You can run it long enough to take a single cool screenshot to show off, then your PC will rest in pieces
@Vivi_Strike5 жыл бұрын
cuDNN
@Bloody_River5 жыл бұрын
mb CPU? nope? -_-
@johnesco6 жыл бұрын
I'm predicting this will first be used commercially in simulating a wet t-shirt contest.
@MundoDaEletrica6 жыл бұрын
Games?
@Tuxfanturnip6 жыл бұрын
Matrix29bear what
@technoguyx6 жыл бұрын
Tuxfanturnip that's what "in"cel losers actually think. ;)
@samuelarminana6 жыл бұрын
Matrix29bear found the virgin
@aeko6 жыл бұрын
Wow, you definitely have a problem with porn.
@waveman58946 жыл бұрын
Now this is how you show your research. It doesn't need to be a lifeless video. 10/10 soundtrack. Thanks
@MundoDaEletrica6 жыл бұрын
Very well done!
@Robonator146 жыл бұрын
For some reason i was really amazed by that towel not clipping or weirdly stretching
@michaeladams37626 жыл бұрын
thats literally the least impressive part of this video
@Robonator146 жыл бұрын
cool opinion
@michaeladams37626 жыл бұрын
nah but like if you've ever simulated cloth thats how it normally acts
@Firestar-rm8df5 жыл бұрын
@@michaeladams3762 only in good simulations... there are lots of terrible simulation techniques out there... and a lot of software uses them by default...
@danielb2705 жыл бұрын
Robonator if impressive is defined as difficult to achieve, but achieved anyway, then it is not an opinion
@littleblueclovers5 жыл бұрын
Can’t wait for games to be hyper realistic like this and probably run on VR. Ooooooh boy. Can’t wait till I’m 80.
@Nino2445 жыл бұрын
i mean if we don't burn our entire planet before then
@alext20465 жыл бұрын
Nienke Timmermans orange man bad. Orange man make weather hot
@titanicjames31465 жыл бұрын
@@alext2046 Are you a caveman?
@ponponpatapon96705 жыл бұрын
@@titanicjames3146 woosh
@ponponpatapon96705 жыл бұрын
@@alext2046 i mean, trump IS pretty fucking stupid, and personally he doesn't make for a good president. the fact he denies global warming only proves that
@CaptainFalc0nPunch5 жыл бұрын
Born to late pioneer new lands, born to early to travel the galaxy, born just in time for wet towel simulation physics.
@singsingmei6 жыл бұрын
This is way beyond anything I've seen so far. Just amazing. I can't even begin to imagine the work that went into this.
@abramthiessen87495 жыл бұрын
It seems to drip too easily. It is still very impressive though, probably just needs some tweaking and comparisons with real experiments to tune it.
@rkan25 жыл бұрын
Also water resolution is still noticeable, but that can ptobably be increased easily with more processing power..
@Joseju6 жыл бұрын
Astounding
@Tomi_トミ3 жыл бұрын
:0 Joseju!!
@JustWasted3HoursHere6 жыл бұрын
Amazing! Hard to believe that at the first SIGGRAPH they were "oohing" and "awing" at rotating, non-shadowed or reflected company logos. My, how far we've come...
@aSliceOfChoccyMilk5 жыл бұрын
To me personally, animated water looks either way too viscous, or has too much surface tension.
@Monkeynuts5025 жыл бұрын
Yeah, that's the problem with fluids in general, since they have a set resolution per particle of liquid they behave more like gel or sand.
@aSliceOfChoccyMilk5 жыл бұрын
@@Monkeynuts502 Damn you technological limitations!
@Bob3D20005 жыл бұрын
It's not a question of technical limitations, it's a question of how long you're willing to wait for the simulation to run. If you set the resolution high enough and get the parameters right it's long been possible to create fluid simulations that are entirely indistinguishable from reality.
@index77875 жыл бұрын
@@Bob3D2000 We can real time ray trace fluid Sims!, just not anywhere near cloth like this, that would be insane. Give is a couple years. AI is going to fix all of this.
@ibcgamingsable5 жыл бұрын
@@index7787 i wanna see that normal pc that sims water in real time with shader and lighting with billions of particles in real time
@grendelum6 жыл бұрын
Super impressive stuff... I guess the next step is to simulate the varying levels of saturation throughout the towel after you ring it to get those dry/wet creases we see in real life...
@dpdpforlife6 жыл бұрын
That's pretty impressive. Congratulations to everyone involved.
@nomore_strawberries43494 жыл бұрын
ANyone else just getting cloth simulations in their recommended. I mean im not complaining tho
@5hape5hift3r6 жыл бұрын
that water looks THICC
@Caparco716 жыл бұрын
Σ5 never thought someone would say that
@aegis_knight5 жыл бұрын
who knew that a KZbin recommendation would help me find what i want to do for graduate studies
@paulanthonymorrisjr5 жыл бұрын
The tighten the towel game looks like it's gonna be awesome. I'm gonna wring the hell out of that towel.
@redtails5 жыл бұрын
4:46 I don't understand why the simulation flexes downward when there's no force applied to it yet?
@firstsurname23885 жыл бұрын
The plane was frozen in the air before the simulation and then when they hit play, gravity was enabled before the water hit it.
@Bob3D20005 жыл бұрын
They should have run the simulation for a couple of seconds before dropping the ball of water, then just not shown the first couple of seconds.
@MrSorbias6 жыл бұрын
This looks awesome.
@Zylork01226 жыл бұрын
For whatever reason this is recommended to me and I like it.
@Lupinstein5 жыл бұрын
Oh hey, Christopher Batty was my Numerical Computation professor. Pretty good prof.
@quillclock5 жыл бұрын
so what your saying is expect to see this implemented in movie CG about next year
@e-sharp93666 жыл бұрын
It's cool but it doesn't feel quite right somehow. Isn't it dripping for way longer than it should ?
@scr49326 жыл бұрын
Willy J. I think if how much the cloth can retain liquids can be adjusted, that would be fixed. Then again, this is a huge ball of liquid so maybe it's normal for them to be dripping wet for so long.
@foreverseethe6 жыл бұрын
@Terrance. It's normal for your mom... I'm just kidding dude. I'm an ass.
@LucaBl6 жыл бұрын
Look at the replay speeds. Most are 8 times slower than real time, some 4 times.
@hipstercockroach87216 жыл бұрын
I feel the same, and after water is absorbed it also stais on the surface as liquid making the cloth really reflective for way too long, its not sucked into the cloth well
@gopro20276 жыл бұрын
The physics that went into this must be crazy!
@leecaste6 жыл бұрын
Really awesome stuff and very well presented! Congratulations! 👍👍👍 Any plans on working with hair and fur?
@fyun0acm6 жыл бұрын
We have released our simulator for hair and fur last year (libwethair.info).
@leecaste6 жыл бұрын
Raymond Yun Fei oh great, thank you 😊
@CUBEoneVX5 жыл бұрын
Didnt know you could use HTC Vive sensors to hang cloth to dry.
@daniel-henrisparmont82535 жыл бұрын
CG golden showers animators are so happy right now
@secondghost5 жыл бұрын
Cool! This answered questions I never even knew I had.
@armenmichaeli67045 жыл бұрын
From 4:39 on, why does the yellow cloth suddenly sag _before_ the falling water even makes contact with it? You can see it clearly with the slow-motion replay at 4:44.
@jordanfish5 жыл бұрын
I think that is just gravity taking hold. At frame 0 the cloth is positioned completely flat, then it droops as the physics simulation is run.
@夏一一-j2f6 жыл бұрын
Is the fluid in the demo simulated by Material Point Method? The rendering is also very cool.Using houdini?
@fyun0acm6 жыл бұрын
Yes it's augmented Material Point Method, and yes it's using Houdini for the rendering.
@mandrac26 жыл бұрын
That's impressive. However why does the water in the demo often look like clear liquid glue?
@fyun0acm6 жыл бұрын
I guess because they're replayed in slow-mo.
@mandrac26 жыл бұрын
Oh right good point
@Battlefresh6 жыл бұрын
They are simulating water known as "Chubby Rain".
@kuklama07065 жыл бұрын
We've had all this shit with mind-blowing demos with Relief Mapping, Digital Molecular Matter, Euphoria, Wiimote tracking, Geometrical Shaders, etc. It didn't get anywhere and was not used in any game (except like 5 ten year old games) and this one will die the same way.
@zevnikov5 жыл бұрын
You should sell this technology to Sidefx Houdini
@4f526 жыл бұрын
Can you make liquid water next
@PlutoTheSynth6 жыл бұрын
I am immensely stunned
@slayyou6 жыл бұрын
this looks amazing would you be willing to publish a hip file?
@michaelh42275 жыл бұрын
I can't wait to see this implemented in video games come 2035.
@BigFoe5 жыл бұрын
Imagine what we could do with this if it were realtime?
@RedGallardo5 жыл бұрын
Draw a dick? Somehow any amazing hi-tech makes people want to only draw dicks.
@Napert5 жыл бұрын
Why does normal speed look like it's actually sped up???
@Exevium5 жыл бұрын
This looks freakin' awesome! What are your general use cases for this software?
@georgegribkov83435 жыл бұрын
Such an incredible work! How much years of development did it take?
@christiana.collamar89246 жыл бұрын
At 4:57, why did the cloth sink in without the water ball colliding yet?
@fyun0acm6 жыл бұрын
The cloth was not relaxed initially. It needs some time to get relaxed under gravity.
@christiana.collamar89246 жыл бұрын
I see. Thanks!
@GiovanniAuditore5 жыл бұрын
I can't wait till commercial computers get good enough to run these kinds of simulations in real time for videogames!
@denster77156 жыл бұрын
VR will be crazy immersive 15 years from now.
@ephimp31895 жыл бұрын
can we start doing simulations with a real world physics as control? Setup a real world test that simulation is trying to mimic and show us how closely the simulation is matching with what actually happens in real world
@ZeroSins6 жыл бұрын
and one scene takes 5 days to fully render.....NICE!
@dariar72896 жыл бұрын
What musical composition is playing during the video? Interesting information and the video, good luck team!
@fyun0acm6 жыл бұрын
Thanks! The soundtrack was done by SnowMusicStudio, and can be found on AudioJungle.
@FredoCorleone6 жыл бұрын
This is incredible!
@Elinzar5 жыл бұрын
it looks amazing and seems accurate, but for what you gonna use it? for wet t-shirt contest simulations?, exept that you can not do that because you never showed how two fabrics in contact transfer the liquid to each other (you know, the t-shirt and the bra) aside from that, for commercials?
@Elinzar5 жыл бұрын
@Artur Terho yeah no, this kind of simulation is so heavy that any game dev would dare to use it
@fyun0acm5 жыл бұрын
For CG character coming out of the water. They'll wear clothes. Have you watched Alita: Battle Angel and notice there's a second when Alita walked out of water?
@Elinzar5 жыл бұрын
@@fyun0acm oh i forgot that CGI was a thing, i completely retract from what i said
@toxicc29625 жыл бұрын
no one asked for this but damn i want it in games
@sohamdas73145 жыл бұрын
when will this be available for public use...…...damn
@A3Kr0n5 жыл бұрын
That's cool and all, but can you make the towel shrink and wrinkle when it dries? Yes. This is cool stuff
@minipop10325 жыл бұрын
Can't wait for VR ShamWow ads.
@rusticagenerica3 жыл бұрын
When will this be available in Blender?
@leandrogoethals65993 жыл бұрын
Or can we even use this and for what price?
@VideosBySimon5 жыл бұрын
2:48 got me feeling in some way
@Dex99SS5 жыл бұрын
This seems like such an internal and proprietary software, with the channel likely existing for sales and demonstration purposes... which begs the question, why the hell are comments turned on? This has to be counter intuitive to whatever you hope to achieve here. I'd love to know though, what validates any of this beyond "you watched a video where it was similar in real life"... and how industry a term exactly is "fuzzy towel"?
@armin08156 жыл бұрын
4:43 Why does the cloth move before contact?
@fyun0acm6 жыл бұрын
Because it's soft and needs time to relax under gravity.
@armin08156 жыл бұрын
@@fyun0acm OK, thanks. With the focus on the liquid I assumed the cloth would be stretched tight at rest and didn't consider that it would need to settle as well.
@andrewallen23406 жыл бұрын
Would anyone be able to explain the process of how simulations like these are made? Is there certain software being used to create and render the animations? Are they coded from scratch, including the models themselves? Are the models created in 3D modeling software then imported? If so, how are they imported? Are the physics engines and rendering engines coded from scratch? I apologize if I’m asking bad questions. I’ve always wanted to get into this kind of stuff but have never figured out where to even start.
@fyun0acm6 жыл бұрын
Yes in the video info, you can find the technical details of our simulation, with source code accompanied on GitHub.
@andrewallen23406 жыл бұрын
Oh okay, thank you!
@tazzz0014 жыл бұрын
Can i has this effects in Cyberpunk plz? K thx bye
@bodyaka6 жыл бұрын
This is awesome!!!
@zsoltcsillag7856 жыл бұрын
Yeah this is cool but i have one problem an that is that cloth when wet will stay on top of the water not go through is, that is an improovement yu can add
@arinated6 жыл бұрын
Are we in a simulation of our own creation?
@papepomamemo72235 жыл бұрын
will this library be implemented in DirectX 13? I want to see this in the next gen games. : D
@albertsitoe73406 жыл бұрын
This is amazing what are the sim times like? and on what hardware?
@fyun0acm6 жыл бұрын
You may find that info in our paper: www.cs.columbia.edu/cg/wetcloth/main.pdf Generally the sim will take several seconds for a time step, on a 32-core workstation.
@tonyHern8655 жыл бұрын
towel simulator, the next big game after gta 5
@GreenPizza5775 жыл бұрын
i think these videos will be the dreams of advanced robots with artificial intelligents.
@sarahbingham11335 жыл бұрын
Could this also be used to develop better pads?
@timfondiggle25825 жыл бұрын
Nobody cares enough so shut the fuck up
@exomilav6 жыл бұрын
Highest recorded GPU temp while doing this?
@ultimakuma5 жыл бұрын
GTA VI will be only runnable on NASA computers
@Caoderrick6 жыл бұрын
4:54 it’s that me or the yarns cloth moved before contacting
@fyun0acm6 жыл бұрын
Yes the clothes was relaxed at first, and then contacting. The initial state was unrelaxed so it will certainly moves during relaxing.
@Macromullet6 жыл бұрын
But if it's a simulation, how does the cloth relax if the vertices don't move, which they clearly don't in the video? It appears that the cloth is at rest and equilibrium under a constant gravitational force. Then before the water hits, without any external stimuli or the vertices moving, it dips before contact with the body of liquid.
@fyun0acm6 жыл бұрын
Yes it's relaxed due to gravitational force. There's also a small gap between the liquid and cloth due to the finite resolution of the Eulerian grid.
@ThatZommy5 жыл бұрын
Defs needs some tweaking, but cool.
@KnakuanaRka6 жыл бұрын
Nice project. What’s the music?
@fyun0acm6 жыл бұрын
The music is done by Snow Music Studio. You may find their works on audiojungle.net/user/snowmusicstudio/portfolio
@hflmpak5 жыл бұрын
amazing
@boo52745 жыл бұрын
We are closer and closer to a simulation likely being our reality everyday...
@GimpyYoutube5 жыл бұрын
Some smart dude: We have technology Realistic Games/Animations: *Wet Blanket*
@leandrogoethals65994 жыл бұрын
how to import this itno blender?
@mch66455 жыл бұрын
I think there should have been validation of the simulation data with real experiments for each condition you guys tested for
@fyun0acm5 жыл бұрын
You're right. The validation is left for future works.
@Adapto36 жыл бұрын
ive remember days when i first saw havok in 3dsmax r3... maybe it was in later....
@Veptis5 жыл бұрын
Thanks for ruining my final "am I in the matrix" test
@mroygl6 жыл бұрын
What does it cost to produce (develop and render; time and hardware) one sim?
@fyun0acm6 жыл бұрын
It depends on the size and length of the sim. For each example shown in the video it tooks in average 2~3 days for simulation on a 32-core workstation, and 1 day for the rendering on a small renderfarm with ~280 cores.
@mroygl6 жыл бұрын
Raymond Yun Fei Thank you for the information. All this means that this clip is a result of hard work. Meanwhile it must bring a lot of plessure.
@hikaroto27915 жыл бұрын
Somehow it looks like some type of liquidish gel in a high gravity environment, instead of watter...
@JordanPringle6 жыл бұрын
idk wtf you saying but, Here take my money, I want it!
@longshot7896 жыл бұрын
Awesome stuff
@empanada655 жыл бұрын
4:50 is a perfect example of what is wrong with the simulation. The fluid is weird. No liquid when dropped in the shape with that volume would ever react that way unless it was some super viscous liquid. But then when it travels through the yarn you can tell it not super viscous skin the answer has to be. Your fluids dont behave enough like fluids. If you want more realistic fluid cloth interactions you need to start with realistic fluid
@kabukisyneri2965 жыл бұрын
wow, the last one is kinda impressive. still needs work though...
@NightVisionOfficial5 жыл бұрын
The water at the end seems like slime :I whut !
@samseidel99175 жыл бұрын
I peed my pants while watching this video in solidarity
@agingmirror45246 жыл бұрын
cant wair for my Playstation 9 Pro Silver Edition
@asterfield026 жыл бұрын
This is a very cool job but I'm pretty sure working on it can be frustrating.
@btd53115 жыл бұрын
im no expert but that liquid is lacking surface tension... thats why when you rolled the towel, less water came out than when it was held flat.
@VacuousCat6 жыл бұрын
Nice! How do you know it's right btw? Did you use any real life reference?
@fyun0acm6 жыл бұрын
Yes, use some real life observation.
@Choice7775 жыл бұрын
oh look....more stuff we'll never see in games.
@UmdaIT6 жыл бұрын
Impressive!!
@RedSunSheriff5 жыл бұрын
i honestly thought it was real for a second
@FlumenSanctiViti6 жыл бұрын
This is amazing! I wonder how long will it take for game devs to implement in their games.