Your videos are really high quality, and are some of the best I can find for gamemaker 2! Keep up the good work!
@GMWolf7 жыл бұрын
+Tomthehorse thanks a lot! Glad you are enjoying them.
@JeremiahT8 жыл бұрын
Thanks for these introduction videos. I really like what I see of GMS2 so far!
@Nightflash287 жыл бұрын
Thanks for explaining how to work with tiles in GM2. I have to say though: it's ok to edit your videos. When you're stuck on doing something that doesn't work out, for us viewers it's pretty much wasted time because we want to see how things work and not how one struggles with the tools. We do that part ourselves. :D
@VictorBStan5 жыл бұрын
The little grass patch surrounded by gravel... jeez
@mr_koko20705 жыл бұрын
THANK YOU !!!!! I was just trying to find the video on how to use autotile !! I was lucky to find that with the first try =d
@lucvergnes7 жыл бұрын
Please help me, I can only make tilesets that are 4x4 tiles. Im using a sprite that is 256x256 and I set my tilesize 32x32 and the most right set of tiles doesnt get a white box in the tileset editor. Bug? or am I doing something wrong?
@bartinthetrulyepic67097 жыл бұрын
to expound on the brush builders capabilities, you can also select multiple tiles at once by either drag selecting the tiles you want or control-click to select tiles that are geographically seperated. -_- making it less click intensive than highlighted in the video.
@Ragnark15 жыл бұрын
Could you theoretically have 2 or more auto tile instances of the same set of tiles? In other words, let's say you wanted the first tile set with the grass and stone path but then wanted 2 or more copies of it with slight variations of the individual tiles themselves. Is it possible to call randomly from each version of the grass and stone tile set while constructing the room to give the appearance of randomness/naturalness?
@thefallenlime3 ай бұрын
Told me what I needed to know: it's similar enough to Unity that I can do it for others without much issue. Thanks.
@stijnd.63208 жыл бұрын
Are there any changes to physics?
@Cartoonicus5 жыл бұрын
I have transparency in my sprite and the bigger I make the tiles, the less imagery it recognizes. How to I tell it to shut up and let ME decide where I want the tiles to start?
@AngriedAndroid5 жыл бұрын
Nice video. Question, how to place Tiles without autofit the cells. Sometimes I want to draw some tiles overlapping in an irregular position. Thanks!
@GMWolf5 жыл бұрын
Then those would not be tiles. What you are looking for are asset layers, where you can place sprites in any position/scale/orientation
@khuyenlam35507 жыл бұрын
thanks for these videos, GMWolf
@TheCivildecay8 жыл бұрын
autotiling will be such a timesaver!
@johnsonyessir66387 жыл бұрын
I may misunderstand the purpose of tiles but when putting my player in the room, the tiles come over the player object. I tried changing the depths of the player object but it just seems to ignore it.
@GMWolf7 жыл бұрын
+JOHNSON! yes sir! You have to change the order of the layers. Make sure your tile layer is underneath your instance layer.
@VaughnCampbell6 жыл бұрын
Hi GM Wolf, I want to be able to make tilesets with a 16 x 16 pixel grid from drawn surfaces right within GML. I know I can use sprite_create_from_surface to create the sprite, but how do I create the tileset with the settings in it so that I can set custom tiles to a tilemap using GML only?
@GMWolf6 жыл бұрын
Last I checked you could not create tile sets from within GML, they have to be created in the IDE.
@VaughnCampbell6 жыл бұрын
GM Wolf Thanks for the response. Do you know if creating a sprite on a layer is as fast as adding a tile? (Given that they are the same size) I read somewhere that when you create sprites in runtime they will all have their own texture pages. Know of any way around this? Or do you know if part of a sprite can be added on a layer? Thanks so much! Your videos are great!
@GMWolf6 жыл бұрын
Sprites on layers will not render as fast as tilemaps. That is because tilemaps can make extra assumptions you can't do with sprites. To get multiple sprites on single texture, you have to load an image with multiple sprites on it, then use draw_sprite_part.
@rogueoperative15477 жыл бұрын
Hello there, thanks for the tutorial. I have a problem which I hope you can help me with. I bought a tile set online, which has separate tiles, with no single tile sheet. How do I import them into GM Studio 2 as a single tile sheet? Thanks.
@GMWolf7 жыл бұрын
+RogueOperative i dont think there is a good way to do this automatically in GM. I found that using an external tool like TexturePackerGUI is best.
@rogueoperative15477 жыл бұрын
Thanks
@adron1158 жыл бұрын
How can I seach a picture like the picture as an sprite in the video???
@aexofspades85207 жыл бұрын
Try googling "Game Tilesets" or something similiar, but make sure the license is useable (so you don't get sued)
@mailmallett6 жыл бұрын
I have spent a considerable amount of time on creating my own level editor in GMS2. This saves to an ini which can be restored and converted into a tileset/map. Have I wasted my time?
@GMWolf6 жыл бұрын
I can't say without knowing more about the editor you wrote. If possible it does more, or is better suited to your game, then no.
@mailmallett6 жыл бұрын
Would you be able to do a tutorial on dealing with layers via code. I have a very specific problem. I am trying to use the following function tilemap_tileset. This only works if a tileset is already assigned. If nothing is assiged it will do nothing.
@GMWolf6 жыл бұрын
I could, but I think the manual does a far better job at explaining what all the different functions do.
@mailmallett6 жыл бұрын
I understand it, but I am having problems with it. I can't perform more than one transformation at a time or it will ignore it.
@GMWolf6 жыл бұрын
Oh? That sounds like a bug. I have been having a bit of trouble with layer functions myself, especially in HTML5...
@larryteslaspacexboringlawr7398 жыл бұрын
thank you for gamemaker video
@Mijdax6 жыл бұрын
You skipped the part most interesting to me, tile animation. Cant find anything about it
@GMWolf6 жыл бұрын
+Mijdax true. I don't think I could make a dedicated video now, But it's really not all that difficult. The manual covers it in detail.
@Mijdax6 жыл бұрын
K, thanks for the reply. I avoided the manual for some reason on that regards :D Was just looking for videos straight away
@mailmallett6 жыл бұрын
GM WOLF PLEASE PLEASE PLEASE... explain how to flip, rotate, mirror tiles. This just is not working for me. I understand how it works (for the most part) but it's just not working for me.
@jefvanderavoirt46278 жыл бұрын
What country are you from??
@GMWolf8 жыл бұрын
+Jef van der Avoirt from France :)
@emanu16746 жыл бұрын
Why the first tile can't be selected? TERRIBLE PROGRAM!
@GMWolf6 жыл бұрын
The first tile is the empty tile. It's used when you don't want a tile there. I have had no issue selecting it in room editor.
@emanu16746 жыл бұрын
In my tileset, it's supposed to have a ground piece there, but the empty tile gets in the way and i can't select it :c
@GMWolf6 жыл бұрын
Just move the first tile somewhere else, or, if you are lazy, just move the whole tileset one tile down.
@emanu16746 жыл бұрын
Thank you
@gottafindacoolname3 жыл бұрын
@@GMWolf how? i really need this info? been looking on the internet for 2 hours! pleeeaaase help!