MHWorld | Iceborne Final Review

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gaijin hunter

gaijin hunter

Күн бұрын

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@Vincent-vz2bq
@Vincent-vz2bq 4 жыл бұрын
"Things that I don't like: Lunastra." man I feel that so much
@mothbum5580
@mothbum5580 4 жыл бұрын
yes screw lunastra
@nazrulazli5392
@nazrulazli5392 4 жыл бұрын
* When Lunastra announced * Everyone : YEEAAHHH !! We haven't see her since 2nd Gen . * After a couple of month * Everyone : OMG, delete Lunastra please.
@FelisImpurrator
@FelisImpurrator 4 жыл бұрын
Eh, I think she's only in my top 5 most hated. Kirin, Kulve (MR), and Kushala for sure beat her. Black Blos probably. Kirin because all they ever do to make it harder is to make it deal nonsensically high damage... when I play on a laptop and it shits on my framerate. Kulve because she runs away and is built entirely on MMO style DPS checks. Fuck that. Kushala because it spends all its time bullshitting just out of reach, plus its stupid-ass broken wing hitboxes that have no collision for my kinsect over a year later. It's either stunlocked or waiting simulator and that's nothing resembling fun. Black Blos especially in MR. That stupid AI gets stuck in frustrating anti-gameplay dig loops unless you cheese it with screamers. Eh, Lunastra can be fifth.. For the bullshit damage on the bullshit hitboxes. She really didn't have to have Kirin-style overscaled nonsense on top of her tail hitting half the room. Also, Luna *cheats.* Her introduction in the arena gave her AT multipliers for some reason.
@locomotivo4644
@locomotivo4644 4 жыл бұрын
Lunastra gave me quite a problem, but I managed to get wind resist and from then on I bodied her regularly -(shit this sounds so wrong, but you get what I am saying lmao)- My most hated monster in IB is definitely Kushala and, wait for it, Banbruh. Kushala? Even Wind Resist build doesn't prevent you from getting blown away from his aura. And he floats the whole goddamn hunt. *-Bitch you aint Pennywise, get the fuck down there-* Banbruh? He is fun when faced alone, *but when it comes to quests in maps/regions it becomes a whole new definition of obnoxious-ness.*
@jacobniemann4756
@jacobniemann4756 4 жыл бұрын
I don't understand what's wrong with lunastra? She seems fine to me I like how they changed her it makes her more unique from her male counterpart.
@brandonmiller9155
@brandonmiller9155 4 жыл бұрын
I didn’t realize until recently that being part of the 5th fleet is a reference to this being the 5th mainline monster hunter
@draegore
@draegore 4 жыл бұрын
Ok, I missed that too.
@vexingdata2956
@vexingdata2956 4 жыл бұрын
Same. Lol
@jiskool1
@jiskool1 4 жыл бұрын
Really I figured it out before the game came out. Right when they confirmed it as the fifth gen.
@Zamblebobbler
@Zamblebobbler 4 жыл бұрын
Well I feel dumb now 😂
@mothbum5580
@mothbum5580 4 жыл бұрын
W o a h
@alvarogallegojimenez9140
@alvarogallegojimenez9140 4 жыл бұрын
Inability to pause, finaly someone adresses this huge issue with the offline gameplay.
@bluuangel004
@bluuangel004 4 жыл бұрын
Alvaro Gallego Jimenez Can't imagine how many relationships suffered because of this. 😂
@TheJosethemaster
@TheJosethemaster 4 жыл бұрын
is the thing i never get of World/Iceborne. A lot of QoL improvements (or changes, depending on your mindset), but they took out Pause? Why? I get why when youre playing online, but if youre playing offline (or a mission alone) theres no reason to not leting us pause. With ps4 theres the workaround of putting the console in suspension, but thats anoying in itself, and not that useful, when you need to do something fast.
@st4rgazer_fr
@st4rgazer_fr 4 жыл бұрын
I use PS4 and just put it into rest mode cause it suspends the game lol.
@togil1151
@togil1151 4 жыл бұрын
I`m sure they did this because Dark Souls didn´t have a pause button.
@abyssalrayz9499
@abyssalrayz9499 4 жыл бұрын
@@togil1151 I'm sure that has nothing to do with it
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
"I can't stand the fact that the Decorations are RNG and the Charms are craftable" ...And me here, wanting both of them being craftable lmao.
@shakeweller
@shakeweller 4 жыл бұрын
This. Remember Charm Tables? we dont want that back lmao
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
@@shakeweller RNG Decorations could be improved if they made it easier to get by hunting certain monsters for certain skills. Like... You want Handicraft? Go hunt Glavenus, Deviljho, etc You want Evasion up? Go hunt the Nargacuga You want the Critical Element? Go hunt the Rathalos You want element boositng ones? Go hunt whatever monsters corresponding to the element you want ...and so on.
@JhoTerra
@JhoTerra 4 жыл бұрын
in a perfect world, we would have control over both. Sadly, one must be cast out to appease the dark gods of rng endgame.
@shakeweller
@shakeweller 4 жыл бұрын
@@JhoTerra There's no sub model for Monster Hunter so they dont need to endorse playtime to make stockholders happy like an MMO
@tendermoisturized4199
@tendermoisturized4199 4 жыл бұрын
@@jordanwilliam3207 Well, wouldn't it be the same as being able to craft them at that point?
@MichaelFormoso
@MichaelFormoso 4 жыл бұрын
There is a reason why they didn't call this game MH 5, despite what veteran hunters call it. The Developers have said it numerous times in interviews, and Developer Diaries, that they wanted MHW to be it's own entry in the Genre that introduces more people outside of Japan to what the Japanese have been enjoying for the past since the release of the 1st MH game. The risks they took, in the way of gameplay, quality of life changes, were not for the benefit of veteran hunters, but to not discourage newer hunters dropping the game after just trying it for the first time. I am one of these new hunters. MHW was my first introduction to the MH genre, and for a person who doesn't like soul's like games as much as others, I could not put this games down from when I first started playing. I want to get past that first wall, of defeating a monster. I did it without any guides or tutorial videos, only after the base story did I even look at weapon tutorial videos, like Arekkz Gaming's, Rurikhan's, and your's Gaijin Hunter. One lost game save file, 4 separate character creations, and 5000+ hours later, I still enjoy playing this game, solo and with other Hunters/Streamers. This game got me interested in playing MHGU, and I look forward to the next iteration of MH that Capcom releases, portable or otherwise. I just hope that they release more monsters this time, explore what is possible in the way of gameplay mechanics, rather than limiting them...ahem(clutch claw) ahem.
@joshmay2944
@joshmay2944 4 жыл бұрын
Great post. From a fellow dirty fiver, thanks for sharing your experience, and maybe we can hunt together some day!
@Shykeful
@Shykeful 4 жыл бұрын
What veteran hunters call it MH5? I play MH since 2005 when it was released. My group of hunters I play with since the old days (roughly 30 players) never say MH5 to World. Never even heard people say MH5.
@Dave_Chrome
@Dave_Chrome 4 жыл бұрын
@@Shykeful I've called it MH5 a couple of times lol
@MichaelFormoso
@MichaelFormoso 4 жыл бұрын
@@Shykeful It doesn't really matter, my man. As long as you're enjoying the game, and you're able to share your experience with others, in a positive way, to where it encourages others to join the hunt, then it really doesn't matter what anyone calls it.
@nescafeine3063
@nescafeine3063 4 жыл бұрын
This kind of shared experience makes me so happy ! So nice to see new people enjoying a slightly different game and then getting curious about the previous ones ^^ I love this community
@DerReinhardt
@DerReinhardt 4 жыл бұрын
Things I don't like: No more "HEY GUYS THIS IS GAIJIN HUNTER"
@gaijinhunter
@gaijinhunter 4 жыл бұрын
added a poll to my community page. very curious about this ^^
@Barbell_Neptune
@Barbell_Neptune 4 жыл бұрын
​@@gaijinhunter ofcourse people will vote for the one where you should say the line again. People dont like change. Knowing this, you should go with your gut. Wherever your creative mind takes you.
@scrubyd0053
@scrubyd0053 4 жыл бұрын
Gaijin: “Overpowered hunters though is a general issue of the entire 5th generation” Me: *Looking at Brave HBG*
@sekireinofuuton
@sekireinofuuton 4 жыл бұрын
Hame charm runs xD
@eduandino2495
@eduandino2495 4 жыл бұрын
What about Brave LS?
@scrubyd0053
@scrubyd0053 4 жыл бұрын
Edu Andino At least you needed some skill to use Brave LS effectively
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
That really just goes to show how Gunner weapons being designed to cheese through the monster and nothing else. That's one thing I absolutely despise about gunner weapons, you cheese through the monsters to death or the hunt takes forever, absolutely no inbetween.
@scrubyd0053
@scrubyd0053 4 жыл бұрын
Jordan William I actually love gunner weapons. HBG in MH4U was the main reason I could get into the series to begin with. However, in MH4U HBG was by all means a glass cannon and ever since MHGen the gun has been overpowered to the point of not being fun anymore. I have no problem with HBG having the highest damage potential in the game, but only if that damage comes with some risk involved.
@bryanlee1014
@bryanlee1014 4 жыл бұрын
I don’t like: Soften part become almost a must.
@danielnolan8848
@danielnolan8848 4 жыл бұрын
Maybe if you only had to soften attack once, and lasted twice as long
@utsugixragon9999
@utsugixragon9999 4 жыл бұрын
it forces u to use crit eye or high affinity weapon, safi armor or get agitator 7 and proc that, I hate it too
@utsugixragon9999
@utsugixragon9999 4 жыл бұрын
@@danielnolan8848 I can agree with that bro
@danielnolan8848
@danielnolan8848 4 жыл бұрын
@@utsugixragon9999 maybe you could only bonk the monster once per fight too, for increased damage
@utsugixragon9999
@utsugixragon9999 4 жыл бұрын
@@danielnolan8848 meh, that I could care less about
@atraxian5881
@atraxian5881 4 жыл бұрын
What disappointed me the most is that almost every monster is a wyvern or an elder dragon. I miss the neopterons like the Seltas family, the crabs and the beasts. Also I kind of miss the wyverns with a serpentine skeleton like Agnaktor or Najarala or even Lagiacrus. For the rest, I love the game more than any other title I played, to be honest. Edit: they had to build the game engine from scratch, so the lack of skeleton variety is somewhat excusable. Can't wait to see what they will do for the next home console / PC title. I'll skip the switch.
@luisdottv7331
@luisdottv7331 4 жыл бұрын
They announced that there still more returning monster so lets get our hopes high that they include some of them i think it will be refreshing to hunt them rather than constantly hunting 1 monster
@atraxian5881
@atraxian5881 4 жыл бұрын
@@luisdottv7331 I highly doubt they will spend time creaitng a new model skeleton and all the new animations at this point in the game life.
@luisdottv7331
@luisdottv7331 4 жыл бұрын
Yeah you're right maybe there will be a new series of monster hunter dedicated for the ps5, i read a leak about monster hunter on switch that the highschoolers will love
@busharmann
@busharmann 4 жыл бұрын
In their defense, they overhaul the new monster mechanics so they stick with the basics.
@Yous0147
@Yous0147 4 жыл бұрын
I remember hearing they tried to bring in serpentine Monsters such as Lagiacrus but couldn't get the skeleton to work well with the environment at the time and decided to forego it as a compromise. I think, this being the first MH where they don't use the same skeletons as former titles because of a change in game-engine, that it's a genuine wonder we got so many different designs in the first console game taking everything into consideration.
@mcthejeanjeanie
@mcthejeanjeanie 4 жыл бұрын
I’m surprise he didn’t mention the loading screen. I like the one that you get during the iceborne story and I wish we could keep it instead of the plain black one. I remember all the quirky and fun loading screens from the previous titles and it just makes me sad to see that tiny blue star
@SubjectE57
@SubjectE57 4 жыл бұрын
I mean, it only takes a couple of seconds to load anything.
@supermariofan53
@supermariofan53 4 жыл бұрын
Zimmy McFlimmy not on consoles lmao
@holo1560
@holo1560 4 жыл бұрын
@@SubjectE57 It's over a minute sometimes
@mcthejeanjeanie
@mcthejeanjeanie 4 жыл бұрын
Zimmy McFlimmy on my old ps4 it takes like 2-3mins sometimes, and that’s if my internet is good 😂
@SubjectE57
@SubjectE57 4 жыл бұрын
@@holo1560 Oh jeez, sorry I never knew.
@dalejeremiah08
@dalejeremiah08 4 жыл бұрын
I really agree with the weapons having their built-in skills, really makes them feel unique
@Ixs4i
@Ixs4i 4 жыл бұрын
plus, we have had something similar before. seregios weapons came with a unique effect where evading a few times will sharpen your weapon a little and i think the guns actually had evade reload before evade reload was a thing but i could be wrong on that.
@s07195
@s07195 4 жыл бұрын
@@Ixs4i No, you're right about that.
@crimsonwizahd2358
@crimsonwizahd2358 3 жыл бұрын
@@Ixs4i You're correct, which is one of the big reasons why I really loved the Seregios Switch Axe in MH Generations.
@MHSenju3000
@MHSenju3000 4 жыл бұрын
I never played a monster hunter before so for me this game is incredible.
@KeiFlame
@KeiFlame 4 жыл бұрын
starting from World going back to MH gen u is quite a love/hate experience for me. The good first - A lot more Monster, playstyle and locale variety. The I appreciate world improve this aspect. - Plant/Mushroom/Insect gathering. (in the old game everything are random, world has specific gathering point for everything except ore of course) - Resource farming. ( I'm a lazy mfg so I'm really appreciate garden in world. Old game has cat shooting cannon) - Weapon upgrade tree (Old game you have list of things, World has actual tree you can see)
@imtriggeringyou4112
@imtriggeringyou4112 4 жыл бұрын
Byte Supanat i prefer the old game over world, but let’s not forget difficulty easily word is easier, but MHGU is more difficult, but not tri difficult.
@KeiFlame
@KeiFlame 4 жыл бұрын
and the map! You don't have to waste item slot for map anymore. Yay!
@imtriggeringyou4112
@imtriggeringyou4112 4 жыл бұрын
Byte Supanat that was never a problem really you could remember it that’s what I did don’t forget that in mhw you can get a Charge blade with 645 atk while MHGU highest charge blade weapon is 355 atk, but also let’s not forget that mhw herb and honey grabbing is a miracle.
@Eggnoug
@Eggnoug 4 жыл бұрын
I’m Triggering you the attack numbers for the weapons in world are artificially inflated. All weapons have an attack modifier for the attack number display so that “beefier” weapons like greatsword and etc seem like they deal more damage with 1 hit
@shik337
@shik337 4 жыл бұрын
I respect that you didn’t just trash the game like many older monster hunter veterans do. Although it’s not perfect for the vets and it’s geared towards adding newer players to the community. Isn’t that the goal? To grow the community with as many diverse people as you can. :)
@gaijinhunter
@gaijinhunter 4 жыл бұрын
Yep and it does a damn good job at it too ^^
@Neonant-
@Neonant- 4 жыл бұрын
I’m a veteran and I would never trash the game and say it’s bad. My only qualms about mhw is that it’s just, easier but I do believe that’s just fine. Mhw was made made to attract newer Hunters and as someone who’s been a fan from around mhfu and tri, I say: the more the merrier.
@deinonychus1948
@deinonychus1948 3 жыл бұрын
@@Neonant- "it's just, easier" Alatreon and Fatalis: "Hello there!"
@mammy24
@mammy24 3 жыл бұрын
I don't understand. what exactly is there to hate after all the updates? other than a weird personal quirk of mine where i wish they forced everyone to go through LR and HR before getting to MR ( i have friends who skipped to MR and then quit because the rest of the game was too easy...)
@mammy24
@mammy24 3 жыл бұрын
@@deinonychus1948 which is completely bullshit. I went back to 4u and even tri, and the monsters are nearly brain dead. spamming 1 move or stopping so often to allow multiple free hits (i'm using GS mainly btw...) 4u is incredibly easy, easier than anything in world. stand back, wait for big monster attack, free 2-3 CHARGED hits from GS, back away. wait. repeat. At least in world the monsters can be aggressive and constantly moving.
@Tenkurel
@Tenkurel 4 жыл бұрын
Unpopular opinion: I still don't like Sieges. I like being able to go into hunts on my own and not having to rely on randoms. Also the fact that Safi and Kulv stuff is SO overpowered compared to many weapons/armor is a little annoying.
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
Iceborne is good and an imporvement over base World, but just fuck Siege in general that makes the game's balance absolute shit, which saddens me to this day because Iceborne had a really good weapon variety balance before Safi'jiiva arrived to fuck the day.
@FelisImpurrator
@FelisImpurrator 4 жыл бұрын
@@shazzeler_hamlet If not for the dps check autofail mechanic put in to make MR Kulve feel like the MMO nonsense fest of the original siege, she would be one of my favorite fights. Except for her bullshit oversized phase 1 hitboxes, that gold coat is made entirely of Lunastra tails and Nerg spikes. That flee timer kills the entire experience for me, because I hate feeling forced to run DPS meta to get anything done.
@XmortoxX1990
@XmortoxX1990 4 жыл бұрын
Me with my 1000 pin potato internet don't like it either
@kyle1078
@kyle1078 4 жыл бұрын
As Gaijin even pointed out, the Safi weapons are really cool in their customization options. I really feel that the major miss on them was that it's too easy to make them best in class for so many things. When Safi first released the best build for any weapon RAW, Element, or status was almost always a Safi weapon, and I feel like they would have worked a lot better to simply be one of the better weapons in the end game (as opposed to the best). The ability to put whatever monster set skill I wanted on the weapon and then customize the element, damage, sharpness, etc makes them the ultimate comfort weapons and a great way to counter bad Decoration rolls.
@Lunk42
@Lunk42 4 жыл бұрын
My least favourite part about them is how most of the time you'll need to do the quest multiple times just to beat it ONCE it sucks knowing you were a few hits away from a win but the timer is up and so you just have to watch them leave, part of me wants to continue upgrading my safi weapons but I'm so sick of the fight and how shitty my RNG is with the awakened skills. Even when I quit without saving and come back I still can't get good rolls. The fight itself is a drag at this point cause it feels more like you're fighting his feet rather than safi himself.
@4minutesavedme
@4minutesavedme 4 жыл бұрын
As a solo player I absolutely despise the Sieges.
@lamihadamshareef5270
@lamihadamshareef5270 4 жыл бұрын
Same.
@danyfonsecadaluz3274
@danyfonsecadaluz3274 4 жыл бұрын
Same
@TheMaeximum
@TheMaeximum 4 жыл бұрын
Opposite for me. I‘m a solo hunter, too but I think they are really fun and refreshing.
@ETZOGaming
@ETZOGaming 4 жыл бұрын
I’m solo and I don’t hate the sieges but I don’t ever feel like I’m in danger or have to pay as much attention because I have three other players constantly taking its attention away. Unlike solo fighting I’m always in guard and watching out for the small indications of a move.
@ramadhanbenny6640
@ramadhanbenny6640 4 жыл бұрын
maybe add npcs for solo siege?
@MrAnca
@MrAnca 4 жыл бұрын
Am I the only one who thinks the music in all monster hunter games is rlly underrated?! , like they know how to make you feel in a battle or in a safe place all with just beautiful and epic music, like the amazing raging brachydios theme, or the peaceful Private Suite theme, or even the main theme which is amazing. I would've like more this video if there were more mentions on the soundtrack.
@statesminds
@statesminds 4 жыл бұрын
I feel like everyone thinks highly of the music
@BS-gk2cb
@BS-gk2cb 4 жыл бұрын
Isn’t emulating the feel of the situation the baseline requirement for music in a game or movie. Like it’s perfectly reasonable to like it, but to say epic music makes epic situations feel epic is like epic musics one job. Should be expected imo
@adamiadamiadami
@adamiadamiadami 4 жыл бұрын
Meh, besides the incredible and iconic main theme most of the MH sountrack is background noise. Underwhelming when i compare it to the music of every other game i like, From Software games and Silent Hill games and Furi for some examples. Not bad, just not that amazing or memorable for the most part. It's competent.
@Dovahninja
@Dovahninja 4 жыл бұрын
I literally can't play world because I need a pause button in my games. A lot of us who started with the series as kids are adults now and sometimes we need to be able to pause the damn game. I don't think game companies understand how integral a pause button is now as less of them are starting to put it in their games and are going more towards the always online concept (i.e. ActivisionBlizzard). Just gimme back my pause button Capcom!
@bryanlee1014
@bryanlee1014 4 жыл бұрын
Back then when no iceborne, I always bring along the ghili Mantle, it work like a pause button for me XD. but now iceborne I always bring impact and glider XD so no more pause Bruh
@josuecharles1439
@josuecharles1439 4 жыл бұрын
Right, I have a wife and kids. I can't count how many times I had to abandon a quest because my son needed something that couldn't wait or I needed to use the bathroom real bad. Back in the day, I used to leave my ps2 on all day on pause because I didn't have a memory card.
@hariman7727
@hariman7727 4 жыл бұрын
A Farcaster is an option, but that will still likely result in a failed or harder quest, and is only a bandaid on the issue.
@icemanabz
@icemanabz 4 жыл бұрын
Cant agree enough with this...i started in 2004, in 2020 and father of 3 i need to be able to pause quickly do what must be done and get back into hunting. I kinda wana see how steam will work with cloud gaming, would love to play with my tablet on the go when i commute
@alexinstoy1984
@alexinstoy1984 4 жыл бұрын
​@@josuecharles1439 I totally agree with you, The only problem here is the multiplayer part. You should however be able to pause the game, before you use an SOS or before you bring other people into your grp. Having people wait for you or other while in a fight, that`s a big no go...that would just ruin the game for alot of other people who doesnt have to run afk from time to time. But good point. The pause thing should definitely be a thing, but in single player.
@lovedeluxe2154
@lovedeluxe2154 4 жыл бұрын
Regarding "Monsters run away too much", I think that's not really that true. Monsters have always moved around a lot, and thanks to camp fast travel we no longer have the problem of catching up a Rathalos or something just in time to see it leave and go somewhere else. The reason people notice monsters running away more is because of the lack of loading screens and zoned areas. Before, if a monster moved from one area to the adjacent area, it took you a few seconds to cross the small arena zone you were in to the loading zone, then you had a short loading screen, then you were back in the fight. Now you have to run after it and see the monster running away while you chase. The further it's moving, the longer that lasts. So you are more conscious of the time you are chasing a moving a monster, and it lasts longer and takes longer to get from A to B, and this is something that can't be fixed without removing the new connected map concepts and going back to the old arena zones, or without making it that monsters basically don't move from one place to another. But I love the fact that monsters move. Often the different terrain or things you can use can change the way a hunt feels, it keeps it fresh. You can suddenly have access to things like poisoncups and nitrotoads and paratoads that you can use to your advantage or be detrimental to you. Ledges and slopes in different areas can be used in a much more diverse, interesting, and organic way than they were in previous generations; they become opportunistic and you can use the resources of each area to your advantage if you know how to, which feels great! Fighting a monster in one locked-down arena can be compelling (Alatreon, Raging Brachydios's final area, etc) but the movement makes hunts of most things feel more different, more interesting. Similarly people talk about the "deliberateness" of old weapons, and this was true, to an extent. But there was also a lot of jank and awkwardness, bad quality of life, and glaring flaws in weapon moveset designs. That had to go to make the series feel more accessible, and it's better for it. To make monsters faster and more fluid and alive, they had to allow hunters to be more free. Hunters were always powerful, we're just now more able to leverage that power, and have access to ever more ways to lock down monsters (which offsets making them move more and having more aggressive AI and better hitboxes so they don't get too frustrating and hard. Coordinated, skilled play can shut them down without resorting to specific niche templates like HAME used to. They're also things that any weapon can do, rather than having everyone play Insect Glaive and trivialise half the monsters by doing so, as in 4U). And I don't agree with the complaints about colour. We don't have the same on-hit effects, palettes are less saturated, but World and Iceborne are full of beautiful colour palettes. Walk around each of the major maps, or each area of the Guiding Lands, and compare it to the way maps used to look. Look at the sky, and compare it to how the sky used to look. We don't need sparkly gold hit effects and huge blood effects, and the hyper-saturated armour and weapon colours of previous generations would look horrible and clash violently in a world with as much colour as the maps now have. Just look at how jarring and nasty a lot of mods look; the colour palettes are focussed on producing a cohesive world in the new games. I'm rambling and will end this comment here, I think this is all very subjective.
@joaobrito5206
@joaobrito5206 4 жыл бұрын
totally agree with you, well said!
@kapt980
@kapt980 4 жыл бұрын
I could not agree more.
@lovedeluxe2154
@lovedeluxe2154 4 жыл бұрын
@@OniNoHanzo535 That was there when I saw this. I'm just offering my own subjective opinion here, because I disagree with some of his subjective opinions. I think it's interesting how people have such differing perspectives on the new games.
@mctankies
@mctankies 4 жыл бұрын
I agree on the part about the more saturated armor not mixing well with World's aesthetic. Just look at F. Rajang's armor for example; stands out like a sore thumb.
@YouMystMe
@YouMystMe 4 жыл бұрын
I think the best fix is to reduce the number of tiny pointless paths in maps, make sure that they link to main areas in a decisive manner, and have large areas closer together. Ancient Forest is awful and is only enjoyable once you have the Tailraider Ride for that map. And sometimes to follow a monster you have to go away from it, running all around the map, to get to a path that finally leads to that area. And maybe have monsters run to closer areas, not all the way across the other side of the map to sleep.
@utsugixragon9999
@utsugixragon9999 4 жыл бұрын
You want RNG charms again? Brachy: Oh you've got to be kidding me!
@trixterDevil
@trixterDevil 4 жыл бұрын
Excited to hear you round up the game after these past few years.
@freaky_owl5833
@freaky_owl5833 4 жыл бұрын
Oh my god I hate the lack of pausing. The amount of times I've had to leave a quest just because I have to go for dinner or something rather than pause.
@williansnobre
@williansnobre 4 жыл бұрын
If you're offline there should be a pause option. Weird that they don't alow it.
@puddingsimon2626
@puddingsimon2626 4 жыл бұрын
W8 u could Pause in past Games!?!?!! ....... AAAAAAAHHHH
@freaky_owl5833
@freaky_owl5833 4 жыл бұрын
@@puddingsimon2626 Yeah. It's even weirder that you can't pause in this one, since past games were on portable devices (mostly). You'd think a PS$/Xbox/PC would need a pause more.
@coffeebreak9148
@coffeebreak9148 4 жыл бұрын
Just press the ps button if you have a ps4
@deinonychus1948
@deinonychus1948 3 жыл бұрын
now that Rise is out and smashing Nintendo Eshop records to pieces, I now deeply appreciate the ability to pause (not that I didn't before, I sometimes played games I could pause when I KNEW that I would need to help around the house or stuff like that), I now NEVER have to say "I'm pre-occupied!!" or "I CAN'T PAUSE!" or stuff like that now if they'd just add those free title updates, the Monster Hunter Haters will little to no material to work with!
@Morow991
@Morow991 4 жыл бұрын
Man, I cut my teeth on 4u, got big into Generations, and then played world, and I gotta say that I've got very positive impressions of all three, for different reasons. 4U was very well paced, I enjoyed the story, the weapons all felt satisfying and viable, and the game just had *character* for lack of a better term. Gen was 4U minus the story, but with a cool spin on the gameplay with styles and hunter arts. Personally, I think styles were a good one-of gimmick, and don't think they should return, but on the other hand, I actually wouldn't mind seeing Hunter Arts return in the future. Some of the styles were a bit op *coughadeptcough* but that's a balance issue, not necessarily a design one. Deviants also were a neat idea I wouldn't mind revisiting. Then we get to MHW, and wow does it feel drastically different from the other two. First of all, it's absolutely gorgeous, from the environments to the monsters and everything in between. The music and sound design is peerless and adds to the spectacle of the hunts. Spectacle is actually a very appropriate term for world, and I don't mean that in a negative way. There is a sense of scale and awe that is leagues above previous entries. The quality of life changes are for the most part extremely welcome (goodbye forever pick-axe, I hope) and the core gameplay loop of hunt-craft-repeat is satisfying as ever. Moving to GenU and Iceborne, GenU was literally just more Generations, and that's a good thing if you loved Gen (and I did), whereas Iceborne felt like it added more meat to the experience. Both games represent the apex of their respective styles. Speaking of, let's talk about the one thing I absolutely despise in all three games: Apex, Hyper, and Tempered monsters. I love these games, but [Insert Monster Name]+ style of design can absolutely fuck right off forever. It has more health, does more damage, and... end of design. These are never optional either (to be honest, I never really got into Apex much, so I don't remember everything about 4Us endgame), and I honestly hate it. I like playing solo, and these monsters are so incredibly punishing that it goes from being a challenge to me being 2-hit combo killed, or ragdolled around until I cart, and it's just not satisfying to me. I absolutely can (and do) take down Tempered Elder dragons and metal Raths and whatnot, but I really don't enjoy it at all. Not entirely sure why this is. Maybe instead of tempered, we get deviants again next time. Instead of Ebony Odogaron++, we get Shadow King Odogaron, who fills the same function as Tempered Ebony, but at least has a cool paintjob and a few new moves. Oh, and the multiplayer siege events are "meh" but being time gated pushes them well into "fuck off" territory.
@LA-wr2gx
@LA-wr2gx 4 жыл бұрын
Another detail regarding "deliberate action": you can roll backwards after attacking in MHW. It's a small thing, and I think it was a fun addition, but I can too often save myself from an over-aggressive action simply by rolling away from the monster.
@hiscores9282
@hiscores9282 4 жыл бұрын
I disagree, the roll has very few s u cannot safely roll through or away from most monster attacks. Also, after you attack the game locks you into a 4 way roll despite regularly having omni direction roll. I get that its supposed to be deliberate but its simply wonky. I'd cut ithe arbitrary locked roll all together and improve it further
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
@@Neilad Yeah, I forgot backwards roll even exist because of what you said lol
@mr.angryman3599
@mr.angryman3599 4 жыл бұрын
@@hiscores9282 you can roll through alot of attacks I feel sorry for tigrex the longer attacks with more frames obviously you can't roll through them rolling through everything would be broken
@hariman7727
@hariman7727 4 жыл бұрын
And yet other monsters are best fought by rolling towards them to get inside their attacks (Hi Odogaron!), while others punish anyone in front of or behind them.
@mr.angryman3599
@mr.angryman3599 4 жыл бұрын
@@hariman7727 that's the point every monster is different that's the best part odagaron is the most fun for me
@zenosebeth4173
@zenosebeth4173 4 жыл бұрын
I've seen several youtubers claim that the 5th generation is an action-game that foregoes the slower pace, more deliberate style of older games. This is just the natural result of livelier and better-animated monsters requiring the same evolution for the hunters; having monsters move and behave like they used to with the current level of fidelity would look ridiculous, and having to deal with current monsters using old-gen clunky animations would be frustrating. We'll see if that rumoured new portable game materializes, but if it does then I feel capcom won't be able to just remake an old-gen MH game as some would hope, and it would be a mistake not to capitalize on the massive following of new players that came with World.
@j_nite
@j_nite 4 жыл бұрын
About the issue of “overpowered hunters” you mention in relation to new moves at 9:10 - I see what you mean, but I think how hunters move should always be considered alongside how monsters move. As a separate issue from the overall balancing and difficulty, the 5th gen’s monsters are a lot fluid in their movements. No more is, for instance, the 90 degree turns. The monsters would just look behind them and in a single continuous movement turn around and charge toward the hunter. I think this “fluidity” is a product of technological advances rather than a design decision, and if that’s true, the movesets given to the hunter would have to keep up. Understandably, some fans don’t care for the more reactive flow of the battle, but I suspect quicker and more precise controls afforded by technological developments will only push the franchise to more fluidity. Imagine how more sophisticated VR controls would affect MH in the future.
@Gatchu137
@Gatchu137 4 жыл бұрын
Monsters don't flow any differently. Visually, their movement is much smoother, but they don't actually have advanced enough movement options to keep up with all the hunter changes.
@MrGabrielze
@MrGabrielze 4 жыл бұрын
I think that mostly hunter movements are OK, healing and run is nice and all'n'all it follows the monster agility. It's just these mantles that gaijin pointed and infinite re-stock that make hunters very strong, also, I think that it's very cool to mixed sets to be easy to build, but on MHWI you can stack TOO MUCH skills, there's some nearly perfect builds out there.
@servantofcygnus
@servantofcygnus 4 жыл бұрын
Monsters are more fluid now, but they didn't actually get faster. Hunters got _vastly_ more faster and got vastly more options, whereas the additional 'options' monsters got are still constrained by their AI acting the same as before.
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
@@servantofcygnus Good point of explaining the fluidity =/= speed case, I guess. When making monsters more fluid, slowing them down in general would be a good balance. Take an example, Zingore has becoming an even more combo-happy monster with more fluidity between their combos, in exchange of it's individual attacks being slower, and you know what, I personally think this is a good way to balance around. Barioth in a lesser extent, is a good example of this as well (notably the tail swipe and hipcheck are slower).
@Ashuralndra
@Ashuralndra 4 жыл бұрын
One small complaint I have is that i don’t really like the fleets as a concept. I miss just coming into a village and helping out
@specialnewb9821
@specialnewb9821 4 жыл бұрын
Ah but that's why it's the New World. If they stick with that setting maybe next game we get to help build those settlements.
@samfish2550
@samfish2550 4 жыл бұрын
I kinda liked it, world is my first and only game, but I really liked the feeling of being on the knife's edge, discovering more about this miraculous.... Well new world with every quest. While the fleets don't have to much to flesh them out it almost feels like we get to build the identity for them as we go...
@CiromBreeze
@CiromBreeze 4 жыл бұрын
The fleets were a story-specific thing, just like how you're part of a travelling caravan in 4U, or you're a small-time hunter for a small fishing village in Tri/3U. Safe to say, they won't have any relevance in Monster Hunter 6.
@specialnewb9821
@specialnewb9821 4 жыл бұрын
@@CiromBreeze Thats too bad. A storyline where you're a hunter on the fringes of the fleet area building a new settlement to extend human presence deeper into the New World would be good. Bonus points if you could import your Sapphire Star from World as a High Ranking NPC cameo.
@CiromBreeze
@CiromBreeze 4 жыл бұрын
@@specialnewb9821 Who's to say that can't happen? I was just saying that the Five Fleets probably won't be involved in the next game. (Or if anything, they'll make cameo appearances like the Ace Cadet/Excitable A-Lister.)
@Highlaw
@Highlaw 4 жыл бұрын
2:00 I disagree there. That's kind of how the originals looked like too, it was more toward the transition to 3DS with 3U (Tri was still relatively desaturated) and beyond that the games got a lot of saturation - which is too much for a big screen (especially 4gen and X). I guess 5th gen is the polar opposite of 4th gen in that regard so it's easy to think it lost all color, but I don't see it as too far off from 1st gen especially but also 2nd gen and Tri.
@GrayFoxHound9
@GrayFoxHound9 4 жыл бұрын
I both agree and disagree Look at CG intros of the first 2 generations And at world They look nothing alike! In terms of artstyle and colors that is Those CG intros are the ideal monster hunter look for me
@shangaiify
@shangaiify 4 жыл бұрын
Things I don't like in MHW and Iceborne: -Impact Mantle, Temporal Mantle and Rocksteady Mantle -Sieges -Forced MP quests (sieges and Behemoth/Ancient Leshen) -Useless Weapon trees because Safi'Jiiva + Kulve Tarroth stuff is broken and Raging Brachydios is a poor attempt at fixing this -Alatreon being MR24 -Terrible weapon skins (though they're fixing this by releasing subs and variants) -Decoration grind (feels like it kills build variety more than anything) -The Clutch Claw being too mandatory -Ranged weapons being super unbalanced (Bow is not punishing enough, HBG being able to perma stun is stupid and Sticky LBG is the most brainless gameplay I've ever seen) -Monsters being stunlocked too easily -Monsters restricted to limited time event quests I know this is a pretty long list but I feel like it's a fair one overall.
@abyssalrayz9499
@abyssalrayz9499 4 жыл бұрын
I agree with the stunlock. They flinch too much, almost as bad as mh1 head locking.
@Spike-lw5mo
@Spike-lw5mo 4 жыл бұрын
Why don’t you like the mantles?
@klatschi7968
@klatschi7968 4 жыл бұрын
I dont see a problem with alatreon at mr24 xd after all you have to have encountered rajang, stygian and safi before being able to figth it. I wouldnt have been able to fight him if he wasnt 24 since i wasnt even 50 when i fought it xD
@abyssalrayz9499
@abyssalrayz9499 4 жыл бұрын
@@klatschi7968 same. I clapped his ass with my secondary mr45 character.
@shangaiify
@shangaiify 4 жыл бұрын
@@abyssalrayz9499 "Secondary MR45 Character", that means nothing dude, you're a veteran like me and have experience, imagine a newbie against Alatreon right after he got through Stygian Zinogre at MR24, without any augments at all. And Alatreon is the most demanding monster in Iceborne, he should've been MR100, you can't just jump in and kill it like any other monster, gotta make a specified set for it with a strategy.
@KnightCrown
@KnightCrown 4 жыл бұрын
And to this day, 0 special weapons for Switchaxe. Since day 1 launch to now. None.
@BlackShield24
@BlackShield24 4 жыл бұрын
"Rocksteady Mantle is OP" - We can be literally be chipped down in less than a second wearing this mantle in end game hunts. "Longsword is to versatile" - *looks over at Charge Blade*
@Vestige98
@Vestige98 4 жыл бұрын
Sorry to admit that I play longsword. Charge Blade makes me feel like I'm trying to solve an advanced calc equation
@nemesis8508
@nemesis8508 4 жыл бұрын
@@Vestige98 charge blade is not nearly as complicated as people make it seem lol. Granted i have been playing Charge Blade since its inception in 4U but still
@Vestige98
@Vestige98 4 жыл бұрын
@@nemesis8508 I play Longsword for the anime gameplay. I use Greatsword for mild brain usage on versatile positioning with big dmg potetional
@hariman7727
@hariman7727 4 жыл бұрын
@@Vestige98 Personally, I love the "Few moves, easy to learn, hard to master" nature of the Greatsword. Positioning is so vital to using it right!
@Lunk42
@Lunk42 4 жыл бұрын
Yeah this I can understand the criticism of temporal but I think the trade off of no Knockbacks but continuous chip damage made the rocksteady the best mantle in my eyes. You have to be really careful with it if you grab a monster at the wrong time you'll get melted.
@nyxxose
@nyxxose 4 жыл бұрын
I’ve played since MHF1, and it amazes me how far the quality of the graphics and loading times have come over the years. But the biggest thing to come out of MHW? The sheer influx of new players, which from a business perspective is a HUGE victory.
@DontEatWhales
@DontEatWhales 4 жыл бұрын
Definitely prefer the old style. Like the term "deliberate choice" suggests, your conscious choices in a game need to have the requisite potential consequences, as well success to feel substantial. That's just something I miss dearly about the older style MH games. The punishing aspects were core to the unique experience they offered (not unlike FromSoft's games). 5th gen has chased streamlining, accessibility and realism, but that's sucked some of what I loved in MH out of it. For example it certainly feel more like you're out on a hunt when you have to deliberately prepare the necessary (limited) supplies to take out on a hunt with you. I unironically miss those moments, realising I forgot something crucial like traps, because it just solidified the fact that careful preparation was as much of a crucial part of carrying out the hunt as whacking the big beast. Or being too careless on a hunt, and burning way too quickly through my potions (thus galvanising a motivation and requirement to improve and refine your gameplay).
@johnocampo765
@johnocampo765 4 жыл бұрын
That camp restocking feels like cheating really. I miss the old hunts.
@Yous0147
@Yous0147 4 жыл бұрын
I agree, but I think the answer lies somewhere inbetween the new or the old, or more specifically a reimagining of the two. Because the old way of stocking things I feel was limiting in a fundamental way, because MH is a very arcade based game type, it's not like you can make due with something else if you forgot something critical. Item management and usage is simply not as developed as the hunting itself, so you actually find a lot of player frustration and less than ideal designs hiding in there, especially in older titles where getting even minor items could take a lot of effort in terms of grinding. If you're going to implement struggle into your game, then you need for that struggle to have a purpose behind it and possibly some flexibility so a player's way to address that struggle isn't always a 1-way street. The struggle is present in the old MH, but the purpose and the flexibility is lacking, and that's what the new MH could redesign and address.
@mbekmbek7214
@mbekmbek7214 4 жыл бұрын
GU kinda address this with the supply drop thingie. "You forgot trap or drink? I got you covered!", "Oh, you carted? here's an Ancient Potion for you.", "Hey it's been 15 minutes and you're still not done yet, are you struggling? Lemme drop big batch of items to help you." If they improve upon that it would be able to strike a nice balance between the old and new, since the current system you still need to manually set what supply they provide in the middle of the hunt.
@Bourikii2992
@Bourikii2992 4 жыл бұрын
As someone who started with the first mh. Fuck not having access to your supplies during a hunt. "sorry guys gotta abandon forgot x" is the most annoying shit ever. It was tedious crap from a copy and paste series that had the same ps2 graphics and animations for nearly 20 years.
@sisiyoru5130
@sisiyoru5130 4 жыл бұрын
Imo an easy way to compromise is to have the first 5 minutes of the hunt being a free access to your supplies but after that it's on your own like in the old game. This way you can still resupply quickly at the start of the quest but still need to prepare for the long battle and then having a simple sub-quest (e.g. break head/claw) to give you more supplies in the long run to reward good play.
@gallixypegasuss1546
@gallixypegasuss1546 4 жыл бұрын
I love how you put "Lunastra" in as a complaint! XD But tbh, Lunastra gets more bearable if you learn her patterns more. Especially if you use a hammer to bash her face in.... 😈
@yiangaruga4928
@yiangaruga4928 4 жыл бұрын
"Lunastra is stupid and annoying" is actually a result of the stagnating meta builds that purely focus on damage. Using wind pressure resistance makes her supernova more or less a cakewalk. It's just people refusing to use anything but damage skills. Personally I really like Lunastra in this regard cause it actually makes those people suffer a bit. And difficult fights are something I think there's can never be too many of.
@arkenhilde
@arkenhilde 4 жыл бұрын
@@yiangaruga4928 You are totally correct. I posted once in the subreddit mentioning how generic the popular builds are because of the influx of MH newbies and I got hell.
@MurdokEXTRA
@MurdokEXTRA 4 жыл бұрын
@@yiangaruga4928 Excuse me but why should anyone feel obliged to using effect negating skills? Why should I turn off the challenge instead of having an option to get good at dealing with it? If my only options are to turn off the mechanic or die then it's a bad design. There should never be a situation where I can't deal with something by being skillful at avoiding an attack or through other means (croch to stop bleeding, roll to put the fire out or get rid of blast powder, throw poop at a monster that's pinned you, roll through or block a roar, block or stay out of wind's range). Forcing the "turn off a mechanic" skills is just an awful approach and doesn't make Lunastra better. Not dealing with a problem doesn't fix a problem.
@MrJayza89
@MrJayza89 4 жыл бұрын
Murdo if you are particularly skilled you can beat Luna with meta sets no problem. If you roll through the roars and container to lay into her with damage she won't even manage to fire off an novas. Likewise if you think a nova is close you can flash her and she will nova whilst you are at a safe distance. Just with something as simple as a flash you made her lose her biggest attack. Her real problem is she has to much health but you really don't need the utility skills if you are good enough then you can overpower her with a smart play.
@GuyWithAnAmazingHat
@GuyWithAnAmazingHat 4 жыл бұрын
@@MurdokEXTRA You're talking about being skillful enough to overcome a monster, straight up if you think Luna is too hard, you're not skilled enough in the first place. In fact she's even weaker in IB than in World because of clutch claw, wall bang and tenderise means she no longer has bad hitzones and stays down all the time. IB Luna is also weaker than Teo.
@justinschuster666
@justinschuster666 4 жыл бұрын
I just want to point out that, in my 500 hours of experience,I super agree with basically this entire list, and you even mentioned some things that I was like "wow yeah I hated that and didn't even know why" (decoration/charm system, for example) One point you made - introduction of MMO mechanics - nailed what killed the end-game for me. I was excited to take on crap like Behemoth, Alatreon, Kulve Taroth and Safi, but they have so many gimmicks that change the entire flow of hunting that just killed ALL the fun. Additionally, the amount of grind required for each (except Behemoth) is so stupid and borderline necessary for complete end-game sets that, yeah, I'd rather them actually NOT be in the game than have to deal with the grind to obtain their armor sets, at least in regards to Safi. Frostfang Barioth did it perfectly imo. It introduced a monster subspecies with a unique armor set and weapons. While some of the weapons contribute a bit to the powercreep factor (mostly referring to the LBG), the armor set wouldn't be considered overpowered but does introduce a new and fun style of fighting for some weapons like LS or GS.
@Jooho-b5h
@Jooho-b5h 4 жыл бұрын
I honestly also miss the older gen as well. Boy do I remember my first wyvern quest from Monster Hunter 2 and being scared shitless going head to head with the first rathalos.
@samusaran66
@samusaran66 4 жыл бұрын
Being able to hunt with the same people through multiple quests was awesome. You really got the feeling of a hunting party that helped each other
@thegrandpotato217
@thegrandpotato217 4 жыл бұрын
Ruiner is one of my favorite hunts in the series. Any time I'm feeling a little bored with this game I can go hunt a ruiner nerg and it makes me feel a little better. That single monster can keep me coming back every now and then. Either way, everything in this game makes it worth playing and it is absolutely one of the best games that came out in the past few years.
@makie128
@makie128 4 жыл бұрын
For me my complains are: --lack of monster varieties. where are my insects?! --only one bond special move. teostra and lunastra bond. --reused turf war animations. glavenus not even using its tail smdh. --not having materials trade for monsters that are not in the game. I wanna really craft Great Wroggi armor set.
@Rashed5UAE
@Rashed5UAE 4 жыл бұрын
The resused turfs wars have slight variation to it. When Glavenus fights Odogaron it starts with a bite attack then a tail swipe. Brachydios start with a punch.
@danielnolan8848
@danielnolan8848 4 жыл бұрын
They had to redo all the skeletons and animations for the new engine, that's why things are so similar
@icemanabz
@icemanabz 4 жыл бұрын
Los and ian have a bond too, as well as diablos and black diablos...male and female basically lf the species
@Skyshadow733
@Skyshadow733 4 жыл бұрын
One thing I miss from old games is the Zinogre HH guitar sound, the new one just doesnt cut it for me.
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
I miss many older aspects of the game tbh, like: - Tri/3 Ultimate blood aniamtions - Sounds for weapons, like on the bloodthirsty sounds of Rath Long Swords, literal Rath roars on Rathalos Hammer, literal Garuga sounds on the Garuga Long Sword, and many other. - Older sounds for some monsters like Rajang, Zinogre, Brachydios, etc. The newer sounds don't really cut it for me. - The jingle when obtaining an item. ...and many other.
@wadew.9986
@wadew.9986 4 жыл бұрын
It's really interesting though, MHW is my first MH game so I went and played the older ones but found out they aren't for me. Maybe it's the difference in art style plus all qualities of life that made me like World better.
@princeblackelf4265
@princeblackelf4265 3 жыл бұрын
This is how I feel too, world was essentially the first entry in the series that finally was for me. I loved the monster designs and the concept but wow do I not like the way the older ones play. I played Tri for about a week , sold it back to GameStop, after realizing it was clunky and the community was rather elitist and unhelpful. I basically waited for the turn based rpg Stories for something that finally appeals to me, a game that let's me have my favorite part of the series (the monsters) without the frustrating aspects of the game play. Then I got world and it was every thing I wanted
@KKronos252
@KKronos252 4 жыл бұрын
0:10 Subtitles say "Ice Porn"
@Carlisho
@Carlisho 4 жыл бұрын
Nice
@phantom4dive
@phantom4dive 4 жыл бұрын
i love the fact that in mhw you can easily see where the monster is right away if you've gathered the tracks. No more running around trying to find where the monster is and then forgetting to paintball it (or use psychoserum, but it's not a common item), only to lose it when the monster flies away... So much better in iceborne too now that we can just use mount to take us to the monster.
@CorruptedMaterial
@CorruptedMaterial 4 жыл бұрын
Safi imo is the perfection of the "mmo" mechanics in mhw. The agro is easy to control and the ultimate attack is very VERY well done.
@gaijinhunter
@gaijinhunter 4 жыл бұрын
I love the hunt it’s great
@FelisImpurrator
@FelisImpurrator 4 жыл бұрын
It's the only MMO type hunt I like. Behemoth carries *all* the obnoxious aspects of the MMO fights it's meant to be a direct homage to. Safi is where they took those mechanics and made them actually work as a Monster Hunter fight rather than an MMO fight overriding MH. Kulve just isn't that interesting in execution. She's one big DPS check, taken to a nonsensical extreme during the MR fight, which basically pushes you into DPS metaslaving as a way of condensing siege mechanics down to a normal hunt. Leshen is just bullshit mechanics and overtuned (for its time) scaling. The CC mechanic, the stupid babysitting Pukei thing, the obnoxiously overpowered swarms of Jagras... if there's one thing MH does not benefit from, it's fucking add summoning.
@irfancahyo5057
@irfancahyo5057 4 жыл бұрын
For me it's extreme behemoth. When fighting safi tanker build and healing build is not mandatory cause his attack is easy to dodge and not lethal as behemoth. And i like my tanker build and how to get enmity when fight behemoh while my teamate is go crazy and one of them is healing me. It's like playing mmorpg in monster hunter mechanic XD Sorry for bad english.....
@omgstopturd6566
@omgstopturd6566 4 жыл бұрын
@@FelisImpurrator Bro I was playing MH4U for the first time in years and holy shit I forgot how fking annoying the tiny side monsters were. They swarm you and do too much damage. Sometimes they even knock you into a loading screen by sending you to another area. They always interrupt potions. Almost drove me mad
@epcarter6
@epcarter6 4 жыл бұрын
Safi is a lot of fun, just did it last week for the first time.
@JanoyCresvaZero
@JanoyCresvaZero 4 жыл бұрын
“...I may be craving a more traditional Monster Hunter game but with the quality of life improvements of Iceborne for the next entry in the series...” 👀👀👀
@jacobtietjen2099
@jacobtietjen2099 4 жыл бұрын
I don’t care, cause it’s Monster Hunter! The gameplay loop is just so very satisfying no matter the game in the series, I find.
@kingsaco
@kingsaco 4 жыл бұрын
Yes, one of my friends left Destiny 2 and gave Iceborne a try. He can't believe how much of his life was lost playing D2.
@statesminds
@statesminds 4 жыл бұрын
I’m enjoying God Eater 3 rn because i love this loop
@KaiHyouookami
@KaiHyouookami 4 жыл бұрын
More power to you. Just remember that Pokémon became a dumpster fire because people kept saying "I don't care, because it's [product]!" Well, that and failing to buy the one game in the series that actually tried to make players think.
@ascended313
@ascended313 4 жыл бұрын
Kai Hyouookami how can you even compare? MHW is one of the best games in the series and arguably the best.
@giraoshaw
@giraoshaw 4 жыл бұрын
I feel like, for this entry where power creep is becoming part of the game, having a way to layer every piece of armor would mitigate/hopefully prevent new content feeling like a waste of time. For example, in warframe where power creep is basically unavoidable, fashion has become the end game. Tldr: master rank layered armor please god i need this. biggest hope that made me pre order iceborne. I know it's coming but good lord its been over a year coming
@kura2ninja944
@kura2ninja944 4 жыл бұрын
They are coming in future updates so don't worry.
@rhealize
@rhealize 4 жыл бұрын
its in september
@KyloB
@KyloB 4 жыл бұрын
yeah watch though, they'll probably release it in the same irritating and excrutiating way they did with the high rank armors. Slowly dribble it into the game over the course of months with large gaps in between. I'd immensely prefer them to just release all of them at once.
@whizz77-77
@whizz77-77 4 жыл бұрын
@@KyloB maybe a certain amount every week instead of absurd time gaps in between
@sigilhunter3199
@sigilhunter3199 4 жыл бұрын
As a parent with a toddler, the inability to pause in offline is inexcusable. If I'm playing 3 or 4u, I can just pause when I need to do parent stuff and pick back up when I have time. Not in MHW, I'd honestly be a lot farther along in it if I didn't have to just abandon or fail any quest I'm doing when I need to stop and tend to my daughter.
@FelisImpurrator
@FelisImpurrator 4 жыл бұрын
This is honestly a great point. They should make the next game selectively online like the old games, not an always online live service.
@TeHPHoBoS999
@TeHPHoBoS999 4 жыл бұрын
The #1 thing I hate about MHW: No prowler mode. The fact that MHGU improved on MHG's prowler mode in such massive ways and MHW didn't continue the trend of having prowlers as a "weapon" just hurts my soul. I put over a thousand hours into prowlers across the two games, and it saddens me that may truly be the last time I play as my beloved cat son. I do appurrciate that palicos were buffed enough to be useful, but... this ain't it, chief.
@FelisImpurrator
@FelisImpurrator 4 жыл бұрын
Fuck yeah, this. I've wanted to play as a cat ever since I heard Gen existed. If they literally just made that shit a DLC I would buy it, greed or not.
@lamihadamshareef5270
@lamihadamshareef5270 4 жыл бұрын
@@FelisImpurrator yeah going crazy with beast mode being small and dodging attacks while makeing die is so good.
@TeHPHoBoS999
@TeHPHoBoS999 4 жыл бұрын
@@FelisImpurrator you and me both. I would throw my money at the screen so hard. They're such a versatile and rewarding playstyle. It pains me to know that a lot of people in gen and gen u would kick prowlers because they thought they were a joke. Otherwise, they might actually be in MHW.
@FelisImpurrator
@FelisImpurrator 4 жыл бұрын
@@TeHPHoBoS999 Guess that is proof that toxicity has always been part of the community, too.
@GuyWithAnAmazingHat
@GuyWithAnAmazingHat 4 жыл бұрын
Did GU actually improve on G's prowler mode? The last time I played GU prowler was weaker than G in performance.
@red1246
@red1246 4 жыл бұрын
I love this game, but I totally agree that the game is not punishing for abscence of preparation, this is why I really like alatreon, it forces you to prepare, adapt your weapon playstyle or even the weapon you're using, that's what older games were about, adapting for each monster...
@pao5563
@pao5563 4 жыл бұрын
5:25 THIS. Imagine each monster has their own unique skill added for their weapons. Like Diablos weapons have slugger on it, Narga weapons have evade window, or brachy weapons have artillery, etc
@100_pesos
@100_pesos 4 жыл бұрын
Yeah, surprised they didn't do this more. It would give more build variety, and give the other underused weapons some niche. Pukei weapons having longer poison duration, or namielle weapons with dual elements. It could get too crazy though, and lead to some OP stuff.
@pao5563
@pao5563 4 жыл бұрын
@@100_pesos but this could make early game monsters more viable for end game sets. Though yeah, it could make ridiculously OP sets for other already OP weapons.
@thatperson0013
@thatperson0013 4 жыл бұрын
I have been playing MH3 tri. I miss the small gatheringhubs, and that wearing certain high rank armour really meant something.
@abyssalrayz9499
@abyssalrayz9499 4 жыл бұрын
Big facts
@blueblackdragon4575
@blueblackdragon4575 4 жыл бұрын
What do you mean with certain high rank armor meant something.
@Regufyz
@Regufyz 4 жыл бұрын
@@blueblackdragon4575 no mix sets and Armor of difficult monsters showed ur skill
@mbekmbek7214
@mbekmbek7214 4 жыл бұрын
@@blueblackdragon4575 If you see low HR player wearing Crimson Fatalis armor that means he's cheating lol
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
...I miss underwater, and I definitely miss the Abyssal Lagiacrus (the least annoying Rare Species before 5th Gen Rath Rare Species).
@TKM20XX
@TKM20XX 4 жыл бұрын
Man it has been a wild ride with World, still cannot believe the first time they revealed the game at E3 - a built from the ground up modern Monster Hunter for Current gen platforms. There were so many ups and downs with the community especially but it was all in for me! My one wish for the next gen entry is there to be cross play between all platforms, I have so many friends who have been playing with me from the beginning to new ones who are on their first time all playing on different systems. For now there's still so much World has to offer, so much so I hope to keep playing into the next generation!
@viberaider6852
@viberaider6852 4 жыл бұрын
MHW is the first MH I went hard on, thoroughly enjoyed the time playing with friends, and the combat was intense enough to keep me engaged solo 👍🏿
@ChaosXeloc
@ChaosXeloc 4 жыл бұрын
On charms and decos: I think the new way makes a lot more sense in terms of game design, thanks to the change in how armor skills work. Charms in MHW gave you a maxed out or nearly maxed out skill up-front and decorations filled out the rest of the build. And you would easily have enough decorations to fill out all of your slots, it just wasn't the stuff that people meta-chasing wanted, and there were very few rare decos that would actually make or break a set (Mighty Bow and Protective Polish off the top of my head). If they kept the skill system and made decorations free to craft with charms being random, then you would not have the diversity you desire, since charms still just give skills up-front and you would not change up builds in any significant way to how it is currently. You would need to rework the charms to something different than it is in the game currently, beyond just "random values of XX skill 1-5 points," otherwise the game would look pretty much identical to how it is now with decorations filling out what is missing from the RNG charm, just with less farming (probably). It is my belief that random charms only worked in the old system because of armor skill points, and "god-decos" are easier to get than "god-charms," which made or broke sets much more significantly. All of that said, I preferred the old armor skill system in some ways, because it meant that the majority of players wouldn't bother, and often still wouldn't succeed, trying to get a god-charm to do exactly what they wanted, so they would instead build around the best charm that they got, which meant most people had completely different sets. At least, that was my experience with other players over the years. And of course, MHW's system has the benefits of being exceedingly simple to understand by comparison, and allows people to share builds with others much more easily, which lessens the learning curve. This all seems very intentional, and was probably for the best, save for the fact that most people simply chase the meta now and build no utility/survivability, which I think is an unfortunate side-effect. Either way, both systems have their benefits and detriments. I simply don't see how reversing the charms and decorations role as being the RNG element would really do anything significant, but I am open to some enlightenment on this point.
@VoidplayLP
@VoidplayLP 4 жыл бұрын
Reversing it and making the decos somewhat craftable would just add more choice to the Grinding. They can be Hella expensive for all i care, but having them craftable actually provides a goal youre working towards not just "guess i'll hunt random monsters until i get something good" but "i need to hunt x and y Monster to get this Decoration, time to farm those specific ones." Having charms be random would still keep some of the RNG, but would put the most important things (decos) in the players Control, which is generally better.
@mjmh92
@mjmh92 4 жыл бұрын
things i do not like and want to see improved/ changed: 1. Tenderizing. I hate it. I'd rather they changed it to a status effect similar to defense down, with monsters being able to build a tolerance to it. 2. Lunastra's Nova attack: get rid of the wind pressure. or give her a diving attack. She WAS called the indigo meteor in older games, just like teostra was called the sun with fangs 3. Siege weapons. WAYYYY too overpowered, and no variety in design. Also, I'd rather they use the safi augment system on all weapons, and get rid of the tempered monster crystals 4. decorations as RNG. gaijin hit that nail in the head. 5. Alatreon's 1HK DPS check. 6. Hoarfrost is just a tad too big. Things i want to see added 1. return of older models. I want seltas, nerscylla, zamtrios, gore magala and valstrax back 2. One new weapon type, preferably ranged or blunt based in damage 3. New status effects for hunters to use, such as defense down and elemental resist down 4. weapons with a skill- weapons with similar stats but different skills can make all the difference 5. Early weapons still being viable as endgame gear (ex: great jagras may have average stats but with quality deco slots VS teostra weapon which is inherently powerful) 6. monsters hunting in packs. like wulgs/ shamos/ jagras but to a whole new level. 7. improvements in MH lore, and Clarifications on subspecies/ variants could also fall into this. make learning about monsters more involved than "hunt and you get more info from the researcher." Track them. observe them (with the binoculars you never use!) learn about them and the hunter adds to their field notes. 8. a deeper story that serves as more than a vehicle to introduce new monsters. Iceborne tried this with the handler's grandfather, and i'd like to see more of this.
@kevinferdian746
@kevinferdian746 4 жыл бұрын
I agree, adding a new status effect would be good. I've always wanted our weapons to have bleed damage
@whizz77-77
@whizz77-77 4 жыл бұрын
@@kevinferdian746 wouldn't bleed be the same as poison kinda ? :o
@kevinferdian746
@kevinferdian746 4 жыл бұрын
@@whizz77-77 oh man, now that I think of it, you're actually right. But who knows though...
@mjmh92
@mjmh92 4 жыл бұрын
@@whizz77-77 dark souls style bleed? It may sound overpowered, but you can always make it a rare status effect for weapons. And you can also make it so that it has a very high build up. just spitballing!
@EmperorSigismund
@EmperorSigismund 4 жыл бұрын
@@kevinferdian746 They could play around with exhaust some more so that people wouldn't forget that it exists.
@maxmodeIRL
@maxmodeIRL 4 жыл бұрын
I knew you'd get to the actual elephant in the room as a Lance player: "why does the Longsword have two counters? does it need two counters?"
@oggblomskulk
@oggblomskulk 4 жыл бұрын
I feel like your assessment of the clutch claw was spot on. Could’ve made it like a one-use tool like mantles or something, but the game “forcing” you to use just feels meh. Overall I agree with all you said, and Im excited for the future
@KoNekoNoUta
@KoNekoNoUta 4 жыл бұрын
As a old hunter back from mhp2, this game is beyond my imagination. I love it more then any of the past entry, i guess that is why could never get any of the old hunter complain this game is "not as good as the old mh". But your explanation of false expectation does put it in the right spin for my understanding of this kind of mind set.
@CineGoodog
@CineGoodog 3 жыл бұрын
Coming back from Rise I can say, they got rid of all things that annoy you and kept all the things you loved.
@FluffyHeretic
@FluffyHeretic 4 жыл бұрын
Even if 5th gen didn't get every change right, I love that it decided to take those risks and be different. Something I love a lot about the series is that they don't just make the same game reskinned over and over, each one tries something new. It keeps the games fresh and also gives a great reason to revisit previous generations, as well as being excited for what new generations could possibly have in store. World tried a LOT of new things, again some hit or miss, some VERY divisive in the community, but I'm so glad that the series is continuing to evolve and try new things, and I wouldn't have it any other way.
@tofuteh2348
@tofuteh2348 4 жыл бұрын
I will disagree on the visual style point to an extent. Yes, World is less cartoony and has less bright colors, but it's not really that different from the older games, especially 1st, 2nd and 4th gen. MHGU just went full on flashy anime with its visuals and it made every other game look more toned down. Yes, base mhw had less goofy and cute stuff, which is a shame, but that's more of a criticism of content than artstyle
@abyssalrayz9499
@abyssalrayz9499 4 жыл бұрын
I agree 100% and I like the more realistic gen1 and 2 art style
@MonoHamtaro
@MonoHamtaro 4 жыл бұрын
Gaijin is so bad at reviews. He should just stop
@tofuteh2348
@tofuteh2348 4 жыл бұрын
@@MonoHamtaro ?? Its his opinion chill
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
@@abyssalrayz9499 Monster Hunter 3 looked more realistic though.
@abyssalrayz9499
@abyssalrayz9499 4 жыл бұрын
@@jordanwilliam3207 that to I forgot to add. I liked the tribal realistic aesthetic in tri.
@TitoVivek
@TitoVivek 4 жыл бұрын
3:50 I disagree with the point Charms being RNG and Jewels being craftable. I agree with RNG being f**ked up and all. so I believe the RNG rates should be fixed instead of charms being RNG drops. Being new to MH series, the charms help A LOT in gearing up and making a set which I want to make. They really give a lot of skill levels than Decos. Besides, Decorations exists in 2 forms now in Iceborne. One being Level 1/2/3 and the same decoration merged with other as Level 4 decoration. Crafting this many decorations and farming them is hell of a grind. For example, you have Agitator 7 maxed. And you need to craft at least 5 Agitator level 2 jewels for a set which have level 2 slots and you wear a Brachydium Mail. And along with that you have to craft Challenger+ for a set that have level 4 and with that, you have to craft challenger/Vitality x3 and Challenger/Protection and so on... Just for one skill. Like that how many things do you have to craft? A hell of things. I'd prefer Charms as a crafting mechanic. As in I craft 1 charm and have level 5 Agitator and I just need 2 jewels and done. And people may say, Brachydium can give you agitator 7. Well what if I have other plans on build? Like WEX from helm and shoes then I want Teostra technique or Frostfang set bonus or so on. Then I give up some skill I want to make and just stick to what I have and start grinding. I mean for a decoration you don't just need some Teostra carapace for a rare decoration right? You would need some mantles and gems. And besides it is going to be a lot more chore than some surprise of a drop. It is more exciting to play and get the jewels for me personally. I have all necessary skills and set bonus from my build. And when I farm a rare decoration like Handicraft+ or Challenger+ I will make my set more comfortable or more powerful. And I do enjoy it (Only if RNG was fixed instead of f***ked up rates). So, lets imagine a charm drop now. Challenger charm level 1 dropped 50 times. Challenger charm level 2 dropped 30 times. Challenger charm level 3 dropped 10 times. Challenger level 4 dropped 3 times and Challenger level 5 haven't seen this legendary beast yet. So I'm stuck with Challenger charm 4 and am forced to use Brachydium coil to max my agitator. Now the problem is, Kaiser coil. Yes I want Master's touch in my armor. But I can't make it happen without using a kaiser armor that is having skills I don't need and not good jewel slots. This is one a situation I'd rather prefer not going Teostra technique. Which will put me in a path of quitting the game before I even enjoy it to the fullest. 12:16 Monsters run away too fast. Erm, they don't actually run away if you wallshot or fight it in Guiding lands. Having said that, I don't hate you Gaijin Hunter. I absolutely love your content and been following since I started world. I just disagree with the point and want to tell you about my opinion about these things. And Thank you for teaching me a lot of stuff about the game!
@samusaran66
@samusaran66 4 жыл бұрын
I think is all a matter of how the game works, in the older games the skill system worked differently, deco slots didn't have lvl, charms came with slots, and the biggest change I think is that you needed to stack 10 points in any skill to activate it, maybe 15 or 20 for a few. Skills didn't had levels for example in MHW you can have agitator lvl 1,2,3, etc gaining a little bit more power with each, but in the older games you stacked 10 points and got the full effect. Because of all these stuff, the decos being craftable was actually a good thing because you could get the couple of points you were missing to activate a skill instead of praying that the RNG gave you what you wanted
@TitoVivek
@TitoVivek 4 жыл бұрын
That is fine but isn't that kind of less gameplay. You will have to collect 10/20 points for skills and it activates. I mean once you got all the skills it kind of makes it boring to get going. I don't know if I understood it right but yeah the Brachydium armor release made things exciting as the armor boosts the existing skill further. But in the old games does it increase full effect if you have Brachy armor or you have to do get 5 more points than Agitator 5?
@samusaran66
@samusaran66 4 жыл бұрын
@@TitoVivek Not really. For the agitator skill in old MH there are only 2 tiers; +1 (activated at 10 points) and +2 (activated at 15 points). They would be the equivalent of agitator lvl 4 and 5 in MHW and thats it, there are no set bonuses or anything that could increase it more. Now for the armor, usually you would get 2 or 3 points for a skill in each piece of armor so lets say you are using the brachy armor set, so in total you have around 12 points in agitator so the +1 skill is in effect, all you have to do is go craft one deco that gives 3 points to the skill to activate the +2 effects. Overall in MHW you can have a build with around 12 skills active and half of them at max lvl. In the other games usually a build had around 5 or 6 active skills with 3 or 4 maxout
@kyle1078
@kyle1078 4 жыл бұрын
Yeah I disagree with him strongly here as well. Late game decos got more important, but at that point you should also have more of a collection. In low and high rank content armor skills+charms defined a large part of your build, which you then rounded out with decos. Now in Master Rank the best armor sets are designed to hold a lot of decos because they can add so many more skills now, but at that point you should have a pretty decent collection of 1, 2, and 3 slot decos, and I got more than enough 4 slot decos just by playing through the story to fill out my armor sets with. Worst case scenario I can't max out my Expert skill because I got a Expert/Satiated Deco instead of Expert/Expert, but I'd much rather give up 1 level of expert than have to grind to get a max level wide range charm.
@GarredHATES
@GarredHATES 4 жыл бұрын
I still play Monster Hunter freedom unite! A man’s MH.
@angar_9714
@angar_9714 4 жыл бұрын
My first ever MH game and together with MH4U my favorite!
@kunaly.5831
@kunaly.5831 4 жыл бұрын
Krosis mine was also MH4U. It’s an awesome game
@vincentvilla7679
@vincentvilla7679 4 жыл бұрын
I love MHFU, my friends don’t want to try it cause of how old it is, but man I’m I really trying to get them to experience that GEM.
@klauserji
@klauserji 4 жыл бұрын
True man attacks using right analog stick.
@gallixypegasuss1546
@gallixypegasuss1546 4 жыл бұрын
Mufufufu... Underwater combat is the true difficulty. Tis a true challenge even a God fears to partake.
@Avghistorian77
@Avghistorian77 4 жыл бұрын
I feel like the fifth generation was a very much needed leap forward, one that took risks, and one that showed us many things. Like stuff that needed to change on the series, and other things that could stay the same. I love the weapon trees, armor preview, mixed set potential, gathering speeds, the more than one camp, overall smooth feeling gameplay, the new monsters, the updated looks for old monsters, and I like monsters leaving, obviously, if your kicking down some monster butt, wouldn't it try to leave, and flee, like actually a hunter hunting it's target? The connected areas, better crafting, turf wars, everything else you said was good. But of course, there's plenty things I miss, like the cool weapon designs in the old games, I do like rng charms more than decorations, and I miss the ability to pause. And about the rng... I hate both old, and new on this. While in the old ones, I really hated how often you had to grin just to get a gem, or a plate, while in World you can get easier, cutting down on the demotivation that can come from not getting an item after like 15-20 hunts. However, as stated before in world, the rng decorations are not kind, and neither are the times when you can fight Xeno Jiva, the event quest, or Zorah. So both have their faults here. And I do miss the colorful nature of the old games too, and the stupid joke weapons. To me, something like World, something that was such a leap forward, was needed in Monster hunter, because even with the new features of mounting, and hunter arts from 4U, and Gen, the series was starting to get a bit stale, and very much the same. So yeah, playing World felt refreshing, and then after playing world, going back to the old games felt refreshing. As for the future of the series, I do hope it comes to switch, and other platforms, the series deserves not to be stuck on one console any more, and everyone should be allowed to play the monster hunter goodness. Anyway, this was just an odd wall of text from a SNS, and CB main, I hope you all have a good day, and wherever the series takes us from here, we keep having happy hunts together!
@liamgregg1988
@liamgregg1988 4 жыл бұрын
Id like the clutch claw being used to bring some underwater combat back.
@joshualighttime604
@joshualighttime604 4 жыл бұрын
How would you guys feel about a remake of tri or 3u but with the world graphics engine and no loading between zone and the return of water combat.
@gladiumcaeli
@gladiumcaeli 4 жыл бұрын
That would be cool we can get lagi back, but I doubt they would do it since a lot of people complained about underwater fighting.
@joshualighttime604
@joshualighttime604 4 жыл бұрын
@@gladiumcaeli maybe if they fix underwater combat it will be more fun instead of annoying I mean some games do do underwater levels of combat right.
@gladiumcaeli
@gladiumcaeli 4 жыл бұрын
@@joshualighttime604 I would love that XD
@mark1A100
@mark1A100 4 жыл бұрын
I mean aren't all the monster Hunter games basically remakes with a bit more stuff? Like it seems like all your really asking for is levathins to be put back and underwater Combat to be made better
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
I would love underwater to return. Definitely would bring more new additions that those cursed ledges and slopes since 4th Gen.
@GreedySupperFast
@GreedySupperFast 4 жыл бұрын
To me the best thing about mhw is how successful it is. A game I've loved for so many years finally getting mainstream recognition and more people than ever discovering this fantastic series.
@notimeforcreativenamesjust3034
@notimeforcreativenamesjust3034 4 жыл бұрын
Oh no I hate mainstream things, they ruin to much stuff
@BS-gk2cb
@BS-gk2cb 4 жыл бұрын
I started the series with Monster Hunter Tri.... on the Wii. The hilariously low monster count was countered by the stunning visuals (for the time). I bring this up because my first MH experience was on console level graphics, instead of handheld. I would be lying if I said I wasn’t disappointed when I transitioned to handheld because of the dip in visuals. However, MH soon made up for that with content and variety that hooked me all the way from 3U to GenU. I loved the classic monster hunter experience. But that’s just it. It’s the classic monster hunter experience. It kind of felt to me like the Legend of Zelda series or the Pokémon series in that it felt afraid to step out of its comfort zone that made it successful and caused the adoration of so many fans. However, much like the Legend of Zelda, and unlike Pokémon, Capcom took the leap that not many franchises are willing to and greatly shook up their formula with MH World. World was a fantastic reimagining if what makes MH so great. The combat was overhauled instead of tweaked or just given a single new mechanic. The monsters were designed in a way to make them feel more involved in their environment. And the areas all blended into each other as one environment instead of the sometimes clunky area system of the past gens. If I don’t mention something here, it’s safe to assume I agree with it or just don’t have strong feelings on the topic. The event schedules is just a problem with live events in general which they even combat in the game with festivals which happen thus far 4 times a year. This still gives the dedicated player base a reward while not giving people with busy schedules an ultimatum. And let’s be clear, if your schedule would cause you to miss a specific event on rotation and all 4 festivals, you’re either extraordinarily unlucky or extraordinarily busy with the latter making it hard to play a game like MH in general difficult given it’s relatively high time commitment for a lot of hunts. The power creep to me hasn’t felt any real difference between now and in earlier titles in that only a handful of monsters will ever be useful as gear at the very end of the game. The difference in world is that line moves more frequently than it used to which I would argue is a good thing. You also bring up how you’re disappointed in the community voicing their distaste for end game content that doesn’t compete with other end game content. That in itself is fine until you mention we should just “be excited to hunt and craft more”. No. That’s not how that works and is a bad consumer mentality. If something is dissatisfying as a consumer, you’re allowed to be dissatisfied. It’s actually a good thing in that the devs can improve the future content based on that negative feedback. Don’t encourage complicity for complicity’s sake. I completely agree about decorations. I know it’s there to encourage grinding and min maxing, but there’s a limit. I don’t understand why they don’t have the Elder Melder just meld you decos you need using other decos as fuel. They did it for some decos so why they didn’t for the rest is baffling to me. The armor is absolutely one of the best evolutions World brought. The armor and deco system makes creating viable mixed sets more accessible to almost anyone who pays attention and still allows for excel based min maxing from those who want to pursue it. I would point out that the monster count isn’t just comparable to past titles with Iceborne. The quality of mixing monsters in the settings in World has so much detail, so to reach the same monster count when the project and details are so much more ambitious is doubly impressive. Im actually like the Clutch Claw. I do think it was overbalanced and by result it ended up too OP, but I’m fine with it being a game defining mechanic though as long it doesn’t feel out of place. And, at least to me, it doesn’t. It helps balance out the overuse of Flash Pods in High Rank if outright replacing their usefulness in most scenarios, but it’s not required by any means to finish a hunt. It’s a great tool and you should use it, but I can’t really say you’re punished if you don’t. It’s just another option in the same way that Flash Pods or Traps were. I’m not sure what you meant to say but deliberate and aggressive aren’t mutually exclusive. World’s combat is both deliberate in the same way the past games were while just being quicker and more dynamic. If anything, the increase in options makes for more rewarding gameplay. Of course, if you like the slightly simpler system of the old games more there’s still merit to that. I like Super Mario 64’s mechanics more than Super Mario Galaxy’s despite the latter being objectively more dynamic. That and the fact I’ve played hundreds, if not thousands of hours of classic (pre5th gen) MH means I can emphasize with that notion is what I’m saying. I will take umbrage with the notion that the new move sets are too versatile. I think versatility is great and almost all of the weapons in World excel in their versatility. I think what you mean to say is that they should be balanced more, but regardless I’m not sure what your concern is. You say it takes away beauty found in previous games and then don’t elaborate on that statements incredible vagueness. Beauty is completely ambiguous in this context. What is it that made the previous gens move sets beautiful? Is it the simpler play styles? Is worlds combat not challenging enough? It’s hard to know what you mean so I won’t belabor the point. I will say it’s funny you bring up chasing down monsters as in World the flightiness of the monsters seemed toned down to me for the most part barring some exceptions. And I would be more concerned with the MMO mechanics if they had a bigger place in the game, their incorporation is contained to such a minority of the monsters though that I fail to see it as a problem and more as a way to diversify the gameplay to an extent. And again I’m not sure what part about the hunters moves are so at issue here. The move sets allow you to speed run monsters at crazy low rates.... but so did previous installments (ie a 6 minute Valstrax speedrun, etc) That’s mastery not inherent problems with the move sets. The ability to infinitely get items from camp could be considered over powered but most players don’t want to waste the time running back to the monster after restocking. Surely some do but in no way does the game encourage it. It’s just an option for the less capable players. My friend is awful at this game, and can barley get out low rank, but was able to persist through some tough fights because he played it slow and safe. I don’t see anything wrong with that level of accessibility when most players don’t even touch the tent on a hunt unless they cart. I will say investigations are another layer of RNG, but it’s one that has never seemed relevant to me. If I got a quadruple gold reward investigation for the specific monster I wanted then I saw it as a bonus to what otherwise would be just World’s version of the MH grind, which was, barring Deco farming, just as bad in previous titles. MH is just a grindy game in general. Regardless, you get so many investigations, the odds of you not having at least one relevant investigation for what you need is pretty low. And this is only helped by your ability to save the good investigations you see for later. Ironically enough I would actually prefer if the damage numbers, while exciting, were actually kind of distracting and took away from a lot of the battle. This is toggleable in game though so I can enjoy it without the numbers so it’s not really a criticism. Just kinda funny. (cont. in reply)
@BS-gk2cb
@BS-gk2cb 4 жыл бұрын
Ah ok so you clarify your “deliberate” statement from earlier in this segment. You list a lot here so to start from the top: 1. The approach to armor building is really something I’d like you to reconsider. While I don’t like deco farming, to say that because you don’t have decos you can’t build a certain way is incorrect. You can’t *optimally* build in any way, but you can still build, with great diversity, any number of sets. You just have to approach mixed set building using skill priorities and your available decos as building blocks. For example, I’ve had 1 Attack Jewel in my 1000+ hours of play. Now I don’t say I can’t build X set because I don’t have 7 Attack Jewels, I say, what combination of armor and available decos do I have that can come closest to the most optimal set? It’s still a very engaging system that makes unlocking relevant decos rewards that open new doors instead of stepping stones to grind for. 2. I already addressed the investigations thing, but again, it is RNG but it’s pretty soft. I don’t really know anyone who’s had trouble cataloging good investigations as long as they paid attention over time and didn’t just open the investigation menu for the first time when they first needed to start grinding. It’s nothing like deco farming, who’s RNG is so bad it’s better to just approach armor building from the above perspective instead of wasting your time farming for them (which you do passively on every hunt anyway). 3. Again, the infinite potion thing is technically true. But the trade off for accessibility is such a big plus and such a nonfactor for veteran players that I don’t see it being a big deal. Less deliberate sure, but it brings more to the table than it takes away in my opinion. 4. The Elder Melder literally just cuts down the grind in the game. I can’t on earth think of why this would be a negative in a game that’s already full of grind. Taking away some grind is ok, you don’t even get celestial prints that often. And even if you do, it’s an opportunity cost to use one to skip one grind in case you might want it for another one. Just seems like a good option. Same as before, less deliberate, sure, but that shouldn’t be framed as a bad thing here. 5. The punishment for bad decisions.... is low..... I dont..... maybe I can’t.... but I definitely don’t understand this. The tie in to auxiliary deliberation like the Elder Melder and RNG farming is nonexistent here. The accessibility doesn’t hamper the punishment in the actual gameplay. The only applicable thing here would be the tent in the camp. But even considering that, what else has World conceded on? You keep talking about how past games are deliberate and frame that as an inherent positive. But deliberate doesn’t mean a good or rewarding experience. Your actions in the last games were deliberate in that if you forgot to restock items before you left for the quest you’re screwed. Exit quest so you can go back and start it properly. I consider that bad design. It limits the actions I can take as a player. That’s just one example of deliberate action not necessarily being good. It’s the same as how dynamic gameplay isn’t inherently good either. Sometimes simpler design is better. In this case, I really do think the answer is clear though. I think World is better designed because it gives better quality and more diverse options than previous titles that made very few changes and additions to the classic MH formula. I’m not trying to come off as rude, but I feel a lot (not all) of your criticisms of World come from a rose tinted view of the past titles. I genuinely don’t think MH should ever have a true pre5th gen successor on a handheld anymore. I think the added versatility and player choice and accessibility is more valuable than (what I would consider) the arbitrary merits of strictly deliberate choice, and that World is the natural evolution of a great series that had become relatively stale/comfortable in own design. World is far from a hack and slash game, and characterizing as such would be like saying the old monster hunter combat is like Dark Souls combat in its slow, deliberate consideration. See how the comparison can be made but doesn’t really hold a lot of water once you stop and think about it? I like your vids, but I will say your nostalgia bias tends to be strong with this new entry. Regardless, I enjoyed watching and will continue to watch in the future. I’m not trying to say you’re being obtuse or bad at reviewing, it’s just my criticisms with the video. Take them or leave them, either way I wish you best. Also a pet peeve of mine is when people say a bunch of measurable observations and then cap it off with “just my opinion”. It’s kind of a cop out when you talk authoritatively on the subject to 10+ minutes and then say it’s untouchable either way because it’s an opinion. Like saying more RNG is bad game design is a measurable statement. How much it affects you while playing or how you perceive it in general is your opinion. A key difference there.
@sebimed5917
@sebimed5917 4 жыл бұрын
As a long time mh fan who has played every title since freedom unite I can easily say that Mhw Iceborne is the peak of all monster hunter games. It sure has some flaws but it did so many things right and surprised me in so many ways. It had the perfect mix of returning and new monsters and the design of the world is simply breathtaking.
@whizz77-77
@whizz77-77 4 жыл бұрын
Same here !
@StriderHoang
@StriderHoang 4 жыл бұрын
I’ll die on the hill that crafting charms and farming decos is nicer than crafting decos and farming charms. Charms are much more direct to letting me zero in a skill I want to focus on like marathon runner or handicraft and decos let me garnish a set with extra skills I have lying around. I always hated listening to people talking about their sets on older games and hearing them say, “This set will need this ultra specific RNG charm,” when back then charms were about adding extra skills to armor sets and decos were about filling in the gaps between the missing points. This view is of course dependent on the old armor skill system, but if I overall like how it works now, including how decos and charms are, it stands to reason I don’t want to go back to the old one including how charms and decos were.
@deadshot1995
@deadshot1995 4 жыл бұрын
Yeah honestly it makes barely any difference. Just locking off sets behind RNG. At least deco drop rates have improved considerably in Iceborne.
@Thedennati
@Thedennati 4 жыл бұрын
Oh hell yeah, Ruiner Nergigante is my favourite Elder. I like to run him with Lance lately, so much fun.
@hariman7727
@hariman7727 4 жыл бұрын
I need to fight him more. The grind to get to him is stupidly long.
@OZEEtube
@OZEEtube 4 жыл бұрын
I love how lance can basically shut his whole moveset off. He has absolutely 0 chance if you are doing it correctly.
@kura2ninja944
@kura2ninja944 4 жыл бұрын
I think the problem with power creep & "meta" sets comes from the overabundant skills that can be slapped into the armor sets, thus creating the problem of armor sets having similar skill sets. If it doesn't have all the usual DPS skills (WE, Crit Boost, Agitator, etc) then it will be considered useless. Arguably, "meta" sets have been around since MH4, but in those days you can only fit in so many skills into a set that you need to pick and choose which skills you needed and build the sets from there.
@abyssalrayz9499
@abyssalrayz9499 4 жыл бұрын
Which is why I prefer the old skill system.
@FelisImpurrator
@FelisImpurrator 4 жыл бұрын
It's not "too many skills". It's the meta skills being too overtuned relative to literally anything else. If Crit Boost and Master's Touch didn't exist, no combination made it reasonable to see 100% affinity without stacking an unreasonable amount of crit sources, base Attack Boost/Defense Boost type skills were mathematically worth taking more often, and elemental damage had better scaling across more than a quarter of the weapons, the meta wouldn't be so oppressively focused on crit stacking. Having a metric ton of room for something like max Evade Extender, Window, Divine Blessing, Health Boost, Constitution, Marathon Runner, and Quick Sheath isn't "broken". Being able to use the same space to slot in max Crit Eye+Boost+WEX+Agitator 7+Peak Performance with the overpowered Safi set bonus? Completely different.
@kura2ninja944
@kura2ninja944 4 жыл бұрын
@@FelisImpurrator Adding to that, I also think the flaws lies with the implementation of the new slots systems. Where older titles tied its skills to the armor, now people are free to choose what skills to put in the slots. Hence the crit stacking and Safi scenario. Hopefully, they find the way to balance this in future titles, as I'm tired of seeing people chasing the guide for "meta" sets every time new monsters/update arrived and refuse to use/create a non-meta set.
@FelisImpurrator
@FelisImpurrator 4 жыл бұрын
@@kura2ninja944 My point is that some choices are too good. If we had the current slot system but the DPS skills weren't so many times better than everything else, we might see people using them for QoL. But the difference between a meta set and a comfort set is maybe 2-3x hunt time - so more people feel pressured to ride the dick of the meta because it's way too good. Alternatives being comparatively incapable of even remotely being competitive with the meta is part of that too. People don't use Namielle set bonus simply because it doesn't scale well compared to Safi's broken-ass bonus... but also isn't that good in and of itself. Element is completely fucked on a lot of weapons, like Gunlance, and has such shit HZV to deal with that only the ultra high hit rate weapons can justify it in many cases.
@GuyWithAnAmazingHat
@GuyWithAnAmazingHat 4 жыл бұрын
Every game had a meta, every MH had a meta. Agitator and Weakness Exploit had been meta for a decade. It's just that MH wasn't such a popular game back then that everyone made youtube videos or that anyone was trying to look for the meta. Speedrunners and skilled set builders have been around since the beginning, which is why set calculators like Athena's ASS was made. E.g. in Gen 4, if your range build isn't a meta hame set, you'll be kicked from rooms.
@NicolasFister
@NicolasFister 4 жыл бұрын
As always, you could not have been more spot on with this review. Good to know you haven't lost your touch.
@Wofulrumble4893
@Wofulrumble4893 4 жыл бұрын
The upside to deco farming is you can farm any monster and the chances are the same instead of the only option being speed run brachydios in GU, that got so boring so fast. Cluster bombing lavasioth in world was just funny broken. Overall they improved in user experience and weapon feel.
@kyle1078
@kyle1078 4 жыл бұрын
Yeah his argument definitely has some weight, but that also means that I don't have to farm the worst monsters too. Despite having 500 hours in the game I have hunted Lavasioth only 2 or 3 times, and unless I want to make it's armor or a specific weapon I don't ever have to again.
@Purpletrident
@Purpletrident 4 жыл бұрын
I love world, it's my most played MH at this point, but I still think 3 and 4U wer better. I think it's only cause I love 3rd and 4th gen monsters though. I hate so many monsters in World, and tempered and arch tempered monsters are very uninteresting and unfun. But I think the weapons in World feel better than any other game
@100_pesos
@100_pesos 4 жыл бұрын
Yeah most of the arch tempered were meh, I appreciate AT xeno, nergi, teo & nami though. I hope we get better AT in the future though.
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
@@100_pesos *Shudders in AT Blackveil Vaal, AT Lunastra, AT Ruiner Nergigante*
@100_pesos
@100_pesos 4 жыл бұрын
@@jordanwilliam3207 I think they'll only do AT on the new MR elders. Hopefully there wont be MR AT luna. HR AT did nothing significant and it sucked.
@Churrros
@Churrros 4 жыл бұрын
@@100_pesos I'm sure there's no doubt that were getting at velkhana, then we'll have frost craft but with good skills lol
@H8fulApe
@H8fulApe 4 жыл бұрын
I saw your other vids... have to admit it brings tears to my eyes at how well they made Alatreon and Fatalis. I come from MHTri and some of the monsters they have done look incredible even behavior-wise.
@Atraira
@Atraira 4 жыл бұрын
"you NEED to use the clutch claw" wait what? are we playing the same game? alatreon sure, but there is not a single other fight I felt like I needed to be using it...
@shadowdragon714
@shadowdragon714 4 жыл бұрын
i vote tigrex, he does alot of running around and chasing things. he is always exercising, trying to be his best self. he deserves a good nap. :D
@hariman7727
@hariman7727 4 жыл бұрын
Huh. Alatreon is the monster that I feel punishes Clutch Claw use the most, and needs it the least.
@wormfrend
@wormfrend 4 жыл бұрын
I am by no means a great hunter, or even a good hunter, but hunts near the end of IB began taking me 40-50 mins to complete (in the worst case, timing out on the quest). I have never timed out on a quest or even come close to timing out in any other Monster Hunter. I used the Claw sparingly because I despise it, so no tenderize debuff most of the time. As an added note I never took much care for minmaxing my gear for the best stats/skills, and I used the glider mantle primarily.
@shadowdragon714
@shadowdragon714 4 жыл бұрын
e-goblin glider plus with any element mantle plus is really strong too. With 1-2 maintenance you can effectively give urself two extra slots at all times. Perma mantle.if u were in full shara armor you have that mantle perk 100% of the time. Sure its not meta, but it is fun :D edit: grammar
@zephyrerazortail5478
@zephyrerazortail5478 4 жыл бұрын
Haha yeah. I basically only use it to bang them into the wall for few extra hits and I'm regularly below 20min. And I think that I'm average at MH.
@DnVFMVs
@DnVFMVs 4 жыл бұрын
One word- no underwater battle
@deadshot1995
@deadshot1995 4 жыл бұрын
Because they were fucking broken lol
@reshi606
@reshi606 4 жыл бұрын
That was an amazing way to explain why some people love/hate the 5th gen.
@natbvm1880
@natbvm1880 4 жыл бұрын
Your calming voice has pulled me out of countless panic attacks. Great vid.
@nuke2099
@nuke2099 4 жыл бұрын
Them taking the blood out of weapon hits took away from the combat a bit for me. Instead they replaced most of it with a silly rock debris effect. I want the blood mod from PC on console. Also I don't like them taking away the classic sounds such as item acquisition ("dum-dum" sound).
@Rashed5UAE
@Rashed5UAE 4 жыл бұрын
There IS blood when you hit monsters, even the hunters burst blood when they get hit.
@nuke2099
@nuke2099 4 жыл бұрын
@@Rashed5UAE Not enough compared to previous games. It's barely existent and covered in rock debris. If you turn damage numbers off you get zero feedback unlike previous games. Please stop lying.
@Rashed5UAE
@Rashed5UAE 4 жыл бұрын
Nuke2099 if you wanna try, use non-elemental dual blades on rathian’s tail
@nuke2099
@nuke2099 4 жыл бұрын
@@Rashed5UAE It's still not like previous games. Completely dodging the issue here.
@jamesharrison658
@jamesharrison658 4 жыл бұрын
@@Rashed5UAE yeah his issue is "but its not the same"
@xazlan91
@xazlan91 4 жыл бұрын
By far my favorite review of this game. Very fair. No surprise coming from you, GH.
@ifeeIcoke
@ifeeIcoke 4 жыл бұрын
I have a good feeling the next monster hunter game will be better than world but I am concerned if it will ever provide the community with golden aspects from the old games unlike world.
@ifeeIcoke
@ifeeIcoke 4 жыл бұрын
PS I would like the next game to actually have NPC’s helping you hunt monsters in Quest line missions. Like honestly when the side characters go “WE WILL HUNT IT TOGETHER” and you’re just all by yourself
@hariman7727
@hariman7727 4 жыл бұрын
@@ifeeIcoke We're bordering on that already with the team of Palico, Grymalkine, and Tailraider. Personally, I just want more of World/Iceborne, a return of even more classic monsters, a bigger variety of monsters, and a refinement of the game in general.
@ifeeIcoke
@ifeeIcoke 4 жыл бұрын
Herman Cillo Unpopular opinion but I’d like to see underwater combat back, it was scary but fun for me even during night but if they improved controls and mechanics man it’d be great
@hariman7727
@hariman7727 4 жыл бұрын
@@ifeeIcoke I would enjoy the return of underwater combat, especially with improved controls.
@maximilian3394
@maximilian3394 4 жыл бұрын
Working toward 1800 hours and always having a blast with MH can't wait to see what's next not only in the coming months for MH but even after iceborne ends.
@dbhlnn
@dbhlnn 4 жыл бұрын
what's wrong with the longsword in mhw? I found it to be pretty good
@ettu357
@ettu357 4 жыл бұрын
That'a his problem w/ it. It's too good. Like "work less but gain more" good.
@dbhlnn
@dbhlnn 4 жыл бұрын
@@ettu357 how exactly?
@nielr6922
@nielr6922 4 жыл бұрын
he IS saying its good, even TOO good. giving a already mobile weapon counter moves is a problem. Changes the playstyle too much(from old titles). I think thats the point he was trying to make.
@dbhlnn
@dbhlnn 4 жыл бұрын
@@nielr6922 I meant "well made" when I said "pretty good". why is it a problem and why is it only a problem in mhw? why not the guardpoint in mhg and mhgu/mhxx? mhw gave a lot of weapons new ways to mitigate damage and/or knockback. even to weapons that already had a block. giving a mobile weapon a mobile move doesn't seem like a bad choice imho
@Princess_Narii
@Princess_Narii 4 жыл бұрын
It is too good and that is the issue xD
@kventinho
@kventinho 4 жыл бұрын
Can anyone tell me where the song I keep hearing in all gaijin hunter's videos is from? It's very soothing.
@heathc148
@heathc148 4 жыл бұрын
7.8/10 Too many lizards
@xanhfei
@xanhfei 4 жыл бұрын
Well at least the had wide SCALEs of monster
@Roosalio
@Roosalio 4 жыл бұрын
You need to use the clutch claw? I never try to use the claw to soften a monster part and I use sns yet I'm always breaking monster parts
@SLightningHedgehog
@SLightningHedgehog 4 жыл бұрын
Exactly! I never used the claw in my first playthrough of iceborne. I dont get why this is a complaint when, in monster hunter, you are able do sort of make your own difficulty, a monster is to easy? use a barebones set. is it too hard, build a set that fits you and your playstyle, simple as that.
@nielr6922
@nielr6922 4 жыл бұрын
I really miss the old art style! My dream is to have a MonHun in old art style but in HD and lots of details (like MHGU in switch but more). Also please no more clutch claw! I dont care about the rest! All the rest is fine!
@jordanwilliam3207
@jordanwilliam3207 4 жыл бұрын
I want more semi-realistic artstyles like MH Tri tbh. I don't want it to be too realistic like in 5th Gen nor do I want it to be too cartoony like 4th Gen either.
@mysteryrandomasian
@mysteryrandomasian 4 жыл бұрын
what if they made clutch claw and tenderizing to be just a palico special attack?
@nielr6922
@nielr6922 4 жыл бұрын
@@mysteryrandomasian Like one of the gadgets? Well fine then. I'll also prefer if they add prowler in the future titles and maybe give prowlers that ability.
@thezintere-sanchannel3294
@thezintere-sanchannel3294 4 жыл бұрын
Kinda glad we don't have a MR Zorah quest. I appreciate that they tried something different, and I appreciate even more that they just dropped it in IB.
@rinklestein6646
@rinklestein6646 4 жыл бұрын
I see you fighting Black Diablos and be like: "Oh cool! He's using Cantaperme footage!" Then I realize you're actually the speedrunner ;=;
@JOnayo-km5nh
@JOnayo-km5nh 4 жыл бұрын
I prefer Velkhana to Nergi, honestly. I prefer her fighting style. Also, that Stonks meme was perfectly timed.
@LuxZoltan
@LuxZoltan 4 жыл бұрын
People with a loot of hours will have what they want, and here I am with 1800 hours without a vitality/Crit bost Jewel
@TwistingTime
@TwistingTime 4 жыл бұрын
I feel this so much. I have close to 700 hours and I have 4 vitality/crit jewels, but no mighty bow jewel nor a shield jewel. RNG is a cruel god.
@SomeOne-ke6vq
@SomeOne-ke6vq 4 жыл бұрын
Oh shit man, I have 600 hours in Iceborne(another 1200 in MHP3rd), but I got my first crit/vitality jewel yesterday, not from hunting tempered monsters, but by casually hunting the monster that hits harder than tempereds and also more enjoyable, Alatreon.
@raevenent751
@raevenent751 4 жыл бұрын
Don't feel bad, I didn't get my vitality/crit boost jewel until about 2k hours
@gishathosaurus6828
@gishathosaurus6828 4 жыл бұрын
Yikes, I've only got 650 in but I'm guessing I'll never get it either XD
@shadowdragon714
@shadowdragon714 4 жыл бұрын
Over 800 hours and FINALLY got ONE handicraft jewel. Level 3, not even level 4. -_- thank god for the charm. lol
@lordfangar5671
@lordfangar5671 4 жыл бұрын
(Long comment) This kinda of video is why I absolutely love your content gaijin, and why you're still my favorite MH channel. Everything you've said in this video, and previous ones like this, have been what I've been feeling throughout MHW. You and me have had a very similar experience with iceborne in particular. I guess it just feels like you're saying everything in a very calm, and collected, and most importantly, precise manner. While I always kinda struggle with getting my exact thoughts right. You say it better than I ever could. Also, yeah, mh4u is my favorite game in the series aswell, I've actually started playing it again recently, made a new character and everything. Decided I wanted a challenge, and I'm doing all the hub quests before doing the village quests. It's been kinda rough, but very very fun. Idk if you stream or not, I know you're very busy, but an mh4u stream where maybe you put up a hub and any of us still playing 4u could join you. Or hell just a village quests stream would be awesome. Idk man, but hope you're doing well, and thank you for another amazing video. Happy hunting
@RememberPluto
@RememberPluto 4 жыл бұрын
I think the most annoying feature of Worlds is invasions being extremely common. It was cool the first 10 times but I never thought I'd miss the old game loading screens.
@Yarsig
@Yarsig 4 жыл бұрын
Your MMO point, hell yes, 100% agree with everything you said.
@zaxon810
@zaxon810 4 жыл бұрын
I hope they keep the QOL improvements from World into the next installment. Also I love that they did away with hub quests, always hated having my monsters scale for a full party, when it's just me hunting alone.....
@abyssalrayz9499
@abyssalrayz9499 4 жыл бұрын
In the past games it was only scaled for 2 people not 4.
@zaxon810
@zaxon810 4 жыл бұрын
@@abyssalrayz9499 Oh I thought it was for 4.
@Yurei-rc9db
@Yurei-rc9db 4 жыл бұрын
As a monster hunter veteran mhw is like a family friendly version of the previous games i also don't really enjoy the clutch claw because i always liked the fact that i get to break parts by bashing its head or sleep bombing it. I also do like the concept of finding monsters before hunting them it gives me the chance to mine ores and also grab some monster investigations, all in all I also did come back and started playing the game as intended without my usual expectations and instead play as a new game experience im finding myself pouring thousands of hours like previous games. Again thank you gaijin hunter for always making guides and tips its always a fun time here!
@ew275x
@ew275x 4 жыл бұрын
Additonal things I don't like: - Not being able to tell for many monsters if they are softened or not due to the effect being hard to see on a lot of Monsters heads. - Effects kill the frame rate of the PC version - Some of the map layouts are annoying like the Ancient Forest, which isn't helped by the monster sprinting halfway across the map - The Handler, especially the game making it seem like you are equals which no, she is useless - The Sorting of weapons Feels like you have to take extra steps for it to be sorted well like the old games, maybe it's that they had bigger pages in the older games? - AT Nergi - Too many of the new monsters are Wyverns/Elder Dragons and they are mostly boring IMO (Anjanath, Jyuratodus, Tobi-Kadachi, Pukei Pukei, Bazelguese, and Great Girros who I frequently forget exists). I think the new 4th Gen additions were much better in comparison. - Special Scope for Gunners, too much damage lost if you don't use it, but it's a hassle if you use it, even if you mostly tap and shoot. - Bloated Raw values instead of true raw values. - Lying/inaccurate Monster weaknesses values. - Not telling you what part you broke, at least with Subquests it was a specific ones or you had a counter. - That dumb shit were you have to sheathe your weapons to remove the mantle to have it recharge Additional things I like: - Palico gadgets are fun. - Guiding Lands, no complaints except the levels and maybe Ruiner Nergi not being sure if it's going to be tempered or not. - The food/cooking mechanic to allow you to select certain skills. - Trade materials for Dash juice. - Less bad trying too hard to be quirky dialogue. - The Death indicator on monsters in the minimap once they are close to death.
@foulXD
@foulXD 4 жыл бұрын
"Lying/inaccurate Monster weaknesses value" so you're saying you know the values better than the fucking DEVS themselfs? come on dude, dont be ridiculous.
@ChristopherJordanPayangan
@ChristopherJordanPayangan 4 жыл бұрын
Every time i disconnected form a hunt/quest, i can't rejoin the quest. it's always said that the quest/party is full even tho i'm playing with my 3 other friends, no other player in the session and no SOS
Capcom FIXED the Guiding Lands
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