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NEW: This mechanic is finally live in a game! Check out www.thetinytheorycrafter.com/ :D
This combat system was specifically designed around idle games - where you set your character up and then send them off to battle, observing and managing from afar.
In this system, your characters generate and consume elemental orbs to create combo chains that grow stronger and stronger as you fight through your enemies.
The original game concept for this system involves managing an ever-growing collection of characters. Create builds, set up parties, and send them into dungeons together - an AI party powerhouse - wreaking havoc as they plunder.