FS22 - Making a mod from base game equipment

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Disturbed Simulations

Disturbed Simulations

Күн бұрын

Пікірлер: 90
@DisTurbedSimulations
@DisTurbedSimulations 3 жыл бұрын
Here is the text for the modDEsc.xml file Giants 1.0.0.0 store_asw271.png editted ASW 271 editted ASW 271 editted ASW 271 editted ASW 271
@xMelodyyyx
@xMelodyyyx 6 ай бұрын
Short and crisp. Awesome, thank you.
@DisTurbedSimulations
@DisTurbedSimulations 6 ай бұрын
Glad it was helpful
@doxnoogle5782
@doxnoogle5782 Жыл бұрын
Thank you for helping my blunder my way through the process. Definitely a bit deeper delving than just editing a mod. Although, finding the file i wanted to edit was the hardest part of it all (the small cow pasture).
@DisTurbedSimulations
@DisTurbedSimulations Жыл бұрын
Glad it helped. I think there's a natural process from a bit of editing, to this, to making you're own mods ;)
@keggarino
@keggarino Жыл бұрын
Fantastic Tutorial!
@DisTurbedSimulations
@DisTurbedSimulations Жыл бұрын
Thanks
@davidpennington753
@davidpennington753 3 жыл бұрын
Wonderful! Thank you!
@philsooty61
@philsooty61 Жыл бұрын
In Steam version its in Documents my games
@Digitallypleasing749
@Digitallypleasing749 Ай бұрын
Good day disturbed do you perhaps have a vid on editing the working with of a forage wagon
@DisTurbedSimulations
@DisTurbedSimulations Ай бұрын
I do not, as that kind of thing can get complex and result in lots of support questions
@dozer3
@dozer3 2 жыл бұрын
G'day, great vid, very easy to follow. Just a quick question, would this method also work for placeables? Looking at animal pens to increase their capacities. Cheers
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
Yes it does.
@austynkohls387
@austynkohls387 10 күн бұрын
any idea why I can not edit the XML file? looking to make an edit on the cv series on fs 25
@DisTurbedSimulations
@DisTurbedSimulations 10 күн бұрын
google.
@glowpipe
@glowpipe 2 жыл бұрын
If i were to say take the Dalbo 12m roller and change it to a mulcher. I would need to edit something else right, Just chjanging the XML files would only say that it was a mulcher, but not actualy work like one ?
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
I tried something like this to convert a subsoiler to a plow. I gave up in the end. All the changes should be in the XML, take a look at something that's already a mulcher and compare to the roller. You'll have to look for bit that define what the work area does
@mysteryfluffy8853
@mysteryfluffy8853 2 жыл бұрын
Now, will this work with multiplayer? Reason being, is me and my best friend want to make some of the trucks more powerful as we play on a HUGE map designed for MASSIVE harvests. I had the brilliant idea of modding, came across your tutorial, and it worked wonders. I know he would have to have the files in his mods folder, but is there anything else that would roadblock that from working in multiplayer? His game is under the same path as mine is, so I don't think that should be an issue imho. We both installed the base game on our G: drives.
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
He just needs a copy of the modded version you've made
@mysteryfluffy8853
@mysteryfluffy8853 2 жыл бұрын
So, I followed instructions, made my edits, zipped the folder and slapped it into my mods folder. It shows up in the mod selector, but not in the game as a buyable vehicle. I'm wondering if I did something wrong, or if it is in a different category somehow.
@mysteryfluffy8853
@mysteryfluffy8853 2 жыл бұрын
@@DisTurbedSimulations Awesome. Also I figured out what I had done wrong. Apparently something got messed up in the motor configurations for the vehicle I am adding more power too. Currently trying to find out what broke haha
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
It's usually a missing " or / or > editing using notepad++ can help as it highlights some of these errors. If you don't get it working share it on my discord and I'll take a look
@mysteryfluffy8853
@mysteryfluffy8853 2 жыл бұрын
@@DisTurbedSimulations I got it to work :) I am however going to join your discord anyways :D
@benwilson2099
@benwilson2099 2 жыл бұрын
hi there i have a question i have downloaded some led beacons for the fendt tractors and would like to make them selectable on the Fendt tractors how do i do that i am very new to modding
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
Search on KZbin, that's a bit more complicated. You'll need giants editor for a start
@manny4play195
@manny4play195 2 жыл бұрын
Hello mate, thanks for the vid. But now I have a question. How to do if I need to extract s object from bade map like a building or bridge or a shelter and I want it to use it in fe as a placeable mod. Please help me
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
Not sure, beyond what I've done
@egorgolovanev1001
@egorgolovanev1001 2 жыл бұрын
Hi. I done all steps like in video. And my mod appears in mods list (in main menu), but I can't choose it in mods list while I load in my savegame. What can cause that problem?
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
Look in your log file, you've made a mistake somewhere
@and2what
@and2what 2 жыл бұрын
I have a question do I have to download the same items that I want to mod to copy the moddesc file from modhub
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
No its can be anything, or use the text in the pinned comment
@holden3083
@holden3083 2 жыл бұрын
👍. If u were to include the i3d file. Just copy & past?
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
No, you'd need to update the xml file to change the path for the i3d so it's using the version you've copied. You might also need to copy any textures and then update the paths for those in the i3d file.
@holden3083
@holden3083 2 жыл бұрын
@@DisTurbedSimulations 👍. So u mean change the file path of the i3d to the new folder. Eg the mods folder file path. C drive fs22/mods/jd7800 for example
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
@@holden3083 No. is there any reason you are copying the i3d file?
@holden3083
@holden3083 2 жыл бұрын
@@DisTurbedSimulations I use the i3d to increase the width of the. Say a bailer for example.
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
Download a mod of a baler and look in the moddesc and baler xml and see how they set up the paths.
@marcouilhoorn439
@marcouilhoorn439 2 жыл бұрын
At first thanks for this video. I have a question, i did this with de vervaet hydrotrike (and it worked). but i want to add some lights and stuff on the hydrotrike but iu don't have a i3d file in my created hydrotrike folder. Can i just copy the i3d file from the ingame vervaet and add some things?. i hope you can help me!
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
Adding lights is fairly complex, the start is copying the i3d, and editing the xml to read the copied i3d. Then it gets complicated and beyond my current skill. Watch a bunch of FS19 videos on adding lights is there aren't any for fs22
@marcouilhoorn439
@marcouilhoorn439 2 жыл бұрын
@@DisTurbedSimulations thx for your fast answer, so i canjst copy the i3d from the ingame hydrotrike?, the xml files are looking fine so...
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
@@marcouilhoorn439 Yes you can, you then need to tell the xml to use the copied file. then add your new stuff
@Cinnamon_Shaey
@Cinnamon_Shaey Жыл бұрын
i have followed your steps from start to finish, the mod appears in the installed mods menu but is not there to enable at all when i go to open the save game, no joke i have gone through the video i think 5 times now and simply cannot get it to work, really need some additional help
@DisTurbedSimulations
@DisTurbedSimulations Жыл бұрын
Read you log file. If it hasn't worked you made a mistake somewhere
@Cinnamon_Shaey
@Cinnamon_Shaey Жыл бұрын
okay i dont wanna say how much time i have spent figuring this out cause its stupid, but the mod name cannot have spaces in it....
@Cinnamon_Shaey
@Cinnamon_Shaey Жыл бұрын
@@DisTurbedSimulations yea it was cause of the file name had spaces in it, such a dumb rule but oh well
@DisTurbedSimulations
@DisTurbedSimulations Жыл бұрын
Pretty much a standard requirement for filenames when you need to use paths in code
@Cinnamon_Shaey
@Cinnamon_Shaey Жыл бұрын
@@DisTurbedSimulations yeah but i dont think everyone is pc geniuses hence why we look up tutorials for this stuff, sorry i was not educated enough to watch a tutorial
@jakubneawolf9201
@jakubneawolf9201 Жыл бұрын
Hello please dont you know hoe to increase a number for value of "place taking" tractors? I mean originals have for ex. -12 end this moded are -200 :( where I van change that please
@DisTurbedSimulations
@DisTurbedSimulations Жыл бұрын
I'm not sure I understand the question. Do you mean slots for console? Those have no effect on PC.
@jakubneawolf9201
@jakubneawolf9201 Жыл бұрын
@@DisTurbedSimulations I mean slots witch are tractors and tools taking i dont know how to say it... Im trying to find solution how to increase these value for lower (for example JD 9x has number -168, some has -33, some -66)... for FS23 they use FS22 mods and after it this is causing loading problems these big values... so im just trying to find answer where these numbers can be increased so we can have a better game without loadig fails
@DisTurbedSimulations
@DisTurbedSimulations Жыл бұрын
No they cannot be changed, they are calculated based on the complexity of the tractor or tool.
@jakubneawolf9201
@jakubneawolf9201 Жыл бұрын
@@DisTurbedSimulations :((( thank you very much for you information ;)
@chrisasst
@chrisasst 3 жыл бұрын
How do I edit a base game map😔? I can’t figure out how to zip everything back up since the placeables are not in the map folder. I can’t even figure out an edit of a base game map someone did. Hopefully mod maps are not like this
@DisTurbedSimulations
@DisTurbedSimulations 3 жыл бұрын
If you go on Kingmods.net they have the extract maps as mods. Just unzip, edit in ge9 and rezip.
@pleasantviewfarms2084
@pleasantviewfarms2084 3 жыл бұрын
How do I find the steam file to get the equipment from?
@DisTurbedSimulations
@DisTurbedSimulations 3 жыл бұрын
This should help savelocation.net/steam-library-folder
@pleasantviewfarms2084
@pleasantviewfarms2084 3 жыл бұрын
Ok but watched and tried this. How do change anything on the mod. Like open in editor ?
@Bendigo1
@Bendigo1 3 жыл бұрын
In steam library, right click the game name then manage, then browse local files. That will take you to the file location of any game on steam.
@Endermaneliminaters
@Endermaneliminaters 6 ай бұрын
I can’t find a data folder😢
@DisTurbedSimulations
@DisTurbedSimulations 6 ай бұрын
There will be one, and when you find it maybe you will stop the fake crying. if the data folder didn't exist you wouldn't be able to play the game, so dry those artificial tears up.
@Endermaneliminaters
@Endermaneliminaters 6 ай бұрын
Well there is one but I cannot find where you pick a specific piece of machinery
@Endermaneliminaters
@Endermaneliminaters 6 ай бұрын
Well it says data scripts is that the right folder?
@drewhahn5710
@drewhahn5710 2 жыл бұрын
Is there a link to the moddesc
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
The text is in the pinned comment, or I recommend downloading a mod if something similar and taking the moddesc from that as a starting point.
@drewhahn5710
@drewhahn5710 2 жыл бұрын
@@DisTurbedSimulations I tried your text and it didn’t work I don’t know if I’m missing something or what
@DisTurbedSimulations
@DisTurbedSimulations 2 жыл бұрын
Have you looked in the log file for errors, that will often tell you the problem
@mysteryfluffy8853
@mysteryfluffy8853 2 жыл бұрын
@@DisTurbedSimulations Where is the log file located? Just in the folder where the save games are found?
@jacksoncobb5479
@jacksoncobb5479 3 жыл бұрын
i cant find the data file that you opened
@DisTurbedSimulations
@DisTurbedSimulations 3 жыл бұрын
Which one?
@jacksoncobb5479
@jacksoncobb5479 3 жыл бұрын
@@DisTurbedSimulations the very first one you opened ln the farmingsimulator 2022 folder
@DisTurbedSimulations
@DisTurbedSimulations 3 жыл бұрын
Do you mean the mod description file? Or the folders where the game data is saved? If its the mod description file the easiest way to get an example to copy is download a mod off modhub and copy it out of there
@jacksoncobb5479
@jacksoncobb5479 3 жыл бұрын
@@DisTurbedSimulations the file that says "data" at the top at 0:45
@DisTurbedSimulations
@DisTurbedSimulations 3 жыл бұрын
Did you get FS22 from steam or giants?
@Dustbunney54
@Dustbunney54 3 жыл бұрын
Are you using Windows 10 or Windows 11?
@DisTurbedSimulations
@DisTurbedSimulations 3 жыл бұрын
windows 10
@CraigyFarm
@CraigyFarm 8 ай бұрын
Hi again DS, do you know anyone who can show me how to make a personalised tractor mod? Im in my mod 50s with basic computer skills so not my strong point 😂
@DisTurbedSimulations
@DisTurbedSimulations 8 ай бұрын
if it's just add a graphic check out this video from Kederk farms, its for fs19 but the process is exactly the same kzbin.info/www/bejne/oZK3ko2onLWDnbssi=WWWTQuTAGs-SKglG
@CraigyFarm
@CraigyFarm 8 ай бұрын
@@DisTurbedSimulations Thanks DS, made my logo as you can see, now putting it on a MF 8s.....one step at a time ;) Cheers pal
@CraigyFarm
@CraigyFarm 8 ай бұрын
@@DisTurbedSimulations Hi DS, I followed the instruction and I managed to fit the logo. Then I saved and went and zipped the logo. I tried my game and it just kept crashing. I am using steam and I linked by Giants to STEAM under program files (86) and all the way to my FS file. My mods are under my documents where there is another FS file, and thats the mods I am editing....is this the problem or is it how I save the file ? sorry for the questions mate...im only trying to put my logo on a harvester and it is killing me :)
@DisTurbedSimulations
@DisTurbedSimulations 8 ай бұрын
Look for errors in your log file
@CraigyFarm
@CraigyFarm 8 ай бұрын
@@DisTurbedSimulations Thanks for getting back to me, I remember there was 3 errors
@Mrbeast1132
@Mrbeast1132 3 жыл бұрын
WERE do i get the modDesc
@DisTurbedSimulations
@DisTurbedSimulations 3 жыл бұрын
Download a mod from modhub, copy it from there
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