Game Engine Ep.73 - Scene Hierarchy and Tile Details Displays - Part #2 - Tile Details Display

  Рет қаралды 200

JADE-ite Games and Programming

JADE-ite Games and Programming

Күн бұрын

Пікірлер: 3
@JADE-iteGames
@JADE-iteGames 17 күн бұрын
Hey everyone, in this video I add a small fix at the end for getting the index of a reverse_view so we can swap layers. Well, I also have a fix for the fix lol. In the video, I still used the rView in the swap, since we are getting the correct indexes instead of reversed, we need to use the "spriteLayers" vector directly in the std::swap function. std::swap( spriteLayers[ n ], spriteLayers[ n_next ] ); This will be updated in the github repo. I have also stopped using adobe products and I am trying to get used to using Davinci and other products. So, there will be a transition phase while I learn how to use the new software; however, I will update the thumbnails etc, once I get a better handle on everything. Please Like and Subscribe and Enjoy! Dustin
@abhijitleihaorambam3763
@abhijitleihaorambam3763 14 күн бұрын
this series is so good.
@JADE-iteGames
@JADE-iteGames 14 күн бұрын
@abhijitleihaorambam3763 Thank you so much!
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