The online requirement for single player games is an absolutely INFURIATING development that is becoming an infectious problem in modern games. You put it into the best words I have ever heard it described as. The game is on life support the moment it is released. The servers ALWAYS shut down at some point, and when they do, you are stuck with an unplayable game.
@Oakshield2 Жыл бұрын
Is it just a piracy thing or is there any other reason for this?
@bearrett50kal17 Жыл бұрын
I've been complaining about this since the XB1 first came out which is around when this started to take off as a trend in game design. I've mentioned it to people and sadly many people defended it by mocking people who have "shit internet". Like my dude it's not about my internet connection, I have the fastest internet I can get in my area, it's the principle that I own the game and it's single player, I should be able to play it whenever I want regardless if there's an internet outage or if servers are down.
@sh7de553 Жыл бұрын
There should be some law to force devs to allow users to continue playing when they're no longer supporting it, more so now with "games as a service" as a norm. Maybe some sort of end of life patch to remove the online only mode for single player games as an example. It's total BS that users paid >$40 for devs to just ditch the game in a few years.
@FauxAcct Жыл бұрын
The reason I'm waiting on DiabloIV. Just ridiculous. Internet is an Option and a Privilege, Not A Constant. Internet goes down for maintenance, etc. Just ridiculous.
@KawaiiNeko333 Жыл бұрын
Even moreso if there are achievements that hard require multiplayer. You can no longer 1000/platinum Assassin's Creed Brotherhood through 4 cause they shut those servers down.
@skinnybuddha8988 Жыл бұрын
The biggest thing that grinds my gears is video games that don't just let you pause the cutscenes. Especially when they're long or frequent. I really hate having to look up someones play through so I can see what I missed when I had to pee
@RaDicAL808 Жыл бұрын
RE4 remake let’s you pause cutscenes. Goated
@problematic_canik Жыл бұрын
Ghost of Tsushima ❤️
@dynamicphotography_ Жыл бұрын
This is the most truth I've heard.
@GehrmansWheelchair Жыл бұрын
@@transientanusI am a massive re4 fan and I love the remake, what exactly would you say they took away that made it great lol?
@Aslimb6gd Жыл бұрын
This was a godsend in Dawn of the Dragon. Just press the Start button and it not only pauses the cutscene, but asks you if you want to skip it, and lets you do so if desired. This was a major improvement after the Eternal Night which forced me to rewatch the cutscenes every time I died at certain points, and I only managed to skip those by randomly mashing buttons that didn't always work. And that game was HARD as nails. I liked the game when it wasn't constantly doing that to me.
@dustinmillar120 Жыл бұрын
I agree with the no pause. I have young kids and I basically have to avoid those because there's no guarantee that I won't be mid boss battle when one wakes up needing something haha
@Killahurtz260 Жыл бұрын
Souls games are notorious for this.
@AdamHarte Жыл бұрын
I came to the commends to say this. Which is actually why I only play Switch these days. I handheld I can press the power button and know that I can just flick it on later and I will be back to it.
@Atomsk2 Жыл бұрын
Unless I’m in an online game requiring me to play with other people (primarily FFXIV) I tend to just take the L on the chin and just get up and go. I’m ok with a loss if I physically had to walk away Though I have to say it really does blow when you hear that yell, look up and the boss is at 6% but you know that means another 2 minutes
@dustinmillar120 Жыл бұрын
@@Atomsk2 yup, it sucks but has to be done haha
@sayLeotardbutsayitChinese8 ай бұрын
No Fromsoft for you!
@CyberKnight1 Жыл бұрын
One thing I'd add to the "forced walking" sections is to [optionally] make an "auto-walk" feature. Even when I'm invested in the story, it breaks the immersion a bit to have to concentrate on keeping my thumb pushing on the thumbstick so that the "cutscene" can continue. This is even worse in those many, many, MANY instances where the NPC you're chatting with is walking at a speed faster than your walk and slower than your run, so you have to either alternate between walking and running, or you're trying to find that magic sweet spot on the stick that moves you at the perfect in-between speed to keep pace. Just let me, for example, click the left stick to let my character auto-walk next to the NPC, so I can sit back and listen to the dialog, and allow me to use the right stick to look around and take in the scenery without changing my character's direction and getting off track.
@eliwright7281 Жыл бұрын
This comment wins ☝️
@KainYusanagi Жыл бұрын
And having to swap over to holding down the A button to "keep pace" ain't an acceptable alternative, either (Witcher). Let me *press* to keep pace, not hold. Let me additionally press to *break* pace. Simple as.
@bbsugarsmurf19 Жыл бұрын
this really annoyed me in LOU2, it was a lot of slow walking sections
@Wyld1one Жыл бұрын
Hogwarts legacy did a good job with that. The NPC matches you not you match the npc. You run they run. you walk they walk. You sneak they sneak.
@anothergamingchannel2656 Жыл бұрын
I literally just said this too! Lol glad I'm not alone on this. Great minds think alike haha
@Jonny5Fails Жыл бұрын
I'm 33. I remember being an older teenager when games first started coming out without pause buttons (and a younger teenager with online games) and the difficulties that came with trying to explain to my mom that I can't pause the game.
@Jeremy-ql1or Жыл бұрын
You must have missed the original NES Punch Out.
@LordmonkeyTRM Жыл бұрын
I can't pause it mum it's online. Yes I want pizza rolls. No, mountain dew. Thank you.
@Native_Creation Жыл бұрын
There was a dark age of no pause / no save games.
@DdHenley307 Жыл бұрын
I remember when going into a building without a load screen was the best thing ever
@naplzt4k Жыл бұрын
@@Native_Creation usually those games let you idle forever in a safe spot...most online games kick you if you idle too long
@jitse_w Жыл бұрын
For number 6: As a Belgian PC user who plays with an Azerty keyboard, I really find this situation quite frustrating. Before almost every game, even the triple-A titles, I have to go through the hassle of adjusting my settings. It's the simple things like switching from WSAD to ZSQD for movement and various other tweaks. Only a handful of games actually recognize Azerty as a keyboard layout and automatically make the switch when they detect this type of keyboard. Azerty keyboards are primarily used in France and Belgium, and I've been using Azerty since I first used a PC.
@ohauss Жыл бұрын
I'm German, my parents have retired to France. Our running gag is that whenever they ask me to do something on their computer, I'll invariably say "Did I ever tell you I absolutely hate French keyboard?" Heck, in Germany, we have QWERTZ, but that's not too far off from QWERTY.
@71simonforrester Жыл бұрын
TIL that keyboard layout depends on language! It seems obvious now considering the point of them not being in alphabetical order was to prevent the hammers clashing on mechanical typewriters during the most common letter combinations though.
@rodarollada Жыл бұрын
It seems to be better to just buy a QWERTY keyboard and re-learn how to use the keyboard. Sorry that this happened to you. Especially since there are games that don’t allow remapping of key bindings. Or you can use controller.
@antonioramos522 Жыл бұрын
dude, they r innocent on this one, blame your country
@michealhill7275 Жыл бұрын
Absolutely agree with #2. I live out in the country, and wifi is not really available. I literally have to plan my online interactions. I hate that there are so many series that you can only use online. I know I'm a small minority in this instance, but I absolutely cannot play certain games...
@MrSpartan993 Жыл бұрын
Or even for some of us where money is tight enough as is or we have to change a plan for the household we go through stretches of time with no wi-fi. But even though we all bought the games and consoles, fuck some of us right?
@landonewts Жыл бұрын
I feel your pain. I live in a city and my WiFi is decent, but I still don’t want my game to be at the mercy of lags and outages. And they do happen. Online-only just does not make sense for most games.
@kaseyrolow Жыл бұрын
For sure. I think every game should have a story mode that can be played offline. They would make more money too. That way everyone will buy a game to play not just ppl with online access. Or what’s even worse is when it is an offline game but you need to get online the first time you play it to boot it up or whatever…so I have to drive 30 minutes to a friends house with my console just to download whatever BS it is I have to download then drive back home and hook it up just to play offline lol so stupid
@JasnXHorror Жыл бұрын
That sounds like you have a skill issue
@michealhill7275 Жыл бұрын
@@JasnXHorror it's the fact that you have to be online for an offline story mode. Nothing to do with skill
@thornescapes7707 Жыл бұрын
Pausing is important. Stuff happens. Sometimes you need to do important stuff. Pause is fantastic. One annoying oversight is loading screens. If something important happens during a loading screen and you have to leave, you know that you have a strong chance of coming back to a dead character because once that loading screen starts, you usually can no longer pause. Some games have an option to "pause on load", but the ideal solution would be something you could activate during the loading screen that would pause once the loading screen was done. Why not? If you never use it you don't care, but sometimes it would really help.
@bugsmith9751 Жыл бұрын
there are games that will load, but then use a "press to continue" so you dont even have to do anything, and its a feature thats been around forever!
@estrangeddaylight470411 ай бұрын
10:46 This is why I love Horizon Forbidden West. I can’t remember if these features were in ZD but the game gives you a notebook filled with all the enemies and how to obtain their different items, the crafting bench also has a system where you can “create job”, making a mini side quest telling you where to go and what to do to get the loot for the item or upgrade you need.
@sayLeotardbutsayitChinese8 ай бұрын
Some of those were in HZD, some not. As important, the data on enemy weak spots, which is how I instantly went from "I guess just triple-shot everything and hope?" to "I am a god with red braids"
@iimichalx2440 Жыл бұрын
Another one for the list is not being able to pause a cutscene in single player games, especially if the cutscene is very long or there are multiple cutscenes right after the other
@jazminl6604 Жыл бұрын
I don't think that many games if any were ever pause-able, I remember the first cutscene I ever saw with a pause/skip was Final Fantasy X-2{and you ended up losing points on your 100% completion for that} :(
@RogueAu Жыл бұрын
Of the many sins Ubisoft commits regarding game design, this is one thing they're surprisingly good at (at least on PC). You can regularly pause during cutscenes both in-engine and pre-rendered. Something I wish other developers would pick up as standard practice as well.
@Dr_Femur_SCP Жыл бұрын
Nintendo doesn't do skippable cutscenes, this is because they want to flex their coding and design skills. They don't do pausable cutscenes because that's bullshit and who would want to pause a cutscene.
@jazminl6604 Жыл бұрын
Yes well, I just wish they were especially when I was younger, like having to wait to go to the bathroom, wait to feed a hungry stomach, or the worst trying to tell my mom that I couldn't come for supper because I couldn't pause, all because I unfortunately started a unskip/pausable cutscene and needed to know the story, but couldn't just shut the game off because I saved forever ago!
@GrounddevLF Жыл бұрын
@@Dr_Femur_SCP someone who gets interrupted and would like to finish it?
@jaives Жыл бұрын
if you're playing a survival/post-apocalyptic game, crafting makes sense. but if you're playing anything else, it doesn't make sense that the blacksmith will upgrade your armor but you're the one who has to look for the common ingredients. imagine your contractor saying they'll do the job but you have to provide the wood, cement, etc.
@Axel-zc6xj Жыл бұрын
Actually contractors do that all the time or at least provide the option because it can be cheaper in the end.
@韻w-y3t Жыл бұрын
I want more games with dialog history. Its not that hard to implement when you already have subtitles. Sometimes for a long cutscene my mind wonder off then I lost crucial information.
@N4m3lesS_110 ай бұрын
thats a good idea, and i guess not so hard to implement. BG3 did it and even if i dont need it most of the time, its really nice to have if you accidentally hit space or spaced off or there is a lot to consider regarding your next dialog option and where it might lead to.
@rhoadsy Жыл бұрын
To piggyback off of non-skippable cutscenes, I also hate cutscenes that are too easy to accidentally skip when you don't mean to.
@TDR-0484 Жыл бұрын
Yes good point
@avallach2061 Жыл бұрын
There's some games that you need to hold a button to skip the cutscene, I think it's the best solution to allow skipping and not skip accidentally
@TheSnatchbuckler Жыл бұрын
This for sure. Best option I've seen is when you have to hold a button down to skip. Easy to do, but hard to do accidentally. Not in enough games though.
@mikkunmikkichi3762 Жыл бұрын
@@avallach2061 the best way to prevent skipping a cutscene is Make cutscenes pausable and asks you if your want to skip or not. Most reason we accidentally skip the cutscene is when we try to pause it to do soMething urgent... and surprise! it got skipped instead of pausing.
@ianbelletti6241 Жыл бұрын
I've seen some where you have to hit a button and then you have to hold a specific button to confirm.
@drewhalcro6082 Жыл бұрын
The instant start seems to be a more recent issue. PC games used to have launcher menu where you could configure the setting before the game launched but everything is done through steam directly now.
@emerynoel567 Жыл бұрын
Many steam games have launchers. Baldur's Gate 3, GR Wildlands, Borderlands GOTY edition, even Skyrim.
@randomstuff-qu7sh Жыл бұрын
I think the always online requirement for primarily single player games is connected to the DRM the devs/publishers choose to use. First time I encountered it was with Diablo 3 and it rendered the game unplayable because my old router wouldn't support whatever it was their servers wanted to do. To make it worse, their support was not helpful; they had no clue what the problem was, but I also couldn't get a refund. When I see always online, I stay away.
@JerryCan101 Жыл бұрын
Its nice to have a channel that I can watch almost everyday.
@FauxAcct Жыл бұрын
Almost? AL MOST?! Oh, okay, you have a life... Nevermind
@JerryCan101 Жыл бұрын
I never got my comment liked by a youtuber, Nice.
@wildansaladin8728 Жыл бұрын
In regard to number 9. I prefer the system like in AC Valhalla, where instead of looting the equipment, you loot the crafting material that can be used to upgrade your current equipment. That way, your inventory menu wouldn't fell cluttered and you won't have to switch equipment so often just to add buff to you character.
@VoidG7867 Жыл бұрын
Combining this with Hogwarts day 1 transmog system. Would literally be perfect.
@noblesseoblige319 Жыл бұрын
@@VoidG7867 doesn't valhalla have a transmog though?
@VoidG7867 Жыл бұрын
@@noblesseoblige319 Yes but it didn't come out until a couple months after release. That's why I said day 1 cus Hogwarts had it at release.
@noblesseoblige319 Жыл бұрын
@@VoidG7867 ah, didn't realize that
@Case_ Жыл бұрын
They did it in Valhalla after people complained about the endless supply of pointless loot junk in Odyssey. But I remember thinking that they overdid the simplification in Valhalla back when I was playing it, though I no longer remember why I felt that way.
@wandererreece9540 Жыл бұрын
About the performance settings, Portal RTX is a perfect example. That game has mixed reviews, because its default settings are for a 4090. So if you have a 3070, then the game is basically unplayable. However, it can be set to run great and still look spectacular with a 3070. To make matters worse, the real graphics setting are hidden. You need to press a specific key combo to access it, but that combo is only shown during the first loading screen in tiny print in the top left corner. They could've at least displayed that combo somewhere on the main menu in big letters. I found the most annoying part of that being the DLSS setting. That was kinda designed with raytracing in mind, but it's off by default. Turning it on gives a HUGE boost in performance without lowering graphic quality.
@founder81 Жыл бұрын
Even console games need access to the options menu before gameplay. Some QoL things are still in the options like subtitles and volume controls.
@randomguy9635 Жыл бұрын
A lot of people like to set up the camera controls as well (Y axis inversion for me)
@kraviznina Жыл бұрын
I hate default subtitle off
@AtaeHone Жыл бұрын
And languages. Stupid freaking "oh, you are in country X based on your IP, let me set your language to that". Gimme a choice or let me into the menu!
@akmal94ibrahim Жыл бұрын
Yep. I always set the music and sound effect volume at 60% or lower and dialogue/voice at 100% because I want to hear the dialogue clearer.
@reamoinmcdonachadh9519 Жыл бұрын
I would like to see a patch for a game, when it's servers are going to be killed, that immediately offers an offline mode, a local home save file that can be added to as you play. Some games are very likeable, and having the ability to play them, even when they are killed server side would be be a popular and appreciative "thank you" for the support you have given the game in the past.
@jonathant8575 Жыл бұрын
There was a Flash based Dragon Age game that basically did this. When the game died, they let players download an offline version of it so they could keep playing if they wanted.
@shikishinobi Жыл бұрын
Having just finished Hogwarts Legacy, and having done a lot of open world games, I like more character interaction that doesn’t make you feel like a gofer. These people are capable one moment and inept the next. Assassins Creed 3 with its game with the mentor is a good example. Fun challenges need to be more prevalent and with more options. The Wizarding world has go stones, chess, exploding snap and other games that could have been utilised for a trophy or item collection or additional (but not mandatory) XP.
@hellacoorinna9995 Жыл бұрын
"Ehhhh Niikooooo! Eeeetts You Cousin!"
@Kajanda Жыл бұрын
@@hellacoorinna9995 omg he was so annoying lmao
@j-5087 Жыл бұрын
Devs waste too much time on graphics instead of content
@IsshouNiIkou11 ай бұрын
I didn't finish it. It got so repetative and at one point I lost the main story. The non-skipable scenes on the Merlin's trial killed me.
@pizza-mana.k.a.pizzaparker361511 ай бұрын
Should be mandatory or at least very useful
@sshep86 Жыл бұрын
I think with the 'pointless' loot issue. Games that you can sell items it's actually really big part of your income.
@sparkius30 Жыл бұрын
Time tested solution: Give players more money.
@Viljarms Жыл бұрын
There's also the looter gamer that really enjoys looting for lootings sake. That's not me, I like the Elden Ring balance.
@RomainDelmaire Жыл бұрын
Kinda depends...Wo Long I have shit ton of money from selling dozens and dozens of weapons and armor piece but it doesn't feel like anything I'd buy would make me more powerful than the early game weapons I leveled up.
@gillifreyr5957 Жыл бұрын
@@Viljarms thats me
@Antelieris1 Жыл бұрын
@@ViljarmsI'm a looter gamer, but I have to say, some games really stretch what "loot" is even for me. So many treasure chests that have nothing but overly common items that I literally just grabbed three of from the ground a few seconds earlier. The point of looting is to open up your inventory and pick out the good, unique shit and hopefully get something that is semi-permanently or even permanently worth it. If all I get when looting is the same gun a million times, it's tedious to deal with that. And chests are supposed to contain ONLY unique items and/or large sums of money. There's a difference between looting and scavenging.
@chrisdoran3673 Жыл бұрын
I hate when RPG games don't give you the option to see how a new piece equipment affects your character stats or have a compare feature.
@MrEshah Жыл бұрын
Is that still a thing with any rpg? I remember it becoming the norm a decade ago to show the impact in stats a equipment change makes
@chrisdoran3673 Жыл бұрын
There was a game I played recently that didn't and it aggravated me to no end. I can't for the life of me remember what it was but yes it's still a thing albeit rare.
@bonus5648 Жыл бұрын
I would say the same thing as last time. Nothing make me disappointed more, then finding out, the level of mine enemies is autoscaled with me, which especially in (optionaly) single player games makes them absolutely, absolutely pointles to play
@ParodyKnaveBob Жыл бұрын
For real. Let me explode with satisfaction for outwitting something far above my grade. Let me save time stomping over piddly junk when I've put in so much growth. Games like _EarthBound_ enhanced this experience. Twenty-plus years later, lessons are lost. ::sigh::
@amvparalysis9722 Жыл бұрын
Diablo 4 in a nutshell
@Subject_Keter10 ай бұрын
I just hate when games made the enemies higher level then you and you send up going from like lvl 50 enemies to 61 and everyone is like "lmao"
@PieOrCake1974 Жыл бұрын
#2 is an absolute killer for me. I flatly refuse to spend my money on a single player game that requires an online login/queue to play.
@Saihamaru Жыл бұрын
same and it baffles me why they need extra effort to make it work offline... i mean, all games used to be offline!! is this a zoomer problem that i'm too old to understand?
@fatmetalheadnerd4376 Жыл бұрын
@@Saihamaru It doesn't extra work to make something offline, unless you built the game on a server and have all the data and code stored on said server. Most of the time it's just so they can push MTX on you.
@blackE1114 Жыл бұрын
@Fernia and what ever happened to split screen? What the hell has happened to games
@pauloariente Жыл бұрын
Just a tip, Monster Hunter does tell you where to find materials, once you hunt a monster, the journal starts to fill up and you can check it there. It takes a couple of hunts, sure, but it's there 😅
@R3_dacted0 Жыл бұрын
To be fair though, Monster Hunter tells you a lot of things. All up front. In massive information dumps. And expects you to retain it all. It's no surprise that people completely miss out on some of that information.
@AtaeHone Жыл бұрын
@@R3_dacted0 to br fair fair, it is also one of a handful.of games where you can always come back and reread that information at a leisurely pace - that's why Monster Hunter still has a place in the world 20+ years after its inception and dozens of imitators. It lets you pace yourself at whatever speed or depth you want to be.
@McLovin-rs1je Жыл бұрын
There’s tons of ways to hunt that doesn’t require a main weapon, relaying only on your weapon sounds like a skill issue to me. Takes forever even if the weapon is upgraded
@WastelandBard Жыл бұрын
The "no pause function" thing is why I have never and never will finish Diablo IV. I loaded it up for the first time without knowing about that, needed to get up for something, pressed Esc, and realized that the enemies were still attacking me. Uninstalled and refunded. Devs need to understand that we have lives and a primarily single player game does not need to be constantly online and we NEED to be able to pause the damn game. That's just ridiculous.
@levingson5537 Жыл бұрын
Huge respect for this video! Everything was on point and i think we really are tired of those pointless and needless things in every second AAA game.
@gameranxTV Жыл бұрын
🤝
@NDFAnonymous-zf9gm Жыл бұрын
Yes
@earthenscience Жыл бұрын
Yup. Feels like devs are born yesterday. I pretty much agreed with all of these things but especially the games that start before a menu. Has the exact opposite effect of immersion when I have to change my controller settings right in the middle of the beginning of a game.
@levingson5537 Жыл бұрын
@@earthenscience i think this problem have reached the top in mobile online gaming. where you basically cannot even click "options" or "exit" until you complete garbage tutorial
@hawkeyefigure Жыл бұрын
I hate how every game thinks it needs to be open world now. I’m looking at you elden ring, sonic, and even hogwarts legacy
@staufferjacob Жыл бұрын
I wouldn't mind the cursor menus as much if they let you modify the sensitivity of the cursor. I play with a controller on PC a lot and it's to the point where I grab the mouse just to navigate menus
@MrSpartan993 Жыл бұрын
Exactly!
@theeidolon999 Жыл бұрын
You can change the cursor sensitivity to a lot games on console.
@Jason_Van_Stone Жыл бұрын
So many complaints on that, because lately, newer ps5 controllers' touch pad and L3 buttons, gets messed up and whacky and you have to hold down both sides of the touch pad to fix the error.
@PhoenixDelta141 Жыл бұрын
I think a forced opening would be ok on a sci-fi pc and console game, where the forced opening makes you calibrate your gear and as you are calibrating your gear you are changing your settings to fit your set-up and play style
@damonminnix4660 Жыл бұрын
I think Ultrakill might do this, if it qualifies. It does it well, I think. Your point is good 👍
@johnlequebecois Жыл бұрын
One of the few that itch me in Elden Ring is that there's a way to pause the game but it's not easy accessible. Using the Explanation select for an item in inventory will pause the whole game, even against boss or in coop
@twentytwo138 Жыл бұрын
I fully agree with everything, especially number 6. In Ghost Recon Breakpoint for example, the game starts immediately with a cutscene and you need to create your character. But there was a lot of screen tearing because i couldn't turn on V-Sync, it was too dark because i couldn't change the brightness, it was all fcked up.. Then the helicopter crashed in the cutscene and i had to change my settings while the character was bleeding and waiting for bandage. I just want the game to start with the main menu first.
@emerynoel567 Жыл бұрын
I started that game a few weeks ago, maybe a few months ago. I did not have this experience. I first got a launcher that made me pick the drivers, then got the cut scene, then had to choose between ... like "regular" and "immersive" mode or something? Lots of chances to get to the settings.
@ericsaari2901 Жыл бұрын
Man, I agree really strongly with quite a few of these. You'd think they would be obvious to developers to not do some of these things. Unfortunately a few of them are money driven and not in our best interest (mouse style interface so they don't have to spend resources making a controller interface also, online only in order to keep us playing and interacting with a store). Some others are just bad decisions that maybe sound good on paper. I like loot style games, but the rate at which the Nioh games throw literal junk at you is overwhelming to manage. Pausing, saving and skipping should be a feature for singe player games. It really sucks to play for an hour before bed, and do one little thing at the last minute that leads to an hour+ section where there is no saving, and you go to bed late on a work night as a result. Great list!
@J-Realist1349 Жыл бұрын
I agree 100 percent, your entire list is filled with completely valid and super annoying features that I sincerely hope to see weed out sooner rather than later.. here's to hope!
@J-Realist1349 Жыл бұрын
@Gameranx, thanks so much for all the devotion and hard work. I really appreciate it
@Lonely_Gamer85 Жыл бұрын
About the save system, a very recent example is Callisto Protocol, while it has a manual save on the surface, the problem is it's completely useless. Whenever or wherever you save manualy ,the game only recognizes your last autosave checkpoint. Last time I checked the issue was still there, I don't have the game right now, so I don't know if they finally addressed it or not.
@matthewbergeron3641 Жыл бұрын
You showed almost exclusively Nioh 2 clips in the "games that don't allow you to pause" section, even though Nioh 1 and 2 have the exact same pause feature as Wolong. Just like Wolong, it's 2 button presses. Open menu and hit the start button. Team Ninja pretty much always gives the option, they just restrict changing equipment while paused. The only game you showed in that section that you could not pause was Elden ring and you showed it for a half a second. If you don't wanna boot up nioh 2 just to confirm what you're saying is true, then atleast google it man
@andybolton3971 Жыл бұрын
I'm astounded that you guys can literally pull a topic and make a top quality list out of it, it amazes me and I love it 😊 but yea online only doesn't make any sense, I had a network outage the other day and being on Xbox and having game pass it basically stripped me of 90% of my gaming content 😭 I went to bed 😂
@yugenheorte6828 Жыл бұрын
Gameranx is only gaming channel I dont hesitate to click, never dissapoints
@yumimakai Жыл бұрын
The lack of a pause button in a lot of games today REALLY drives me crazy. Especially in cutscenes. Every time I start up a new game I get to basically play Russian Roulette to find out if the pause button with actually pause, just straight up skip a scene with no warning or do nothing at all. At least it seems on most consoles you can just hit the home button to 'pause' a game that way, but I still can't help but worry every single time that one of these days, the home button WON'T pause the game, and then I'll miss something. Then there's games lately that don't allow you to skip scenes at all for somereason. Like I LOVE the Fatal Frame series, but it baffles me that Maiden of Black Water doesn't allow you to pause cutscenes OR skip them, so running through the game multiple times or if you die and have to reload a save ends up being a chore to deal with sometimes. These features should be staples in games.
@johancraven2400 Жыл бұрын
I totally agree with questioning the always online requirement. Its my only concern for D4... a person should not be concerned about whether or not they will be able to even play their $70-100 game due to server status, or their ISP services. (Both of which are elements that are completely out of the player's control.) The choice between offline and online play... it's truly that simple... and not as if anyone is asking any developer to redesign a game from scratch to enable this, is it?
@ohauss Жыл бұрын
Amen. What's worse than not being able to work because your ISP let you down? Not being able to play, either, because your ISP let you down
@Veladus Жыл бұрын
Turns out there was a lot more to be concerned about with D4 :(
@FF-tp7qs Жыл бұрын
Old rpgs like Final Fantasy and Dragon Quest had gear that was a significant increase when you went to a new area, maybe some rare drops from monsters, but alot of recent games have gear that has randomised stats, so you can can get multiple of the same loot with different stats
@alyssabaerne9508 Жыл бұрын
I usually don't even look at gear statsuntil i notice they're really hindering me and only then just pick a bunch until i hit a semi-end-game where i start focussingonspecific stats nowadays because of how many bs useless gear games throw at you.sure, i tend to hit a wall i need to grind abunch to get over, but still preferable to picking up any item and instantly going through menus to compare stuff
@Aqsticgod Жыл бұрын
this isnt too bad for games like borderlands etc, but yeah it can be a hastle with games not tailored to that but stil have it
@SonnyFRST Жыл бұрын
For the No Pause bit you used mostly Nioh 2 footage but that game can be paused. (it's a bit unusual in that you have to open the menu than press another button to pause, but not as unpractical as it may sound)
@kyokonightstorm5844 Жыл бұрын
Online Requirement: I lived in a very rural mountain area, like the nearest regular grocery store was a half hour drive away sort of rural, and internet in those kinds of places is notoriously spotty. I was originally there (it was my dad's place) to recover from first a concussion, then surgery. And just after I clear physical therapy, Pandemic Lockdowns. It became a very real thing that I could barely access the internet for school work, and the occasional KZbin video, let alone play a game that required constant access to the internet.
@Deremixproductions Жыл бұрын
I literally agree with almost this whole list. I'm so tired of meaningless, endless loot. I miss the days of stuff like Fallout New Vegas, where finding really unique and good loot was always a possibility and super satisfying. Now you complete a dungeon just to get "useless gloves x3". On top of that, the pointless, tacked on crafting just adds a bunch of garbage to the list. I don't wanna have to go through endless menus crafting halfway decent shit. I want to find really awesome, unique shit that adds a meaningful boost to my gear set. That way exploration and looting is actually fun and meaningful - like you're actually treasure hunting. And about the no pause - I honestly think that's just stats tactic to maximize playtimes in those games. "Well, can't pause, might as well try and finish this whole dungeon real quick." and there you go - instead of pausing and possibly leaving the game, you've just forced an extra few hours out of someone.
@nintendohandheld9556 Жыл бұрын
I strongly agree with the forced walking bit, and the lack of manual save. I will defend Insomniac's Spider-Man though, the single save file you see on the main menu contains a way to select missions by loading specific parts, though it is unpleasant that you have to go to the main menu to load manually the story mission you want to play again.
@resolutesatyr Жыл бұрын
I love Gameranx!! 🤣 these videos help me through my day, the content doesn’t matter just give me Falcon or Jake, it doesn’t matter, the moment I see a video I click, I don’t need a reminder, I’m linked 😂
@gameranxTV Жыл бұрын
🤝
@H3ODELIRIUM Жыл бұрын
Some of these game studios will never stop doing this
@amygdala4109 Жыл бұрын
Ok for the number one in reference to the Dark Souls games there is a way to pause. Quit out of the game. I know that sounds stupid but it’s true. The game with save where you are immediately, and when you load back in you’ll be exactly where you started. You can’t pause in the middle of combat, sure but it is still there.
@magnaxilorius Жыл бұрын
This video, this topic, these examples... all day. Everyday. Thank you. Those first four or five examples struck a cord with me, but that number 1 spot - no pause button - this non-feature can go straight to hell. I would argue that it adds literally no challenge to the games that it's in. It simply makes it inconvenient to play the game when you live a normal (yet busy) life. As such, often, I won't play those games because I can't pause them to step away if, and (inevitably) when I need to step away. Wu Long can "ahi va eso."
@thelonggame9166 Жыл бұрын
4:49 I would think forced walking should be reserved for the first time a character enters an area and they've never seen it before. But, if it's on a map the character has, or the character has been in the area before, then he should be allowed to run.
@TDR-0484 Жыл бұрын
Forced walking is terrible and should always be skippable. Players can walk if they choose to
@thelonggame9166 Жыл бұрын
My reason for this argument is that it makes no sense to run through an area you've never been to, except, possibly, in an emergency such as you're being chased, or it's an unknown place between two known locations and time is of the essence. This is the way it is IRL, and if a game is going for realism forcing you to walk an unknown area just seems more realistic to me.
@jamesjohnXII Жыл бұрын
@@thelonggame9166 realistically, if I wanted to run, I'd run Regardless of if I've been to the place I'm in before
@mckrackin5324 Жыл бұрын
It may not look like it but forced walking areas are still masking loading 99% of the time. It's building and populating the world just beyond your field of view. I think I prefer the old loading screens. The better your hardware, the shorter the interruption.
@thelonggame9166 Жыл бұрын
So, I like cruising. And when you purchase a cabin, you get a map to the ship. It's pretty abstract, but it's still a map. Even with a map, I cannot consider running in a scenario of a location that you've never been in or to? If I'd been on that ship more than once, okay, maybe my travel can be a bit more reckless. But the explicit risk you put yourself in while traveling unknown areas needs to only be taken under dire circumstances. The only ones I can think of is being chased and you made a wrong turn, or there are two areas you've previously explored and you just need to take a short cut.
@lacountess11 ай бұрын
I’m glad someone put these here and wasn’t worried to be called lame of amateur. These days it seems like if you have a life around the game you’re playing and need manual saves or a pause button to take care of RL stuff you’re not cool enough. I would also add “too far away save points” to the list, because I hate to be forced to do platforming or random enemy battles over and over just because I’m having a hard time with the third form of a boss. Just spawn me at the boss fight, dammit, not a city block away.
@luisrene1982 Жыл бұрын
Monster Hunter has gotten better with the material grind for crafting. It let's you "meld" rare materials that would otherwise take forever to obtain. It really helps in the late game parts.
@batinimagus Жыл бұрын
MHW did it totally fine for me. It even show the best way to get it in the bestiary. Things were hard way back in the day, tbh
@Drakonix115 Жыл бұрын
“Attack 4 jewel has entered the chat”
@PhilipMcCrotch Жыл бұрын
Games as a service is the worst thing that has happened to gaming
@fieri-malum Жыл бұрын
"ramen" (Flying Spaghetti Monster reference) brother! Absolutely agree with 10 through 1 in every aspect. Also, the angry bird (falcon) holding the controller gets a thumbs up from me
@allengilbert7463 Жыл бұрын
I would also add in the inability to pause cutscenes. It's always a gamble when I hit that start button during a cutscene on whether or not it'll pause or skip. Ideally, it would pause the scene and give you an option to skip it in the pause menu. Lots do it, many still don't. It's just another QoL thing we need to standardize, like how we use WASD now when early games all had different control schemes for keyboards. EDIT: You kept bringing up that March 15th video, and then you didn't link it in the description or in a card! If I were to make a video about the ten things youtubers need to stop doing, that would be at number one.
@wumwum42 Жыл бұрын
The worst (I think it was Borderlands 3): Press any key to skip. This included the screenshot key... I accidentally skipped a bunch of cutscenes and had to wait a few secs between making screenshots so I dont skip. At least i had to press it twice so i could take some screenshots
@allengilbert7463 Жыл бұрын
@@wumwum42 Making the screenshot key skip cutscenes is a level of petty I could never fathom sinking to.
@darrennew8211 Жыл бұрын
Especially when the cutscene includes important clues, writing, etc. Even making the screen unreadable when you pause a cutscene should be banned.
@wumwum42 Жыл бұрын
@@allengilbert7463 I changed the steam screenshot key, so maybe they whitelisted the default one. It would be a huge m-finger to everyone using a different tool though. Press any key to skip cutszene is just a terrible concept overall: Every shortcut is a gamble.
@andrevitor.x Жыл бұрын
A very solid list! Another thing I think is ruining a lot of good games is not being able to play local multiplayer... there are so many titles that are single player only or online multiplayer only and it sucks. If I have the controllers and my friend doesn't have the equipment to play why can't we play together with a single console?!
@starvinmarvin2130 Жыл бұрын
Cause then the company loses on anothet console sale and game sale You see money is the reason
@Mstrskeletor89 Жыл бұрын
@@starvinmarvin2130 Also the dev time and money to bake in split screen co-op that must a be a relative nightmare honestly
@earthenscience Жыл бұрын
@@starvinmarvin2130 Yeah but in the past, devs were still motivated by profit and avarice, but weren't total greedy slimebuckets that literally want to increase e-waste solely for short-term profits.
@KainYusanagi Жыл бұрын
@@starvinmarvin2130 In many cases they lose out on two sales, though, as people just outright refuse to get it because they can't play with their friends or siblings.
@marcusclarkson2657 Жыл бұрын
@@KainYusanagiright! And I mean, I used to LOVE playing Halo couch co op with my friends but never owned a MS console and a surely wasn't going to buy one just for one game. But I played that with them and they played Resistance with me and playing a game with someone you know and love and is actually IN THE ROOM with you cannot be overstated as to the fun factor. Grand times
@danieldonnelly4036 Жыл бұрын
With the crafting part, Genshin Impact did it really well. It's not quite as in depth as most other games, but it tells you exactly what you need and exactly where you can find it. You can even mark some of it on your map.
@sundaekick Жыл бұрын
No... it has a daily limit (real time), that alone makes it worse.
@ngegamesantai_ Жыл бұрын
Nah, genshin sucks in terms of crafting. In fact it sucks in so many other things. Well, it's a f2p game so what can I say lol
@carlosdanger5379 Жыл бұрын
You just ousted yourself as a Genshin Impact player, pedo
@TripleCatAttack Жыл бұрын
Hearing that Wu Long let's you pause singlehandedly has pushed me over the fence to get it. I love the Souls-like genre but I've recently become a father and not being able to pause when I need to tend to my daughter has sucked. So glad I'll be able to pause and come back to the game after a diaper change or feeding
@mkeil100 Жыл бұрын
That is why my wife and I started playing Lego games. It was easy to pick or put down to take care of babies and kids.
@smokenova Жыл бұрын
If you play Nioh, it doesn't have a quick pause like Wo Long but if you go to Photo Mode, that pauses the game.
@drigues2603 Жыл бұрын
@@smokenova you can pause nioh by pressing select + start
@Catman-san Жыл бұрын
@@drigues2603 Exactly. Wo long copies Nioh in how it pauses, so I was confused as to why they put Nioh footage when talking about not being able to pause
@fcontini Жыл бұрын
I'd also add to that list about modding single-player games. Greedy companies thinks that modding will affect their DLC revenue if they allow it (although, I certainly think it could), when instead, that could be a great marketing for new players to buy the game in the first place. This is mostly directed at how Rockstar handled single player modding a while ago, while allowing online hackers to wreak havoc without consequences.
@zerascarlet8733 Жыл бұрын
Then let me tell you about farming simulator. The games came out every 2 years (now I think they shifted to every 3 years) , and most of the time the developers implemented mods from previous games into their latest release. Like Seasons was a mod in farming 17, it became an in-game feature in farming 22. And many more.
@alyssabaerne9508 Жыл бұрын
The one thing bugthesda truly nails with their games. They understand the invigorating nature modders have on a game, but they drop the ball by being too reliant on modders to finish their own damn work. In that regard, rockstar and bethesda are 2 sides of the same coin, one will financially destroy you with legal threats and intimidation ractics for even thinking of opening an ini file to tweak a setting they don't put in the optionsmenu and the other can't release a game without modders needing to make essentially an ever evolving day-1 patch bc the dev studio can't be arsed to do it properly themselves. I mean for crying out loud skyrim se still has bug from vanilla and reintroduced bugs they had fixed after years of people complaining about them.
@thepickle2535 Жыл бұрын
Not only "pointless items" but also "tedious busy work". I don't mind having a game where I am able to wander around and go do things, but if it doesn't have any benefit to me, then why do I want to go? What's the point? Does it serve a large purpose? Is there a point in the main storyline that that specific character I was helping shows up to assist me? (I.e. - the dog in RE4). No? Then why is it there? "Just because"? Well I don't want that. I want to be able to figure that I'm doing something useful, that what I'm doing has a purpose. The most recent example that I have is: In Cyberpunk 2077 there was an NPC that you're supposed to do all these races for. She just wants to race, and while the racing/driving itself is terrible, I figured it was going to lead to something. Nope. You just end up with a new car...to drive around. No contact. No communication. Nothing. So I got HELLA involved in that story only to, what, end up with a car? Then why have all that extra drama and extra preparation for the races? I don't get it. These are the things that irritate me and why I've bowed out of most online games: I'm doing X task because X task needs to be done. Sounds just like work. I want to play games to be able to break free from the regular monotony of day-to-day life, not just do something because that's what someone else said I needed to do.
@HeisenbergFam Жыл бұрын
I wish games stopped being released way too early and devs took more time to refine them
@YourStonedSavior Жыл бұрын
Basically, this. I can't even count the number of games I've just outright avoided because they were blatantly released too early, and it killed any desire to check it out at all.
@garethm7528 Жыл бұрын
And the internet is full of people whining games need to be released NOW, or I’ve waited too long for them to release the game etc etc, so devs are stuck between a rock and a hard place and get crap whatever they do.
@YourStonedSavior Жыл бұрын
@@garethm7528 Generally yes, I would agree regardless of whatever they do they're stuck. But fortunately we've seen the Devs that are honest about the games state, where its at and what to actually expect and they come out and say they need more time to give the game it's best chance. Those devs are respected, and prove they want quality, not just another cash grab early release. I don't think fans would be turned away from that.
@leonardcoppin9120 Жыл бұрын
I agree I've been playing video games since a child back on the original Nintendo. Everything you just stated and more grinds my gears with playing video games these days. One of my biggest is doing the same stuff through the whole game. Get to a new part of the map take down a heap of people in the bases and repeat wouldn't bother me if it felt different each time. But always it's the same. And it repeats in almost every open game. I play games for excitement not what games deliver mostly these days. I can't remember the last time I actually finished a game because it's bored me and I just got over playing it.
@Xix1326 Жыл бұрын
One of the best auto-saves I've run across is in Harebrained Schemes' Battletech. There's very little pause to do the auto-saves. It saves both before and after a contract, after an event choice is taken, arrival in a planetary system, AND you can manual save. And your saves can go back to the beginning of the game. Not sure how they do it so as not to blow up my hard drive, but it's great. I remember earlier incarnations of 7 Days to Die didn't have a pause button. They quickly remedied that with the save/load function acting as the pause.
@Noks666 Жыл бұрын
I don't know if it has been said, but I completely agree with everything you've said in this 10 things vod Falcon. My main pet peeve, and I am probably alone in this, is multiplayer trophies being added to the base trophies of games, especially as I play mostly single player games. The amount of times I can't platinum a game because the devs have decided to add co-op or multiplayer trophies is annoying. I am fairly certain they do this on Xbox and Steam games too. Sure, include co-op or multiplayer trophies to DLC expansions, but please keep base trophies a single player experience that anybody can achieve without being forced to play online for them.
@theone9132 Жыл бұрын
Fuck multi-player trophies. I hate wanting to platinum a game I loved from my childhood and can't just because the servers for the forced and unnecessary game mode are down.
@Noks666 Жыл бұрын
@@theone9132 I hear ya mate. It's not just that, but if you don't do multi-player trophies within a year of the games release, it's extremely hard to find anyone that actually plays it as well. Unless of course, it's a really popular title. Make multi-player DLC trophies by all means, but don't screw people out of a platinum because you've decided to add 2 or 3 bronze multi-player trophies. Assassin's Creed has done this with almost every title since Brotherhood. Simple fix really... Just make the vanilla game and all vanilla trophies a single player experience and if you want to add multi-player trophies, add them as DLC. BOOM! Everyone's happy.
@derpydino1915 Жыл бұрын
@Noks666 unfortunately dlc achievements on steam are grouped up with the base game achievements so making multiplayer achievements as dlc only wouldn’t work for steam players. I think it’s the same for Xbox PlayStation is the only one who separates achievements between base and dlc.
@Noks666 Жыл бұрын
@@derpydino1915 That's true, but they could just create two separate lists. I have been saying this since achievements/trophies were a thing. Create an online trophy/achievements list and an offline achievements/trophy list. That way it appeases all player types. Solo players can 100% the offline achievements/trophies, the multiplayer fans can 100% their section and those that like both, have the option to do both. They can just create two tabs on the trophy/achievement interface for each game. It's really quite simple. This does mean that a game will have a 200% total, but as multiplayer and solo are two different game modes, requiring two different sets of skills, it's only fair to be rewarded for each skill set independently of one another.
@derpydino1915 Жыл бұрын
@@Noks666 oh for sure yeah i agree i was just stating how it was on the other platforms cuz i wasn't sure if you knew or not
@joshingle5934 Жыл бұрын
With regards to #9 I've always maintained that there are two types of loot/equipment stat based games: Game 1: Common upgrade - 30% Damage increase Game 2: Legendary upgrade - 2.75% damage increase with daggers against orcs when there is a solar eclipse and you are below 25% health
@notsojoyboy425 Жыл бұрын
Thats gotta be middle earth
@monkeymanstones1 Жыл бұрын
Online carp! It's especially unpleasant when a game you bought only a month or 3 before has an online section and the maker shut down the server required for it. 3 months after Infamous Second Son came out they shut down the servers (removing possibility to Platinum) because you couldn't load the photos to that server and have it give you the award. The gane was essentially brand new and almost from the start the ability to platinum was forever removed from it. That was extremely frustrating!
@GaryBeltz Жыл бұрын
Even back in the NES days they had games without a pause function. Mike Tyson's punch out, and Top Gun are two that I can remember off the top of my head.
@daggern15 Жыл бұрын
It's not because it's been around a long time that it's not a dumb problem.
@GaryBeltz Жыл бұрын
In the two games I mentioned since you couldn’t pause you would lose
@parekosam95 Жыл бұрын
For Monster Hunter you have in game "manual book" where they told you what part you must broke to get that "ingredient" and what chances are to get it, also you got events where you have bigger chance to get it, once you give a chance to a game you got caught up for it because is so well made, gameplay is like no other game i saw before
@Aqsticgod Жыл бұрын
yeah thats been a more recent addition, but back in the day good luck figuring that out without a wiki
@MsCloseCombat Жыл бұрын
Coolest thing is when monsters start territory war
@DGneoseeker111 ай бұрын
While I do love that about MHW... the drop rates are bullshit. I should not need to repeatedly hunt the same monster over and over again to get a crafting item.
@parekosam9511 ай бұрын
@@DGneoseeker1 well now they make that much easier with the craft market, Argosy, palico collecting, sending palico's on expeditions, events that gives you a lot of materials with all that included you can get all materials by killing 2-3 monsters and that is not so much grinding if you ask me but collecting small and big crowns that thing is grinding sht (again events helps a lot with that)
@DGneoseeker111 ай бұрын
@@parekosam95 If you mean MHW I find that I can't craft the items I want because they need ridiculous requirements to craft, like one platinum ticket each.
@cecewebb122310 ай бұрын
Regarding no pausing: Warframe, essentially an MMO, *allows you to pause* if you're playing a mission in "solo" mode. It's absolutely fantastic, and something they've had since 2013. The fact that an online multiplayer game has allowed pausing in solo (which is essentially offline mode) for its entire life shows that it really should be possible for the vast majority of games. There are even plenty of older or indie games that allow pausing in multiplayer (though those typically are peer-to-peer and almost never are competitive), which again shows that it *should* be possible in most games.
@alelizio Жыл бұрын
About crafting, I really like Dungeons & Dragons Online's version. I created a ring with the ability to breathe under water there that really helps me in many instances, as long as a cape with Feather Fall magic, that allows me to avoid fall damage anytime. Also in Lord of the Rings Online, I've created so many good weapons, armor and accessories in it. These are examples of good crafting system, where you can get the materials somewhat easily and craft good and useful equipment. But these are only exceptions, unfortunately. And since you talked about online and offline games, one thing I really miss is the Gameshark thing. Of course I'm not talking about cheating on online games or coop games, but I'm a solo player and I love to play games. But I'm a worker and a father and a husband and I have little time to play. I just can't wait weeks in a game grinding enough power to be able to pass some difficult boss fight or part, and I don't have the proper coordination that many people seem to have. At least decades ago you had the possibility to use some code to help you out in some tough spot, but today you just can't find it. Why or when did it become so derogatory to need some help or cheating, if you're playing solo? Only you against the machine? There are some many games I simply quit playing for not being able to cross some ridiculously difficult part. And don't get me started with "It's the way the game is meant to be played", or "it spoils the challenge", or "go for easy settings", etc. I can only play games like two hours a week mostly, sometimes when I'm ready to face that boss I even forgot why I was there or what I was doing. It's frustrating. And unnecessary in solo games.
@lenkahoskova1970 Жыл бұрын
As someone who games only on PC and almost always with mouse and keyboard, I love cursor based menus and wish they were the norm. It really depends on what you use to game. Completely agree with the rest though. I HATE not being able to manually save. Not being able to pause is a nightmare. And always online games suck in general, but especially if you live in the middle of nowhere and have trash connection.
@Traddles Жыл бұрын
Agreed. Cursor-based menus allow for A LOT more flexibility and depth in the inventory system, survival systems, etc. While I understand the need for controller accessibility, it really does limit the experience for the PC player quite a bit that so many inventory systems and the like are designed around this console limitation.
@UnBoundBeatz Жыл бұрын
Cursor makes little sense to games if they are already dev'd for Console anyway with PC and afterthought. Like, I love the option for PC, but for co soles makes no sense.
@truepatriot6657 Жыл бұрын
I m also a pc gamer but i play with controller bcoz of my neck problem, i also don't like cursor based menu
@adamkhanpersonal11 ай бұрын
The online function is bang on mate. Especially to people like me who play on portable systems like the Steam Deck. I'm not able to play AC Origins on the plane unless I've loaded it up prior with an internet connection. It goes completely against the portability mentality that's starting to grow
@Soulintent95 Жыл бұрын
About the curser menus, hogwarts lets you use the touch pad on ps5 for it and it moves real fast. I loved that.
@wooo-tang3913 Жыл бұрын
whaaaat? i needed your comment in my life much sooner lol.
@Soulintent95 Жыл бұрын
@@wooo-tang3913 i kept accidentally hitting it because i have big hands so i noticed right away. But it annoyed me so i never used it, my 2nd playthrough i only used the touch pad and its just so much better.
@theomega616 Жыл бұрын
Still wish they'd fuck it off though
@TragicTrinityMirror Жыл бұрын
I actually love curser base menus with a controller because way too often if there are a lot of clickable points, using the dpad or joystick ends ups not going the direction I intended especially with diagonals.
@user-oy7gz5bf2h Жыл бұрын
Just have both! It would be simple to have a cursor based menu that snaps when using the arrows.
@MrEshah Жыл бұрын
It's a lot more time and cost effective to use a single menu system for a game rather than develop a new one for each platform
@user-oy7gz5bf2h Жыл бұрын
@@MrEshah For each platform? You mean PC with mouse and keyboard vs controllers? A lot of PC gamers use controllers for a variety of games. Having a snap feature could be useful regardless. (On every version, wether using mouse/keyboard or a controller)
@Freaky666Kami Жыл бұрын
Amen! Most of those are real plagues and some are completely dumb and infuriating for years already! I cannot stress it more, and you said it - "it's dumb, it's just dumb" :D Like especially the no-pause in combo with online single-player... omg... srsly! Combine that with a game starting without a menu access and a bad saving system... You've got a troll game. Dailies/weeklies also sometimes really mess things up more than they keep people engaged. Like it's a notorious thing to discuss and agree on with gamers - the chore-like feeling on games. This is one of the huge reasons
@danieln6700 Жыл бұрын
Worst thing about always online for games that don't need it is u can lose access to the game
@ceruleanfc813 Жыл бұрын
As a indie game dev, I am porting the point & click game to switch. All the development time was actually spent on converting cursor based control to gamepad control. And that almost take me 1 months before I finished developing a general pattern that I can adapt to other navigation & gameplay elements. There is really a huge development cost to the gamepad control just for some boxes on the screen. And really, UI is in general a really surprised complex part of a game development. And in IT as well.
@ParodyKnaveBob Жыл бұрын
I remember my first game jam entry; the Atari-like generic gameplay was mostly panned, but ppl praised my hard-worked GUI! $:^ }
@doctorlolchicken7478 Жыл бұрын
#5 Don’t Starve. A game where you pretty much need the wiki open while playing and probably need to watch a few video guides to avoid frustration. It’s a game where if you don’t do certain things by a certain time you probably die, but the game doesn’t tell you what those things are. I suppose you are meant to learn by trial and error, but it’s a game where if you never looked at a guide you would probably never know even fairly basic things and just be banging your head on the wall.
@XAlted1 Жыл бұрын
I enjoy Terraria’s crafting because you get an npc that’ll show what you need on top of the community overall being thorough with how to get stuff. Zenith and Ankh Shield have some fat trees that need a lot but it’s generally fun imo
@McLovin-rs1je Жыл бұрын
That guide is basically a walking talking Wikipedia page and I love him
@thefuturist8864 Жыл бұрын
Some games don’t work with optional saves. The SoulsBorne (etc) games need auto saves, otherwise players could save before a boss and reload every time they get beaten, never losing their souls.
@justins4814 Жыл бұрын
A lot of players bypass this by quitting out instead of reloading their save
@taragnor Жыл бұрын
The main thing wouldn't really be the souls so much as consumable items that you could now use way more freely. If you lose to the boss, just reload and get your items back.
@jacoblansman8147 Жыл бұрын
Point 4 about crafting that doesn't tell you what the item you're missing is; Monster Hunter isn't as bad as the video makes it out to be. The Monster Hunter games do not show ingredients from monsters or locations that you haven't fought or been to yet, but it's pretty easy to work out that if you can't see the ingredients, those ingredients belong to a stronger or higher level variant of the monster for that same tree of weapon/armor or might be more rare in that location. There's very few weapons or armor sets in the game that require ingredients from 3 sources. Most of the equipment takes ingredients from 1 monster and 1 location, you won't find many that consistently require 2 monsters and 1 location or 1 monster and 2 locations.
@BristolMatt Жыл бұрын
Best video yet. This man read my mind and I'm so happy he made this video. Hope game devs start to listen.
@deekaym836 Жыл бұрын
The pointless loot does my head in! One of the best changes to AC Valhalla was scraping the loot spam, when you got a weapon in that game that was the only time you would get it
@akmal94ibrahim Жыл бұрын
But AC Valhalla dialed it way down. You get a tiny drip of loot and most of them are essentially the same anyway with the same combat mechanic. I remember 20 hours in, and I only had like 7 weapons, and 3 of them were shields... I like that I only get the weapons once, but there needs to be a hell of a lot more variety to the weapons types. To me, Fromsoft gets the loot system and amount just right.
@sshep86 Жыл бұрын
Haven't played Valhalla yet. But can you sell items for currency? In a lot of games, selling loot is a major part of your income.
@JWulfrick Жыл бұрын
What drove me nuts with limited save files was when Kingdom Hearts 3 came out and you could only save around 10 times. It didn't make any sense to do that since every game that came out previously - including the home console remake for dream drop distance all allowed almost 100 save files. I liked to save the game on a new file slot before each boss fight so I could go back to play a specific boss if I wanted to since the majority of their games didn't let you do that, so finding out that I couldn't do that in the third mainline installment was infuriating.
@joshuaBrooks.nicholas11 ай бұрын
Yeah it had limited saves which was sad every game before that was 99 save files.
@FatalNFlawless Жыл бұрын
The only thing I can think of for the Pause menu's possibly being an issue with newer games is there's a lot more physics based things in games now and if any events/physics were based on the machines time. It could cause a large jump after unpausing. There's still plenty of workarounds for that. It's been a minute since I've done any game development, but I don't remember being able to manually set machine time, which helps in RNG seeding and stuff like that so you don't generate the same thing everytime.
@BarackObamerHimselfEXCLUSIVE Жыл бұрын
Destiny and GTSport are the two games that I think so benefit from the cursor menu, I really like how it works in them, and I hope they don't change it (idk about gt7, I dont have it) Having said this, have you tried the console version of path of exile? Allocating your passives with a controller sometimes really makes you want them to implement the cursor system.
@alyssabaerne9508 Жыл бұрын
Oh god yeah PoE on controller really needs a cursor, it is such an aweful system they have, i play on pc with controller and hate that you can't even switch to mnk on the fly without freaking rebooting the game. Their comat targetting with mouse is just as garbage, having a targetted skill pip at your feet is useless when you have your mouse over an enemy to target them. My one gripe with PoE, on both control systems they borked different thing so badly, a hybrid between how stuff work would be great but alas, seeing the type of game... not gonna happen
@TebzGo Жыл бұрын
Oh Em Geee... Everything mentioned in the video absolutely grinds my gears. Especially as a gamer of a certain age who has seen gaming transform and develop through the decades
@cybertramon0012 Жыл бұрын
What I think about the 'one save file' is also that sometimes it means you have to delete your save if you want to play through the story again. And for a game with some difficult challenges, or loads of collectibles, the joy of playing the story again are outweighed by the annoyance of completing those specific challenges again.
@dabviking9192 Жыл бұрын
The inability to pause in Elden Ring drove me crazy. I play this game mainly in the long hoursI worked my third shift from home job where all I have to do is answer questions from my employees. So it’s a pain in the ass having to go find a place to hide from enemies or to just die in a Bossfight so I can answer whatever question my employee has. Some nights I go 2-3 hours without having to do anything and then as soon as I get somewhere important or I’m fighting a boss shit hits the fan.
@rodarollada Жыл бұрын
Hahaha.
@drakorin20979 ай бұрын
You can pause elden ring XDDD just need to go to the inventory and select help info button which gives you explanations bout particular stats or weapons etc.
@theamazingcj2748 Жыл бұрын
7:34 Far Cry 5's intro was literally perfect imo. It's exactly what you're talking about.
@AshleyArbelos Жыл бұрын
#9 is my biggest pet peeve and makes me quit games, often.
@TayShines Жыл бұрын
man
@neilsharples404 Жыл бұрын
You can pause Elden Ring but I'm sure that's been noted already. My personal nightmare with certain games I've come across is that after say playing a game then leaving it for X amount of time and you come back to it, there is no way to start a new game, it's continue only. How am I meant to remember anything after perhaps 6 months 🎉. I guess it relates to the limited save skit in this video but still, It grinds my gears 😂
@Joreel Жыл бұрын
I 100% agree with you on games that don't let you start over. I have so many games that I've started but had to take a break from and when I return, it's hard to remember what I was doing or how to do stuff. Another issue I've found and this is with the Hitman games, once you start a profile, you can't erase it and start over. My son wanted to play Hitman and Hitman 2 on my computer since I wasn't playing them at the time so I let him. He finished the games and when I went to play, I couldn't start over because IO Studios only allows you one game profile and they don't give you the option to erase it if you want to.
@drfake1110 Жыл бұрын
Elden ring doesnt pause completely
@lukeashe8313 Жыл бұрын
@@drfake1110 menu screen, inventory, help, menu explanation. If it doesn't pause completely I can't tell
@drfake1110 Жыл бұрын
@@lukeashe8313 very cool. It works
@Sigue24 Жыл бұрын
This is literally why I haven't beaten RDR2 lmao. I play and come back 4-5 months later and don't remember how to do a thing.
@gilloneitor Жыл бұрын
Hi Gameranx! All time fan here. I know it might be a lot to ask... but would it be possible to add a little logo on the bottom of the screen referring to what videogame is being shown? Sometime we see games we don't recognize and looks awesome but really hard to find the specific game. Might be a lot to ask for the editing team but worth a go ! Thank you :)
@smashdriven1640 Жыл бұрын
I think a good compromise for pausing in Souls Likes would be to allow pausing but just not in boss fights. That way it’s still part of the challenge but there’s still plenty of opportunities to go pee.
@joshc5309 Жыл бұрын
No. Pausing a game doesn't alter the challenge. It's nothing more than consideration for the player's time. Not having it is inconsiderate, full stop. Now, pausing to inventory and swapping out all you inventory and eating thirty steaks to get your health back... eh... that's an adjustment I wouldn't mind seeing.
@jacthing1 Жыл бұрын
I don't think you need pausing in soulsbourne games. What I've always done if I need to leave for whatever reason is made sure I've killed everything nearby then just parked my character somewhere and left him there. Never really had an issue, but then I suppose I don't play where I can get invaded
@Veladus Жыл бұрын
@@jacthing1 All that tells us is that no one relies on you for anything. People with responsibilities don't get to choose when someone else suddenly needs help with something.
@shinichiizumi2242 Жыл бұрын
I feel like we've gotten this list before. I guess there's just a lot games should stop doing lol
@crimsonraen Жыл бұрын
Oh my gosh YESSSSSSS! These are all SO IMPORTANT! PLEASE make all game designers watch this 100 times over!
@YT-CesarB Жыл бұрын
Just made French fries,but I ran out of salt… 🧂
@gameranxTV Жыл бұрын
🧂
@georgelooney8949 Жыл бұрын
Apparently developers don't have to use the bathroom, get phone calls or unexpected visitors, etc. Otherwise they would understand the need to pause the game.
@gameranxTV Жыл бұрын
😅
@jmcates1120 Жыл бұрын
Awesome video! You should change the name of the channel to "Gamerants". 🙂 I hope developers will see this and make some changes. Some of these items have absolutely ruined games for me. One thing I would add is for multi-player or co-op games that are mission based, but take waaaaay too long to complete and you can't pause. This is the single reason I had to stop playing Legends co-op mode in Ghost of Tsushima. As you rank up, the missions take longer and longer to complete. It got to the point where a full team of 4 high-ranked ghosts was taking 2+ hours to finish a mission to achieve the next goal to rank up again. No one has that much time to block out their lives to play one mission.
@silentkhaos1176 Жыл бұрын
I personally like not being able to pause at all in the souls games cause it makes sense as they're meant to be a challenging game, so not being able to pause adds extra difficulty to the game. Of course it's not for every game and shouldn't be copied for every game.
@TDR-0484 Жыл бұрын
It's not really an extra layer of difficulty though.. it's more of an inconvenience. Getting caught up with something and needing to set the controller down for a second isn't a skill issue. The ability to pause would in no way make the game easier and it would be a nice feature to implement. That's why one of the most popular mods for Elden Ring is the pause mod lol
@silentkhaos1176 Жыл бұрын
@@TDR-0484 It is a layer of difficulty because it prevents you from doing stuff like switching gear instantly, such as right when an enemy is going to attack you, and makes it so you have to be careful when you open the menu mid-battle. If you need to leave to do something, you can just leave most of the time without worrying and if you are in a boss fight, you can just quit the game.
@jonusaguilar8156 Жыл бұрын
@@silentkhaos1176 then do it like Kingdom Hearts. The game lets you pause, but only that, can’t access any items in menu
@cmdr.jabozerstorer3968 Жыл бұрын
If I need the toilet or have to answer the door or answer the 'phone, I am absolutely wanting to pause my game, whether it's a From Software game or not.
@KainYusanagi Жыл бұрын
@@cmdr.jabozerstorer3968 Either risk being AFK, or save and quit.