Frame Rate Limit | UNITY Tutorial

  Рет қаралды 9,101

Cezary_Sharp

Cezary_Sharp

Күн бұрын

Пікірлер
@ZefiDev
@ZefiDev 2 жыл бұрын
I recommend to make a video about 1 year of gamedev with a good thumbnail to show the start and how it is now.The algorithm will promote it and it will help you grow your channel.Because I think you deserve a lot more subs and views
@obi-wankenobi4882
@obi-wankenobi4882 2 жыл бұрын
I've been looking for this for hours. And just couple lines of code. Thanks buddy!
@Cezary_Sharp
@Cezary_Sharp 2 жыл бұрын
no problem General
@definitelynoah
@definitelynoah 2 жыл бұрын
High Quality Content as Always!
@simonperry8955
@simonperry8955 8 ай бұрын
Excellent excellent video 👍🏻
@azolirai
@azolirai 3 ай бұрын
This really helps, thank you so much!
@jeromecormiermusic
@jeromecormiermusic 7 ай бұрын
Great thank you for your help
@Ilnur-v6z
@Ilnur-v6z Жыл бұрын
Thank you for the tutorial. Amazing and simple explanation. I would, however, recommend making the text on the script bigger so that it's easier for us to see.
@Imply2137
@Imply2137 2 жыл бұрын
Masz super filmy czekam na więcej twoje poradniki zawierają to czego nigdzie indziej się nie znajdzie i fajnie że jakiś polak to robi
@Cezary_Sharp
@Cezary_Sharp 2 жыл бұрын
dzięki
@cosmic5665
@cosmic5665 Жыл бұрын
An easier way is: application.targetFrameRate = 60;
@loganhepfner1710
@loganhepfner1710 Жыл бұрын
thanks! still works wonderfully
@Diamond-yn4nu
@Diamond-yn4nu Жыл бұрын
Hello i did it but the frame rate not affected
@JohnKo-dz3wj
@JohnKo-dz3wj 11 ай бұрын
Perfect!
@Pokemaster675
@Pokemaster675 10 ай бұрын
I did this and the framerate was anywhere from 60 to 70 when I had the variable set to 60
@ResBlix
@ResBlix 3 ай бұрын
When limiting framerate its not perfect and it cant hold the fps at one value without fluctuation. Its just how computers work because anything can cause a quick spike in performance which can cause the framerate to go up quick enough that it cant limit it immediately, and it can be vice versa.
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