Interview with Sebastian Wloch on the Tech Behind Microsoft Flight Simulator 2024 & Helis

  Рет қаралды 3,734

FSElite

FSElite

Күн бұрын

We sit down with Sebastian Wloch, CEO of Asobo Studio, during the Microsoft Flight Simulator 2024 Global Preview Event. We discussed with him the technology powering the new simulator, performance, server stability, and helicopters.
This interview was conducted with our friends at ‪@HeliSimmer‬ and took place at the Grand Canyon during the Microsoft Flight Simulator 2024 Global Preview Event.

Пікірлер: 27
@peterpalmer8645
@peterpalmer8645 10 күн бұрын
Im so excited for all these videos that are coming out right now. literally going through and watching all of them
@kenhoward9447
@kenhoward9447 9 күн бұрын
Me too 😅
@peterpalmer8645
@peterpalmer8645 8 күн бұрын
@@kenhoward9447 lol there are so many more lol I'm still watching a bunch of them
@holobolo1661
@holobolo1661 8 күн бұрын
+1
@InvestigateEarthInc
@InvestigateEarthInc 4 күн бұрын
Same
@pvdgucht
@pvdgucht 4 күн бұрын
Quick question is ray tracing limited to only RT shadows in the cockpit? So no RT reflections or GI global illumination? And no path tracing or ray reconstruction? I mean it’s a great idea to have only RT shadows and only in the cockpit this makes it so the performance impact on the GPU is extremely minimal so great but would be nice to have more options for future capable hardware. Or maybe just the option to have RT reflections on the instruments in the cockpit as-well .
@sac601
@sac601 9 күн бұрын
Wondering if wiper will clean windshield from rain and snow?
@VandeerBart
@VandeerBart 9 күн бұрын
The Helicopter guy is so annoying, not able to open his mind in such a interview situation to ask interesting quaestions for all kind of simmers. Behavoiur like a helicopter-kid.
@calumarshmellow
@calumarshmellow 9 күн бұрын
He is the helicopter expert after all 🙄
@jimj2683
@jimj2683 Күн бұрын
They need to match the autogen buildings with Bing Streetside images. Photogrammetry coverage will never be enough.
@fussyfez
@fussyfez 9 күн бұрын
Thanks for these interviews, they give a great insight
@trin162
@trin162 4 күн бұрын
How are the airliner landings and turning while taxiing though? Something that content creators have failed to ask about is the CONTACT POINTS. If Microsoft and Asobo have not sorted out the contact points for multi-wheeled main landing gears, I will not buy. I want a proper A330/A340 landing gear physics. When a 747, 757, 767, 777, 787 touches down, I want to feel and see the aft rear wheels on the bogeys (fwd pair on the 767) touch down first, before the other pair touches down. We have every single content creator talking about the same stuff on the same days like clockwork yet no info yet on whether the airliners will co.timue to slide sideways while turning on the taxiway due to incorrect contact points.
@pvdgucht
@pvdgucht 4 күн бұрын
Would direct storage from the rolling cache not improve the sim? Or is that already part of the sim. If I understand correctly direct storage skips the CPU part and goes directly from the NVME drive to the GPU via the PCIE bus and decompresses there. So was wondering if this could not decrease the insane amount of RAM 2024 is asking for and decrease needing to have fast MT/s RAM speeds.
@pvdgucht
@pvdgucht 4 күн бұрын
Or maybe this would have no impact or is not possible to use direct storage API due to the new streaming/thin client system thing. Idk am not a developer.
@holobolo1661
@holobolo1661 8 күн бұрын
The first question Sergio asks doesn't make sense, because even if you have an aircraft installed from the Marketplace, you install a custom livery inside it's own standalone folder to the community folder. And same for core content aircraft also. So it would presumably be exactly the same for 2024 with cloud aircraft. Any addons you dump in the community folder are loaded into the sim.
@romanheriban895
@romanheriban895 9 күн бұрын
A wasted opportunity to have answered real tech questions-it should have been titled "Helicopters in MSFS2024." The stuttering seen during gameplay makes technical questions (e.g., frame generation, main thread dependency, etc.) even more relevant and interesting.
@Rafmeistr
@Rafmeistr 9 күн бұрын
you realize its not a final version
@danielpena-un8vl
@danielpena-un8vl 9 күн бұрын
Do the windshield wipers actually wipe the water now?
@sac601
@sac601 9 күн бұрын
@@danielpena-un8vl for 2020 no and don’t know yet for 2024. I hope so.
@SlimJudas
@SlimJudas 5 күн бұрын
it was confirmed in one of these interview videos with Jörg Neumann but can’t recall who’s channel. He himself brought it up as a question nobody had asked him yet!
@SDGRTX1455
@SDGRTX1455 7 күн бұрын
Scripted questions.... unfortunately
@kgguru
@kgguru 9 күн бұрын
Fatalna grafika. Nienaturalne kolory. Cienie z dupy. Te samoloty nadal latają jak zabawki. Tragedia! Dużo gadania o grafice (która jest tragiczna) a mało o samej symulacji. Czyli kolejna porażka ASOBO, którą możemy kupić za pierdyliard euro. Francuzi i tak nie zrozumieją języka, wktórym napisałem ten tekst. Walić ich. Jest XPLANE który wygląda lepiej i lepiej symuluje zachowanie samolotów.
@SoupGuyy
@SoupGuyy 9 күн бұрын
Someones mad... you are talking absolute bollocks
@mateuszwojtyna2183
@mateuszwojtyna2183 9 күн бұрын
Sanest xplane fan
@SoupGuyy
@SoupGuyy 9 күн бұрын
@@mateuszwojtyna2183 fr
@simulacrae
@simulacrae 9 күн бұрын
Average x-plane autist.
@pawe9082
@pawe9082 8 күн бұрын
Ich nowy slogan to "sky is open to everyone"(czy coś podobnego i równie niedorzecznego), więc robią pod gust przeciętnego Enrique i Jamala.
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