[FTL Multiverse OST] Serenity Battle

  Рет қаралды 22,014

Kix

Kix

Күн бұрын

Пікірлер: 12
@racer927
@racer927 Жыл бұрын
Giving me some Tiberian Sun and/or Twisted Insurrection vibes at the beginning with the deep bass, percussion, and the dark ambiance.
@racer927
@racer927 Жыл бұрын
Well whaddya know, now there's a C&C crossover addon for Multiverse. I do like how the Prism Cannon is one of the more busted weapons just like in Red Alert 2 because the refraction can damage multiple systems at once.
@growen6474
@growen6474 3 жыл бұрын
Ooooh always love a new track!
@raorio2419
@raorio2419 3 жыл бұрын
OMG NEW TRACK !
@joecarley9902
@joecarley9902 3 жыл бұрын
Hello I have some suggestions for the mod. More suggestions will be added over time. Bugfixes Double-check to see if certain ships have broken unlocks (Radiant cruiser, free mantis cruiser, Sylvan C) Not exactly a bug but currently the wrecked ghost bomber's random starting weapon pool can contain the invalid crash basic laser (that you get if you use a weapon code that doesn't actually exist). Changes Please allow ancient equalizer to work on flagship (So Sylvan C is not absolutely screwed [hacking can accomplish a similar thing after all{and zoltan shield already acts as a dangerous counter}]). Make the destruction animation of Sylvan C (when you start doing those) a massive blue explosion (or better yet implosion [with the gibs flying into a central blue light and then disapearing]) (to justify the one health lore wise beyond the reference [the idea is that the advanced ancient tech makes the ship highly unstable) Make it so that Sylvan's hazard resistance applies to the Saltman's salt ability (for stronger synergy). Additions Allow blue events for syndicate pirates if you have an Angel of death (like free service out of fear of angering Vael). Give the ??? ships an augment that improves mind control (By allowing all crew to be mind controlled, even slugs, as well as a duration increase). Expanding on the previous idea give these ??? ships their own secret sector (no normal ones) that is accessible if you crew kill their ship. In this secret sector there would be a boss version that has mind control artillery (that mind controls three crew members for a very short time like 8 seconds). Give the ember (enemy) ships a special gimmick that makes them harder (like ember armor that works like crystal armor, but with projectiles that pierce one to two shield layers, do no damage and start fires (with the percentage that is most balanced) also activates over time in addition to when the ship takes damage, the ember cruisers would also have this augment. This Gimmick would make ember ships very deadly when your shields are low). Add free roamer cruisers that function like player autoships (with the type C requiring you to defeat and than protect a certain pirate ai) based on the appearance of the auto dreadnought (the type C being the pirate variant and type B being a zoltan varient) (the type C could be a boarding ship without crew [using drones and mind control]). All varients have a locked augment that works like an auto ship repair (as well as a breach sealant external augment). The multiverse Nexus could be a post MFK flagship sector that you can go to if you save Sylvan (as well as completing one of his quests and saving him with a special character). This sector would act as a bonus sector where every beacon has a variant of Sylvan like for example the three Player Sylvan cruisers could appear as well as new ones (all ships are passive to start). This sector starts with a fleet delay of something like 999999( because A, The sector is likely known only by Sylvan and B, this sector is visited post defeating the rebels' leader. The boss of this sector would be a [FRIENDLY] dual with the Sylvan you know. If you are near death (5 hull) your hull will be repaired (your hull would repaired before the fight too) and the battle will end with Sylvan winning. If Sylvan gets close to death he will surrender ending the fight and giving you his transport. Crewkilling works the same as in the normal fight except his crew is forcefully teleported back onto his ship (like with hacking). If you get crewkilled maybe (if Hyperspace allows it) Sylvan would revive your whole crew (keeping names appearance and skill). However, you could refuse both your surrender and Sylvan's allowing you to betray him (doing so will have huge consequences later). You can engage in a dual with any ship in this sector ( with the same rules except only notoriety in the case of murder) If you kill Sylvan's transport in this sector then at the exit beacon you will have to fight a MASSIVELY buffed Sylvan's transport. If you betray every Sylvan in the sector your notoriety will reach a level where your consequences become insane. At max notoriety instead of the buffed Sylvan's transport you will instead be taken to a boss rush of every Boss in the mod (including Traveler bosses the final boss etc) ending with Sylvans super buffed transport. Unique music for all secret sectors. In particular I think the theme for Obelisk homeworlds should be built off of the scraped track federation (with the added leitmotifs from multiverse) Federation was scraped for being too peaceful, however in the context of multiverse, the true final boss already has a unique theme so federation would act as a bit of reflection before the end.
@gorantev
@gorantev 3 жыл бұрын
Maybe checking FTL MV discord server and putting your suggestion there would be a better idea?
@joecarley9902
@joecarley9902 3 жыл бұрын
@@gorantev I do not currently use discord (no real reason I just don't)
@zeraton1722
@zeraton1722 3 жыл бұрын
These all sound like really cool ideas.
@nghiepluu6939
@nghiepluu6939 5 ай бұрын
The glitch basic laser is an intended weapon. It's not a bug it's a feature ( the mu defunct laser)
@igordabkowski4009
@igordabkowski4009 3 жыл бұрын
So this is going to play first in the corresponding sectors instead of Civil?
@tristantfly
@tristantfly 3 жыл бұрын
Oooo, what's this for?
@joecarley9902
@joecarley9902 3 жыл бұрын
Hello the unlock for Sylvan C is broken I played as Sylvan A and defeated Sylvan but it did not unlock please fix this. Also can you please tell me the ID for Sylvan C so I can force unlock it. This does not work "SHIP_CUSTOM PLAYER_SHIP_SYLVAN_C". what is the proper way to console unlock type B and type C ships (I am not asking for an entire list but merely an example of a type B and C unlock command) Edit: I found out through experimentation that you just add _2 to the end of a type B and _3 to a type C
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