It's an amazing introduction to the game engine topic, covering the majority of game systems although without overwhelming details making your brains blow up at the beginning. Thanks a lot for the great talk!
@KanjiCoder_NinjaCoder Жыл бұрын
You did a really good job explaining some complex things very simply. Listened to this entire talk while uploading youtube videos.
@mindcool245 ай бұрын
Very good info, very detailed and insightful. Will definitely refer back to this when I get back into writing the game I am working on
@RedHornSSS6 ай бұрын
Very cool presentation. As a programmer i appreciate this
@lanceporter25068 ай бұрын
Gamemaker was made in like 95 so it was def around when he was a kid, it was made by a compsci professor but eventually sold to the company that runs it now
@huraqan3761 Жыл бұрын
Hehehe all hail the WC3 World Editor!! Great video btw 😁
@alisa228411 ай бұрын
Really practical introduction for game engine developers. Many thanks to the sharers. One more question, what is the tool he used to measure framerates?
@Test-iv4pm3 жыл бұрын
Can you share here the list of resources that was talked about in the last 2 minutes?
@damiangabrys16483 жыл бұрын
I second this
@TheLavaBlock3 жыл бұрын
GEA in a Nutshell Well done! Thanks
@has_j8 ай бұрын
great video
@teh1archon2 жыл бұрын
Awesome video, I enjoyed watching it also on my second time :)
@FainTMako6 ай бұрын
Love this video. Hate your main loop ("game loop").
@ejossette9433 жыл бұрын
This deserves more views LOL
@FastFSharp2 жыл бұрын
Excellent video! Very enlightening.
@EdWard-cv5gc3 жыл бұрын
That was an amazing talk, 1 hour felt like a minute. I wonder, did he send an email about those resources?
@damiangabrys16483 жыл бұрын
I second this
@dimitriognibene89453 жыл бұрын
are the slides available?
@Jaqopx3 жыл бұрын
Did Bill Clark have a youtube channel?
@afraidfire66813 жыл бұрын
yes, a bit late of a reply but I think his channel is LtRandolph Games
@prezadent1 Жыл бұрын
RIP Bill Clark
@MEGA_TREE2 жыл бұрын
Not bad
@GravityGamingCo3 жыл бұрын
I am the game engine
@thejeffkershner3 жыл бұрын
Great talk. Do you recommend SDL or GLFW as the cross platform base you build off of?
@Bozemoto3 жыл бұрын
Probably not relevant for you anymore, but I did a whole bunch of research and the best argument I've heard is that SDL has steam support, apparently this helps with gamepad bindings from non-popular vendors and maybe a few more things. Though I don't think it matters that much, it should be a relatively short process switching from one to another if need be, at least relative to the duration it'll take to make the game in the first place. So use what you enjoy or prefer, and worry about the rest later.