to see 4 artists make artwork for the same game using their style
@marcosadrian654 жыл бұрын
I really believe that feedback is something we all need, as shocking as it may seem, we must accept all points of view in order to improve. But how else will we be better game developers? So for my part I appreciate the thoughts of game endeavor as they help us improve.
@noname-mw7oy3 жыл бұрын
Yours is soooo sick I love how you mixed the sprites up to make new things
@SportProgramming4 жыл бұрын
Game Endeavor and Miziziz could make an amazing game together.
@jay-tbl3 жыл бұрын
Endeavor's comments are the definition of constructive criticism. No clue why people are upset with him
@Namelessstew4 жыл бұрын
Having no clue how to code or read code this shit is like magic to me
@yo5tan Жыл бұрын
Your use of the visuals reminded me that this was inspired by Andrew Huang's sample flipping series, and it's so cool to see the same concept applied to game design
@anthonygill7183 жыл бұрын
Wow, I definitely need to up my animation and sprite composition skills. I had no idea how Miz did that stuff without a single premade sprite .
@gokusupersaiyan63 жыл бұрын
A nice tip I saw somewhere was instead of casting the inputs (is_action_pressed) to int you would just use the get_action_strength() method. Then you would not need to cast.
@tubagusthariqgilbraltar74994 жыл бұрын
Hey man, make video like this because i love watching it
@coolboyzeeshan5 жыл бұрын
I learned a lot about the thought process through each of you, thanks !
@slimebuck5 жыл бұрын
very nice I got my project almost done! ALL hard coding done! now it is clean up, add notes, but its finally done!
@slimebuck5 жыл бұрын
I added you to the credits, as I learned much from you
@RickRodGaming Жыл бұрын
Man, all these games were all great! I kinda wanna try diving into getting in game jams, they look so fun. Im still very much a beginner though, so probably need to study more before I try one.
@guru3324 жыл бұрын
What a cool concept and great video! Hope you guys do more collaborative game jams together!!
@mansurbm_4 жыл бұрын
If you get the environment and knockback effect of the 1st game, the AI and character of the 2nd game, the UI/fountain mechanics of the 3rd game, and level design of the last guy, this would be a really awesome collaboration. The 2nd guy and last guy combat system in collaboration would be great too.
@JVC0B5 жыл бұрын
This was great to watch! Thank you for the video :)
@SirRelith4 жыл бұрын
I loved this idea! You guys planning on doing more of these?
@Miziziziz4 жыл бұрын
Hopefully next one will be done this weekend (:
@SirRelith4 жыл бұрын
@@Miziziziz Awesome! I love the game you made. You guys made me want to see what I can come up with using a single art kit. :)
@richardwestphal10154 жыл бұрын
I really enjoyed this video. I’m planning on making my first game and your comments / constructive criticism really taught me a lot.
@FTWSamFisher5 ай бұрын
Hes definitely right about telegraphed attacks. Its why the Dark Souls franchise is so successful, every fight is learning how an enemy moves before they hit you, meaning you can predict and outplay them. The real challenge as a dev comes from making it fair but also challenging, although thats pretty hard to do when you only have 48 hours to make something from scratch. All in all every dev had good ideas and they were all fairly unique games
@futuredockey36954 жыл бұрын
It would be amazing if you guys could see what you can make in one week I love seeing the polished games
@tiacool79784 жыл бұрын
This was an amazing video. It's great seeing the different ideas play out with the same kit.
@enderben28054 жыл бұрын
Making a platformer with these lol. The last guy made cool unique sprites out of the sprites.
@ReversedFootage4 жыл бұрын
Your channel is great! Love this video concept. Also love that you shared the source too!
@jannyboi2603 жыл бұрын
there's something about game endeavour's voice that makes me laugh for some reason
@itslilac58064 жыл бұрын
I feel like that first game would work well as a binding of Isaac style 3D (ish) rogue like. Heck, if that was the case and the character art was done in the same cardboard cutout style as the legend of bumbo, I’d play the hell out of it lol
@remram445 жыл бұрын
This is really awesome! It deserved to be spread more widely. I hope you make more of those!
@codyferguson29594 жыл бұрын
Very cool concept on these videos! I love it! I will be joining my first game jam soon, but after that I plan on "joining" these by following the same rules you set! Should have a discord or something for people to share their attempts!
@Miziziziz4 жыл бұрын
Planning to host an official one soon!
@pauldavidson60884 жыл бұрын
That ASCII code was super cool.
@lordbenpai56994 жыл бұрын
4:24 very factual well analysed description 4:35 woaaah jump jump!
@Valarsbane4 жыл бұрын
This video really hit me at the right time - I'd been spinning my wheels on so many big game projects that just weren't planned or scoped out well. I decided to unofficially participate in the challenge, and after a month (and 48 hours of dev time), have created Gothic Throne. If any of you guys could play it and give me the quality of feedback I see here, it would make me super happy. I dunno that these comments will let me post links, but if you look for it here on youtube, it should be quite close to the top!
@MiyaMam9483 жыл бұрын
Subbed to Game Endeavor based on his charm and humor alone
@justas4234 жыл бұрын
You made your own Jam. Neato! Y'all are great!
@wilsonborbaneto30034 жыл бұрын
Na hora que vi o pigdev falando eu pensei "Rapaz, esse cara é brasileiro não pode não". Muito feliz de descobrir que estava certo! Bom trabalho e bom vídeo
@Oapie4 жыл бұрын
Just started learning with Unity and I am loving your content!
@BrainSlugs834 жыл бұрын
Hey now.... I made a game called Dungeoneer for a game jam in 2005! It was a lot uglier than yours though. But you could level up, and there was spinning fire bars (like from Mario for some reason). :)
@shiishani33024 жыл бұрын
You guys are awesome. Great work, cool games and a fun video. Thank you.
@sonoflethal4 жыл бұрын
YOO! Those sprites are used in choppy orc! Nostalgia my guy
@hedgamationsplays484 жыл бұрын
If the a teacher told them to write a review of the games: The others: writes a simple review about the game Game Endeavor: Writes an essay Its true doh
@MrOverlordSir4 жыл бұрын
damn bro!! yours was by far the best!!! its so good! DAMN!
@hookflash6995 жыл бұрын
Fantastic idea! I hope you guys do more of these!
@westingtyler14 жыл бұрын
this is great stuff. I am excited to see them tackle various genres. for example survival horror.
@garyadamos4 жыл бұрын
Your game and the first guy's game are on another level... The ogre killing the other enemies at the beginning of the fight is so good and reminds me of castle crashers. I was literally jaw-dropped stunned by your game after seeing the others. You have really honed your craft great job man
@CognizantPotato4 жыл бұрын
Him: "The code pretty much wrote itself" Me: "Ah yes I see... That is indeed code"
@unscripted4834 жыл бұрын
I love miz, because he is a skilled GD and he doesn't make the same games all other indie devs make
@wileyglass33244 жыл бұрын
I almost didnt click because of the unclear title and lack of thumbnail art but glad I did!
@blockshift758 Жыл бұрын
I would wanna see one where everything in the pack should be used
@suspiciousbacon4 жыл бұрын
These sprites are in a game called dungeon cards!
@manamemajeff62834 жыл бұрын
Great high quality videos. Your great channel deserve subscribers.
@josephbrandenburg43734 жыл бұрын
Game Endeavor's commentary is so endearing.
@SpolOfficial4 жыл бұрын
Brooooo this shit is flight!! The creativity on display is exceptional
@garrettbradford47914 жыл бұрын
Imagine if one of the developers created a game in which you portrayed the zombie/orc character destroying a peaceful village of polite NPC's
@theroyalcat70104 жыл бұрын
Oh, these are on that rogue game! Dungeon Cards, very fun
@smvg70353 жыл бұрын
the Ryan Fleury game is so sick
@kerimakmurzayev47184 жыл бұрын
Wow the last game was pretty awesome
@janesvlogs36683 жыл бұрын
The Games are Great! and i love the way he said oke 4:45
@Codethe_Road4 жыл бұрын
It would be cool to see your characters and movement, in the 3d enviroment of the first, but with the level design of the second.. with the end boss in an arena like the third.. it would actually be a sick game.
@animedoll28703 ай бұрын
I dont know bout yall, but i love the way game endeavor speaks