From The Ground Up - D1 / 01 - What is a rendering?

  Рет қаралды 330

Horoma Studio

Horoma Studio

Күн бұрын

Пікірлер: 4
@vrharh
@vrharh Жыл бұрын
Thank you for sharing your knowledge. I'm someone who has learned a lot about architectural visualization by following your channel. Things like lighting and shadows (the 50% gray field), image saturation, composition, and so on. You have really good skills in conveying knowledge. The explanations get to the essence of things; it's not just dry technical explanations. I believe many people can benefit from taking your course. I'm interested myself. However, I'm more of an architect who uses architectural visualization a lot in my projects, and my modeling tool is Blender. I think in that sense, I'm not compatible with your content, which is related to 3DMax and Vray. I've worked in these programs, completed a course, and even have a certificate, but the thing is, in practice, I never clicked with these programs, I couldn't find the right workflow. In any case, kudos for the content you create, and I wish you all the success in your future work.
@HoromaStudio
@HoromaStudio Жыл бұрын
Hi there, thanks a lot for the kind word. I'm glad you've found interesting bits and pieces in the many videos I've done over the past few years :) It's great if you've found your perfect software. I have to admit I still have many grievances with 3ds max and its plugins and wish I had more time to explore other options. Bear in mind that most of the content of the course (D1 to D8) are renderer-agnostic. Meaning 99% of the knowledge in there can be applied in any renderer engine. It can actually be integrated into actual photography or painting. D9 being more about process, I've added tools that are more tailored for 3ds max and Vray/Corona, but again, the step by step process remains the same when it comes to dealing with a project, whatever software you'll be using. Also if you do have a decent understanding of those software, you should be able to easily transcribe the few technical bits and pieces into Blender which is also a very capable software that can most probably do everything 3ds max does. The workshops are done on Unreal so that no prior technical knowledge is required. It's just like walking around and taking digital photographs, which helps students focusing on what matters : composition. Hope that clarifies a bit, and thanks again for your comment :)
@ninhtran5992
@ninhtran5992 Жыл бұрын
value knowledge
@HoromaStudio
@HoromaStudio Жыл бұрын
Thanks, glad you enjoyed the video :)
From The Ground Up - D1 / 05 - Composition as a tool
7:12
Horoma Studio
Рет қаралды 253
СИНИЙ ИНЕЙ УЖЕ ВЫШЕЛ!❄️
01:01
DO$HIK
Рет қаралды 3,3 МЛН
But what is a neural network? | Deep learning chapter 1
18:40
3Blue1Brown
Рет қаралды 18 МЛН
What should archviz artists read??
25:41
Horoma Studio
Рет қаралды 1,2 М.
Modelling Practice in Blender | Water Bottle - 01
19:38
Joe Omeiza
Рет қаралды 5 М.
Moebius-style 3D Rendering | Useless Game Dev
8:12
Useless Game Dev
Рет қаралды 862 М.
The 6 pillars of the ideal archviz workflow
20:54
Horoma Studio
Рет қаралды 3,4 М.
Transformers (how LLMs work) explained visually | DL5
27:14
3Blue1Brown
Рет қаралды 4,2 МЛН
What are the differences between a high and low quality rendering?
12:40
Why Unreal Engine 5.5 is a BIG Deal
12:11
Unreal Sensei
Рет қаралды 1,7 МЛН