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@piyushmayekar11923 жыл бұрын
I swear this is one of the best unity game dev channels! Thank you so much for every single shader!
@Mikelica693 жыл бұрын
YESSSSSSSSSSS
@reggieisnotadog484110 ай бұрын
Thanks a lot for this. Simple and to the point!
@dafiarecord723 жыл бұрын
I learn a lot from you, thanks gabriel for all, we love u, don't give up.
@GabrielAguiarProd3 жыл бұрын
Happy to hear that!
@GZGemingBoi3 жыл бұрын
i want to make a game so bad and this video just boost my ambition
@GabrielAguiarProd3 жыл бұрын
Glad it's giving your ambition a boost! Go for it :P
@erfrid3 жыл бұрын
Invaluable tutorials! Thank you!
@manolov40743 жыл бұрын
Very nice tutorial Gabriel ! :) I don't have any negative feedback :)
@GabrielAguiarProd3 жыл бұрын
Glad to hear that!
@serj_12643 жыл бұрын
Ohhh definetely I should have added an enemy like this in my game... For the second part.. hahaha I added projectiles package vol 2 of yours from the asset store for the remaining bullets and it looks super amazing. Very easy to implement and tweak. Really nice tutorial like always. Thanks for sharing. Stay warm and safe!
@GabrielAguiarProd3 жыл бұрын
Thanks Sergio always great to have your feedback. Super glad you like the projectiles! :) Stay cool man
@FrostshadowStudios03103 жыл бұрын
Just the thing I need to know if I was to create a magical clone of a character. Of course, that's far harder than this, but it helps anyway.
@pesadelico34343 жыл бұрын
Wow! Epic tutorial
@kitws Жыл бұрын
Cool! Thank you
@r.iyushofficial53183 жыл бұрын
Epic ghost 👻
@BigRookDigital3 жыл бұрын
Great stuff, keep it coming!
@GabrielAguiarProd3 жыл бұрын
Thanks, will do!
@Hunterdrom3 жыл бұрын
This is so cool I just found your channel and your stuff is so informative, have you ever done soft bodies before for unity? it would be so cool!
@GabrielAguiarProd3 жыл бұрын
Yeah maybe we will have a look into that in the future.
@talismanskulls2857 Жыл бұрын
Need to see this for URP
@GabrielAguiarProd Жыл бұрын
This is done in URP :D
@hungrygrimalkin56103 жыл бұрын
Ghosts huh? Well I made this into a hologram shader!
@GabrielAguiarProd3 жыл бұрын
Works both ways I guess. Well done!
@laryssafelixmaciel3166 Жыл бұрын
my shader gets pink, it worked once but when i edited something it stopped working and every new shader i create gets pink. how to solve it?
@457Deniz4573 жыл бұрын
THANKS ! :)
@justinkirk924 Жыл бұрын
Hey Gabriel, love your tutorials! How can I make the bottom of the ghost drip like liquid?
@GabrielAguiarProd Жыл бұрын
Well, that would likely require something like this perhaps: kzbin.info/www/bejne/f4fNaGCrqKerftE You can repurpose it to look like it's dripping, as a matter of fact I created an asset that revolves around this idea and it's Toon Liquids: assetstore.unity.com/packages/vfx/particles/vfx-graph-toon-liquids-vol-1-207535
@JonathanMelnik3 жыл бұрын
Hi Gabriel! Is the view direction the camera position minus the vertex position? You are substracting the view direction with the vertex position, so why isn't that just the camera position? Also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position?
@GabrielAguiarProd3 жыл бұрын
Hi Jonathan. Try this, replace the View Direction object with the Camera Position or Camera Direction. The results are pretty much the same. As for getting the Camera Position in object space, maybe you can connect the Camera Position node to a Transform node and output from world to object. Not sure if it will work as intended: forum.unity.com/threads/shader-graph-world-to-object-transform-not-working-as-i-expected.589948/ Hope this helps, stay well.
@danielruizleyva38252 жыл бұрын
How did you do the fire effect inside. Is it a texture with its own wobbling?
@GabrielAguiarProd2 жыл бұрын
Yes, it's basically a masked noise texture.
@archeroliver60783 жыл бұрын
Sorry, I can't quite understand the meaning of (posOS - viewDirOS) and how it contributes to the glow effect at the centre of the object. Could you please give some hint or explanation?
@mikki59232 жыл бұрын
Hello Gabriel, can you tell me what to do if I don't have PBR Graph in my Unity version? I've 2020.3.12f1.
@eddy_ytb3 жыл бұрын
Pelo sotaque você é brasileiro. Muito legal o tutorial. tks.
@GabrielAguiarProd3 жыл бұрын
Mais precisamente Português de Portugal :) valeu
@goodmode27533 жыл бұрын
Worms: Ghost party)
@GhostBingo3 жыл бұрын
Coming from Unreal to unity this is confusing, I cant find where is the package of VFX shader graph in URP manager.
@GabrielAguiarProd3 жыл бұрын
You can find and install Shader Graph in the Package Manager.
@GhostBingo3 жыл бұрын
@@GabrielAguiarProd Yeah, figured out, by default Unity registry was not set only showed what was only in the project. :)
@GabrielAguiarProd3 жыл бұрын
Oh yeah right, it's kinda "hidden". Forgot to mention that part. Glad you figured it out :)
@tevl35513 жыл бұрын
Hey nice, as a shader guru do you know if dynamic beveling for objects of different sizes is do able in shader graph? I looked up vertex distortion shaders but I don't think there's a way to choose and move all the top corner vertexes. I tried probuilder but it ended up being more clunky than just exporting everything from blender.
@GabrielAguiarProd3 жыл бұрын
Dynamic beveling I believe it's only possible with Tessellation, which Shader Graph currently doesn't support, yet. But Amplify Shader supports it for example.
@tevl35513 жыл бұрын
@@GabrielAguiarProd Ah gotcha thanks, I felt like I was going to have to get amplify shader sooner or later.
@RoGiftRBLX3 жыл бұрын
First! poggers
@magnusm43 жыл бұрын
Uses shader graph. Tries shader graph "messes up and becomes pink and has to start over" SCREW IT! I'll just code the damn thing!