Foxhole's Massive 24/7 Wars are Running Out of Soldiers

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MoiDawg

MoiDawg

Жыл бұрын

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Пікірлер: 3 400
@MoiDawg
@MoiDawg Жыл бұрын
I absolutely love this game and know it can succeed and grow. PLEASE MERGE THE SHARDS!
@derpcade
@derpcade Жыл бұрын
I like the other shards, as it gives the devs a chance to experiment with different layouts, and it gives me the chance to escape from the bullshit of Shard 1.
@tristenhood2725
@tristenhood2725 Жыл бұрын
Merge the shards!!! I think everyone complains because they are getting stomped on able but if you give us the pop from Charlie I think it would be an fair battle again
@charlie.dowd-lebow
@charlie.dowd-lebow Жыл бұрын
With me since I can't play for various reasons and am just following the Wardens on able combining Charlie and able shards makes sense since I get the most entertainment value possible for me at the time. I just wish the actual players would be more mature about this if they are not right now.
@nyli9877patriotpreparedness
@nyli9877patriotpreparedness Жыл бұрын
Been playing since war 13, see you on the field sometime Moi. Godspeed, blueberry or goblin. We shall revitalize this game.
@deandefrank8313
@deandefrank8313 Жыл бұрын
Would also be nice if the devs actually communicated something. like anything....
@yoboikamil525
@yoboikamil525 Жыл бұрын
it's so realistic that they actually even have the "running out of people" aspect of trench warfare
@adoggoeswolf2848
@adoggoeswolf2848 Жыл бұрын
Dude that’s the best part!
@garryli2030
@garryli2030 Жыл бұрын
Need baby boomers for the wars.
@XXGamerp0n3XX
@XXGamerp0n3XX Жыл бұрын
Literal "All quiet in the western front"
@hachijospaniard5643
@hachijospaniard5643 Жыл бұрын
And that´s the issue of be "to realistic".
@TheWinjin
@TheWinjin Жыл бұрын
"We're losing truck of raw materials, we're losing men, we're losing trucks full of goods". Ah yes, the real World War experience.
@DungEater007
@DungEater007 Жыл бұрын
I will always remember first playing this with 2 friends, 30 minutes in and with no knowledge we met a tank squad who needed crew, they took us happily and 8 hours later we still had 3 tanks but only two shells left as we had used it all on the enemy and had no chance of a rearm due to all supplies now dry, we finally abandoned our tanks at a depot and just hoped that the next crew did not waste them, will always miss you random tank squad friends.
@capcut4906
@capcut4906 Жыл бұрын
It's me 😅 and my guys
@DungEater007
@DungEater007 Жыл бұрын
@@capcut4906 Wait really?? 😆
@capcut4906
@capcut4906 Жыл бұрын
@@DungEater007 yes 👍 🙌 ❤
@Kevin-fj5oe
@Kevin-fj5oe Жыл бұрын
damn, realistic expirience
@SkullllX
@SkullllX Жыл бұрын
​@@Kevin-fj5oerealistic experience of newbee in foxhole tanks - get gasnaded🗿
@TK-7193
@TK-7193 Жыл бұрын
able: war, war never changes. charlie: just like the simulations. baker: all quiet on the western front.
@B-K94
@B-K94 Жыл бұрын
Its not over yet.
@styxrakash4639
@styxrakash4639 Жыл бұрын
I played Charlie back in September for when they first brought it “back”. That shit slapped. As a guy who had been around the block (150 hours) and been in some bigger regiments, it was such a joy to be a regiment commander for total noobs and do less than optimal, but fun strategies. We did a naval landing (failed). Awesome war.
@speedweed-dw1nj
@speedweed-dw1nj Жыл бұрын
he is a living fridge
@MrTigracho
@MrTigracho Жыл бұрын
@@styxrakash4639 How did you failed a naval landing? Did your forces crashed into a wall?
@styxrakash4639
@styxrakash4639 Жыл бұрын
@@MrTigracho The landing and naval aspect was a success (my regiment is naval) but the armored regiments completely dropped the ball, we landed at night and the plan was to wait until day to push, they panicked and went at night, obviously armor gets shit on at night so we lost 10-15 tanks out of our 20, so rip. But we lasted a good bit of time. I'd say we stayed on the beach for 2-3 hours and it was only charlie server so it was good fun, me and 3 guys had experience most of the other guys had never used a tank before! Still just glad to have organized that many peeps. I have this one photo of me and 6 guys hiding at night with RPG's INSTAKILLING a collie proto tank it was awesome. No regretskzbin.info/www/bejne/nJWmdn-AZapjlbM
@Cifer77
@Cifer77 Жыл бұрын
Able & Charlie sound just like what happened with Alterac Valley in WoW. The factions just stopped fighting each other, and started running past each other, to see who could capture the end goal fastest.
@dense_and_dull
@dense_and_dull Жыл бұрын
Alterac Valley is always a tossup because of that. When I queue BG and get Alterac Valley, I know it's going to be a boring match.
@GeorgeMonet
@GeorgeMonet Жыл бұрын
It is because at some point you just want the tokens to buy stuff with. When the devs turn the game into a job the players treat it that way.
@vanguardlol
@vanguardlol Жыл бұрын
Remember, the enemy's gate is down
@Zanith50
@Zanith50 Жыл бұрын
Dev skill issue if they had a better game on 1.0 they would have more long term players after the boom simple i stopped playing because bugs not getting fixed cos they too busy making another game when foxhole not "finished" and i bet anyone it will have the same exact issues cos dev man dumb AF
@CedricBassman
@CedricBassman Жыл бұрын
Yeah well, because the alternative was an hours long zerg fest between the two factions. It was literally play for hours or don't get rewarded at all. And no amount of pvp is that good.
@danphan99
@danphan99 Жыл бұрын
For everyone that hasn’t heard yet, baker shard will be merged into the other two shards. The devs announced yesterday.
@moosesnWoop
@moosesnWoop Жыл бұрын
good, probably in the next war. This one's been draining fast.
@guardianof2fort964
@guardianof2fort964 Жыл бұрын
@@moosesnWoop And how far away is that next war if there's nobody there right now to fight it?
@moosesnWoop
@moosesnWoop Жыл бұрын
@@guardianof2fort964 it's already reset to a new war in Shard 2. So probably the one following that. Usually they make changes when they need to and a shard merge/ shard close is probably what's needed. 2 shards always been good, worst case we're down to one shard again. Able is full. I played a bit just now
@wrenchinator9715
@wrenchinator9715 Жыл бұрын
Good. Better seems to be just one shard, but we can start with good.
@criminologystudent1nvestig523
@criminologystudent1nvestig523 Жыл бұрын
Good news, I hope it's fixed
@mauri9559
@mauri9559 Жыл бұрын
i love how baker turned into a post war wasteland with occasional skirmishes
@PirateCat822
@PirateCat822 Жыл бұрын
Can confirm,marched the entire frontline with only a handful of enemy spottings.
@JarrylKhan
@JarrylKhan Жыл бұрын
Top down Tarkov?
@alexturnbackthearmy1907
@alexturnbackthearmy1907 Жыл бұрын
I can feel that. Found Colonial SHT in center of decayed town. Just a never-ending post-war wasteland. The war after end of all wars
@PerkinsVR
@PerkinsVR Жыл бұрын
it's that aesthetic that's actually making me want to play it.
@niclink1030
@niclink1030 Жыл бұрын
@@JarrylKhan no
@jamesturpin9091
@jamesturpin9091 Жыл бұрын
As a new player i found this game hard to get into. Im a solo player looking for a fun game that would take more thinking if tactics and logistic. Instead i ended up trying to help with logistics to get the hang of things to get told to get out of the area. So i went to the front lines just to find out that we were losing a bunch of areas. Just myself and 5 guys defending an town with light infantry weapons against tanks and IDF. When i suggest a plan to lure the armor into a kill box to be told that I'm the lowest ranking guy on there and they already have plenty of guys that outrank me. And once again upon asking why we couldn't get any anti armor weapons i was told that they were focusing resources in another area. Whoever "they" were ended up sacrificing the better half of 4 hexes in order to gain 1 which meant as a player i spent 6 hours fighting for an area with not enough resources to do the job, with toxic leadership, and still lost the objective. Which to be fair is very realistic to my time in the army, if that's what they're going for, but it's by no means fun.
@lt.cuttlefish
@lt.cuttlefish Жыл бұрын
It literally sounds like how WW1 was fought were supplies were routed to “men who had better use of it” only to find out weeks later that the group of soldiers those supplies were sent to died a month prior due to mass attrition.
@anakinguy2
@anakinguy2 Жыл бұрын
Was about to say it sounded exactly like my experience in the Army, then I got to the end and realized you too know my pain. Thank the Lord I got medboarded.
@underthecoveragent1653
@underthecoveragent1653 Жыл бұрын
Literally 1916
@BickleyLTO
@BickleyLTO Жыл бұрын
Came to say .. "that sounds like the army!" 😂
@VagineerHuur
@VagineerHuur Жыл бұрын
Game so realistic it even has the same shitty parts of the military
@Siddingsby
@Siddingsby Жыл бұрын
It's a bit complicated to explain, but the devs altered the gameplay to suit big groups of people playing in clans at the expense of "solo" players. They did this because the Clanners were complaining about random players using up resources and clogging up regions of the game (you need to join a queue to enter an adjacent region if there's too many players logged on). But it turns out that even though Clanbabbies were the loudest they were just a minority after-all and many non-clan players have left because the game isn't fun anymore.
@crackerjackbundy
@crackerjackbundy Жыл бұрын
Well thats a dumb idea
@haramsaddam238
@haramsaddam238 Жыл бұрын
Clans can be a special type of cancer if they become more than friend groups. If you can’t share with people that aren’t part of a circlejerk then don’t play the game
@domino6434
@domino6434 Жыл бұрын
exactly clans going on huge ego trips is what killed this game finally someone said that shit
@Amoogus
@Amoogus Жыл бұрын
Got what they deserved then.
@wouju9600
@wouju9600 Жыл бұрын
Yeah the clans were the most annoying part of Foxhole when I played
@DolphinsAreWeird
@DolphinsAreWeird Жыл бұрын
Disclaimer: I've never played Foxhole Baker looks like the aftermath of a war where both sides lost and collapsed and some soldiers from both sides are still trying to fight a war long lost by both sides.
@methinc.5294
@methinc.5294 Жыл бұрын
when some soldiers went missing and continued fighting long after the war has ended
@Jilktube
@Jilktube Жыл бұрын
I had the same thought. It's cool in theory and for head-canon, but sadly seems a determent for the game as a whole.
@luumasaan5782
@luumasaan5782 Жыл бұрын
@@Jilktube I remember playing in one of the wars about 4-5 months ago and the war is pretty close to that. Supplies going so low in zones that they fall apart with few soldiers surviving the assault to attack behind enemy lines. I was usually a survivor of my hq falling, players leaving, and assaults and would spend hours disrupting supply lines until my team caught back up in my sector. But it really felt like both sides were losing.
@justaboxalright6248
@justaboxalright6248 Жыл бұрын
Like a post thanos snap war..
@sethleoric2598
@sethleoric2598 Жыл бұрын
This isn't even wrong this is pretty much Foxhole lore.
@dozendonut
@dozendonut Жыл бұрын
the shards break the game. We were sold a giant persistent war, bought the game, then tossed on a shard.
@shadow7988
@shadow7988 Жыл бұрын
I mean, it's either that or staring at a queue for 30 minutes. I'm not sitting around for the latter, I'll take shards any day. Besides Shard 1 ends up being a quarantine for all the streamers and youtubers and their orbiters, which leads to differing play experiences on shards.
@Westonsammy
@Westonsammy Жыл бұрын
You do have a giant persistent war though. I don't think it's false advertising that the developers didn't create high-tech future quantum servers that can handle 20K+ players across a single server.
@dylangreen192
@dylangreen192 Жыл бұрын
@@shadow7988 The queues happening right now aren't from server population, but faction imbalance. Wardens on Charlie and Colonials on Able can't join frontline hexes without queues due to faction imbalance.
@aidenhall8593
@aidenhall8593 Жыл бұрын
They host each hex on a different server, so I don’t understand why they can’t just add more hexes laterally and expand the world map.
@gus554
@gus554 Жыл бұрын
@@aidenhall8593 that must fucks logistics over time and also makes progress less meaningful as 1 hex becomes worth less and less. Also, the front line hexes are still gonna be swamped.
@JohnnyRico118
@JohnnyRico118 5 ай бұрын
To potential new players: Please don't let this video dissuade you from trying the game. The issue of having multiple shards was a big issue when 1.0 dropped a while ago, but as of March 2024, we're back to just one shard. The popularity of this video has likely brought more players into the game, but it's a clickbait title for an old issue that's no longer present in the game. The game has other problems, but it's definitely worth a try.
@siliconecheese697
@siliconecheese697 4 ай бұрын
as someone who got this game like a couple months ago. this is true the game is still fun and kicking
@Goldomnivore
@Goldomnivore 3 ай бұрын
Yes 👍
@jeffthegoat-jz7uz
@jeffthegoat-jz7uz 3 ай бұрын
Yup ​@@siliconecheese697
@lynpotter6471
@lynpotter6471 Жыл бұрын
As a Guild Wars 2 WvW player, this all sounds very familiar. A 24/7 war that tends to lead to tons of burnout and players ultimately consolidating onto certain servers where they have easy victories.
@REDARROW_A_Personal
@REDARROW_A_Personal Жыл бұрын
Also we are giving our time for free as well. Where as in EVE, which is the devs inspiration. People get played.
@kiwuuspurr1927
@kiwuuspurr1927 Жыл бұрын
What kind of game is Guild Wars? I've gotten it but I'm not sure exactly whether I should start playing or not. Would you recommend it to someone who's basically never played an actual MMO ever?
@REDARROW_A_Personal
@REDARROW_A_Personal Жыл бұрын
@@kiwuuspurr1927 TBH I found it grindy and repetitive after playing it a hour. It's more like the old style Star Wars Battlefront games with some differences. I also disliked the Third Faction, because it just makes things chaotic when you are trying to fight one enemy and another shows up and attacks you.
@lynpotter6471
@lynpotter6471 Жыл бұрын
@@kiwuuspurr1927 The PvE experience is pretty fun on an initial playthrough even if you don't embrace the MMO elements. I think it's worth checking out. The WvW game mode--the part that's similar to Foxhole--is more of a mixed bag. The more you love it, the more it hurts to play.
@kiwuuspurr1927
@kiwuuspurr1927 Жыл бұрын
@@lynpotter6471 i see, thank you
@Roulettesoad
@Roulettesoad Жыл бұрын
Thanks for pointing this out, something that I love from Foxhole is the massive war with 120 vs 120 players in a single region, lately most regions are half empty in Able, Baker and Charlie, a already low global population after 1.0 being spread between 3 shards is not good for anyone. I hope devs adress this asap
@deandefrank8313
@deandefrank8313 Жыл бұрын
Cant remember the war, Maybe 93, but it was the siege of Blemish... God I will never forget that week. It was insane and crazy fun. Massive staging areas, arty going off everywhere. I want that back.
@entwined5899
@entwined5899 Жыл бұрын
Able is packed to the rim? You must be in a relative bad time zone or in the back line
@penut7987
@penut7987 Жыл бұрын
random question, but how do I switch shards?
@entwined5899
@entwined5899 Жыл бұрын
@@penut7987 Top Right
@penut7987
@penut7987 Жыл бұрын
@@entwined5899 thx :)
@troar237
@troar237 Жыл бұрын
Gaming has that unique bittersweet potential to be lighting in a bottle once, with tons of great moments, and then also smashing its potential on the rocks immediately after for weird and unrelated reasons.
@MyName-Jeff
@MyName-Jeff Жыл бұрын
The deaths of MMOs usually have incredibly interesting stories behind them. Kinda sad but definitely fascinating
@MrEggus
@MrEggus Жыл бұрын
THEY ARE MERGING SHARDS
@eternalsummer8409
@eternalsummer8409 Жыл бұрын
Mmos die usually due to no longer caring about content quality and more about money
@tarot3078
@tarot3078 Жыл бұрын
Cubeworld moment
@MyName-Jeff
@MyName-Jeff Жыл бұрын
@@eternalsummer8409 Well yeah thats the root cause but it becomes interesting when you see the details of how they screwed it up
@PhoenixFires
@PhoenixFires Жыл бұрын
Clans and streamers have often purposefully sabotaged their own team because it goes against what they want. I had 4 guys spread across an entire sector pushing along and defending just fine. Clans sabotage all our work, misuse the supplies, and we lose the game the next week.
@travisseelye3608
@travisseelye3608 Жыл бұрын
The community killed this game. Mass reporting new players, teamkilling for simple things or to deny someone the way they want to play, to forcing you to join a clan to do literally anything to avoid the aforementioned things.
@ramiere1412
@ramiere1412 11 ай бұрын
communities always ruin games
@agentduck9285
@agentduck9285 11 ай бұрын
Also the devs cocking up the balancing as much as they have was a contributor.
@MrNoisee
@MrNoisee 11 ай бұрын
oh well, just like real war
@SomeTallGuy203
@SomeTallGuy203 11 ай бұрын
Everything in this game revolves around being in a community and most everyone is willing to teach you any aspect of the game (some will even join you at the slightest invitation). But if you just want to “play your own way” then at least be considerate that nearly everything in the game cost another player’s time so they might not appreciate it if you seem be wasting it.
@truereaper4572
@truereaper4572 10 ай бұрын
The game isn't dead lmao
@frogsshadow4189
@frogsshadow4189 Жыл бұрын
Baker is like if an apocalypse happened but the sides still kinda want to fight
@danielomar9712
@danielomar9712 Жыл бұрын
Krieg
@johnnyporker8837
@johnnyporker8837 Жыл бұрын
Literally “Gone with the blastwave” Great comic, it’s online
@franklinhuang
@franklinhuang Жыл бұрын
@@johnnyporker8837 That is quite an apt statement.
@Adamismmyname007
@Adamismmyname007 Жыл бұрын
i felt like that fighting in posterus, i have a video of it after the wardens destroyed a bunker base with a massive artillary barrage.. 33AD moved in with a tank crew in the aftermath, very few soldiers on both sides but it was pretty epic tbh lol
@comradekenobi6908
@comradekenobi6908 Жыл бұрын
Fallout
@absolut3158
@absolut3158 Жыл бұрын
Dead shards are what happens when you over complicate the logistics system to the point where you have to have a large clan to support a base. Initially i was thrilled for 1.0 (4k hours played off and on since pre world conquest and had the pleasure of taking port of rime in 59). For example, RPG jeeps, previously 25 rmats and shells. Easy enough to collect the rss in an hour and go enjoy. Now you need an entire logistical facility with mats you have to make from said facility all the while if you leave the facility sit for 12 hours it will be decayed. Its made solo players (large portion of the pop) become basically second class players begging for clans hand outs.....its no longer my foxhole
@arandombard1197
@arandombard1197 Жыл бұрын
It's a multiplayer game, learn to play with other people.
@yanz2759
@yanz2759 Жыл бұрын
@@arandombard1197 Not everyone likes clans and plays constantly. Learn that people like to play casually.
@gothmogthrac4457
@gothmogthrac4457 Жыл бұрын
​@@arandombard1197 I can tell by your attitude I wouldn't want to play with you even in laser tag fam, no different from demanding natives join society or you'll give them Pox blankets
@absolut3158
@absolut3158 Жыл бұрын
@@arandombard1197 i was apart of a clan for a long time and even though we did everything we could to work with everyone, there was still a mentality of clan first not faction first. The beauty of what foxhole use to be is that you could dictate what experience you had. You wanted to take a few tanks for an attack you could do it with some prep work. Now? You need to have dedicated, expensive facilities to do anything more than grabbing a rifle and running forward. All the cool vehicles and weapons added you'll have to fight with clans who have to suffocate resource nodes to barely keep facilities afloat.
@Wellznation
@Wellznation Жыл бұрын
The reason this was implemented was because of the "Great Logistics Strike" where all of the players who enjoyed doing the logistics were fed up with the simple, uninteresting logistics cycle. The complication was a welcome addition for the player base that wanted that; the ones who (Bless their souls) devoted their entire gameplay to feeding the front lines with goods. The thing I love about foxhole is you can choose what you want to engage in and there is always a spot for you. I agree that maybe some of the content, like armored combat, isn't as attainable for the average, non-clanned player, but not all clans are alike. My clan, which I'm still apart of, although I don't play nearly as much as I used to if at all, was always welcoming to new folks and was always helping other portions of the map or jumping on logistics duty to try and save a hex. Just like anything it's about finding the right people in the right place. The point of this post is that would be a lot easier if all the people were on the same "shard"
@colbyfife4709
@colbyfife4709 Жыл бұрын
Baker sounds like it turned into the equivalent of a war that left no one left but the war continues on, the survivors fighting eachother for reasons they long ago forgot amid a wasteland devoid of most life and even their own friends are few in number and supplies are near non-existent
@SkollTheWerewolf
@SkollTheWerewolf Жыл бұрын
I was really tempted to get this game, as a friend had recommended it, saying you could do building and logistics, two main things I always aim towards, and am good at. In Avorion I was the guy building the stations, making trade routes, securing large asteroids for factories. Factorio being another game I absolutely love due to the logistics, and Satisfactory to the same degree. Essentially what I am saying is; I heard you could base build and do logistics, and I wanted in. That was until I started reading reviews, and noticed that anyone, any single person can build anything they want. Cool, right? I thought so until I also read that if you build something somewhere some random guy from a clan doesn't like, they can kill you and destroy hours of work, and that clan can then tell you to do what THEY say, or you'll be mass reported and kicked, or just constantly TK'd. Building bases and doing logistics would be the only thing I would enjoy in this game, most likely, so if this is going to be the case I am very glad I read the reviews first, because it seems like Foxhole attracts a special kind of toxic.
@LaurensPP
@LaurensPP Жыл бұрын
Anno 1800!
@Alexander_Of_Pines
@Alexander_Of_Pines Жыл бұрын
Yeah , reviews are correct, i bought the game anticipating same , i like building , logistics and a bit of a fight, why not, but game was tedious , repetitive , camera has super shitty angle, i could not see a thing. You not allowed to have good guns , people are roleplaying too much, discussing tactics and what not, blaming you for taking actions. Like i don't have time to listen to some random people for hours after I come from work. It's not a fun game.
@robfus
@robfus Жыл бұрын
​​​​@@Alexander_Of_Pinesdepends on what front are you really. Im having a good time right now with colonials even tho we are loosing everyone is friendly, yeah sure there are the clans but they just want to makes you build stuff that makes sense and is actually usefull for the war. Building a Base Bunker in the middle of nowhere might be fun but pretty much usless. The point of the game is to cooperate to make the faction great and if you want to play it to be Bob the builder as you place pointless stuff everywhere, yeah that can be considered Griefing. And im saying that as a solo player. In other word if you want to build that much as your free choice then is not the game for you.
@Alexander_Of_Pines
@Alexander_Of_Pines Жыл бұрын
@@robfus yeah i understand. But all in all this game is like another work and yes, that won't be a game for me. Have manager at work and then having another one in game is eh. But im glad you having fun , i always like to break strategies in games like that , planing weird crap (that works and usually surprisingly well) or building it, that is fun for me, but that would be considered griefing
@robfus
@robfus Жыл бұрын
@@Alexander_Of_Pines yeah I think is a game that one have to approach with caution i think foxhole is not a game everyone would enjoy because is not much arcade, you can't join for a 20 minutes adventure
@NainakaiAyita
@NainakaiAyita Жыл бұрын
I’m one of the new players that joined when 1.0 launched. I will admit the magic I looked for was nowhere to find from my perspective. My friends told me to “do logistics!” It was fun for a few days. But didn’t feel like it lead to anything. And I never met anyone chill to play with. I grew bored fast.
@Dorsidwarf
@Dorsidwarf Жыл бұрын
my experience in a nutshell lol... the big streamers show fun gameplay that only happens when you have 20 fanboys working for a week beforehand to build up supplies for your stream
@Hasshe
@Hasshe Жыл бұрын
@@Dorsidwarf Thats the key to foxhole, you find your 5 people that you can have fun with, and you'll see yourself coming back to the game often
@OlweCalmcacil
@OlweCalmcacil Жыл бұрын
That was my experience as well.
@tamas9402
@tamas9402 Жыл бұрын
Your friends are assholes, logistics has been notoriously boring and unrewarding since release.
@ksmith4388
@ksmith4388 Жыл бұрын
There is a lot of gate keeping in the game that makes it hard to jump into anything other than firing on foot and occasionally building your own tank. Even gathering supplies can get people upset at you.
@spiffygonzales5160
@spiffygonzales5160 Жыл бұрын
It's the supply system, how complex everything became, and the fact that it's geared towards clans . It's rediculous trying to build even a mini base as a loner. Trying to be a supplier is hard because of all the waiting around and different nonesene you need to make anything more advanced than a rifle and bullets. Being a soldier isn't bad but it's more annoying now because of the limited supply issues. It's geared towards clans now. You can't just get in and play unless you just wanna shoot stuff. Heck, I built a base MYSELF and some clan dude came in and gunned me down because he didn't like that I put in trenches next to the river (with barbed wire on all sides, trenches leading to a sort of forward base easily accessible by my base, but with walls, wire, and mines protecting it from them, built in a zig zag, also with barbed wire on all sides. VERY HARD TO BUILD AS A LONER BTW). So naturally my own team destroyed it all, and we lost the whole area because, right or wrong, clans have the final say. Little side note, they attacked from the very river I had wired trenches protecting, and crossing the very bridge I built the base to defend. I've made a tank, collected the resources myself, filled with gas I got, with ammo made by me. I trove it up and the clan who happened to be in the area killed me because I was wasting THEIR tanks supposedly. No matter what, clans rule the vehicles, equipment, bases, battles, and they're the only ones with logistics to build anything advanced without having to go through a lot of boring B.S In other words, unless you want to play top down CoD, you really CAN'T play the game as an individual.
@alicethegreat8208
@alicethegreat8208 Жыл бұрын
Albion Online fell into the same trap. They sacrificed fun for complexity and the end result is only the no-life clans stick around.
@xehaexox
@xehaexox Жыл бұрын
clans are cancerous man, i shot a clan guy as a joke and healed him, he then spent the next 20 minutes trying to spawn kill my squad with gas grenades and eventually got his clan to mass report one of our guys until he was banned
@spiffygonzales5160
@spiffygonzales5160 Жыл бұрын
@@xehaexox I agree. It legit feels like they report people they don't like rather than people who actually do wrong. I've seen clan members block bridges, TK, purposefully misuse resources, and even saw a dude just take shirts and thew them on the side of the road. All with no consequences. And on the other end of the stick there's been dudes in vehicles who just happened to get blown up on an inconvenient pathway get accused of griefing and banned.
@WarPigstheHun
@WarPigstheHun Жыл бұрын
@SpiffyGonzales yup. I publicly shamed some guy trying to falsely report me for building basic defense right next to an active war zone. Alot of people were kind enough to help me, but eventually I just couldn't take these hateful people. They think they're better than everyone and they is why their lives suck.
@beleata74
@beleata74 Жыл бұрын
Hearing that story caused me to physically cringe from how toxic those guys were.
@sk33t_38
@sk33t_38 Жыл бұрын
I think the fact its so realistic is what's hurting it. I played it for a week and got sick of having to go back and forth for everything as well as the fact that when you spawn, you usually spend the first 30 min finding a mode of transportation which ends up putting new players off the game. They need to find a balance of sim warfare and arcade warfare. There's simply TOO MUCH SHIT, and I got overwhelmed because after a week of playing I still didnt know anything about the game.
@espuleta4plays323
@espuleta4plays323 Жыл бұрын
Ss13 players: first time?
@user-bm8xo3mw1k
@user-bm8xo3mw1k Жыл бұрын
@@espuleta4plays323 They still exist?
@espuleta4plays323
@espuleta4plays323 Жыл бұрын
@@user-bm8xo3mw1k yes
@TabernadoDani
@TabernadoDani Жыл бұрын
I mean, that's the whole point of the game tho... There are plenty of options for more arcadey/less realistic/more straight to the fun shooters, war games, etc. We don't need another one of these, we do need Foxhole for the ones that want that. Yeah, it's probably a niche game in that sense, and perhaps not for everyone
@sk33t_38
@sk33t_38 Жыл бұрын
@@TabernadoDani its a game that I know I would like if I learned everything about it but normal working adults dont want to spend all that time learning the game. If the playerbase is dropping like it is then clearly "the way its supposed to be" isnt good enough to maintain support.
@aecgem
@aecgem Жыл бұрын
I remember playing with a clan that was small (at the time) before trenches were added, and honestly, even with how simple the game was in comparison, I really loved the semi-casual nature of the game. Rolling an island town with a bunch of [ANZAC] tags and creating makeshift sandbag-wall trenches felt easy to get into, casual, and yet competitive and fun. But stepping into any kind of coordinated effort in foxhole now is uhh... A lot. The logistics feels more like micromanaging in Eve Online than just gathering scrap, heading to vehicle depot, and hitting your hammer on the truck several hundred times. The new additions are insanely cool, and I love the feeling of a much more bitter war, but the requirement of a massive clan with douchebag "officers" micromanaging you just so you can do anything that isn't just "grug point and click rifle" is EXHAUSTING.
@Djentle-Rain
@Djentle-Rain 11 ай бұрын
Oh shit man said ANZAC from foxhole and was playing before trenches!! We probably know eachother LOL
@nahx6205
@nahx6205 Жыл бұрын
I remember when Foxhole first came out and it was literally just one map. Three servers all with a different map and the "wars" weren't wars they were just a battle map and one side evenually over the course of say 8 or 9 hours won. I used to love being a Quartermaster just chilling at the one factory our side had and just waiting for the two logi guys to bring me things and transport guns literally just down the road. It's crazy to see how far the game has come.
@TheRedKing247
@TheRedKing247 Жыл бұрын
Ngl I miss those days. It was way more fun because it felt like your actions genuinely had impact and weren't having to manage an entire front. Plus you could play as a solo player and contribute just fine whereas you really need a clan if you want to actually do anything now.
@bobbob1691
@bobbob1691 Жыл бұрын
I so miss that
@JayWalkersnorksnork
@JayWalkersnorksnork Жыл бұрын
when the game first came out I was more like a comisar, like you kinda had to shoot mfers when the game first came out or they would fuck your production up.
@chickenman9184
@chickenman9184 Жыл бұрын
saaaame. You genuinely had an impact. I remember on one server I basically was reknown as the colonial quartermaster for a few days irl because me and like 3 of my buddies who resource gathered could manage the whole front, it was awesome. But yeah now to do pretty much anything that isn't just go to the front and die, you have to either drive in a truck for 20-30 minutes to gather materials, or some other kind of prep
@boyvip9844
@boyvip9844 Жыл бұрын
I joined the game when 1.0 got released and I've been playing on Baker only. I remembered joining Baker in war 25 people were dying left and right, logi towns were filled with people and it was so fun. Now it's just a barren wasteland and people doing satchelympics
@Demicleas
@Demicleas Жыл бұрын
I'm kind of saddened by this sure iv mostly played on able but my first war playing the game my first regiment and first 1.0 war (although not be choice) was on baker. Hope this shard mess is delt with.
@otomatonesattheendoftime2396
@otomatonesattheendoftime2396 Жыл бұрын
@@Demicleas 1¹1111a!a
@Niedoskonaly
@Niedoskonaly Жыл бұрын
I was a victim of griefing by own faction on 1.0 and it was such a terrible experience.
@lonesurvivalist3147
@lonesurvivalist3147 5 ай бұрын
Yep, literally ruined the game for me...
@PhlyDaily
@PhlyDaily Жыл бұрын
THERES TRAINSSSSS
@cameronnekerekian1712
@cameronnekerekian1712 8 ай бұрын
omg its actually phly weekly, love your vids since 2017 ❤
@benchmarking6875
@benchmarking6875 6 ай бұрын
Man, didn't expect to see you here. Great minds think alike.
@lord_alderaan9283
@lord_alderaan9283 Жыл бұрын
Seamless server meshing without hard borders should be a technology that Foxhole strives for in the next couple years I feel.
@lofflof
@lofflof Жыл бұрын
Chris Roberts is that you?
@olympusthedarkone83
@olympusthedarkone83 Жыл бұрын
@@lofflofLmao facts, was thinking the same thing. This is exactly the tech he is trying to create with Star Citizen, hence it taking a decade to make
@Saradominstr
@Saradominstr Жыл бұрын
Doubt this will ever happen in Foxhole.
@captainharlock3998
@captainharlock3998 Жыл бұрын
@@olympusthedarkone83 We're entering the second decade and there's nothing that points out that Server Meshing will be closer to completion by the end of it...
@zacharyfeehan832
@zacharyfeehan832 Жыл бұрын
That or accommodate a 300v300 hex, we have the technology...
@fluffynator6222
@fluffynator6222 Жыл бұрын
9:00 - I like to imagine this playing out in an actual war. "Sir, our supply trucks could not make the, trip, sir." "What happened, Sargeant?" "They vanished into the Netherworld when crossing regional borders." "GOD DAMMIT!"
@TheLegendaryHacker
@TheLegendaryHacker Жыл бұрын
40K IRL
@anhduc0913
@anhduc0913 Жыл бұрын
@@TheLegendaryHacker "Lost to the warp"
@churroburro-813
@churroburro-813 Жыл бұрын
Tzeentch stole my truck can't have shit in Detroit
@Ashmole3
@Ashmole3 Жыл бұрын
I play this game on and off and, while not all players are like this, the veteran players can be incredibly hostile towards new players. I've had people beg me to give them my AT weapons that I got myself instead of helping me on how to better use them. Now imagine someone who is completely new is treated.
@IDKnowww
@IDKnowww 9 ай бұрын
!DISCLAMER! This video is outdated theres no problem with population if you want to buy the game go ahead this game is full with people right now
@jhibbert6627
@jhibbert6627 Жыл бұрын
Guys, the solution is simple. Just put in brackets [MAIN WAR] right beside the name of the Able shard, Then warden vets will be compelled to fight there or risk losing and hurting their pride as collie vets on FOD and Reddit won’t let them hear the end of it.
@davidphillips-zee1083
@davidphillips-zee1083 Жыл бұрын
I don’t actually play the game, but it’s an interesting thought experiment to solve. I think, instead of the brackets, you just change the names to ‘Actual’ and ‘Casual’, and make the default server ‘Casual’. That way new players who don’t know any better will end up on the ‘secondary’ server, while veterans with their pride on the line would never want to leave the codified actual war for the casual one.
@LasermanSteam
@LasermanSteam Жыл бұрын
@@davidphillips-zee1083 I started playing two weeks ago and I didn't even know there were shards (I think like most new players). After finding this out, I checked the shards & was extremely surprised to find it defaulted me into Able & baker/charlie are the recommended servers for new players.
@FlameQwert
@FlameQwert Жыл бұрын
@@davidphillips-zee1083 huh that might work. Even the words' first letters
@ErikratKhandnalie
@ErikratKhandnalie Жыл бұрын
Foxhole is a brilliant, innovative, genre defining game. The developers spared no effort to ensure the gritty, realistic, fatalistic nature of war is portrayed. It's just such a shame that they forgot that the game is supposed to actually be *fun*.
@m1k3y48
@m1k3y48 Жыл бұрын
The problem with super realistic gameplay is that reality is often boring.
@kevinaustin51
@kevinaustin51 Жыл бұрын
I always enjoy talking to people on the front lines
@Mad_Possum
@Mad_Possum Жыл бұрын
Ever since I tried Foxhole, I started dreaming of a game like this, but medieval fantasy. The pseudo WW2 setting is fun and all, but the game made me realize this would be really fun with medieval weaponry and siege weapons etc. I hope a dev team someday makes a game that is like Foxhole, but set in the 1300s or something.
@ErikratKhandnalie
@ErikratKhandnalie Жыл бұрын
@@Mad_Possum Then you will be chuffed to know what the next game the company behind Foxhole is making is essentially just that. I think it's called Anvil or something, but it's supposedly already started development.
@daddysempaichan
@daddysempaichan Жыл бұрын
There's a reason why the Tarkov guys made some of the gun handling unrealistic. They were too OP otherwise.
@Dan-cn2rj
@Dan-cn2rj 6 ай бұрын
New player and I've had nothing but good interactions with the player-base. I've done a little bridge fighting, urban warfare, logi, and im currently building my own small facility. I feel like I've finally found the type of game that clicks with me. Compared to other games ive played this is lightyears ahead in a number of ways. I'm going to play solo and test a few things then eventually join a group to do more organized play. As for people in comments saying the game is bad, what games are you playing that are better? This one seems like a gem.
@derrheat154
@derrheat154 10 ай бұрын
Outdated video. Foxhole is alive and well, and the shards were merged. Don't let this video prevent you from getting Foxhole.
@noahbs0487
@noahbs0487 Жыл бұрын
Quite saddened to hear this. Was quite interested in buying Foxhole but after watching this video it might be best to hold off until something is done.
@MoiDawg
@MoiDawg Жыл бұрын
It's a wonderful game. You can still have hours and hours of fun in it, I just know it can be so much better if we were able to consolidate the shards.
@zanaduz2018
@zanaduz2018 Жыл бұрын
What needs to happen is they need to focus on server stability and pop size as they slim down the shards. If they could get server pop maximums up (they have before, server pops used to be even less!), perhaps another stress test mini-event could be in the works…? (See Foxhole: Battle of Red River, which was a one-off battle of 100v100 intended as server stress testing.)
@a.f.nik.4210
@a.f.nik.4210 Жыл бұрын
@@zanaduz2018 1000v1000*
@33mavboy
@33mavboy Жыл бұрын
Buy the game and play it cost nothing for so much
@InnerPeaceOutOfRange
@InnerPeaceOutOfRange Жыл бұрын
If you were interested in the first place, you should give it a shot. I didn't buy it for two years, because some reviews mentioned a toxic community. Now, the Community is one of the things in the game I enjoy the most.
@Navinor
@Navinor Жыл бұрын
Well, they have to merge the shards again. Furthermore, some of the facility changes have driven a lot of players out of the game. The game was grindy before but know it is impossible grindy.
@andrewdroid1
@andrewdroid1 Жыл бұрын
@@Carl-hs420a the facilities are not complicated, they are just incredibly time consuming, especially early war.
@DiffuseStatue
@DiffuseStatue Жыл бұрын
@@andrewdroid1 and extremely easy to grief thats the main reason me amd alot of the pepole I played with left super grindy mechanics vics beeing deleated at random by server toxic players in region etc etc foxhole just became unfun and honestly untill the deves decided to start corecting the issues the biggest beeimg the toxic bs in game it wont be fun again unfortunately
@alexturnbackthearmy1907
@alexturnbackthearmy1907 Жыл бұрын
@@andrewdroid1 and 2 random guys with flamers can erase it in less then 10 min. Funny
@alicethegreat8208
@alicethegreat8208 Жыл бұрын
@@andrewdroid1 Basically everything in the game just takes forever to do. If you don't dedicate basically 100% of your time to it the game just feels like an uninviting chore. Digging a trench? Hope you like spending minutes just holding one button doing nothing else. Collecting materials? Same thing.
@giantdad1661
@giantdad1661 Жыл бұрын
@@andrewdroid1 They over complicated containers, made warehouse deposit requirements cumbersome and made moving large quantities of stuff a logistical nightmare
@anthonyhoffman6920
@anthonyhoffman6920 11 ай бұрын
I dunno I’m a new player and have had a great experience so far. Spawned into a massive battle on a bridge, some guy told me to just buy the basic rifle and a pack of 7.62. At first we were stacking bodies, but the colonials rallied a few tanks and pushed us back almost to the other side of the bridge. But then a bunch of my comrades charged through with 3 tanks blasting the Freebird guitar solo and we all charged and retook all the land we lost. Was honestly one of the coolest experiences I’ve had in a video game EVER. And I only have 5 hours or so.
@flakcannonhans6170
@flakcannonhans6170 10 ай бұрын
This video is way out of date. This was a problem months ago but shards are gone and server issues are not nearly as much of an issue (although they can still occur for steam maintenance). Many people from the Foxhole community have repeatedly asked him to update his videos to inform people what he is talking about is no longer an issue but we have been ignored.
@Tuck213
@Tuck213 7 ай бұрын
​@@flakcannonhans6170 Im new and looked for foxhole videos and this popped up, but its easy to see this is a problem of the past. Still interesting to see what kind of problems this gaming community has. I'm in the Sea of Thieves community and that one also has problems with losing and how it affects new players.
@Crazyasian123456
@Crazyasian123456 Жыл бұрын
Former HBL Colonial here that merged from a smaller outfit. When they announced Baker shard, it was a pretty good thing like you touched on as it helped with the queues, allowed for newbies to run around on a "less serious" server. But the main issue is that over time it became more of an obligation than a game for me. Being part of the logi-crew it was discouraging to see half the stuff I had stored get jacked by larger orgs. All they had to do was ask, but not knowing if the crates I was working on for either HLB, or slotted for other orgs, was actually making it burned me out as sometimes I couldn't fulfill certain requests for hot items (was running my truck of bandages, bunker supplies, ammo, and nades for Tempest during a Warden push, spent a week grinding a ton of crates, someone jacked half of my supply and redirected to their personal bunker in the center instead). A lot of issues came about from what amounted to logistics overlap. Thankfully there were sectors that had logi-orgs to help, but once it became off hours, it felt more like planetside 2 with lots of lost ground. Made great memories with the guys from HLB before they jumped to Baker and Charlie and was eventually removed from the Discord due to inactivity (which is fair, I hadn't logged in for about 6 months by then) and I still lurk in my old outfits Discord once in a while. Running a tank op or an arty barrage as a driver, then as a combat engineer was fun. Pulling randoms together to make a guerilla squad to kill towers and hijack Warden supplies but then get blown out of the water by AI defenses was a laugh. Thanks for the memories guys.
@bofox9939
@bofox9939 Жыл бұрын
I remember a year ago, a full tank row trying to break through. Logi runs and preparations. So many awesome memories.
@moosesnWoop
@moosesnWoop Жыл бұрын
The game is a classic.
@alexturnbackthearmy1907
@alexturnbackthearmy1907 Жыл бұрын
Oh yeah, fighting 6 silverhands and window at once with only 4 tanks... That was worth it. But now idk if I want to abandon Foxhole or stay to see what's coming next
@suavestbiscuit5439
@suavestbiscuit5439 Жыл бұрын
when you spend a week making a base so someone from the other faction can make an alt and destroy it and many others essentially crippling an entire front
@danielancona5293
@danielancona5293 Жыл бұрын
I have been eyeing the game for a while. This is the comment I needed. Alt shenanigans are a sign a game isn't good for me. Thanks mate.
@Mini-jm2ec
@Mini-jm2ec Жыл бұрын
@@danielancona5293 Just wanna let you know that the comment is slightly misleading, alts aren't much of an issue- tk is basically non-existant with structures. You can't even destroy your own structures half the time 😂
@Ralathar44
@Ralathar44 Жыл бұрын
@@danielancona5293 Ran a facility in 1.0. Alts are a major issue. The problem isnt that there are alot of them. The % of alts is very tiny. The problem is that the amount of power that tiny % of alts has to fuck up your facility is massive and takes them very little effort. The new 1.0 base building isnt bad, it just needs a few patches of polish. Which TBH, anyone familiar with software design and creation knew was prolly gonna be inevitable lol. They added ALOT in 1.0. So it'll prolly take half a year to polish out the bumps and prolly a year to really put a shine on it. This is true of every game, even super successful ones like Warframe.
@danielancona5293
@danielancona5293 Жыл бұрын
@@Ralathar44 which is why I states this game isn't for me. I have played many competitive faction based MMO's. Alts are the bane of such games and will ensure that I don't play them
@kotsue123
@kotsue123 Жыл бұрын
The most frustrating gaming experience I ever had was in foxhole. You are working with your team running ammo for an artillery position, and all it took to break it was an alt or two driving off with your ammo trucks full of munitions that took hours to produce and destroying them. I'm not playing this game again until they get their alt problem under control.
@rebeliaz2101
@rebeliaz2101 10 ай бұрын
This video is out of date!!! The shards are no longer a problem as there’s only one shard! Played population is quite high right now so finding players is not an issue!!! Again this video is out of date foxhole no longer suffers from these issues!!!!!
@trentmcclintick8111
@trentmcclintick8111 10 ай бұрын
IVE BEEN PLAYING FOR 6 MONTHS AND DIDNT KNOW ABOUT THE DIFFERENT SHARDS.
@USMCArchAngel03
@USMCArchAngel03 Жыл бұрын
I tried to get into this game and was happy to be a team player. I watched videos before I started and tried to be as polite and humble as possible. After a couple of hours of getting rammed, run over and cursed out by my team I left and never came back. I know a few others that had the same experience. Like it or not, new players are the lifeblood of any MMO style game. The new player experience needs to be addressed if this game is to have any future.
@4slottoaster18
@4slottoaster18 Жыл бұрын
Thats logi players for you lol. Im thinking about hopping back into it soon if you want I can try and help/mentor you
@jacencade4019
@jacencade4019 Жыл бұрын
Exactly.
@VG-fk6nk
@VG-fk6nk Жыл бұрын
Most people have exactly the opposite experience. Now, I don't know what you were doing, exactly, but you were probably fucking up in an annoying way. And depending on how you treated others - I'm not surprised they cursed you out. Anyway, see ya.
@USMCArchAngel03
@USMCArchAngel03 Жыл бұрын
@@VG-fk6nk I was playing "correctly". I was very polite. I literally watched 3 hours of videos before I even logged in so as not to be a complete retard. I've played video games my whole life and some at a very high level. I just wasn't as fast as the guys who have had 1000 hours in. It's far from a unique experience. I personally know at least 5 others who had the exact same situation and quit in their first few hours as a result. It's not really the communities fault. Well in a way it is but it's never going to change. Every game that has a learning curve tends to be like this. It's just how it is. It's more a design problem the developers need to address in an effective and intentional way.
@USMCArchAngel03
@USMCArchAngel03 Жыл бұрын
@@4slottoaster18 That's very cool of you! If I ever decide to dive back in I will look you up.
@lowerweb8466
@lowerweb8466 Жыл бұрын
baker seems like my ideal area, post apocolyptic wasteland where i can easily pick off scavengers.
@vladthecon
@vladthecon Жыл бұрын
i miss having a low population shard if you want to wait in line to spawn go to able shard.
@abotaccount6094
@abotaccount6094 Жыл бұрын
Pick off scavengers with what exactly? It's a wasteland devoid of weapons and ammo most of the time
@erikaitsumi3216
@erikaitsumi3216 10 ай бұрын
Games Not Dead
@JH-pe3ro
@JH-pe3ro Жыл бұрын
Planetside 2 often gets compared to Foxhole as the other "large persistent war" game. But PS2 has been around longer and was sharded from the start; as populations declined there were some mergers, but there are also design decisions that help the game scale to smaller pops. Instead of one continent, there are multiple on the same server, which unlock as populations rise. The "main goal of the war" is to win a continent lock alert, which rotates gameplay to a different continent. In addition to that, each continent has a lattice connecting the hexes, and when pop is below one full continent, the lattice shrinks to match, forcing front lines into smaller areas. Logistics remain simple at all times; you do have to pull a vehicle to get spawns for attacking the next base, but it's a button press and a minute or two of driving. Logi grinding can be done with player-made bases now, but it's an optional thing that isn't deeply ingrained in the core gameplay. Because there are three factions instead of two, segregation of factions by server doesn't seem to be a major issue; at certain times of day some factions will be overrepresented, but the other two can either double-team that one or starve them of "good fights", only fighting each other and letting everything else be ghost-capped. A recent patch changed the game's biggest power unit, the Bastion, to have the ability to accelerate the capture timers, so ghost-capping is now less of an issue when there's a group on that wants to hurry up and get to a three-way fight. Because the pace is fast, the player investment is much lower than Foxhole and it's relatively easy to drop in and click heads once you know the game. I believe Foxhole's current issues would be solved by copying a few of these design decisions - continent locks instead of sharded continents, lattices, three factions. I think logi would need an "autobalancing economy", where you need more logi players as the server gets more busy, but fewer as it empties.
@SkollTheWerewolf
@SkollTheWerewolf Жыл бұрын
Thank god I never thought I would see anyone mention Planetside 2. It's infinitely better than this game, based on what i have heard and seen.
@safeasf_uck7020
@safeasf_uck7020 Жыл бұрын
@@SkollTheWerewolf I have played planetside for 9 years bro.. Highly recommend it! Better than this top down shit lol
@cinnibarbrenneka
@cinnibarbrenneka Жыл бұрын
Vanus absolutely seething that no one wants to fight them
@kittocat3635
@kittocat3635 Жыл бұрын
Well I wouldn't say that PS2 is a bad game, it's just not the same concept as Foxhole at all. You could make a CoD FPS with a persistant war, it would be the only thing it shares with Foxhole in game design, and much more close to PS2 in game mechanics. Foxhole has deep functionalities PS2 doesn't have and isn't built for. Logistics simply don't exist in PS. They made a bit of base building with fortifications for which you have to gather nearby resources with a vehicle, but you hardly need the degree of organization and communication of logistics to build a base. There is no versatility in ressources, refinery and production, and it doesn't impact much the gameplay of players. The classes and weapons at your disposition just aren't dependent on what other players do in the "economy" of the game. And since the economic and strategic aspects of the map are much more developed in Foxhole, redesigning the game from 2 factions to 3 factions would take a lot of ressources. But more importantly, the fact that strategic control takes a way more proheminent role mean you can't just ghost a faction. If you don't fortify and defend, they get in. If you fortify but don't defend, they destroy in minutes easily hours of fortification because they had the adapted weaponry and you weren't there to stop them. So you have to be there or you lose. Given that you have to defend, and that retaking is much more harder than defending, 2 factions to stomp the last one is the most probable scenario. Yo don't even need a volontary allaince, just that the first front that weaken for 1 faction will mean a focus from the 2 others seeking to make maximum gains for the 1v1 confrontation ahead. When it's done, a third of the player base can just sit back and wait for the war to reset after weeks of 1v1. In this aspect, 1 faction is doomed to be at 0 pop, making it useless. I'm not even sure the game can secure enough population to make 3 factions an enjoyable experience anyway. On the topic of logistics, there already are mines for all, ressources (since before Inferno) to automatize the production more effectively, if you can supply fuel. And with less population on a front, the need for logi effectively shrink down, and that since the start of the game. With less supplies of all sort consumed, you don't need tons of logi, but as a logi player I'd say achieving highly coordinated logistics is what make this support gameplay rewarding and fun in it's own way. You can already logi alone or with a few people only, so cutting in the effectiveness of teamwork would only cripple logi coord capabilites for larger groups, and the balance of the game with it. So I'd say that introducing PS2 game mechanics won't solve the problems Foxhole had before the merge of shards, which essentially solved the problems without having to back down on what are essential mechanics of Foxhole. A persistant world were everything is made by the players and depend on their coordination. PS2 is fun in its own way, but it's nowhere near the war effort you can pull and the war machine you can build in Foxhole. In a game that center on coordination and inter-reliability, pushing the autonomy factor in game mechanics honestly sounds bad to me. Partisans know where their base of operation and guns come from and I find this great. There aren't a lot of games that offer this degree of integration (maybe Albion), deepening it is more interesting to me than reducing it.
@Ckcdillpickle
@Ckcdillpickle Жыл бұрын
@@SkollTheWerewolf yeah too bad its dead, foxhole looks fun, guess I missed out on the hype train
@Doctaphil64
@Doctaphil64 Жыл бұрын
"Can I offer you a _bridge fight_ in these trying times" I lost it 🤣
@adoggoeswolf2848
@adoggoeswolf2848 Жыл бұрын
Bruuuhhh bridge battles are hard AF
@user-ww6cq2df1u
@user-ww6cq2df1u 2 ай бұрын
One year later, we have in fact not ran out of soldiers.
@dtho5993
@dtho5993 Ай бұрын
Because they reduced it to 1 shard
@plasticbazooka
@plasticbazooka Жыл бұрын
I came back from a year-long hiatus midway through war 97. As such, I have very little loyalty regarding these shards and think they should be merged. My only loyalty lies with the Wardens and Callahan.
@spiffygonzales5160
@spiffygonzales5160 Жыл бұрын
PRAISE CALLAHAN!!
@camolotthe42
@camolotthe42 Жыл бұрын
Praise Callahan, brother.
@nick11crafter
@nick11crafter Жыл бұрын
Actually, the zombie apocalypse throw away line could be a way to make baker fun with few players
@VG-fk6nk
@VG-fk6nk Жыл бұрын
In concept? Yes. In practicality? No.
@douglasdoherty9057
@douglasdoherty9057 Жыл бұрын
just make it eternally the Halloween event on repeat
@alexturnbackthearmy1907
@alexturnbackthearmy1907 Жыл бұрын
@@douglasdoherty9057 That would be neat!
@WarPigstheHun
@WarPigstheHun Жыл бұрын
Save our Baker!
@Darlexis
@Darlexis Жыл бұрын
I had three goes at it. Got yelled at a couple times and accused of spying. Then i did logistics for 6 hours and at the end, the highest ranked clan member that used the crane got commended and i never got commended in all chat. It basically made it so I wanted to go to work instead of playing foxhole.
@justmeandmy
@justmeandmy 9 ай бұрын
As I logi'd I realized that these folks are people who could have productive careers/lives, but in the end actually just play a fake video game. Definitely made me realize if I can salvage for 2-4 hours, then I can do some studying to improve my career, or go to the gym and get a REAL LIFE improvement. In the end I should thank the griefers for getting me out of the game and into real life where I can succeed and leave the bullies behind.
@Darlexis
@Darlexis 9 ай бұрын
@@justmeandmy AMEN lol I thought I was alone hahah
@MadHashashin
@MadHashashin Жыл бұрын
I gave up because logistics became a nightmare. I loved it in the earlier versions, but the game is strongly becoming a second job, especially with the release of the factories, which instead of helping, created a huge sinkhole of resources, where players build them and leave'em to decay. I'd much prefer a smaller section of the World Map to be played, with less burden on logistics, and a tech tree that actually helped us out. I feel terrible when I head to the frontlines, because I see so much stuff missing that someone HAS to join logistics in order to provide for them. There are simply so many supply chains that the system is overloaded. Ammo, shirts and BMats were the norm. Now ammo goes for troops, tanks, field guns, boats, storm cannons, bunker cannons... "shirts" are the GSups Bunker supplies... BMats are on a whole other level too, with factories demanding a crapton of supplies and gas. Sometimes less is better, and that is absolutely the case of foxhole.
@ZealothPL
@ZealothPL Жыл бұрын
I think they really need to go full communism, or at least have some form of democracy. Friend convinced me to come back for the 1.0 war and we both joined some huge logo clan. The amount of resources (now ridiculously scarce) the clan just hoarded for no real reason was kind of upsetting. Also, they were a bunch of a-holes lol. The friend switched to some partisan/harass clan due to how unbearable those guys were and I just stopped playing, because logi is the only cool part to me. And now it's just a damn job, all you do is fight bs nonsense. Fight over scrap fields. Fight over mines. Fight over fuel for the mines. Fight over the facilities to make fuel. Drive and drive and drive. Fight over the damn crane. Fight over the damn fuel tank someone stole. Fight over flatbeds. You can no longer produce close to the frontline. You get to drive more if you want to actually supply anything. You get to die to some partisan when you are stuck in a queue for 20 minutes. Just awfulness all around lol
@etyght
@etyght 10 ай бұрын
Тhis is the real life son. Dont be a pussy.
@gazelle1467
@gazelle1467 Жыл бұрын
This might be a problem that goes beyond just video games, but with human nature itself. It's just really god damn difficult to get large groups of people to divide themselves evenly and fairly. You can't have multiple servers because it will lead to the problems you described, and you can't have just one server because you'll end up with a game exclusively for the few thousand people who got there first, with no opportunity for new players to get into it. I hope they manage to get this game working again, it looks fantastic and I would love to experience it!
@matthiuskoenig3378
@matthiuskoenig3378 Жыл бұрын
The solution is expand the regular map
@annilator3000
@annilator3000 Жыл бұрын
Lmao 'human nature' sure buddy
@gazelle1467
@gazelle1467 Жыл бұрын
@@annilator3000 Human nature is to solve problems and find the path of least resistance. That's how we got to where we are now. Games are a way to create a new problem for us to solve, since without new problems we get pretty depressed. Do it well and people will solve the problem the way you intended. Do it poorly, and people will find low-effort ways to bypass your challenges. That's just what we're programmed to do.
@JayWalkersnorksnork
@JayWalkersnorksnork Жыл бұрын
I think what's gonna end up happening is rich kids get so bored they will eventually pay for people to be NPC's
@beertlont776
@beertlont776 Жыл бұрын
@@annilator3000 I like that the other guy slapped you so hard that you just didn't comment back anymore.
@bakochoi
@bakochoi Жыл бұрын
i liked it at first then i started running into giant choke points where you either needed strict coordination or the logistics to back up a massive push should ad some smaller bridges or like an vehicle that can deploy a bridge or pontoons
@MrPosbi
@MrPosbi Жыл бұрын
Field bridges do exist :)
@matthiuskoenig3378
@matthiuskoenig3378 Жыл бұрын
Yeah, infantry and ac only. Meaning the enemy can easily counter them.
@cypress1337
@cypress1337 11 ай бұрын
There aren't shards anymore at this time, only 1
@thefrenchbastard1646
@thefrenchbastard1646 Жыл бұрын
this is why planetside has 3 faction instead of 2 the dominant faction will still get outnumbered frequently as the other two faction get less and less options to fight each other
@FishyNipples
@FishyNipples Жыл бұрын
I had some great memories on foxhole over the years. I remember one time the wardens accidentally nuked their own troops lmao
@Limrasson
@Limrasson Жыл бұрын
As a warden player I'm not so sure it was an accident.
@REDARROW_A_Personal
@REDARROW_A_Personal Жыл бұрын
​@@Limrasson Hes referencing Warden Navy Nuked Jade Cove while it was still being held by the Wardens.
@Limrasson
@Limrasson Жыл бұрын
@@REDARROW_A_Personal Well, that was just a gentle pat to push harder.
@alkazarjkdghjd
@alkazarjkdghjd Жыл бұрын
As a Warden i still think that it was the right thing to do. The only down side is that now many of us have this strange obsession, each time Jade is contested we want to nuke it.
@Djentle-Rain
@Djentle-Rain 11 ай бұрын
LOL WHEN WN NUKED JADE COVE what a time on history
@STOTTIII
@STOTTIII Жыл бұрын
I always thought it would be cool if while in a queue more than 2 minutes or so you could opt into a server that just lets you scroop in a field somewhere and get a portion of progress that affects the really server you’re in. Or some shit
@MoonLiteNite
@MoonLiteNite Жыл бұрын
I was going to suggest a tetris battle with other people in queue.
@WalrusJones185
@WalrusJones185 Жыл бұрын
I was really impressed with this game way back in the days of it being small instanced maps, I was around for the first artillery gun built. However, when things transitioned to a persistent war, I remembered planetside, but, with only two factions. Large numbers of factions likely is more sustainable for games like this, because, well, if one faction gets strong, the others can gang up. But like, 3-4-5 factions was probably not enough to stop games like this from declining, since, planetside fell off much the same. Eventually players decide that winning feels better then a challenge, and people will choose to target specific newbie units on the other side while avoiding dead on fights. Because of this, games that lack something that newbies specifically fight, for lack of any better word..... Get salted. Persistence and nothing specifically offered for new players PVP only games might just be a poisoned design space, where the best designed games will just be poisoned by us being human. But man, I miss this game before the persistence was added in, because, I kinda felt like we were going to see an inevitable power-gaming related decline eventually.
@gabe-a-ghoul691
@gabe-a-ghoul691 Жыл бұрын
One of my favorite memories in Foxhole was being brand new to the game, and wandering around the map while my brother was watching me play on Discord. I stumbled across a trench with a bunch of soldiers fist fighting, so I asked what was up and these German dudes were hosting a fighting contest, and they asked if I wanted to join. I said sure, hopped in the trench for the next round, and proceeded to knock everyone out to the point where a high ranking officer said that he had to step in for the next round, where he promptly met the same fate. I managed to win the contest either by sheer luck or by some prior unknown fist fighting skill, and they offered to buy a steam game for me as the contest reward. I ended up having them gift my brother a copy of Foxhole, where we proceeded to play for a few hours then forget the game altogether lol
@wearethewearethewearethhe
@wearethewearethewearethhe Жыл бұрын
The shard merging could be simply clicking a few buttons, or a tedious process which takes a week to prepare for. Depends on so many things.
@shoelugs
@shoelugs Жыл бұрын
Did not touch the game for 8 months and when I returned as warden in able i did not notice there was shards or servers. Was wondering why wardens in able are underpopulated and our asses are getting kicked from all directions.
@plasticbazooka
@plasticbazooka Жыл бұрын
Pretty much the same thing happened to me. I joined the Wardens in 64 (maybe 63) and played till 81, took a break, and just recently came back. I was rather confused.
@cookiecraze1310
@cookiecraze1310 Жыл бұрын
same thing kept happening in reverse on Baker. Every war we lost and never had any pop, only to learn that all the other collies are on able. Atleast now we'll get more people in both Charlie and Able and Baker can go to become a true wasteland.
@ryuhanja3415
@ryuhanja3415 Жыл бұрын
I love foxhole I just got bored playing alone, I looked at joining groups but always got anxious when it came to actually joining. The games design is amazing though and I hope it succeeds becomes a timeless classic.
@user-zs3ww8yo9y
@user-zs3ww8yo9y 9 ай бұрын
Thats messed up. Its not like you will go hungry if you lose. Its a game and youre gonna die, A LOT.
@mrdizaster404
@mrdizaster404 Жыл бұрын
My entire group quit when we kept trying to skirmish and kept running into bot-ridden foxholes that would automatically gun down anyone that came close. Honestly, having automatic defenses on a game that's supposed to be a fully player-driven war completely killed it for me.
@ryanallmaras1337
@ryanallmaras1337 Жыл бұрын
When I started playing Foxhole it was around war 20(right after The Jade Cove Incident). Back then there was only 9 main maps laid out in a 3x3 square shape rather then a hexagon shape. Logi was WAY more simplistic. A single man could take 3x as many trips to the front in the old map vs the new one. Each side could produce the same vehicles (Just with a different appearance). Foxhole still had issues that I didn't agree with back then as well so it wasn't perfect by any means. But back then, Tanks ran on Refined Fuel which was easy to get. The logistics hubs were still "Port bases". For those who don't know, Port Bases were indestructible ,faction specific, logistic hubs that had the Factory, Refinery, Vehicle Depot, and the Research Building all right next to each other. There was a scrap yard and fuel yard right outside as well to easily grab from. This allowed a faction to come back on the brink of losing and push back and still win the war. Logistics was pretty cut and dry back then. While it certainly was still tedious, it was simple and didn't require a player to sacrifice 2 hours of their playtime just to deliver a single load of B-mats to the front. Overall, Logi was way easier in the old version. I'm in no way saying that the old version of Foxhole should be whats played now, but I am saying that a casual player was able to do logistics in the old version that only coordinated groups are able to accomplish in the new one. With every Foxhole update it seems they Take 1 step forward and 2-3 steps back. Examples: 1. Foxhole always had janky shooting mechanics. When they introduced trenches, it became impossible to shoot players when they were in a trench even when you had a clear line of sight. All because shooting mechanics in Foxhole are broken. 2.The introduction of asymmetrical weapons and vehicles has created huge arguments on overpowered or underpowered equipment for either side: "Wardens get this" "Collies get that" kind of talk on forums. The biggest issue besides logistics that Foxhole has is that it isn't fun to lose. There's no enjoyment when your base gets overrun and taken over (duh). "There's only 1 goal for the entire game and you failed at it." Thats the message that every player feels when they lose more and more ground. THAT is why there are faction specific shards. As soon as one side starts losing, everyone jumps ship to go to the shard where they are winning and get to accomplish something. So here's the question: "How do we make LOSING in Foxhole still an enjoyable experience?" If players still had fun even when they were losing, they wouldn't go "F this!" and jump ship to a different shard. Until the devs introduce other ways for the losing side to still enjoy the game while their side gets curb stomped, merging the shards is only a temporary band-aid to a much larger issue within Foxhole.
@johnngrey1
@johnngrey1 Жыл бұрын
There is literally no reward in this game, losing or winning, other than what your brain pumps out. This game has become just a way for the devs to make quick money from people trying to play something "new" just to leave with frustration. There is nothing special to gain from foxhole. Even call of duty mobile offers weapon unlocks, skins, skills, and you can increase your own skill level to compete. Foxhole is just " abuse this mechanic, glitch out this rifle or machine gun, or use the longer range tank to kite people and snipe everyone until you run out of ammo" . What's the point?
@de4dbutdre4ming
@de4dbutdre4ming Жыл бұрын
wow! you’ve finally figured out that fundamentally, in a zero sum game, where one side has to lose, and one side has to win, the losing side isn’t going to have fun. that’s just fundamentally how PVP games work. you cannot fix it.
@sponge5
@sponge5 Жыл бұрын
@@de4dbutdre4ming yeah but I think it’s worse in Foxhole because of the investment that’s required for a single game. And like Logan said if you still made progress to something persistent even when losing people might be willing to stay.
@Hoffmatic
@Hoffmatic Жыл бұрын
I nuked Jade cove I was the 4th person to put in the code. It was also my idea to pull out the resources and scorch earth the city Russian style I was my first week playing and I haven’t been able to get that high from Foxhole since
@LeoGwapo12
@LeoGwapo12 Жыл бұрын
@@Hoffmatic dang cool
@MrAxebane
@MrAxebane Жыл бұрын
I was so excited for 1.0 and the facilities. Before 1.0 I was a dedicated solo/small regiment logistics player. I would spend 8 hours a day sometimes supplying the fronts, almost always supplying the public stockpiles. However, the changes to logistics left me feeling like I could not contribute much to the game as a mostly solo logistics player, even if I played tons of hours. I honestly think the facilities system, which looked so amazing in the dev stream previews, was designed in such a way that it ruined the logistics experience for all but the largest regiments. It makes me so sad, all that effort to create the amazing 1.0 features, and the results have nearly ruined the game. So I stopped playing. After spending over 1500 hours on this game, I uninstalled. F'ing sucks. The whole situation f'ing sucks.
@williamb1933
@williamb1933 Жыл бұрын
@@concordstuff4677 They changed a bunch of recipes and made them locked behind clan-own factories that you don't have permission to access unless you part of the clan. e.g. you can no longer make tanks a solo logi player
@williamb1933
@williamb1933 Жыл бұрын
@@concordstuff4677 what? you asked and I answered. I no longer play anymore anyway so it means nothing to me.
@TasLukasPtakauskas
@TasLukasPtakauskas Жыл бұрын
game was so long in greenlight, that most people that wanted to try it out, tried it out at the wrong time. then there's the burnouts that went like "just one more war", and a week later of working the game, without any significant reward... the end of the war is unsatisfying , its the process that matters.
@imanhpr
@imanhpr Жыл бұрын
I've not been able to play foxhole for a long time but i can hear the sounds of all artillery shells, bullets and my fellow comrades in my head
@ttmetalman88
@ttmetalman88 Жыл бұрын
Played the game for many years and helped run their last Competitive League. Foxholes biggest problem is its scaling of the game vs Number of players playing. They've tried for years to get mechanics to help solve the problem but they were definitely not working properly and they were easy to exploit. The game currently requires players to join large groups playing with each other in lots of cordinated efforts to achieve anything. Were individuals or smaller groups are gonna find it a harder time to get anything done due to the ammount of logi work required for equipment. As an example a few years ago i could login do 30 mins of logi to have everything i needed for the whole night...now I'd need a whole night of logi for 30 mins of play Ques on the latest updates first war i spent two hours trying to get in a region with friends with at least 50 others trying to get into the fight. Another problem is over the years wars used to be alot more mobile in its fighting were as now its very static thanks to the introduction of trenches. The wars pretty much work out now of day 1/2 push as much as u can till enemy supplies run out at certain towns and you get to certain bridges and the battle lines will be pretty much the same till certain tech is released which can now take 2 weeks or more. Theres a lot more that i can go into but mostly the game just burns folk out now and brings people to wonder why they bother. All this said I still got a soft spot for the game and I've loved my time with it... But I can't keep playing with the level of commitment it demands of its players now.
@HMSHOOD1920
@HMSHOOD1920 Жыл бұрын
You need better grammar.
@Drbeattles
@Drbeattles Жыл бұрын
yah certain bridges are impossible to take if the enemy digs in even a little. it takes till end game tech to be able to knock the fortifications out and storm the bridge. wardens also just seem to be in my experience the better faction. better guns for how the game works. down right BROKEN tanks. and epic drip.
@REDARROW_A_Personal
@REDARROW_A_Personal Жыл бұрын
Because the devs are trying to go for a EVE Online Style Server Network, but due to not having the same ammount of money as EVE they are having to try and do this as they go a long and it's not working.
@ZealothPL
@ZealothPL Жыл бұрын
Like, I came back for the 1.0 release war after a long break and was on able. It was a massive disaster. There are so little raw resources that everyone is fighting each other over scraps. The facilities take even more resources and take constant babysitting to actually produce anything. You see people just park a truck at a mine for 20 minutes fighting to pull each production tick. If a field pops, a clan shows up and takes it all within 15 minutes, then locks it away it their clan stockpile (I was a part of a logi clan for 1.0 and those aholes had FIVE separate stockpiles setup, and all of them were mostly full of every single thing). The Devs also removed forward factories, so now you are FORCED to spend 30 minutes on driving each way through half the world map. Being stuck in queues and arguing with idiots on the frontline that someone has to swap with you or they aren't getting any new shirts. All the while a single warden partisan can show up and destroy hours upon hours of your work, for no effort. Oh, and if you want to fight, the servers were dying, everyone was rubberbanding so much fights were literal slapstick. And, at early stages, it's just a meat grinder where you can't do anything, while at later stages of the war, you can't do anything because all the cool shit is clan owned and they will not let anyone touch their precious stockpiles. It's so toxic and frustrating
@rowandunning5693
@rowandunning5693 Жыл бұрын
I last played in 2019 and that was the first and probably last time I played and I had a weird time over the course of the 4 hours I played. I got into multiple gunfights over scrap with the enemy at the Frontline and sometimes won, I built a shitload of foxhole garrisons near a shoreline on the road to our base, I saw some guy who was shelling the middle of some random bridge with poison gas before me and a bunch of random people ran in with gas masks and died to a machine gun or something, I had a nice ferry ride with someone else where we just floated around a while. After I was done for the day I said I would play again and just, haven't.
@TarsonTalon
@TarsonTalon Жыл бұрын
Yeah, when the update launched, all that planning during the pre-war multi-clan meeting was thrown out the window. I was supposed to build a Storm Cannon on Able in Loch Mor, but I was yeeted to Charlie. I was very confused, because I didn't know at first, and wondered why we were letting the other team take it, and why the region was empty, when all the clans had plans to be there. So, unfortunately, I think I'm done with Foxhole again for awhile. I built a massive facility with bunkers protecting it instead, and while I did have fun, my entire existence turned into garrison supply grinding. The facility wasn't used nearly enough to justify its existence.
@nemesixsixsix
@nemesixsixsix Жыл бұрын
I've always considered getting this game due to my love of massive scale war games, and the fact that a persistent ever-changing war driven solely by the players seemed innovative. That was until I saw something about an issue with the game where players would switch teams to sabotage the other. This is the second major issue I've heard from this game. Such a shame, I hope they address these issues quickly, maybe then I'll consider.
@adventurefaps9571
@adventurefaps9571 10 ай бұрын
Seems the map size should be dynamically sized to fit the current player count, instead of same map duplicated across 3 shards. But that also sounds hard to implement right
@clark1066
@clark1066 Жыл бұрын
Wonder if they could merge all three regions. Just connect them up like a key. Treat them like different theatres in WW2 but they have to win in all of them in order to win the overall war. After one has won their section of the war the players can choose to reinforce the other sides by bringing their resources over. Don't know how they could merge the players without massive queue times but it's the best idea I've got without just completely getting rid of a shard.
@lasskinn474
@lasskinn474 Жыл бұрын
That doesn't work if the shards exist because they can't fit everyone on one
@clark1066
@clark1066 Жыл бұрын
@@lasskinn474 Yeah, thats the only problem that doesn't really have a solution other than long queue times. Which really isnt a solution.
@alexturnbackthearmy1907
@alexturnbackthearmy1907 Жыл бұрын
@@clark1066 Maybe connect all 3 maps in one using side borders and some sea hex between? That way one war with all ppl can be played at one big map.
@zhu_zi4533
@zhu_zi4533 Жыл бұрын
For example, if you hate a certain Clan in a faction or something happened in this faction gives you a bad impression, then you will firmly choose another faction. And another reason is that because of joining a large-scale clan alliance, there is no way to switch factions at will (because usually you need to follow the alliance action)
@DNH17
@DNH17 Жыл бұрын
After data mining tons of people not only in games but with gigatrillions of hours for last years and with the level we reached of technology and abuse, it's sure they can AI run soldiers and fill in the void and make a game not fail.
@georgeheld1901
@georgeheld1901 Жыл бұрын
3:12 best comparison would actually be Planetside 2 lmaoo
@defaultv.7959
@defaultv.7959 Жыл бұрын
I don't play Foxhole but it was interesting seeing the kinds of issues that the 3 Shards bring up. I do not fully understand the game but my proposal would be coming from Planetside 2. - Have only 1 shard active unless it has reached max capacity, then open a 2nd. if both are full then the 3rd. (Idea to to make sure as many players are on the same shard as possible) - If a war is won on a shard, the shard is locked under the name of the winner for all to see and redirects players to the next available shard. If none are open, open the shard that has been locked the longest. (Idk if this will fix shard loyalty but it's an idea) - To give the shards more of an identity than 'real war' and 'not real', maybe give each shard their own unique map, though that's asking a lot. - Maybe a mercenary program/faction, mercenary players are sent to the underpopulated faction to help even the odds. - If suggestions above are stupid, merge the shards instead.
@maxwell_edison
@maxwell_edison Жыл бұрын
These are all very good points, pulled straight from planetside 2 - Which Foxhole should definitely take more inspiration from, since they suffer so many similar issues.
@Robustiusyes
@Robustiusyes Жыл бұрын
i joined 5 days ago just from a youtube video that showed a glimps of it for a min, i knew right away that this would be a great purchase,and i wasnt wrong! 20+ years of gaming and this one had me in a sec!
@mistertaffy6720
@mistertaffy6720 Жыл бұрын
Planetside 2 had/has this problem (been awhile since I played) however, if one of the planets got swamped by one faction and won that war, it would temporarily be unplayable after victory, forcing faction specific planets to transfer to main battlegrounds, until the factions join the newly open planet to capture it, or quickly win victory on that planet, and be forced to go to another area.
@maxwell_edison
@maxwell_edison Жыл бұрын
Yeah this really does seem like an optimal solution for foxhole.
@someguardsman
@someguardsman Жыл бұрын
The different shards are what kill it along with the huge amount of time you gotta dump into the game to do anything in it. I'd love to play this game and do cool shit again, but I kinda like having hobbies and a social life
@LeoGwapo12
@LeoGwapo12 Жыл бұрын
Add to that the toxicity of the vets which is the blight of the game.
@jw8846
@jw8846 Жыл бұрын
Playing logi sucked the life out of the game for me. I was in a fairly friendly colonial clan and we spent 3 days preparing mats for a tank/mortar push but when your ammo gets spent and tanks destroyed in a matter of minutes with no reasonable way to restock or even set up a base in a battlefront it just kills the vibe. We timed the drops on cmats and spent hours ferrying parts across regions to find factorys etc. I feel like the effort invested could be more worthwhile if key facilities could be built where they were needed instead of several regions away from the resources, give logi a small break for the slog of hours they put into driving all the slow AF vehicles, loading and unloading. There are many of us who can't afford to put in the sort of hours required to meaningfully play.
@spacebear1130
@spacebear1130 Жыл бұрын
Three shards is too much. in a perfect simulation of two shard foxhole, Able would have higher and consistent player count with clans fighting for the real war, with baker being more relaxed. this is not saying baker would be barren there would be still massive battle, but it casual it there if you just want to blast people for fun. able is there if you want to coordinate. i know this will get flak from people but it better then faction dominated shards and one dead shard.
@leadpaintchips9461
@leadpaintchips9461 Жыл бұрын
The problem that I had trying it out for the fist time is that the onboarding for brand new players is one of the worst I've seen, even worse then Warframe. There's nothing that a new player can be directed to, to feel out the game. It's "here's basic training, explore at your leisure. Once you're done go do something." Got the distinct impression that one inexperienced noob could, through trying to trial and error their way through the actual game after the extremely blasé 'tutorial' could muck things up for their side. While I was trying to come to grips with the basic training island, ended up reading in world chat about people complaining about someone grabbing all the uniforms (or something, don't remember what they were specifically grabbing) and throwing a wrench in for other players. Also, people are looking to play different things. Sounds like those people who you accuse of being children have found what they want to play, but you don't want to play that so you're stomping your feet that they're not wanting to play with you. Right now, since the game is such a niche game, having a queue for an active war isn't going to do much to keep up a population. A new player who gets thrown into a queue instead of actually being thrown into a game for a significant amount of time will end up refunding the game instead of waiting to get in. Queues are great for experienced and invested players, but they're garbage for new or casual players because there's so many more games that they can actually be playing instead of watching a queue timer slowly tick down. For the game to continue and be worth it for the company to upkeep, there needs to be new players and a population larger then a couple of thousand players.
@austinnelson2463
@austinnelson2463 Жыл бұрын
This really reminds me of how PlanetSide 2 went and their server splits and later merging
@grrr111222111
@grrr111222111 Жыл бұрын
I haven't played in a while but when I did the Shard 1 and Shard 2 split seemed to work very well. Shard 1 was clan dominated and Shard 2 was more freeform with solo players/small groups and both had healthy population sizes. The player rush for 1.0 means you need to do something around that time unless a lot of people stuck around (which it doesn't look like they did) 3 shards seems optimistic.
@sc0ner783
@sc0ner783 Жыл бұрын
Baker seems to have a post apocalypse effect from being so barren, which honestly makes me want to run around in it now
@JaredMisaki1
@JaredMisaki1 Жыл бұрын
Maybe they should include an AI faction for Baker where both sides have to deal with resistance fighters? I know it's a stretch with ai being something you have to program and the funds to finance such an endeavor. But it would breathe new life into just that server and think about how interesting it would be to have the two primary factions having to team up to deal with a third party?
@fus132
@fus132 Жыл бұрын
Baker has been closed for 8 months at this point.
@SinnerD2010
@SinnerD2010 Жыл бұрын
I've been always able, always collie, been playing since when trucks were the only vehicle, I quit playing after the default respawn timer got jacked up to 125% longer than a traditional respawn timer. when the enemy started clearly using this gap in reinforcements of our fallen to push the line, and feeling like I was being punished for lasting for quite a while only to recieve more than a quick death respawn timer, and nolonger have my frontline to return to because it was overwelmed in the 1min respawn timer. It didn't feel like foxhole to me anymore.
@julietkilo9716
@julietkilo9716 Жыл бұрын
I first started during the Alpha, put it down for a few years then found myself with a lot of free time this past year so I'm back. I forgot how much I adored this game. I've no problem jumping to a different shard when it's too quiet or queues are too long, but I'm also a solo player that likes to find projects, pull off partisan smash and grabs or inadvertently become a tank commander for 4 hours. Not much of a joiner for online communities so I don't have that problem that regiments do, I'll just play where there's an objective. Thing is solo guys like me that see a job that needs doing and just do it will never have the voice that regiments have to offer. Regiments pretty much keep the whole war moving, cause good luck finding a solo that's cool with scrooping, manufacturing and logi all at once for a stack of rifles, so you guys are gonna have to be the ones to really band together. Even more so: conduct yourselves maturely about it. There's no other game like Foxhole, hope something gets done. Been slowly advertising it to my friends and spreading the word, so hey this recruiter is doing his part. I'll keep playing until the bitter end.
@4slottoaster18
@4slottoaster18 Жыл бұрын
I was a solo player for a long time and am again after being kicked from my clan for inactivity. I dont mind doing logi runs, its a nice break from the constant die, grab a rifle, run in, die repeat. But I suppose its a personal opinion, some people prefer fighting and others couldnt care less about it
@julietkilo9716
@julietkilo9716 Жыл бұрын
@@4slottoaster18 Yeah I'll pull them if nobody else is willing, but I'm not about to go off and start a bunch of scroop and production just to get around to it, unless I've got time and a personal project in mind. That's what makes regiments actually necessary is the easy division of labor.
@LLAAPPSSEE
@LLAAPPSSEE Жыл бұрын
I'm like you, I think people like us eventually find each other on the front and really get some work done there and have some proper fun. It's favorite way to play (after spending a lot of pre-1.0 wars doing logi). The more you play the more you can create your own objectives. I've also done wars where I specifically focus on one thing. Logi/tanking/medic/etc ...the more you play and work frontlines the more you realize all the things that are being neglected and probs need to be accomplished to continue a push or defense. I've also inadvertently become part of an armor squad many times just cause I'm answering the call for a crew. It makes me disappointed when I'm already doing something and I hear people asking into the proxy void to to assist them with something and all I hear is silence from a que'd up frontline. Like, really? No one wants to help use this powerful push-gun? A lot of people on the front don't seem to realize you can snag a logi truck and run down to a backline bunker a hex a way and just pull from an overstocked location.
@4slottoaster18
@4slottoaster18 Жыл бұрын
@@LLAAPPSSEE exactly, people are either too afraid to mess something up or just not team players. I can’t even count how many times Ive left the front to run logis to a town about to be overrun thats been requesting supplies that no one wants to bring. Its as simple as taking a truck and filling it with whats needed. You dont even need to farm if you dont know how.
@LLAAPPSSEE
@LLAAPPSSEE Жыл бұрын
@@4slottoaster18 Truly. Even the most hard, perfectly aligned base is going to go down without any actual man power guarding it. Making mistakes is part of the fun of poking around bases to find weakspots, etc. The human element is ever present. The more you chill in a region the more you get to know it. Keep eyes on radar and fill in holes/react. I try and help anyone if I can and am not already engaged with something important.
@VladTepes44
@VladTepes44 Жыл бұрын
You need a place where players can experiment, try the game without fear, or play on the other faction without being locked out for weeks. You need a shard like Charlie. They probably should not have restarted Baker, but I like what they have made for Charlie drastically reducing the map size to accommodate a smaller number of players. The game clearly does not seem to have the population for 3 full size shards right now, but it probably has for 1 and a half. I can see Charlie evolving into a smaller shard with quicker wars by playing on map size, resource and building placement, and tech trees (which seems to be what they tried to do). Blaming the lost of population on people wanting their side to win is a false dichotomy: First you are ignoring other critical aspects of the last update like facilities making many things that where extremely easy for a solo player to do before now impossible without facilities only a big clan can upkeep. Not everyone wants to be playing in a big clan. Secondly I find it hard to generalize the concept of Charlie Warden shard when war 3 have only just started, and I feel war 1 and 2 had been in collies favor for most of the war. There are some other key factors in play like morale and time zone imbalance. The population of Charlie is mostly made of noobs, and Able players, and especially Able Wardens, have a extremely bad reputation (deserved or not) of toxicity. Noobs just want a safe place to experiment the game without the fear of being mass reported. You are totally missing the point at 19:55 an 20:00 even though it is written on the screen: they want to keep playing with their friends having fun in the kiddie pool and not have to go and play with the bullies in the so called "real war".
@VG-fk6nk
@VG-fk6nk Жыл бұрын
"You need a place where players can experiment, try the game without fear..." - Yeah, that's called playing the game. You don't need a special baby sandbox for it. And if you're wimpy enough to need one - I suggest Roblox. Facilities were a mistake, yes. The biggest factor being - they decay. Meaning they have to be constantly supplied. Meaning you spend 1% of the time building the facility, and 99% of the time slowly supplying it. And yes. That is absolutely, bat-shit boring and stupid. You *can* do it as a solo player, but why the fuck would you? Wardens aren't on Able. Wardens aren't on Baker. Wardens are on Charlie. Making Charlie the Warden Shard. You can dispute it, talking about victories, but wins/losses don't count. Actual player numbers do. Charlie is Warden. Every shard war is a real war. There is no "kiddie pool". Or rather, as I said, the name of the pool is Roblox.
@LasermanSteam
@LasermanSteam Жыл бұрын
I started playing able wardens recently and within my first 5 minutes I had someone invite me to come along with what he was doing, explained some frontline/partisan stuff and we had a great time. A day or two later when I was trying out logi I asked where the refinery was because I was having trouble finding it and someone stopped doing what he was doing and gave me a full runthrough of all the logi stuff. While he was extremely basic & said a lot of things I already knew, he also taught me a lot of things I didn't know about like private stockpiles actually being useful for solo players due to faster pull times etc. On multiple occasions I have seen people help other players that are clearly new, the only toxicity (other than one instance) was because people weren't listening. If you're blocking the unload pad in a refinery for several minutes with a truck and you've been told multiple times in both voice & text I can understand people become upset. The only real instance of "toxicity" happened yesterday, someone had stolen an enemy jeep in enemy territory and did a jump over a destroyed bridge then blocked it off so it wouldn't slide into the water. While I was grabbing a crane to lift it up, somehow a private managed to get the vehicle in the water. The person who stole the jeep was very angry at the dude & telling me to report the guy as well but after I mentioned the guy was a private & likely didn't know any better and was just trying to help he chilled out
@VladTepes44
@VladTepes44 Жыл бұрын
​@@VG-fk6nk "And if you're wimpy enough to need one - I suggest Roblox." Case in point: gatekeeping Preventing people who feel they need a safe environment for trying such a complex game lacking of a proper tutorial or an experiment friendly from playing on another chard will not bring you more people, they will just not play.
@VladTepes44
@VladTepes44 Жыл бұрын
​@@LasermanSteam I am happy you had a good experience. I am sure that that reputation is probably overblown because of places like reddit and KZbin.
@VG-fk6nk
@VG-fk6nk Жыл бұрын
@@VladTepes44 1) Gatekeeping is good. 2) There is actually a kiddie pool for the wimpy, that I forgot to mention - the Home Region. It literally has all the things, from all vehicles to factories. You can do the full tutorial on there, for as long as you need. Otherwise, and this is the better alternative, jump into the game itself. 99 times out of 100, if you ask for help - be it in chat or local voice, people will help you out. And if the person isn't made of stern enough stuff to play - well. Maybe it's for the best that they don't. Roblox will accomodate them.
@therealCG62
@therealCG62 Жыл бұрын
I mean I know personally all the guys I played with gave up after war 96 or whatever release war was. We picked it back up because hey, big update, and uh. I mean it was fun early war I guess! Foxhole's logistics system is almost entirely built on tedium and queues. We were maybe a dozen strong and the vast, vast, *vast* majority of our time was spent either in logistics towns trying to build stuff, or driving around backline hexes trying to get the stuff we built to the front, or to a staging area before we pushed off for an op. All the stuff you mention as good for the game, all the stuff we remember, it's all combat and frontline stuff. I don't think many people *want* to do logi, but it's what sucks up the majority of the time in the game. I guess the player-built facilities may have been an attempt to change that up a little bit, but honestly there didn't really seem to be much of a point to making them and their upkeep was so ridiculously expensive that we had to have guys logging on every few hours just to reup on maintenance to keep them from decaying for even a moderately sized facility complex. Foxhole demands far too much work for the stuff you're actually there for. I highly, *highly* doubt most players coming into the game want to spend all day scrooping and shuttling shit, or to essentially pick up a second job in the video game just so they can occasionally take part in a big fight. And then imagine doing all that, putting forth all this effort for such minimal payoff, and then your side loses. Yeah, no wonder people bounce off the game lmao.
@JinKee
@JinKee Жыл бұрын
19:35 two humble suggestions: 1) instead of having to drive logistics from one map region to another, there should be indestructable dump points at the edge of the map where you can leave supplies and these can be collected by people in the next region from the corresponding dump point, no more queueing or losing trucks. 2) put actual zombie hordes in Baker, along with some survival horror mechanics. Everybody loved COD zombies
@jackbruno4748
@jackbruno4748 Жыл бұрын
I played this for a bit. About 100 hours, half learning from other chads who build structures and massive forts. I mostly got into Foxhole because of the vehicles, and building mechanics but a good majority of people who are vets are the literal definition of helicopter parents. Not saying everyone is an asshole, but when you have a massive clan come into a fort you made from hours of defense and work that is actually sound with the design, destroy everything and then build theirs on the ruins of the one you just made and call it theirs is just annoying as fuck. Don't forget if you do one very minor thing, you will get bombarded by ego and criticism. Most things are locked behind a clan. I know there are many, many things you can do without a clan, but stuff that I do want to do are locked behind one or is heavily influenced by one. Maybe I will give it another chance, but it does throw you off of enjoying the game.
@mageddon
@mageddon Жыл бұрын
The 3 shards should all tie together somehow, perhaps make travel between shards a thing and make new maps, put them next to the able shard so they matter more
@JaysonVaughn
@JaysonVaughn 7 ай бұрын
how about making one shard a desert or an archipelago, and every shard being a front in the bigger war, and if one side is able to get to the other side they can go for an auto win by attacking a single hex with huge supplies from the spawn or just focus down on taking 2/3rds i think of the vp's across the 3 fronts
@MajinAdell
@MajinAdell Жыл бұрын
Before playing foxhole i used to play Planetside 2 and like it or not foxhole is heavily inspired by it. And in Planetside 2 we had similar issues, these type of games are heavily influenced by the amount of will players are willing to put into the game.
@luschmiedt1071
@luschmiedt1071 Жыл бұрын
Baker is the answer to the question: What if it where war and no one showed up?
@1stpogo
@1stpogo Жыл бұрын
I play as Colonial on Able as part of a large group and as a group we are not happy with what we are seeing. Think its pretty safe to say my entire regiment would agree with Moidawg 100%.
@cactuslasagna2761
@cactuslasagna2761 Жыл бұрын
as a warden in a large group on able we are not very happy and most of my regiment has either stopped playing or are wishing we go to charlie
@sweatpants8985
@sweatpants8985 Жыл бұрын
@@cactuslasagna2761 stay strong brother charlie is not real its just your imagination
@cactuslasagna2761
@cactuslasagna2761 Жыл бұрын
@@sweatpants8985 Im tryin man but its just endless failure on able, Im hoping my group will become more active next war
@kalbatros4627
@kalbatros4627 Жыл бұрын
@@cactuslasagna2761 Wont change much if Devs will keep shitting on Warden playerbase heads. There Is soo many players just mad at the stupidity and not listening of the devs for years. Sometimes I wish that all equipment was the same as it was in 2017. There was much more focus on tactics, than relying and spamming overpowered equipment which only one side can make.
@cactuslasagna2761
@cactuslasagna2761 Жыл бұрын
@@kalbatros4627 Yeah the devs know what they were doing when they made the tripod factory and now next war the entire game is gonna be the collies sitting in trenches with the isg and new tgl
@mutedunknown2734
@mutedunknown2734 Жыл бұрын
I was a warden on Able shard. I had fun for a month after the game released but now it's just frustrating, we got no supply, no tanks, no fortifications and the colonials just steamroll straight through our lines. while Charlie feels like a walk in the park with the colonials barely putting up any type of fight. I stopped playing and doubt I'll pick it up again if they don't fix stuff
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