I woke up wanting to create a nail carving something on a wall and had no idea how. Finally managed to find this tutorial at the end of the day. Life saver man!
@fxmaniac283911 ай бұрын
I'm glad it was useful to you 😊 please consider subscribing to my patreon for more exclusive content 🙏
@jithinfrederic5581 Жыл бұрын
you are one of the finest 3d artist I have ever seen here in youtube. loved your contents. top quality.
@fxmaniac2839 Жыл бұрын
Thank you so much, enjoy the content and more is coming up ✌️
@smukkegreen Жыл бұрын
Brilliant guide. Thank you very much ♥️
@fxmaniac2839 Жыл бұрын
❤️🙏
@muhammadumardavronov9 ай бұрын
very nice! Thanks!
@3com4 ай бұрын
This is really cool and quite useful, ty for sharing! OK, now I have ground to break as expected; when should I bring that mesh with the break animation to another different place, let's say as FBX or GLB file, can you cover that part? No one does, can you do it, please, if possible? I have tried FBX/GLB but I just get a beautiful ground static, with no animations, how should I do so? I know Alembic might help, but the game engine I'm using does not support Alembic yet. I know massFX keyframe the animations so, no problem, but tyflow is far better than massFX. :)Just adding that I had tried even point-cache to no avail.
@fxmaniac28394 ай бұрын
Thanks, let me recap, you want to export your animation and use it in another software??
@3com4 ай бұрын
@@fxmaniac2839 Hi, ty for reply :) I want to export my animated mesh as FBX or GLB file to bring up to a game engine (nor Unreal nor Unity) I would like to port the ground animation to a game engine, is that possible? does tyflow keyframe the animation as massFX does)
@yasserbrachia523111 ай бұрын
thank you
@fxmaniac283911 ай бұрын
🙏😊
@beameier4362 жыл бұрын
Thanks a lot 🙂
@electroluxia2 жыл бұрын
Thank you!
@altanbjk1903 Жыл бұрын
Thank you... and 100.th like
@fxmaniac2839 Жыл бұрын
❤️🙏
@123vishwasr Жыл бұрын
Hello, is there a way i can add anchor point like unreal chaos, which will prevent the destruction from happening inside that area ?
@fxmaniac2839 Жыл бұрын
Hi , can you give a specific example or a video ??
@123vishwasr Жыл бұрын
@@fxmaniac2839 let's say there is a pillar and and it's affected by a earthquake and only parts of it shatter and fall off.
@weijunchen12909 ай бұрын
Great tutorial, How to make the ball bounce back when it hit the object?
@fxmaniac28399 ай бұрын
Thank you, it would have to be a dynamic object, you can create another event with a single particle shooting and the second event the object being fractured
@weijunchen12909 ай бұрын
thanks~@@fxmaniac2839
@gtatak98052 жыл бұрын
Make a full course basic to advanced fx
@fxmaniac28392 жыл бұрын
I think it never be enough for you ! No matter how many tutorials I make !!
@PrinceofYouTube12 жыл бұрын
@@fxmaniac2839 where can i download plugins for free?
@fxmaniac28392 жыл бұрын
@@PrinceofKZbin1 docs.tyflow.com/download/
@PrinceofYouTube12 жыл бұрын
@@fxmaniac2839 What hardware do you use for simulations?
@fxmaniac28392 жыл бұрын
@@PrinceofKZbin1 AMD ryzen 7 processor , 16 GB ram and graphics doesn't matter too much but mine is 1060
@torbjornbernhardsson37792 жыл бұрын
Thank you for your very good tutorials on TyFlow. I want to make an object ( a logo in this case) like an Pinata. Can Tyflow create that effect? I also want the pinata to explode. Thanks again
@fxmaniac28392 жыл бұрын
Thanks , yes you can bring your 3d model and use the birth voxel operator to create that shape and then explode it .