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Today's Patron-sponsored video, for GameMaker Studio 2, is the first of two videos in how to create JRPG-style cutscenes. The entire system is designed with large-scale projects in mind, and once you've seen both parts, you will be able to scale up from 2-3 sequences to as many as you like.
In this episode I'll talk about how and why I made the cutscene the way that I did, and then we do a little coding to make overriding objects work.
Part 2 will cover everything else.
Part 2: • GameMaker Studio 2: JR...
00:00 - Intro / Presentation of the end product
02:27:50 - Overview - How I made it and the reasons why
05:33:03 - Final Thoughts
06:17:18 - Setup (Sprites/Room)
07:46:24 - Create the actor objects
08:05:49 - Creating a basic sequence using objects
10:37:06 - Making sure the player object ends up wherever the cutscene finishes
15:09:37 - Getting the sequence to run via code, and overriding the sequence objects with our room objects
20:43:25 - The awesome Patrons!
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