finally starting to see some tank res, cant wait for the healer ones to follow!! good up the good work drydek!
@gamingwithadutchman Жыл бұрын
Aside from my build i wanted to say something about the state of area 52. A couple of guilds actualy spoke to the ascension team about the neglect towards area 52 in terms of updates and just lack of giving a s hit about area 52. Right now area 52 is dying in a fairly fast pase, big guilds that used to run weekly raids 2 or 3 are now disbanding as finding active players has become harder and harder. Ascension as is only cares about their seasonal server and this will cost them their playerbase if this keeps going on as is. I want to stay positive about ascension but i am starting to see whats happening and i feel they just dont realy care that much anymore.
@gamingwithadutchman Жыл бұрын
Elemental Apex. By default elemental apex gives the player 3 small elementals that follow the player. Elemental consumption. You consume a element of choice and become a enlarged (empowered) version of that elemental. Gaining spells and bonusses based on what element has been consumed. But having reduced movement and increased size (hitbox) Flame Apex. Having consumed the fire element you gain increased evasion based upon spell damage, and increased power to fire ability's including a fire DOT for your auto hits. fireball now becomes fire devastation a channel ability wich causes it shoot out multiple waves of fireballs. These fireballs cant crit but deal increased treath and spread burn to targets but deal less single target damage. Cleave becomes flaming crush a ability that cleaves a large area infront of the player and makes the spread burn explode reducing the damage these enemy's do and slightly increasing the time between their attacks. Charge becomes spreading flames a ability wich shoots out multiple smaller version of yourself that stick in a 50ft area while debuffing enemy's that walk near them (reducing movement) and make them targetable for Spreading Flames. Charging into these smaller version by recasting Spreading Flames consumes them to heal yourself and gain a buff wich burns mana, reduces evasion but causes the area to be covered by flame reducing allies damage taken from spells based upon your dodge% (max is 25%) for about 5 seconds (25ft area). Water Apex. Having consumed the water element you can increased armor based upon max mana,Treath done by frost damage, increased spell crit and increased mana regeneration. Frostbolt now becomes purifying bolt this ability shoots out a cleansed bolt of extremely hot water. This bolt deals water damage and bounces to nearby enemy's up to a maximum of 8. Boiling rage is a passive ability wich slowly raises your heat wich increases your crit chance, haste and mana cost for your ability's up to a maximum of 15 stacks once max stacks have been reached the vent ability becomes available. Venting rage is a ability wich vents the heat from your body and uses your stacks to regain mana lost to boiling rage and turns your ability's cold. Once all heat has been vented you gain 15 freezing cold stacks wich greatly reduces attack speed. These stacks greatly increases your physical damage, strength (based upon int) and give all your auto hits bonus frost damage untill all stacks have been used. Impacting cleave is a ability that changes cleave into a hard area of effect ability dealing frost damage to all targets infront of the caster and steals "heat" from the enemy's wich remove a stack of freezing cold. Consuming a stack of freezing cold increases your attack speed slightly. Once all stacks of freezing cold have been used you swap back to the normal water phase. Earth Apex. Having consumed the earth elemental you gain bonus armor based upon your spirit, you no longer have mana and spirit no longer regenerates mana and health but instead give you stacks of "Brittle" the more spirit the faster you gain stacks and the higher it can stack up to a maximum of 12. Your auto attacks become the skill Crushing earth this skill makes all your auto hits attack a area in front of the caster every third attack you gain a empower attack wich strikes your main target for a increased amount of damage, blinds enemy's around the main target wich reduces their damage done slightly and adds a single stack of Brittle. Hitting Sand veiled enemy's with Crushing earth consumes it for bonus damage and gives your nearest ally a stack of Brittle (a reduced version) Armor of stone is a passive ability wich absorbs a small percentage of damage based upon your amount of Brittle stacks. Once at enough stacks and enough hits have been to your Armor your armor crumbles and summons small earth elementals to attack your opponents based upon the amount of stacks total. These small earth elementals pelt your enemy's with small rocks that deal piercing damage these elementals have a timed life. Thunder clap becomes quaking stomp a ability that slams the area for great treath and gives the enemy a debuf called sand veil. Sand veil is a ability that triggers when quaking stomp hits enemy's this ability covers the enemy's in a layer of sand reducing their armor slightly. The idea behind all of this is giving the spell based tanks more viable options to build around. Flame is your dodge build with ability's to make large groups of enemy's less scary and more managable Water is your hard hitting but technically challanging build for those who feel builds can be more difficult but rewarding if played well. Earth is your slow and chunky build. Designed around the idea of being a big slow tank that increases the damage output of your dps and protecting against small aoe damage for your groups and raids. Just some ideas all of this ^^.
@EntropysSmile2 жыл бұрын
Where do you get the RE ?
@callumstoneman807 Жыл бұрын
It’s one he has made up
@benjaminstreet91602 жыл бұрын
I actually duel wielded as a death knight tank all through wrath
@SanctiFae2 жыл бұрын
Omg. Busted RE for pvp. - literally any form of tank that doesnt follow standard blizzlike mechanics
@Tichater Жыл бұрын
why dont you title the video right? this is your idea not a new enchant...
@objec Жыл бұрын
Bro you just making RE-s with full on. This RE should be at lest separte 4 different RE. You want to get everything with just 1 RE. That is why they don't put these kind of RE-s into the game cause makes the build so easy to be op... Just the first part alone... Thats a full time troll racial for no disadvantage at all. 30% dmg taken recude that a 2min cd for druid... These RE-s just absurd. Sorry.