HOW TO CREATE A GHOST in Unity - Shader Graph Tutorial

  Рет қаралды 42,624

Gabriel Aguiar Prod.

Gabriel Aguiar Prod.

Күн бұрын

Пікірлер: 49
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
*Learn VFX Graph with this powerful UDEMY COURSE* : www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09 OR *With this short VFX Graph Course* : www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_20-09 Enjoy!
@piyushmayekar1192
@piyushmayekar1192 3 жыл бұрын
I swear this is one of the best unity game dev channels! Thank you so much for every single shader!
@Mikelica69
@Mikelica69 3 жыл бұрын
YESSSSSSSSSSS
@reggieisnotadog4841
@reggieisnotadog4841 10 ай бұрын
Thanks a lot for this. Simple and to the point!
@dafiarecord72
@dafiarecord72 3 жыл бұрын
I learn a lot from you, thanks gabriel for all, we love u, don't give up.
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Happy to hear that!
@GZGemingBoi
@GZGemingBoi 3 жыл бұрын
i want to make a game so bad and this video just boost my ambition
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Glad it's giving your ambition a boost! Go for it :P
@erfrid
@erfrid 3 жыл бұрын
Invaluable tutorials! Thank you!
@manolov4074
@manolov4074 3 жыл бұрын
Very nice tutorial Gabriel ! :) I don't have any negative feedback :)
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Glad to hear that!
@serj_1264
@serj_1264 3 жыл бұрын
Ohhh definetely I should have added an enemy like this in my game... For the second part.. hahaha I added projectiles package vol 2 of yours from the asset store for the remaining bullets and it looks super amazing. Very easy to implement and tweak. Really nice tutorial like always. Thanks for sharing. Stay warm and safe!
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Thanks Sergio always great to have your feedback. Super glad you like the projectiles! :) Stay cool man
@FrostshadowStudios0310
@FrostshadowStudios0310 3 жыл бұрын
Just the thing I need to know if I was to create a magical clone of a character. Of course, that's far harder than this, but it helps anyway.
@pesadelico3434
@pesadelico3434 3 жыл бұрын
Wow! Epic tutorial
@kitws
@kitws Жыл бұрын
Cool! Thank you
@r.iyushofficial5318
@r.iyushofficial5318 3 жыл бұрын
Epic ghost 👻
@BigRookDigital
@BigRookDigital 3 жыл бұрын
Great stuff, keep it coming!
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Thanks, will do!
@Hunterdrom
@Hunterdrom 3 жыл бұрын
This is so cool I just found your channel and your stuff is so informative, have you ever done soft bodies before for unity? it would be so cool!
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Yeah maybe we will have a look into that in the future.
@talismanskulls2857
@talismanskulls2857 Жыл бұрын
Need to see this for URP
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
This is done in URP :D
@hungrygrimalkin5610
@hungrygrimalkin5610 3 жыл бұрын
Ghosts huh? Well I made this into a hologram shader!
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Works both ways I guess. Well done!
@laryssafelixmaciel3166
@laryssafelixmaciel3166 Жыл бұрын
my shader gets pink, it worked once but when i edited something it stopped working and every new shader i create gets pink. how to solve it?
@457Deniz457
@457Deniz457 3 жыл бұрын
THANKS ! :)
@justinkirk924
@justinkirk924 Жыл бұрын
Hey Gabriel, love your tutorials! How can I make the bottom of the ghost drip like liquid?
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Well, that would likely require something like this perhaps: kzbin.info/www/bejne/f4fNaGCrqKerftE You can repurpose it to look like it's dripping, as a matter of fact I created an asset that revolves around this idea and it's Toon Liquids: assetstore.unity.com/packages/vfx/particles/vfx-graph-toon-liquids-vol-1-207535
@JonathanMelnik
@JonathanMelnik 3 жыл бұрын
Hi Gabriel! Is the view direction the camera position minus the vertex position? You are substracting the view direction with the vertex position, so why isn't that just the camera position? Also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Hi Jonathan. Try this, replace the View Direction object with the Camera Position or Camera Direction. The results are pretty much the same. As for getting the Camera Position in object space, maybe you can connect the Camera Position node to a Transform node and output from world to object. Not sure if it will work as intended: forum.unity.com/threads/shader-graph-world-to-object-transform-not-working-as-i-expected.589948/ Hope this helps, stay well.
@danielruizleyva3825
@danielruizleyva3825 2 жыл бұрын
How did you do the fire effect inside. Is it a texture with its own wobbling?
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Yes, it's basically a masked noise texture.
@archeroliver6078
@archeroliver6078 3 жыл бұрын
Sorry, I can't quite understand the meaning of (posOS - viewDirOS) and how it contributes to the glow effect at the centre of the object. Could you please give some hint or explanation?
@mikki5923
@mikki5923 2 жыл бұрын
Hello Gabriel, can you tell me what to do if I don't have PBR Graph in my Unity version? I've 2020.3.12f1.
@eddy_ytb
@eddy_ytb 3 жыл бұрын
Pelo sotaque você é brasileiro. Muito legal o tutorial. tks.
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Mais precisamente Português de Portugal :) valeu
@goodmode2753
@goodmode2753 3 жыл бұрын
Worms: Ghost party)
@GhostBingo
@GhostBingo 3 жыл бұрын
Coming from Unreal to unity this is confusing, I cant find where is the package of VFX shader graph in URP manager.
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
You can find and install Shader Graph in the Package Manager.
@GhostBingo
@GhostBingo 3 жыл бұрын
@@GabrielAguiarProd Yeah, figured out, by default Unity registry was not set only showed what was only in the project. :)
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Oh yeah right, it's kinda "hidden". Forgot to mention that part. Glad you figured it out :)
@tevl3551
@tevl3551 3 жыл бұрын
Hey nice, as a shader guru do you know if dynamic beveling for objects of different sizes is do able in shader graph? I looked up vertex distortion shaders but I don't think there's a way to choose and move all the top corner vertexes. I tried probuilder but it ended up being more clunky than just exporting everything from blender.
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Dynamic beveling I believe it's only possible with Tessellation, which Shader Graph currently doesn't support, yet. But Amplify Shader supports it for example.
@tevl3551
@tevl3551 3 жыл бұрын
@@GabrielAguiarProd Ah gotcha thanks, I felt like I was going to have to get amplify shader sooner or later.
@RoGiftRBLX
@RoGiftRBLX 3 жыл бұрын
First! poggers
@magnusm4
@magnusm4 3 жыл бұрын
Uses shader graph. Tries shader graph "messes up and becomes pink and has to start over" SCREW IT! I'll just code the damn thing!
@tyresezaid6212
@tyresezaid6212 3 жыл бұрын
So Nice 💘💘💘💘💘💘
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