Love this tutorial!!! Quick question. I am trying to set enemy, player and weapons as prefabs so that they can be changed. I created a global variable called IsShooting that turns on and off on tag enter Enemy Target. IsShooting bool when true starts shoot action: instantiate bullet > wait [FireRate] > Restart instructions. However, im running into the same issue that you had in the end of this tutorial video where the weapon doesn't continue shooting. How do I get the weapon to continuously shoot using a global variable bool for shooting? Thanks!
@pushingpandas647911 ай бұрын
do you have a top down point to click controller tutorial for gc2?
@martink5477 Жыл бұрын
Can you make an example from the begining how to throw rocks or bombs at enemy AI?
@ibby1982 Жыл бұрын
great tut, do you know in gc2 its possible 2.5d movement like in gc1 player movement follow X or Z, i don't see in gc2 ?
@JDE19 Жыл бұрын
I haven't seen that option anywhere but I imagine it's not to hard. I would start somewhere like turning your rotation to 0 and setting your camera up as a follow camera to the side. I've never tried myself, but that's where I would start if I wanted too.
@adamaze2920 Жыл бұрын
will u do a Third person shooter with GC2?
@JDE19 Жыл бұрын
I've tried before but cannot seem to get my character to aim the weapons up and down. So until I learn that for myself I think we'll be waiting for the shooter module to come out.