FWIW, I only have VS 2019 installed, I installed Monogame then copied the Project Templates from the newly created Monogame VS 2017 project folder to my existing VS 2019 project template folder and they work fine.
@titandominik54273 жыл бұрын
You prolly dont care but if you're stoned like me atm then you can stream pretty much all the latest movies on InstaFlixxer. Been watching with my gf recently :)
@joshuahayden99193 жыл бұрын
@Titan Dominik Yea, I've been watching on instaflixxer for since december myself :)
@IDontWannaSayMyName19954 жыл бұрын
Love this series! Now that MonoGame 3.8 is out, I wouldn’t say no to another series ;) hope you’re well!
@sloankelly4 жыл бұрын
And it works with Visual Studio for Mac!
@メキシコ人-k2v4 жыл бұрын
"it's just straight up code" I like the sound of that 😎
@FloatingSunfish5 жыл бұрын
50:00 Just saving my place.
@samuelnegru95955 жыл бұрын
Hi! It's not related to this project but I have a question about the blackjack project; How can I do when the dealer has 17 Hand Value To choose whether to take a card or not, that is to say, to be out of the ordinary, sometimes to go out or not to take a book. Can you help me, Thanks!
@random_precision_software5 жыл бұрын
Do you think the C64 game Thrust would be easy to do with the hanging ball?(which is affected by gravity)? Just realized its NOT for UNITY .....bummer
@thecrazymage75474 жыл бұрын
Unity is garbage
@random_precision_software4 жыл бұрын
@@thecrazymage7547 depends how good you are..if your a crap programmer and artist then ANY game engine is crap
@thecrazymage75474 жыл бұрын
@@random_precision_software I say Unity is garbage because 1: it took them like 5+ years just to give the dark theme for free, 2: you have very little control over stuff like how assets are packed/saved, 3: making a patcher for a Unity game is a horrid nightmare due to the lack of control on how assets are built, etc. the company in general is just garbage.
@random_precision_software4 жыл бұрын
@@thecrazymage7547 well you got your opinions, pity you seem the odd one out, I've been very successful with unity so it can't be that garbage can it?
@thecrazymage75474 жыл бұрын
@@random_precision_software if it works for you, then it works for you. but if your building something large scale, your gonna run into the issues I did, and I never looked back. MonoGame may take some "re-inventing" of the wheel, but you have so much control over absolutely everything, that it just makes Engines like Unity and Unreal feel like trash because your locked into their ways of doing things. Take Input for example. in Unity your locked into their way of handling it, where with MonoGame I have direct raw access to the keyboard and do what I want when I want and how I want. maybe garbage was a bad choice of wording, but not sure how else to word it tbh. it just feels like junk to me after experiencing the raw power a framework like MonoGame gives me.
@darkman2375 жыл бұрын
Are you going to include screens from Frogger 2?
@sloankelly5 жыл бұрын
Not for this one, no. Just pure Frogger :)
@YTOrmy5 жыл бұрын
Great tutorials, just a tip though, if you do these tutorials it's probably best to go back through and cut out the mistakes etc because the videos are really really long.
@sloankelly5 жыл бұрын
I’ve gone back and forth on this. I did a poll a while back and people liked it without the edits because it shows how to get out of problems that other people come across naturally when writing code. So I just keep the rambling in :)
@hadfgag4 жыл бұрын
@@sloankelly I like this philosophy. I'm watching the tutorial because I want to learn the process, not because I want to make a frogger game.
@thecrazymage75474 жыл бұрын
I won't watch ones where they edit that out, it helps people new to programming so much more to see that. it shows and teaches the process of debugging, and ho9nest an hour and a half is not that long. I've seen ones on KZbin 8+ hours.
@YTOrmy4 жыл бұрын
@@thecrazymage7547 I didn’t mean the programming, I meant mistakes recording the video
@frosty29124 жыл бұрын
Why would you use this, 38m to get to a place where you can display an image on screen.
@sloankelly4 жыл бұрын
It’s all about the journey 😉
@thecrazymage75474 жыл бұрын
Because unlike Unity or Unreal where you are constrained to their ideas and ways, this gives you full control. for example I started a game with Unity, then moved to monogame because of how Unity handles its assets. I much prefer the XNA/Monogame system and you can even run a post build event to pack all the .xnb files in a zip file even. (something you can't do with Unity for example). but you also have to realize MonoGame and XNA are not Game Engines, they are frameworks. simply wrappers around DirectX and OpenGL for C# so yeah you have to do a lot more stuff yourself, but you also as I said before gain a LOT more control. and on a 3rd note if Unity doesn't support a specific type of asset your out of luck, with the Content Pipeline of MonoGame and XNA you could write your own processors, like for example I work with xml in my games and its WAY less memory to run the xml through the pipeline (which converts them from text to binary) because your now working with binary data instead of a text file and loose the boxing that working with string serialization creates.
@zerfsun5 жыл бұрын
watching you use paint.net like this is painful. I'd recommend graphics gale, it's free and has all the features you need for pixel stuff like this, like grids and shit
@hadfgag4 жыл бұрын
Aseprite is another great tool and is free if you build it yourself from their github repo!