I HAVE BECOME ENLIGHTENED ON A BUILDING SYSTEM I NEVER BOTHERED TO LEARN!
@FreerkHoltes2 ай бұрын
I suffer so you don't have to ;)
@Chicky_Lumps29 күн бұрын
"Terrain unsuitable for building" on completely flat grass is iconic Foxhole.
@TheNethIafinАй бұрын
As a vet that had to encounter a lot of issues with building myself thru trial and error, I can't stress enough how good is your presentation of "negative cases". Why I can't place a bunker piece? Who is obstructing? etc
@holyarrow2 ай бұрын
Perfect timing, earlier today I was thinking it would be nice to learn about this
@brexxes6 күн бұрын
Played the first time today. Saw some destroyed defences marked on the map and thought "that sounds simple, I can do that!" Well after 15mins I finally figured out how to repair simple trenches but still had alot of question marks over my head. This video cleared alot up, thanks alot.
@FreerkHoltes5 күн бұрын
Glad to hear it helped you out. Always feel free to ask around in game as well, there's usually helpful people around willing to answer questions
@denzelmcconnell67922 ай бұрын
Idk what we would do without you Freerk. Ty so much!
@FreerkHoltes2 ай бұрын
Probably be forced to help and interact with eachother. Brrrrrr, the horror! :D
@leewai3099Ай бұрын
@@FreerkHoltes That's why I don't actually plan out bunker bases. I am just the hammer monkey.
@britdownunder9665Ай бұрын
Thanks for this, I'm coming back to the game after a long hiatus. It has changed massively so I'm having to relearn everything. These guides are helping massively.
@CheeseyOctopusGamingАй бұрын
Appreciate your videos so much! I've only owned it for three days and I've gone from complete noob to someone who understands what people are doing/talking about thanks to your vids. I still have so much to learn at Freerk Academy.
@buttersniper14162 ай бұрын
My brother in Christ, these videos are great and cut out the part of Foxhole of a vet calling me stupid because I don't know how to build a BB. Please continue this so that I may at least have a crumb of an idea of what the veteran builders are trying to build when they need an able body to help them.
@FreerkHoltes2 ай бұрын
They will still call you stupid even if you know what you're doing ;)
@redsun41872 ай бұрын
@@FreerkHoltes bunker in the video is not meta enough, flagged + demolished + downvoted + text & voice muted + mass reported
@FreerkHoltes2 ай бұрын
@@redsun4187 Yeah, doing this in devbranch is taking away the true suffering of this experience ;)
@maverickcaruso952316 сағат бұрын
@@redsun4187 is it really that toxic? Me and a buddy are excited to play for our first time tonight. I’m always an insane builder in games, but that’s shit if they do that all the time
@badbuddha2359Ай бұрын
I'm only a filthy casual but man I love this game. Mostly do infantry stuff, but I love the building system. Lately I find myself just defaulting to front line repairs or trench digging or w/e. Would love to sink my teeth into building one day. Awesome vid
@smithynoir99802 ай бұрын
Your videos are just the best and most informative! Thank you for all you do for Foxhole and it's players :)
@rolandszabo8306Ай бұрын
ah man thank you so much for these.. Just bought the game few days ago and Im trying to learn :) So detailed and well explained videos to help out new players
@FreerkHoltesАй бұрын
You are very welcome. Just bear in mind that I do not deal in meta building or anything, this is just covering the mechanics. So not everything in here is considered best practice for a bunker base, but is considered the best way to explain (by me)
@nekrodex45392 ай бұрын
I dread the wave of Sgts that will start spamming modifications because of this vid lol jk, this is a good explanation vid. Explained building to a new player recently and oh boy this would have come in handy
@FreerkHoltes2 ай бұрын
Anybody explaining the game's components to new players is doing the Lord's work! Explaining facilities and bunkers I think are among the hardest things in Foxhole (not that anything is easy) because there are so many different interacting game mechanics that you always run the risk of overloading (new) players with information.
@johnboy4955Ай бұрын
I thought all the structures were already placed. I had no idea that literally everything is player made. God this game is so amazing
@FreerkHoltes29 күн бұрын
Not literally everything, but yeah, almost all things you will come across will be player made; whether that's weapons, bases, facilities or vehicles
@mrpotato9882 ай бұрын
This is a gold mine, thank you so much sir!
@FreerkHoltesАй бұрын
You are very welcome!
@alexmonk2 ай бұрын
Why replacing modification? They not only are requirements for upgrades, but have their own benefits (give small chance to not consume shirts on respawn).
@FreerkHoltes2 ай бұрын
It's just showing that you can, not that you should. But generally people will swap in order to save space. A fully teched bunker would otherwise have 64 bunker pieces with modifications alone just to get both garrison (24) and command (40) fully teched
@QuinncunxXIV2 ай бұрын
when terrain being unsuitable or your cv blocks you, is it necessary to shout GVD at your computer?
@FreerkHoltes2 ай бұрын
Yes. Any minor inconvenience requires a healthy dose of GVD
@hhjada44492 ай бұрын
Great Varden Dam? Nah, G*dverdomme!
@nobullshita89932 ай бұрын
Thx again for another great info vid
@theeda10932 ай бұрын
Now see them update the buildings system in a month! 🤣🤣
@FreerkHoltes2 ай бұрын
Can't wait ;)
@QuinncunxXIV2 ай бұрын
But what might they change?
@FreerkHoltes2 ай бұрын
@@QuinncunxXIV Maybe something to do with the techtree unlocks, maybe rules for placement of garrisons. Who knows?
@ArgelTal_2 ай бұрын
... last time i played foxhole was like ... 6ish or more years ago, Halftruck release or something. But i didn't touch even half back then. With all this systems and improvements over the years i fear to drown and become a real player. :D ... might see anybody of you guys here on the battlefield soon.
@FreerkHoltes2 ай бұрын
Not gonna lie. I miss the olden days. When the community was waaay smaller and more tight knit. Yes the new mechanics and improvements and scale make it an awesome game, but I'm missing the old "all 400 of us are hree in this weird niche game that nobody will ever know about"
@Alblaka2 ай бұрын
Good (basics) guide, except for one glaring flaw: From 17:35 onwards, you mention that power splits up, but do not explain the problems resulting from that, and the graphic also mistakenly suggests that doing that kind of four-way split is fine... when it will in fact disable the observation tower because 750/1000 is not enough power. The very fact that Observation Bunkers require a different power level from garrisons, but that the power grid will always split power equally, means the rule of thumb for building bunker power grids is to specifically not have ObB and garrisons on the same grid, as you would end up needing many more engine rooms to reach 1000W for the ObB, whilst also 'wasting' 400W for each garrison. Which, scaled to a large bunker, is A LOT of engine rooms. So, you should advise new players to always put ObB on their 'own' grid, aka a small subsection of pipes that connects the ObB, a single engine room, and probably 2 nearby garrisons (since it's unlikely you'll be able to seperately grid 3 different ObB to a single engine, you'll need seperate grids for each individual ObB, in turn meaning you might as well put 2 garris on there to waste 800 instead of 2000W). Now add in that Engine rooms are extremely vulnerable (very low structural integrity multiplier, meaning you want to keep them as single pieces instead of parts of larger structures, which in turns means it's even easier to destroy the single engine room pieces), and the result is that you want absolutely no 'big grid' for bunkers, but a lot of separate single-engine-room-grids supplying 5 garrisons (or 1OoB+2Garris) each: Because if you have a big grid, and a single engine room is inevitably blown up by a few artillery rounds, *the entire grid* will drop below 600W-a-piece and essentially turn off all garri lighting. Having many separate grids ensures the power grid outage will only ever be local. I know you're not necessarily covering all advanced tactics and considerations with this guide, but whilst mine might be a bit wordy, "Don't make big grids" should be a straight forward essential advice attached to whenever you mention engine rooms in a guide. Beyond that, solid video.
@FreerkHoltes2 ай бұрын
The images of the four way split (and the others) are purely as illustration. In hindsight I agree that using an observation bunker for that is a confusing choice. Though at 17:24 I do point out that a observation bunker draws 1000W (or more to the point, how you can see the amount of power provided and the amount needed for a particular piece) As far as I see these tutorials I try to leave as much room as possible for ones own creativity and exploration beyond my explanation of the core mechanics, which might also include making some mistakes along the way. I will for instance not necessarily advise new players against making their own tank and either soloing it or running it with an unexperienced friend (variant) even though they probably lose it within 5 minutes. That lesson is more valuable than me telling them to not do that. In the end, the tension I'm running into with any of my guides is giving enough pointers to get people on the way, without drawing the route they should take on the map
@hemrique322 күн бұрын
Anyone know if there is a way to fill in a tier 3 trench?
@FreerkHoltes22 күн бұрын
There is no way beyond either fully destroying it (inlcuding the husk) or letting it decay fully, as far as I know
@hko20062 ай бұрын
oh hey an update! 16:04 usually people just build engine with obs bunker as the same piece so others can easily refuel it instead of looking all over your base
@FreerkHoltes2 ай бұрын
Part of the reason I made a seperate engine room is to show the piping through bunker pieces and trenches. But yes, genereally people end up with a design as in the introduction, engine room and obs bunker budded up together
@chuckchunk5269Ай бұрын
Дякую тобі!❤
@FreerkHoltes25 күн бұрын
Нема за що! (In case translate screwed up: you're welcome!)
@travis10662 ай бұрын
I hope in future installments you talk about bunker tech sharing. I recently came back to my bunker base to a sign that a player had left saying they had made connector trenches to my fully teched bunker base to their bunker base. Since then I am curious if there is a limit to how far tech from a bunker base travels. If you could cover this in a future video I would greatly appreciate it. o7
@FreerkHoltes2 ай бұрын
Bunkertech travels a maximum of 40 pieces. So the 41st piece away from the core (shortest route ) will not have access to the tech
@johndoe-is2fw2 ай бұрын
Like Sub. As a new player, a walkover of metadesigns would be great. Also connection of the bunker parts is unclear, is there a cap of parts, or a range? What will happen if a tench or bunker part is destroyed, how does decay work at all? What are Mmats?
@FreerkHoltes2 ай бұрын
Most of your questions will be answered in part 2, which unfortuntaely isn't reay yet since these video take time, a lot of it. As far as the connection of bunker parts; there is no limit for parts. However there is a limit on how far your unlocked tech will travel: 40 pieces. So if you have unlocked rifle garrisons, and you build 41 bunker pieces away from the core, that last bunker piece will not have the option for a rifle garrison (the others will) If a connecting trench is destroyed you will lose access to the tech of the core, but pieces that allready have, for instance, a rifle garrison will keep their garrison. AI is diffreent, once you unlock AI for your Bunker Base (Small Garrison) every structure within a 80m radius will have AI unlocked. Decay works the same as any other structure. One decay tick per bunker piece per hour that can be countered by msups. You can deposit these in the base (no control) or in a tunnel (control)
@johndoe-is2fw2 ай бұрын
@@FreerkHoltes Thank you for the comprehensive answers!
@FreerkHoltes2 ай бұрын
@@johndoe-is2fw You're welcome!
@novicesurvivor9619Ай бұрын
Is there any other way to increase structural integrity
@FreerkHoltesАй бұрын
Besides upgrading your pieces? No.
@novicesurvivor9619Ай бұрын
@ thank you just dipping my toes into building.
@KittenyKat13 күн бұрын
Immediately curious why the sideways egg is listed as 'noob-proof' xD
@FreerkHoltes11 күн бұрын
Because it only has croner pieces you can not accidentily turn one of the pieces into an engine room which will tank your structural integrity
@CallsignFinch-exe2 ай бұрын
Bro, yes - Finch
@Oddball57572 ай бұрын
I say this as a builder. VINDICATION!!! Also don’t forget to mention how a lot of the late game tech like howis spawn point and conc take 3-7 days to tech with it taking 3 days to tech conc 5 days for howi and 5-6 ish days for spawn point which by the way is all relative due to garrison activity and how you run your tech also I have a easy ish 360 degree base design I can give you that’s easy ish enough for people to build built to be meta and concrete
@FreerkHoltes2 ай бұрын
I won't really get into how much time it takes to unlock the diffrent techs because, as you mention, that is dependend on diffrent factors that are not necessarily in your control. I would highly suggest submitting easy bunker base designs to the foxholeplanner library thingy.
@Yoshidimitsu2 ай бұрын
THERE ARE STAIRS???????
@FreerkHoltes2 ай бұрын
There are also interior firing ports (not talking about the firing ports in the bunker walls)
@JosepiSopp2 ай бұрын
Second
@sdfgsdfg37892 ай бұрын
Ah yes. Not complicated at all.
@FreerkHoltes2 ай бұрын
Very easy, barely an inconvenience
@MidnightFoxxАй бұрын
Unfortunately, already outdated
@FreerkHoltesАй бұрын
Not yet. Still relevant till november the 18th
@Chicky_Lumps29 күн бұрын
Those changes were rescinded so this is still relevant.
@FreerkHoltes29 күн бұрын
@@Chicky_Lumps Yeah I was pretty happy (in that regard) when they announced they turned back almost all bunker chnages