Furious Bedrock Elite Deep Dive SOLO Scout Speedrun

  Рет қаралды 1,213

Ryeor

Ryeor

Күн бұрын

Hello again, it's been a while since I last posted. Been exploring other interests like music. Also been working on a pretty big DRG video so keep an eye out for that. Anyway, this week's EDD seemed pretty interesting to run, so I did it. I expected to get frustrated with the higher hazards but honestly this week was rather enjoyable.
ModHub has a feature called "Hide Junk Debris" that removes things like grass and other non-interactable objects that embellish the caves. Just in case you're wondering why the caves look bare.
Build / Loadout
Primary: M1000 Classic, 1 3 2 1 1, Electrocuting Focus Shots
Secondary: Jury-Rigged Boomstick, 1 1 3 1 1, Special Powder
Perks: Deep Pockets, Resupplier, Veteran Depositor, Berzerker, Iron Will
Grenade Choice: Pheromone Canister
Beer Choice: Dark Morkite
I initially ran this dive with Rocky Mountain but switched to Dark Morkite to make stages 1 & 2 more streamlined. Further details below.
At the end of stage 2, I increase my framerate to have better odds of clipping into the pod. I could just uncap my fps for the whole run but generating more frames significantly heats up my graphics card.
Notes about this run...
Stage 1:
This refinery being on haz 4.5 isn't so bad but I imagine refineries are worse to run if they're on either stage 2 or 3. The wells are very accessible and the amount of pipe nodes can be optimized with some minor terrain adjustments.
Keeping BOSCO busy is key in running this stage smoothly. I found it best to let BOSCO build the longer pipes while I finish up everything else, and with Dark Morkite I can minimize the amount of time I spend getting morkite then reallocate that time towards the pipes.
Once the refinery starts, so does the RNG. Throughout the entire process I try to end it with 160 nitra deposited. During it I have to look out for web spitters and shockers as they are the most problematic enemies this stage. Standing on top of the refinery rocket allows me to conserve ammo (I won't be resupplying until halfway through stage 2) while also keeping an eye on pipes 1 & 2 and which nodes start leaking. I have to use the UI to know if pipe 3 leaks which isn't all that bad. At the end of the process I ride the rocket to the compressed granite layers to further avoid bug interaction until it seems safe to head on over to the pod.
Stage 2:
This stage is pretty large for a 200 morkite mission, especially the last cave. The robot section is also a pain to deal with since there is an essential morkite vein there (there was one time in my runs where the robots were in the last cave instead of the 2nd). With Dark Morkite I can minimize the amount of time I spend with the robots. This can vary though since the composition of robots can change from run to run. Repulsion and sniper turrets are the worst on top of the spitballer in the same room.
I first grab the vein in the drop pod cave. With DM this vein is worth about 24 morkite. Then a bit after the dirt wall I begin digging straight down to help the mule move faster through the stage. This shortcut is also conveniently right above the next vein where I'll quickly fill my pocket. Then it's RNG if I live or die breaching through the dirt wall. Typically depends on what's defending the wall. Iron Will helps here. I then mine out the vein after the wall, call the mule, and head towards the black box to drop a resupply and put some progress on it. But because I'm still full from the first 2 veins of morkite, I head back to the last vein to meet the mule and start depositing, then collect the dropped morkite and move to start the black box. Usually around this time an unannounced swarm spawns as soon as I start the box. Pheromones and EFS help a lot to control the crowds and Veteran Depositor helps to make me sturdier. Finally, I grab the last 2 veins and purposely take the Mules to the back of the last cave so the exit pod will drop in the previous cave.
Stage 3:
This stage can get messy real quick so at the start I take initiative to stabilize myself in the cave first. Loses time over being gung ho, but is a safer and more consistent strategy. I prep the mini mule in the pit by putting its legs close to it but not repairing it. I work outside-in, 1st the mini mule by the 2 eggs, then the 2 eggs, then BOSCO gets the egg in the pit while I repair the pit mule and a precise resupply knocks down the egg from the ceiling. Then its a race against the last of my pheromones to get the eggs in before I become mincemeat.
00:00 Build / Loadout
01:15 Refinery & 150 Morkite (cave leech cluster)
08:32 200 Morkite & Black Box (rival presence)
14:41 4 Alien Eggs & 2 Mini Mules (elite threat)
#deeprockgalactic #deeprock #drg #Ryeor

Пікірлер: 15
@baldmango8811
@baldmango8811 Ай бұрын
I don't know this game, but looks amazing!
@RyeorReal
@RyeorReal Ай бұрын
This is Deep Rock Galactic! Available on Steam, PS4&5, Xbox and Microsoft Store.
@tristandragonfire3422
@tristandragonfire3422 24 күн бұрын
Deep Rock Galactic. I would definitely recommend it. The community is very nice, the devs are awesome and the game itself is incredibly fun.
@olaf.forkbeard
@olaf.forkbeard Ай бұрын
Dope. Auto, a couple friends, and I are gonna give this a go as well. You are still impressive.
@RyeorReal
@RyeorReal Ай бұрын
Thanks! I honestly surprised myself at how well I managed the higher hazards with scout. Best of luck to you all!
@olaf.forkbeard
@olaf.forkbeard Ай бұрын
@@RyeorReal My True-Solo attempt at this (not speed run) is 38 minutes. I just can't handle a swarm and the black box simultaneously (phero-less), and the most risky level being Stage 3 with only a single IW (due to no Bosco) I took my time. But the 4 of us in an hour routed out a sub 15 easy, so it's just gonna be iteration and not messing up next.
@RyeorReal
@RyeorReal Ай бұрын
@@olaf.forkbeard I can see a true solo scout struggling through this dive even if he took thorns and armor T4A; the amount of shockers in this edd can be problematic as you saw here in stage 1 they almost killed me. Cryos could be helpful for smaller things but they wouldn't help much with elites in stage 3. Nice! What's your team's best time so far?
@olaf.forkbeard
@olaf.forkbeard Ай бұрын
@@RyeorReal As of the end of today it's 17:24 for what's been completed. But That's with several larger mistakes still in. We'll get it sub 15 by the time we are done knocking out the mistakes. We are only on attempt 10 or so. Scheduling has been a larger barrier.
@RyeorReal
@RyeorReal Ай бұрын
@@olaf.forkbeard I believe in you all! You got this!
@SequentialSnep
@SequentialSnep 25 күн бұрын
lol took me 4 times as long to do this EDD XD
@ganondwarfdrg
@ganondwarfdrg 24 күн бұрын
👀
@cleiru7859
@cleiru7859 23 күн бұрын
any tips on how the phase through to drop pod is done?
@RyeorReal
@RyeorReal 23 күн бұрын
Sure! The pod clip by the mule compartment of the drop pod done at the end of stage 2 depends on a couple things: framerate and if you're host/client. There is an increased chance to clip if you're above 60 fps, the more the better. Clients also have a better chance to clip than hosts, but hosts still have a good chance if they're playing far above 60 fps. How to do it is pretty simple: get up to the spot shown at the end of stage 2 and begin spamming both jump and the direction into the pod at the same time. In this video's case, I spammed forward and jump and wiggled my camera from side to side a bit. The pod's damage reduction zone extends to that spot so you're mostly safe when doing this clip. I say "mostly" because jumping takes you out of that zone briefly, which can be painful on higher hazards. But the clip shouldn't take very long and if you're lucky you'll get it on the first jump. The pod clip at the end of stage 3 is as simple as being at the right height and place. Easiest way to do it I think is running up to the wall in the pod landing pit, jumping, and at the peak of the jump grapple the wall to stay put as scout. Once the pod lands, wait about a second or two then let go of the wall and start jumping towards the pod cabin. If you're too low the pod will push you down out of bounds and the game will teleport you back in bounds somewhere usually away from the pod. If you're too high the pod will push you up and away from the pod which is far less punishing than being too low, and it also means you can attempt the clip mentioned above. The position relative to where the pod is facing is also important. It's harder to clip through if you're under the pod gate even if at the right height, but it's easier under the back and sides of the pod. Other classes can do the clips too, but it's not often they'll make it in time to clip from beneath the pod. If they do, they can find the highest standable ground of the landing pit and time their jump so that the pod lands at the peak of their jump. Hope that helps!
@cleiru7859
@cleiru7859 23 күн бұрын
@@RyeorReal thank you. I often just do lobby hopping though. Interesting how the framerate affects this kind of interaction.. thank you for typing this out!
@therealgathe
@therealgathe Ай бұрын
Screw Hipster, nerf Ryeor
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