Bryan, thank you for this tutorial. You showed me this tools 6 months ago and I have been using it, but this is a good tutorial. Thank you Bryan with PW, I can use this for more than I thought that I could.
@dorse39583 жыл бұрын
🔥🔥🔥🔥
@johndouglas65193 жыл бұрын
Another awesome work. Thanks for sharing the guide on how to use the tools and letting us know that we can use 3rd party apps.
@AdamGoodrich3 жыл бұрын
Glad it was helpful!
@danielmarsh46123 жыл бұрын
Video well put together. Great job 👏 Video was easy to follow and understand. Keep up the very informative videos
@thormyrdalofficial3 жыл бұрын
Dope! You guys are making simply awesome tools for the industry. Thank you for that!
@ssnightshadow3 жыл бұрын
Haha thanks buds
@kyleme96972 жыл бұрын
My first introduction to grey scaling terrains was some guy taking a picture of his chicken nuggets, turning it into a grey-scale picture, and importing it into Unity ... but this blows that out of the water. LOL
@ajf412813 жыл бұрын
Love the ruins. Great stuff!
@Rengawr3 жыл бұрын
i am now a gaia scanner pro
@AdamGoodrich2 жыл бұрын
awesome!
@hammamzahran93102 жыл бұрын
i would like to know in minute 10:25 , why we are changing the Base level? , can i have more explaination about it. since i am totally new in Gaia lookinh to hear from you
@scan73742 жыл бұрын
Hy Guy! i Whant to now if its possible to insert this type of terrain on a project for VR, Did anyone can help me with this question? Im from Brasil and i work for a geoprocessing enterprise
@AdamGoodrich2 жыл бұрын
It's possible, but you will need to be very careful about performance.
@micmacha2 жыл бұрын
For "Spawn World", is it at all possible to mask out certain areas to prevent them from being re-textured?
@AdamGoodrich2 жыл бұрын
Yes.
@ChristmasEve7772 жыл бұрын
Gaia Pro 2021 3.2.0 is a piece of crap. Don't buy it! I've tried it on multiple versions of Unity on a 2016 MacBook Pro and a 2019 MacBook Pro and it has never gotten through the generate biome phase on a 12x12 tile world yet! It freezes my computer every time! I've spent over a week trying to make a 12x12 world. I will be requesting a refund! Don't waste your time.
@AdamGoodrich2 жыл бұрын
Gaia Pro works just fine, or every comment would be the same as yours, as would every review, so the issue you are having is most like to do with either a unity version, or your project. It could also be a new bug. You are welcome to reach out to us at Canopy and we will see what we can do to help you out : canopy.procedural-worlds.com/
@ChristmasEve7772 жыл бұрын
@@AdamGoodrich I finally got it to work. There is a bug in Gaia Pro. Click custom and change the detail resolution to 512. Again, the world was 12x12 tiles and tiles are 2048x2048 meters Other than those changes, you can take ALL of the default paths and you can try this on (at least) any of the past 4 Unity versions. So randomize all, use Alpine Meadow or Giant Forest and go ahead and build/stamp the world and then start the generation of the biome. It will freeze at a random point and will never complete the biome generation. Oddly, a detail res of 2048 will complete in less than 2 hours on my laptops but it will never complete with 512. Doing 2048 is why I said "I finally got this to work". An ultra light build also completed. This isn't a bug in my project, by the way. The project was empty and I ONLY imported Gaia PRO and postprocessing 2 (because Gaia told me to). I'm just trying to be helpful here and I'm being truthful.
@AdamGoodrich2 жыл бұрын
@@ChristmasEve777 quite possibly. Please report it at Canopy. We do not to do support on KZbin because it is not a support platform.