"Reality will always hit you in the face like a object that will hit you in the face" truly inspirational
@Kane01235 ай бұрын
“Right now I’m working on something that I thought would take 3hours, last week”… estimation in development… it’s the pits.
@princepeachfuzz5 ай бұрын
dang it it's not on Spotify yet, here i go downloading KZbin Music again Update: it's on Spotify rn
@Matcha_Biscuit5 ай бұрын
The longer i learn about sam, the longer i start to think he's a masochist.
@uhoh75455 ай бұрын
Episode reminiscent of the "Before" photo of those effects of War posts.
@Saintdraconis3 ай бұрын
This feels like Atlantis, the lost empire Noodle is like Milo, he really want to make the proyect for the sake of making the proyect, driving by the desire to know, to see, how that would ammount, just to at least try it and say, "hey we did it", meanwhile Sam is here as the jaded old experienced bomb expert Vinny, so used to all this crap and only thinking about how much this is gonna pay.
@missingnerd2 ай бұрын
52:00 That's literally what Resonite does. It's engine let's you edit whatever object you want in real time while playing and it has a whole community of creatives doing funky shit in it
@vistelle5 ай бұрын
god you guys have so much chemistry, as an aspiring game dev (also named sam lol) its really uplifting to see the real depth of how projects as ambitious as these come to fruition. best of luck to yall in accomplishing this
@stardust-buckethead85945 ай бұрын
I think a game based on the cardboard aesthetic would be really interesting and refreshing. I love to imagine what an fps or quake/doomlike would look like in that format. I think you guys are onto something very exciting.
@AuralFecundity4 ай бұрын
It would also work neatly in a engine like doom
@MortiefiedBear5 ай бұрын
Hell yeah Edit: As a computer science student whose name is also Sam, I feel like I've found a kindred spirit
@ggggfan15 ай бұрын
Can't wait for the final episode where it's just Billy saying that you two are no longer friends
@johannesviljoen96562 ай бұрын
10:00 the ten minute one is a parody, its a minute, fifty seconds. this isnt me being unfunny, this is me trying to save people from following the ten minute one as the comments indicate is common.
@alexr16325 ай бұрын
this sounds like the average process of using analog synthesizers. the mess of cables in the corner of my room causes me misery
@Penut635 ай бұрын
I got to say as a level designer photo scanned levels really wouldn't change my day all that much. When I work on a level it isn't art passed until I'm already done with the layout it's just now instead of sending it to a 3d art program it's recreated as a set. I do think there may be some issues with getting scales right between the set and the layout but depending on the game type that may or may not actually be an issue.
@conmars69474 ай бұрын
Julian you’re a great interviewer. You’re real bad at being interviewed, but man you’re great at getting questions answered well by others
@final_V34 ай бұрын
what prompted this lol
@lukah77755 ай бұрын
This idea sounds super cool to make a game like that especially with those restraints, and with the card board themeing. I think the idea of filming it all to as a justification for using the sponsor money sounds super fun and interesting both to watch or even participate in. I am an amiture game dev who is going to school for game programming, and make small games in my free time, and working on a project like this would be super fun! If you guys are looking for people for a team for this project I would love to join, as I find the challenge that this presents and the concept for the game super intriguing. Loving the podcast, keep up the awesome work!
@mkfivesix2 ай бұрын
considering how much the cutscenes in UNBEATABLE's trailer kick ass I must assume your tool was good (props to those animators man they're wild so hyped for that game)
@thirteen36785 ай бұрын
I've been waiting for this for like the last month!
@final_V35 ай бұрын
bi weekly from here onward!!
@thirteen36785 ай бұрын
@@final_V3 wait really? This is just going to be part of my schedule now I guess.
@tedhogan18885 ай бұрын
As someone who's currently completing their animation degree and has the (end game, not near future) goal of having their own studio while directing their own content, I'd LOVE to talk with Noodle about the process of getting to where he's gotten, or even doing an interview. I'm incredibly taken aback by how much of an animation platform has been built here. And not only that, but collaborating with Sam to create games, it's crazy to me how many possibilities arise from KZbin as a platform
@nunyabidnis38153 ай бұрын
Been trying to learn Unreal, with no background in computer anything. It has made me feel a _harrowing_ kind of stupid I didn't know I had in me.
@lincolnsnow6166Ай бұрын
Congrats on learning Unreal/gamedev, it can be really daunting when you start but ultimately it is mainly a lot of researching and having your head in your hands at 2am. I've been using UE 4/5 for years now and there are still significant moments where now I am the village idiot, destroyer of performance & 2 whole weeks of my own time. Wishing you luck dude and I can't wait to see what you make with it^^
@YODA88YODA5 ай бұрын
I’m sure one or both of you have seen it before, but the Legend of Bum-Bo has that sort of stick and paper doll art style. I think they did it really well but it also is due to the type of game. But it could still be a good reference point for art styles that match Noodles video style
@jasonbrody16195 ай бұрын
The Cherno channel is making a game engine "Hazel" for that hot reloading thing.
@S.m1cha3l4 ай бұрын
When Sam talked about how he wants to throw himself into a firepit and then to figuring out how to solve the problem I got thinking how you respond this into a game. I feel like often Story games create problems for you to solve and I think it would be kind of funny, if you are the cause of the problems, or a least the game leads you to believe so. ...just a fleeting thought.
@cbrock65206 күн бұрын
A cardboard based art style just reminds me of this game I saw that was Minecraft but everything is made out of cardboard
@aviol80674 ай бұрын
It might be super fucking cool to see a little nightmares-esk cardboard game. Specifically the perspective would work wonderfully cause is (almost) the same perspective is done for the videos, just a little higher up. I personally would be so down for a noodle style horror game where if you see the monster before you're supposed to it's "t-pose" is just a double birdie to the player specifically.
@lukedanielsen74765 ай бұрын
Thanks Billy also julian and sam I guess
@KmVwOfficial5 ай бұрын
The ending is really funny to me as I always play Mario Kart 8 online while listening to this podcast. Adds the extra bit of immersion. Best friends’ parents’ divorce simulator 2024
@aerispalm65233 ай бұрын
free idea: cardboard environment shooter, players are tiny blood bangs and the walls are destructable but only if ur bullet hits an enemy first, or just like dead players melt environment through soaking
@HCosta215 ай бұрын
You should see the instructions on turning a single LCD display on for a microcontroller
@plussum32554 ай бұрын
Armchair Historian released a video with a retrospective on what he learnt from attempting to develop his own indie game. It was pretty interesting.
@TheCreapler2 ай бұрын
There's that binding Of Isaac spinoff game that's seems to be made out of all cardboard.
@StregaDreamcast5 ай бұрын
As a fellow game dev, this sounds like an amazing opportunity and project to get insight into! Like, no matter if it falls apart, it's cancelled/postponed, it under-performs, it does decently or it's a smash hit, the idea of having a transparent dev log of the whole thing where there are almost no strings attached to what the project *needs* to be would definitely be great to see the journey of. It's a very unique scenario where you can get funding for something like that, and it sounds like production for a project like that can be either a game developer/designer's dream come true or worst nightmare. Either way, it sounds like an amazing journey and I'm always glad when more people can come into contact with the development side of games!
@BandanaDog394 ай бұрын
can't wait for the cardboard movie!
@MudakTheMultiplier3 ай бұрын
On the topic of making bad ideas during production for the story, I say you deliberately make one bad decision right up front, and then see what that does along the way doing everything after that correctly.
@areallypleasantperson8719Ай бұрын
dave & buster
@ankimotto5 ай бұрын
I was just doing my work and 40 minutes in 911
@cheesecake42045 ай бұрын
ITS BAAAAACK
@yeahaddigirl5 ай бұрын
Your idea reminds me of William osman / friends building Mr beast electronics for his video. Fascinating to me, despite never seeing anything Mr beast at all.
@haydengray88445 ай бұрын
I don’t know your guys other channel if you have one
@PunkRocker2905 ай бұрын
WOOOOOOOHHHH! YEAH BABY, THAT'S WHAT I'M TALKING ABOUT! THAT'S WHAT I'VE BEEN WAITING FOR! 😂
@alexandreturcotte64115 ай бұрын
*MS Paint-core Noodle*
@fixer54682 ай бұрын
I like this
@ZirconiumPantsTeardown5 ай бұрын
noodel../ i love you'';';
@quiteindeed680923 күн бұрын
Guy got the dude from bobs burgers to talk to, cool. :D
@BobbeDev3 ай бұрын
game development isn't real I think
@ramirosilvaalmeida67685 ай бұрын
NEW ONE YIPPEE
@cokeMONSTERps310 күн бұрын
The thumbnail expression is killing me and I have no idea how to articulate it.
@celery.5 ай бұрын
You should do a second podcast called pod ween satan where you just talk about ween all day
@Phox-in-a-Box5 ай бұрын
There's an interesting idea for a way to rate games. How long would it take a player to 9/11?
@user-du9ch3tn2v5 ай бұрын
What engine are you using? (Godot would be my recommendation)
@SilkNeon2 ай бұрын
Around 54:06, I am reminded of Tomorrow Corporation's tech demo where they showed off their in-house game engine tooling. It is incredibly cool stuff. Since I've seen that video it is always in the back of my mind how much better my tooling could be and that I should make sure to keep working on the tools I use to do development in conjunction to whatever I'm developing. kzbin.info/www/bejne/bWPcY3h5asuemac
@caramelldansen22044 ай бұрын
waow
@pootca5 ай бұрын
I've gotten 26 minutes in and still don't quite understand what's happening