Battle passes are a trend I utterly hate. Trapping the player into playing for dozens of hours to unlock a weapon/skin or pay 20 bucks to unlock it right away is already bad enough, but having that in a 60~70 usd game is just pathetic.
@rick41518 ай бұрын
Right that’s what I’ve been saying for years there are hundreds of other games I wanna play I do not want to be stuck on Fortnite for weeks at a time, trying to level up the battle pass but if I miss out on a cool skin it makes me upset because I’ll probably never be able to get it and it just makes me not want to play the game
@gazzy91368 ай бұрын
Battlepass deez nuts foo
@bongo20118 ай бұрын
I think its fine as long as it doesn't give you an upperhand. Like the Battlepass just unlocks skins/cosmetics. Nobody is forcing you to pay for your shit too look cool.
@atma-media8 ай бұрын
Another reason I got sick of OW2. The second they put playable heros behind a pay wall, I uninstalled it. Same with D4, I was fairly excited about but blizzard kept dropping their games in poop and calling it an update. When I saw the battle pass in beta I had decided, hard pass
@nodlimax8 ай бұрын
Haven't bought a single battle pass in any game I played that has offered them (I'm staying away from most of those games anyway). So yeah I hate those as well. I just look at this stuff as ways to draw more money out of my pocket while forcing me to keep playing or otherwise I'd miss out on the "value". I hate shit like daily login rewards because it just creates anxiety when you miss a day for whatever reason. Battle passes are the same thing. You either buy it and play it out completely to get all the "rewards" within the limited time frames or you risk losing things you already paid for. Alternatively you have to pay more money to get the stuff you haven't unlocked yet. So they charge you to get the battle pass and then charge you extra to unlock the levels... Fuck that shit...
@Sonosuke8 ай бұрын
I remember playing a game called DARQ on steam and leaving a review. I mentioned how much I liked the ending soundtrack and like 3 hours later, they answered me with a download link to the OST. That was so sweet
@benncatlover8 ай бұрын
That’s a good dev team
@jakemarmelstein85338 ай бұрын
Those are cool devs
@ImperialDiecast8 ай бұрын
@@benncatlover takes a review like no problem
@benncatlover8 ай бұрын
@@ImperialDiecast yes it’s nice when devs listen and respond
@Mogmanhatengr8 ай бұрын
Cumshidfard
@ace.of.skulls8 ай бұрын
Paying $70 for a broken buggy mess
@tylerfosse73368 ай бұрын
Better off paying me instead
@millirock76398 ай бұрын
Paying 2000 just for every game to be a broken mess 😔
@xxx-pliskin-sniper-xxx85388 ай бұрын
Soon to be $100 😂
@tochukwuudu77638 ай бұрын
according to Yong Yea gaming company's are planning to increase it to 100 dollars, and when that happens, I'm going outside to touch grass.
@Volyren8 ай бұрын
Exscuse you? You mean "broken buggy mess of a functional game that released years ago."
@arturoperezify8 ай бұрын
For me a trend I hate seeing are the games that are either always online or digital only releases. They're a huge slap in the face toward game preservation. Ubisoft recently said that Gamers need to start getting comfortable with not owning games...
@mystbunnygaming14498 ай бұрын
As someone who lives in rural Texas, the "always online" thing makes games unplayable for me, so it's always frustrating to see this trend continue to come back and grow.
@kennethshiro95008 ай бұрын
they've wanted to do it since the start of last gen. they want full control. no used games = 100% profit forever. It doesn't even matter too much at this point anyway, since from a preservation standpoint way down the road you'll be missing out on gigs of updates and dlc if you care about that. Plus bonus they can do a lazy remaster of it 5-10 years down the line and sell it to you at full price AGAIN.
@kennethshiro95008 ай бұрын
@natsockaiser2067 not on console they're not, aside from the switch
@mode37638 ай бұрын
Lmao Ubisoft. They're such an irrelevant company.
@motan78648 ай бұрын
im definitely comfortable not owning their trash games
@Gallyga8 ай бұрын
My big bugbear with gaming trends is Devs finding new ingenious ways of hiding the Quit to Desktop option on PC games. It used to be as easy as Pause>QtD. but nowadays you have to go back to main menu and then find what ever sub menu they have hidden the option. Just let us PC gamers quit to desktop from the actual game like we used to be able to!
@kerrybarneyiii12028 ай бұрын
I used to just alt f4, but for some reason it stopped working? Idk if it was a Steam update or something, but it is very annoying
@sidekicks37388 ай бұрын
@kerrybarneyiii1202 What type of keyboard do you have? Sometimes there's a gaming setting that blocks certain buttons.
@K1NDR3D8 ай бұрын
@@kerrybarneyiii1202It didnt stop working, it only stopped working in certain games cause devs don't want people rage quitting. I fucking hate it. As if a few extra steps will prevent me from quitting your mediocre gameplay experience
@kerrybarneyiii12028 ай бұрын
@ sidekicks3738 I’ve got an older Corsair, but alt-f4 does work for other things, just not my unashamed save scumming in the 2000s era dungeon crawler Fate 😂 @K1NDR3D yeah it only slows me down for a second when I have to think “huh? Why didn’t that work? Oh well, Windows-Exit lol” It does slow down my save scumming tho and that alone is annoying 😂
@criptych8 ай бұрын
@@K1NDR3D sounds like the kind of game I would rage refund
@MrSTVR8 ай бұрын
Similar to the HUD issue I'm so tired of games using Destiny menus where you slowly move a cursor around and have to hold for 3 seconds to confirm anything. I will take snappy responsive menus any day, even with the supposed risk of clicking something by accident.
@skybluenerd2198 ай бұрын
Absolutely agree
@the.DARKNE558 ай бұрын
Then it slows down whilst on a item lol but the hold button to confirm is good because otherwise we'd only have to scroll to a confirm button
@le_fancy_squid8 ай бұрын
I have found the hold button to be a great feature when used properly, like doing an expensive weapon upgrade or something that would cost a high price. But some menus use it as a back button, like, to go back to the screen you were at before...3 seconds of holding down a button just to go back...why?!
@Astraeus..8 ай бұрын
@@le_fancy_squid Genshin Impact just put in that sort of "hold" button to exit a build menu in the little home-base builder that they have. I don't read patch notes (who the hell does though?) and was away from the game for a couple months, so I never noticed....had a mini freak out when I tried to exit the builder and nothing happened...thought first my controller died. Then I was worried just that specific button died...took me longer than I'd like to admit to figure out what was going on. And like going back in a menu, where they put this particular hold button is completely pointless. Exiting the builder "by accident" or whatever would cost you nothing and have no negative impact. They legit put in a wait button that does nothing but waste my time every time I exit the builder :/
@brucepreston39278 ай бұрын
Yes! It is very annoying! I don't mind having a click and hold on a purchase button, but other than that, it should be quick and smooth to navigate!
@TwippyTwilight8 ай бұрын
What I hate the most is when a game is online when it doesn't need to be, and then when the studio wants to shut the server down, (a server that they really don't need to use) they shut the entire game down, without even giving you an offline version to play. Like DC LEGENDS. They just took that down and all the money everyone spent on it just flew away. Can't go back to see anything you've done, can't play the 1 player parts. So many games just say FU to the players. Imagine if Parker Brothers' Monopoly, just stopped selling it in 1936 and told everyone they couldn't play anymore, just because, they aren't "supporting" it. I mean it's really complete BS to do to the players.
@xandercrews28548 ай бұрын
Many family’s relationships may have been saved if they stopped selling Monopoly 😂
@ghostrecondelta17418 ай бұрын
always liked games that incorporate the UI into game world itself. Kinda like Dead Space putting the Health on Isaac's back and ammo counter on the gun's Holo Display when Aiming.
@bland98768 ай бұрын
Sometimes it's annoying when they do that even though it is kind of cool at the same time. I think Halo has both the regular and then the assault rifle also has the number on it.
@rifz428 ай бұрын
yes, have you seen Astroneer? they do it very well.
@CarstenSvendsen7 ай бұрын
Have you tried Bulletstorm? The gameplay is amazing, unique and the story is well... there, but the dialogue is what you're here for.
@horsthooden46006 ай бұрын
Ghost of Tsushima is KING with that. You dont have a minimap with a marker, the wind blows in the direction of your marker on the big map.
6 ай бұрын
Or The Divisi… oh, fuck no, that was just in the E3 trailer (and it's a shame it wasn't in the final).
@Azg4l0R18 ай бұрын
An other issue that I saw a lot in resent years is PC games calibrated for controller, trying to pass the tutorial and read press R2 to pick up item for example. And then go to the menu and there was not even a page for mouse and keyboard controls.
@Htw60488 ай бұрын
Some keyboard and mouse compatible games on console also do the same thing too!!!!
@Ryan-ld2nj8 ай бұрын
I want the industry to trend more towards new IPs and be less reliant on sequels/remakes/remasters. But I think the entire entertainment industry is just in auto-pilot nostalgia mode creatively.
@IBTU8 ай бұрын
💯 so sick of rehashing
@arkeshn7298 ай бұрын
All entertainment industries seem to be coasting on autopilot.
@mmd35858 ай бұрын
The nostalgia is there for a reason, though. Some games were great concepts that weren't fully explored when they first released, like what happened with Resident Evil 2. But the remake/remaster of recently released games is insane, like what Naughty Dog just did with TLOU part II. I don't have a problem with sequels, as long as they are from games that are badly in need of something new, like Street Fighter 6 was, instead of just being more of the same. The sequels problem can't be associated as a problem exclusive to the gaming landscape right now, since it always was there. God of War 1,2 and 3 are essentially the same game telling the story of Kratos, for example. The issue is that game producers are spending so much time and money to create games, that the more experimental stuff is being put away by the developers to focus on the big budget ones. Games like Spiderman (which is overrated, IMO, but has insane production value nonetheless) or the upcoming GTA VI are huge productions that has all the studios from the company focusing on a single game, instead of each one producing a smaller, possibly more creative game. That is why we had Bully, The Warriors, Manhunt 1 and 2, Red Dead Revolver and GTA III, Vice City and San Andreas during the PS2 lifespan, then followed by only GTA IV, V and RDR1 for the PS3/XBOX 360 era, with some minor releases around it, to just RDR2 on the last generation (and a re-release of GTA V). It sucks, because if the game is great, then it is amazing to have something so well produced around a great idea, but when it doesn't, it is a massive disappointment, like the one I have with Spiderman from Insomniac.
@JayAG3138 ай бұрын
Yea I don't mind sequels especially if a game/franchise is great why not continue on with it. But only making sequels and nothing new and fresh causes a issue. As for remakes/remasters I can understand if they tryna bring back a dormant franchise and reintroduce them to the newer generations, just as long as it leads to new games in those series. Like RE doing remakes and new games. Silent Hill doing the same thing with the Silent Hill 2 remake with new games in development as well. And some games in general just deserve remakes/remasters on newer hardware but like I said relying only on that is a issue. Like they make so many remakes/remasters nowadays they literally should just have their own category at the game awards. Honestly Xbox got the edge over PS rn with original IPs.
@nameless988 ай бұрын
I got your point but I wanted madly to play uncharted and last of us after my ps3 died. Now they are cheap but I own pretty beefy pc so I can apreciate 60+ fps and beatiful graphics. Also I wanted to say that new IPs are always risky for devs to make. Most of first IPs are indeed undercooked. Watchdogs for instance. If they would know what sucess that game will be I bet it would look and feel completely different. And not every developer can recreate game over and over again like subnautica. That wouldnt be enjoyable too on jut story driven game. Subnautica developed in one but if devs have firstly in mind story and then the gake itself it would all just fall apart and consume A LOT of time for just one IP
@agentmaryland12398 ай бұрын
Honestly, with all these lay offs, there better have been some serious digging to make sure they were laying off the right people. Like, I can see if a company like Google was noticing a drastic decline in quality for their platforms and they noticed which department was causing the decline, then going in and seeing who was performing the worst and letting them go after a warning or two to up their game...but if they seriously just saw the numbers not climbing as high as they wanted despite reaching their projected goal and *still* let go of an entire division....then that's just fucked up. Imagine thinking an entire division of tech experts was the problem when it was likely just one or two people, so now you've just ruined your own reputation as a business for a workforce.
@mercai8 ай бұрын
There's no "right" people getting laid off. Corps just draw a line on their chart of profits or expenses, and cut anything below that chart. Studios that aren't super-profitable, new projects that aren't guaranteed a success, etc. For Embracer, let's be honest, the C-level management were the ones who should've been sacked - but instead it's hundreds of good devs and projects across their studios.
@King_CreepaLot8 ай бұрын
It truly is a tragedy to see how more studios are going after mods, shoot half the time I'm doing anything on a video is when I'm making a mod for it, I've been modding for a long while now and it's a great little hobby to pass time with and crank out some more enjoyment!
@yootoobsuks42108 ай бұрын
Nobody needs those mods more than Bethesda. Mods breathed another ten years of life into Skyrim, as far as I'm concerned.
@JoshBlades718 ай бұрын
The Layoffs one pissed me off. Bungie fired Michael Salvatori. The man who made to sacred piece known at The Halo Theme. It also set their expansion back fricken 4 months
@PJSteMarie8 ай бұрын
I'm sure Michael being fired wasn't the reason TFS was delayed. Yea everyone was salty about the firing but he's 70 years old and probably got a pretty good severance. Apparently, they are just using Destiny 1 music for TFS and maybe wanted a different direction for the future of Destiny. That being said Destiny/Halo soundtracks are the fucking best and this man needed a much better send-off.
@JoshBlades718 ай бұрын
@@PJSteMarie oh I worded it wrong😅 I was trying to say the layoffs set the expansion back
@RocketAdminAustin8 ай бұрын
I feel like the idea of Gollum could have been a great stealth platformer but just wasn't executed correctly. I feel like there is some story to be told behind the character when he was off-screen in LotR and the Hobbit.
@phillystevesteak69827 ай бұрын
I dunno. A whole game with Gollum...? I'm not seeing it. Periodically switching to Gollum for certain puzzle/stealth levels, ok I could do that
@HelgaP7 ай бұрын
exactly, i was hoping for a game like styx: shards of darkness/master of shadows. really unfortunate how it turned out!
@Shibafi8 ай бұрын
The Mod community was what helped me overcome one of my biggest fears, Spiders, by making at the time of release hogwarts spiders into boxes, and later another mod came out that made them little tiny burgers, if it wasn't for that detail, I would've missed playing one of the most entertaining games when it came out. Not to mention how the mod community for The Sims franchise has carried that game for over 20 years! often even patching and fixing the game that publishers wont even fix, if Capcom goes after that community, its game over, no pun intended.
@timd7298 ай бұрын
Guys... It's a flat screen game. Maybe try facing your fears in VR or something if it's that bad.
@sergeantsapient8 ай бұрын
I'm not sure it's helping you overcome spiders if it's hiding them from you. You don't overcome fears by circumventing them. I mean good for you if mods made your gaming experience more manageable. That's one of the many things they're meant to do and I'm glad you were able to enjoy the experience of playing the game. I just don't believe it's helping you in the way you're describing it.
@Commodore223458 ай бұрын
"The Mod community was what helped me overcome one of my biggest fears, Spiders, by making at the time of release hogwarts spiders into boxes, and later another mod came out that made them little tiny burgers, if it wasn't for that detail, I would've missed playing one of the most entertaining games when it came out." You do know that Hogwarts Legacy has an arachnophobia mode right? I don't know what it turns the spiders into, but you didn't need mods to remove spiders from the game.
@sergeantsapient8 ай бұрын
@@Commodore22345 It seems to just remove their legs. Since I don't have arachnophobia myself, maybe that's effective? Personally it creeps me out more. It also seems like it wasn't available on launch so there's an argument to be made that mods would have been the best option before that. I also think there's an argument to be made that it is pretty funny to turn them into hamburgers. It's a little immersion breaking but humorous at least.
@fAEtusDeletus8 ай бұрын
@@guyincle126 Laughs in Serious Sam
@bland98768 ай бұрын
Based on the thumbnail I'm going to say I saw a video saying that the PS2 version of Half-life has better graphics than the PC version.
@quinn64648 ай бұрын
Speaking to the massive layoffs, I think that this, and the history of publishers purchasing studios for the last 20 years combined with the success of indie games, we are going to see a rise of more indies. The need to have a publisher is a bit archaic in the current landscape. Yeah, it's tempting to have that surge of cash to help you develop your game, but your fate is not controlled by yourself. I imagine a lot of the devs that have gotten laid off, if they choose to come back to the game development, will choose to stay indie.
@WLW.8 ай бұрын
Simple as - Gaming Trends which have ruined gaming is : - Battle Royale Mode = Less core content of games e.g Cod , Battlefield etc + More microtransactions + Less Serious / Gritty - RPG Taking over many non rpg games = Batman - Gotham Knights , Far Cry , Gears of War , WWE 2K , Red Dead 2 , ASSASSIN CREED ! Etc... - Esports / Competitive gaming - Online gaming more toxic now + Sheeple relying on META only + More Tryhards Now = Not as enjoyable - Streamers / Pro Players = Gaming updates / Nerfs being catered to that audience = Ruins it for the normal gamer + More sheeple following in the tryhard steps of Streamers = Gaming less enjoyable. received It's pathetic the way gaming has gone.
@EdadTace8 ай бұрын
For the bad UI, I really need to mention UI that also just works poorly. A prime example is Starfield; I always dreaded opening *any* menu in that because it would take so long between pointlessly long animations and, in some cases, just ignore input.
@abelardadebayor56428 ай бұрын
skyrim, oblivion, plus morrowind on consoles
@omarmainuddin72518 ай бұрын
The pace of the industry is such that this topic might see a yearly recurrence. Thank's Gameranx 😀
@CymruCreator8 ай бұрын
The UI thing is a very serious issue when it comes to people with cognitive issues. I have a form of ADHD and struggle with inconsistency. Also when I don't get chance to learn what the different bits of on screen information are before the game just shoves a ton of stuff on screen and takes it off really quickly. Like, if they teach me that quest related information is displayed on the right under the minimap, then I'm fine, but if they don't show anything and that put everything on the screen at once, like a quest update plus dialogue, plus an achievment, plus some kind of upgrade notification, plus a lore entry, I don't know which is the priority so I try to figure it out but get overloaded and end up with a brain crash. Then if it puts a quest update on the bottom left, even though the quest log is on the right, it throws me for a loop big time.
@HanSolo__8 ай бұрын
Imagine they gave the F-35 pilots this kind of UI instead of the automated selection of information flow into their helmet visor.
@bookbookbook18 ай бұрын
@@HanSolo__ Suicide squads UI looks like a baby game compared to something like world of warcraft lmao
@deannal.newton97728 ай бұрын
After hearing about #7 I had to tell people who weren't aware on why these licensed games were bad back when I was a kid. Especially when it comes to those computer games that promise one thing but you get something else and by that I mean something worse. When I heard that there was going to be a new Indiana Jones game, I said "Lets hope that this one doesn't suck like the other ones" and I meant it. Also yes SOMEONE acknowledges how bad PC ports AND Switch ports on the same video. It just makes a good machine look bad, especially when the PC is suppose to be the most powerful one out of any of the gaming consoles. So why do the ports there look like trash? I'm also tired of talking trash about the Switch as well and act like games on the PS5 and Xbox Series X don't run on 30 fps when they do and it's becoming more common as games come out.
@zacharyholt42438 ай бұрын
Essentially the big corpos swoop in and buy up companies, not for the teams, but for the intellectual properties the teams are working on. When they release the project they were working on when they got bought out, the corpos lay the teams off so they can cut operating costs while maintaining a catalog of legendary games. The issue and solution is the 9000 layoffs. This presents a lot of options for crowd source funding of new game studios. We could see hundreds of small studios spawn and crank out masterpieces that will outsell the corpos.
@Stalkingwolf8 ай бұрын
i'm an UI/UX dev for now almost 30y. Bad UIs shows that the devs not using the UI them self and/or never watched a normal user using it. that was the first i did or had to do. watching user use my applications. that was an eye opener and helped a lot. fun part was that i understood why Mac had no right mousebutton. if you once mention click right they are always going to ask left or right when you next time mention "click here".
@zejulius588 ай бұрын
I don't think dumbing down is always the solution tho. One game that I would argue as one of the best UI systems is EVE Online ... and it's simply because it is 100% customisable to your own liking. it takes litteral hours to set up your UI properly and I'm sure a sizable portion of players don't even bother to go to the extent I (and a lot of other players for sure) went to, but having that option is just ... great !
@Zedek7 ай бұрын
Yeah, so to move something pressing the CMD button instead of dragging a selection box with the right mouse button is great Apple design!
@lawaern34748 ай бұрын
It's funny that you mention the war against mods right after he idea of Bethesda switching to Unreal. Bethesda's in-house engine has its flaws, and wasn't as expanded/improved as it could be for Starfield's release. But it's pretty good for making mods. Heck, I, an utter modding layman can tweak a lot of things to my liking. Granted, this is through modding tools. Unreal? Eh? I know of pretty moddable unreal games, xcom for instance, but none of them hold a candle to Morrowind, Oblivion, or Skyrim. Like, how many projects are there to remake older xcom campaigns in xcom 2? I reckon, instead of switching engines, they just need to focus on working on theirs for a bit.
@ARStudios20007 ай бұрын
I don't know, man, they've had decades to work on it and it's STILL pretty rough
@tribe-r18518 ай бұрын
I'm tired of having Gamepass and PS Plus Extra, and not being able to download games like Senua 1 or Evil West, because I live in JP. I wish they would make things more uniform, so the same game catalog would be available for all subscribers.
@srellison5618 ай бұрын
I'm pretty sure some of that has to do with each country's censorship laws. There are games available in the US that kids can play, but because of the modding community are banned in Japan.
@JamesCarmichael8 ай бұрын
"Gaming has been on the uptrend for a couple of years now. 2023 was a great year." Um. You lost me there.
@Durwood718 ай бұрын
Since you mentioned Starfield, I'm reminded of one relatively recent gaming trend I can't stand: review bombing. It's annoying and has made me skeptical of Steam reviews in general to the point that I will likely no longer trust the aggregate rating, whether positive or negative, when making purchasing decisions in the future.
@kadosho028 ай бұрын
Another example would be Cyberpunk 2077. At the time, that was being knocked down by tons of reviews, but very few gave reasons why. Gamespot delivered their experience with the game (its original release) and it was less than stellar. But they actually went into a deep discussion why the game was not worth people buying it. No matter which platform. It even became a regular discussion on several podcasts, and they even revisited the game with the recent patches, and dlc.
@Bird_Dog008 ай бұрын
I don't like the practice of reviewbombing, but I understand why it exists. For many gamers it feels like this is the only voice they have. Devs and - even much more so - publishers do have a habit of ignoring even the most reasonable complaints made by gamers. So, driving the review scores down seems to be one of the very few ways to get the devs' attention.
@theoaremevano32278 ай бұрын
It's weird, because sometimes, it ends up being an important tool for the fans confronted with jaw-dropping lack of accountability, but as with the boy who decried a certain wild animal, it carries the same capacity to backfire, throwing a cloud of smoke over the potentially valuable lessons to be learned about a game and how a better future can be built. That kind of assertive dissent loses a lot of its power when it becomes a juicy, low-hanging fruit to anyone with an appetite. Personally, I've been picking out games of interest for myself for a long time now, and I hardly ever outright dislike a game I make a point of buying because I generally know what I expect to get out of it.
@Stitch-0078 ай бұрын
Shoutout to developers of hogwarts legacy to actually delay the game and release it when it’s actually good. Could really feel that delaying the game made massive difference to the game.
@themajesticnarwhal32738 ай бұрын
dudes from the timeline where it was good
@TheDarkAngel9698 ай бұрын
@@themajesticnarwhal3273 That's your opinion
@OhNoTheFace8 ай бұрын
@@themajesticnarwhal3273 lol someone from that "boycott"
@Stitch-0078 ай бұрын
@@themajesticnarwhal3273 what’s your point?
@rickinielsen18 ай бұрын
Played Starfield for less than 3 hours before I was SO fed up with the even worse UI and menus than the usual Bethesda level stuff, and went to download mods to fix it. And of course the mods existed already offering huge varieties and configurations :P
@Jinx_19818 ай бұрын
I felt the similar experience with the bad UI while playing spiderman 2 on the ps5. Not that it was bad but I thought it was really small when trying to play in my living room sitting on my couch and I'm squinting trying to see how much health I have and special meter i have and all that. I wish more games would let you increase the size of the hud
@johnk82558 ай бұрын
New subscriber. I like your concise and witful style. Thanks for the info
@ericcarlton878 ай бұрын
As always, great video GR. Someone help my brain comprehend this, please! If every console game is created on a PC first but optimized for console release why when the game is then ported back to PC do most games nowadays run so terrible on PC. Does the dev team have to get the ok from the publisher before development begins with what platform said game will be released on. For example). The game gets the green light to start development but only green lit for Xbox series X and PS with no plans for PC release. Later on the devs get the green light to port to PC, since there were no plans early on for a PC release and due to hardware differences/ architecture said game ports like shit to PC. Does the game have to PC in the original plans for development for it not to be a poorly optimized game?
@authornathanday69838 ай бұрын
Falcon, always appreciate your candor. And the "flopping" analogy had me rolling.
@quantumvideoscz20528 ай бұрын
My top 5: 5) Lazy stories coupled with gaslighting and blaming players for disliking it. 4) Shitty art direction. The horrible visual effects that basically look like you just vomited rainbow? Absolutely terrible usage of colours? Terribly lazy designs? Yup, that's it. 3) INSANELY bug-ridden games. 2) HORRIBLE gameplay that is repetitive, anti-innovative, lazy, and insanely restrictive - you cannot do a bunch of things you used to be able to do in games. It's not detailed at all. 1) ABSOLUTELY INSULTING optimization. This is EVIL. I remember the hilarious moment when I tried to change the settings in Jedi: Survivor from best to lowest. I have a 7800xt. NO GODDAMN DIFFERENCE in fps.
@WTFlacky8 ай бұрын
Something else people don't realize, game studios have layoffs after every game release. Smaller studios just don't have the work to keep testers and developers occupied until another game is ramped up to reach a certain stage.
@brucesmith74818 ай бұрын
13:51 Every time someone says "2023 was the best year in gaming" I point to this. We can't look at just half the picture - all those layoffs last year is terrible.
@Paulafan58 ай бұрын
Best year in gaming in recent years, but would be the worst year in gaming in the 2000-2010 era.
@DalazG8 ай бұрын
Don't think i agree with the complaint about developers responding (positive or negative). It's a GOOD thing. More transparency is a positive thing. Helps improve games and helps us know the developer actually care
@denislavnorchev1847 ай бұрын
As a QA for the gaming industry....yes, you cannot imagine HOW BAD the situation is at the moment. It's impossible to get a job right now and if I am well aware of the situation, no one knows why this shitt is happening. Tens of thousands of people are currently struggling to find a job, and if you are like me with less than 10 years of experience, you're doomed. All because of a stupid unknown, probably money greed related reason.
@VieShaphiel8 ай бұрын
As a Traditional Chinese user, I used to think the small font issue is just because western developers don't care about the fact that Chinese characters are 10 times denser than alphabets and they're just using a font size that western users are comfortable with... but if even western users feel they're too small, then I'm finally a bit hopeful that they might one day pay attention to this problem.
@ytubestolemyhandle8 ай бұрын
When in doubt, always blame the shareholders. none of them care about the product they're selling. If it's good, then it sells, if it's bad, scrap it and move to something else. Minimal budget, schedule packed to the point of breaking, QA overworked AND constantly getting shat upon, money-grabbbing ideas. etc. This is why I appreciate Palworld so much. The company behind it just wanted to make a game that a lot of people would enjoy (and more importantly, BUY). And they succeeded, because even though it lacks polish and is a relatively buggy mess, it has no microtransactions, no battle passes, no season passes, simply no extra bullshit corporations these days insist on adding to squeeze you out of ever more money (none of which is actually set aside for further development of the game, it's entirely to line the pockets of shareholders. Games themselves have a budget that's ever tighter until the shareholders decide their quarterly reports aren't as promising anymore, nuke the whole project and move on like the locust they are). Or I should say it doesn't have those things YET. It's in early access so it might still come, but then again I've seen early access games where the shop was up and working before game did. Sometimes that is the only thing that works and the game never leaves early access...
@StealthMarmot_8 ай бұрын
Capcom coming after all modders is insane. The greatest mod of all time was in a Capcom game, the one in the Resident Evil 2 remake that caused "X Gonna Give it to you" to play when Mr. X was around. Why would you wish to destroy such beauty.
@Mermete87 ай бұрын
1 Abandoned beloved IPs 2 Low effort remakes and remasters 3 Overpriced PC upgrade components to run unoptimized code 4 Cash grab boring "games"
@jonathaningram81578 ай бұрын
7:12 Switching to unreal engine basically means "no mods". Bethesda always needed mods to make their game playable. That's why they kept the creation engine. The issue was making that game in the first place. They should have stick to TES 6 or Skyrim 2.
@IxodesPersulcatus8 ай бұрын
The "war on mods" makes perfect sense in the face of corporate greed. Two main reasons behind it are public image - can't be associating with anything the target demographic might deem unsavory, and self-competition - if an older product is just better with "a few modifications", a newer would simply not sell as well
@jonathaningram81578 ай бұрын
Worked very well for skyrim. a LOT of sales.
@ARStudios20007 ай бұрын
For me? DLCs that were actually game content but got cut out to be sold at a higher price. Its just fucking disgusting.
@FoggyBadger8 ай бұрын
When they announced the Arkham games for Switch I was seriously worried about how it'd run. Sure enough, they should have just wanted for the successor system.
@orztaku8 ай бұрын
The GUI issue is very arguable. Many players, like me, actually like to have information on screen. So rather then complaining about UI's not being completely naked because you like it, the lack of customization is more the issue. War on Mods is a "funny" story. Some games like Skyrim (actually all Bethesda Games in a long time...) would've died faster then it took to list them on steam without modding. Some Mods Like DotA or CS became their own games or gave birth to a new booming genre.... But yeah, we already had the "add shitty DRM / protection" at least a decade ago, gave one of the biggest boost to software piracy in known history. Shit PC ports..... for years now way to many games are released as crappy garbage. They then either get abandoned or eventually fixed. Even if the game originally existed on a different system, most of the technical work has to be done for the PC version again. So at least for me it's 1 and the same issue. The worst part not mentioned is the monetization. It is common now that you can pre-order the game for 50, or pay 80 to get the game with the season pass. AC Valhalla then added on top that you had to buy the last DLC for full price even if you owned the season pass. Add in tons of micro DLC adding ridiculously little content for interesting prices and an increase in ingame stores where you are expected to buy increasing amounts of non-cosmetic items for the price of 1 or 2 indy games. We reached the point where a full game costs in the range of 120+ even though the game and some or even all the DLC were planned from the start (how else could a company already tell you which DLC are included in the season pass and what they include when you pre-order...)
@razoblicavanje42316 ай бұрын
Good video, thanks! If you didn't, make one about old-school linear gaming vs. open world? I love single-player mostly, and roaming aimlessly is not for me.
@jediprotector2168 ай бұрын
The Switch ports suck for games that have been out for over 20 years like the original Knights of the Old Republic glitching out so badly that you can't go through the Sith trial without it making it through the puzzle room.
@Ironed-Silver7 ай бұрын
I'll do my own list: 1. Games 2. As 3. An 4. Always 5. Online 6. Heavily 7. Monetized 8. Service
@ProfArmitage2188 ай бұрын
Morrowind still has an extremely active modding community almost 22 years after release, and the Skyrim situation makes us kind of glad that Bethesda doesn't care about our game anymore.
@jimrustle8 ай бұрын
It's their game.
@iyashiaki8 ай бұрын
unfortunately most game industry individuals who lost their jobs wont really land on their feet. At this point most companies just outsource to other countries, because why pay someone minimum wage when you can pay some guy in Belgium $3 an hour. Thats why I lost my job, outsourcing. I was never able to recover so left the game industry behind. Now I just work at some hobby store when I used to be a community manager.
@Wulfen1098 ай бұрын
I've been saying since Skyrim, "This needs to be the last game Bethesda makes on their Creation Engine". The reason why Starfield feels so dated is because of that engine. I REALLY hope they switch to Unreal for their next title instead of being stubborn and "updating" Creation Engine. The jank of it was fun a decade ago, not anymore
@aureliajelly8 ай бұрын
Yes, miniscule UI is really terrible for everyone with vision impairment. I don't need bigger icons or decorations, but the possibility to scale up the font size while everything else stays the same.
@GregHuffman19878 ай бұрын
"i hate to end this list on a downer" >list is about things that suck
@GregHuffman19878 ай бұрын
14:54 okay hearing about how we are never getting a new Time Splitters is too much of a downer for me *cries*
@skylarc60638 ай бұрын
Did...did you just say 'uptrend'? Theres a reason that people say that the golden age of gaming is dead, 2007-2015 era. Now we get half finished releases, 'live service' games that are nothing more but 'we promise we will finish soon, $70 please", and microtransactions defining this generation of gaming.
@DeathsPit008 ай бұрын
I think Capcom didn't care about mods until that Chun-Li nude mod popped up during an officially licensed Street Fighter 6 Tournament. After that they went kind of batshit over it.
@pavolridrich34348 ай бұрын
vast majority of these "Problems" we can solve very easy. 1. play on console (preferably ps5, due to at least some AAA exclusive games) 2. play solo, no mp, no coop 3. play games after min. of 6 months after release, safe money and troubles :D ... dont take me seriously, I know these are serious issues, but it seems that way when you look at it
@DonLogan-jj5os8 ай бұрын
UI problems? The thing that gets me is when you have a PC management/sim/menu driven game converted to a console, and they map the controls to every single button on the controller!! So you have to remember where all the menus are hidden.
@ohnosmoarlulcatz8 ай бұрын
I would argue that the shitty PC ports are a lot worse than you realize. Remember that companies are paying for timed exclusives and it inevitably leads to the original development team disbanding and someone else being paid a lot less to do the port down the line. It's essentially sabotaging the ports of the game before it is even released.
@pelvist8 ай бұрын
Capcom pulling a Ubisoft with their DRM. That worked out well for Ubisofts PC market didnt it?
@YoloVib3s8 ай бұрын
Your explanation of how you feel about Bethesda defending their comments is exactly how I feel and it’s fucking hilarious!
@j_freak-13277 ай бұрын
The fact that games are just shot set to $60 and $79 instead of what they are is a huge problem. If they were priced by what they were, the gaming world would be better off and the companies would have to make better quality games.
@PerfectHandProductions8 ай бұрын
People keep saying 2023 was a great year for video games. If that's true, standards have fallen notably over the years.
@lokitob7 ай бұрын
I can fix that last issue: stop making crappy games. If you stop making crappy games, people buy your games. If people buy your games, you make money. If you make money, you can pay employees. If you can pay employees, you don't have to lay them off or close their studio(s). Pretty damn simple, really.
@bIametheniIe5 ай бұрын
I wish they'd make font larger. I can barely read them unless I'm a inches away from my TV screen. Only a few games lets me make them bigger, but most do not, so I either press random buttons cause I don't know what I'm to do or stop playing them. Awful menus upon menus is also annoying.
@alexanderjamesreed9358 ай бұрын
One of the worst for me is "Lets use Unreal Engine for literally everything even though it doesn't actually really suit our game, because we don't want to hire proper programmers who know what they're doing!".
@PulpChristian7 ай бұрын
Then there is the Burnout Paradise Switch port which maintains 60FPS when a car is going 200mph, if Criterion can figure out how to make a quality port that is similar to the Playstation and Xbox version, other companies can also.
@jasonskerrett38268 ай бұрын
I agree with all but number 2. I grew up playing games like Street fighter 2 on the OG Gameboy and I was more than aware that it was better on practically anything else but that's what I had so I loved it
@DGneoseeker18 ай бұрын
Useful tip: For anyone who tried to play Hogwarts Legacy on PC and found that it ran like a turd, install the Ascendio mod. It made everything infinitely better. There's a similar mod for Monster Hunter World that removes all kinds of useless garbage code from the game and makes it run well with the high resolution texture pack installed.
@vilerite8 ай бұрын
"why can't there be a font size changer in the menu?" it's almost like you don't understand how graphic design works.
@hello-hb1ll8 ай бұрын
I am SO against the 5th trend. I wish games had a built-in mod system that applies only to singleplayer and allows players to make and download mods directly from the game. I think that's what gmod is but i've never played it. Games would live on for a much longer time with this, and while it would be a hard system to implement, big companies are really missing out for not making this.
@1wayroad9358 ай бұрын
>Bad PC port >Recent I was here for the original PC versions of Final Fantasy 7 and Final Fantasy 8
@pallehansen11453 ай бұрын
Lay-offs in the game industry is only going to get worse because executives will increasingly insist on replacing devs with AI in the future.
@HarveyTAS8 ай бұрын
I hated the Starfield UI. Needed to access it way too often and I would get stuck in weird loops trying to find the right quest or planet.
@demosneokleous48778 ай бұрын
2:23 Insomniac puts that option in their games
@shubham-xs6ek8 ай бұрын
Gameplay is ultimately what defines good or bad. You can't say Gollum is a terrible idea. You could make Gollum as a funny game and it would work. Imagine traveling via Subway in orcs era having a backstory where Sauron was collecting rings for his fiance and Gollum had a secret crush on an equally ugly GirlGollum, where gollum's super power is using a helicopter....yada yada yada, you get the idea....
@VladShpiro8 ай бұрын
The layoffs were wild af, this "trend" should definitely end
@kyos84628 ай бұрын
People convincing themselves starfield is anything but boring trash. But in all seriousness, in game texts are so friggin tiny I've found 2 games that allow you to increase the size. I'm 38 so I figured it's just me, but my vision is perfect and my 12 year says the same thing. If it's not actual dialogue sometimes I just have to wing it
@Hirnlego9998 ай бұрын
As for mods, I often use mods to make a game more difficult / complex... so it's hardly cheating :P
@MrSam24978 ай бұрын
King Kong Skull Island unironically looks worse than the 2005 made King Kong game
@ChryslerLeBaro8 ай бұрын
Doom Eternal had one of the most cluttered UIs ever. I prefer NO-HUD as a difficulty modifier, so I shut them off anyway… but that needs to be an option. The ability to shut off all HUD shit.
@billy_cross8 ай бұрын
Dude, I’ve played on both PC and consoles and while Amasis does exist usually only for consoles there’s nothing about it that is inherently bad. Normally it’s like a split second thing when you get your crosshair on a target. It will for a moment follow the target so much so that if somebody runs past you right across your radical, you’ll follow them for a split second and then your cursor just aimed off into the empty, there’s no hard locks with aim bots I mean with Amos assist that’s a fallacy you got a momentary lock that helps you target with an imperfect device and no offense but if you’re on VC using a mouse pointer you have perfect 100% aim all the time because you’re clicking on someone’s head and hitting the trigger button You have way easier aim than anybody on Consol does even with aim assist and so yeah I understand what you’re saying I’ve heard and seen videos on the hacks where they’re making the game. Think they’re using a controller but I see an easy solution of that just take aim assist out of PC games altogether don’t allow it. Do you wanna play with a controller fine but with no aim assist, you don’t need assist you already have the perfect tool for getting Headshots every time. All you have to do is click we have to point the aim. All you have to do is click.
@Jedisherm8 ай бұрын
#8, Not sure why your lumping HUD and UI together when they perform two different functions, I've had games with minimal HUD, but atrocious UI and vice versa. #6 You say the "critic" is entitled to their opinion, but want to deny the developer the same right. Really? IF anything, more restraint needs to made of the "critics" review bombing shit they never even played. Its honestly made it hard to trust the Steam reviews. #1 Honestly wondering if Embraer is just using these companies as a write off for loss on their taxes.
@Spida378 ай бұрын
Thing about Beth and mods that pissed me off is ive now got over 70 pages of bookmarked mods on Beth net. Mods that ive used, liked or apparently just maybe even looked at once, iv even got a PT-BRZ mod in there for some reason!?! So now ive got to go through all of them and get rid of the ones i dont want as we all know how stupid the mod screen is with only showing x amount of mods and as 80% of the ones ive got bookmarked i dont want i just know which ones it'll show.... 🙄
@saxontaylor29778 ай бұрын
Ui reminds me of borderlands. Sometimes when I used to play that game so much was going on I couldn't even see the enemies and would have to use my map
@RangerAlone6 ай бұрын
Achievement progress on Bass Playing: 110% Completed
@Skooskah8 ай бұрын
You're telling me we were finally close to a new Timesplitters game?!?! 😭
@w01dnick8 ай бұрын
Calling Battleborn a "meant to be an Overwatch killer" - that's stupid. First, it was released *before* Overwatch. Second, it has different gameplay.
@wvguy72388 ай бұрын
When that mod allowed me to use dlss in starfield, it really gave me an unfair advantage
@zanes988 ай бұрын
cant believe you missed that 9000 pun :(
@kevinmundy30998 ай бұрын
A new timesplitters was ended!?! What!?! You didn't end on a downer you ended by destroying my dreams
@undershade18347 ай бұрын
As a long time playstation gamer, I absolutely hate being paired with mouse/keyboard people. I was against that type of crossplay for a long time, and I was 100% right. Controllers should have separate matchmaking
@TaranTatsuuchi8 ай бұрын
Honestly, the only thing Starfield has that really piques my interest it to play with the ship builder.
@Wagadobop8 ай бұрын
I think the dead space remake port was pretty good, only issue I had was how the aiming felt, I don't know what it is but it felt like the aiming was harder using a mouse then a controller. But then again it could just be me.
@danielwolf64778 ай бұрын
nr. 7 is a hard one, its truly hard to set prices for games, i do agree that some games deserve a higher price tag, lets be honest, compare a game like Red dead 2 with spiderman 2, they both amazing games but red dead 2 you play like 80+++ hours, i saw some get even 1.000++ hours out and im not even surprised, the game has soo much to offer.. while spiderman 2 is a amazing game, its over after 15ish hours and that means 100% the whole game, you got all costumes ect... there is 0 replayability, swinging around is fun at the beginning but after a while its all the same so i cant see anyone getting more the those 15 hours out... but then again, if they would price tag games on play time, then devs would just artificially make more play time with repetetive quests ect... it would be so easy to make infinite quests, now with AI even easier, AI can literaly generate endless quests and play time would be endless... so yeah, its truly hard to price tag. Even if you look at dev cost, it would be so easy for devs to skyrocket dev cost to artificially get a higher price tag as well... I think in the end, the best ones to decide if a game is worth that or that much, are we gamers but sadly, there are too many fanboys out there who gladly pay any price, look at pokemon sword / shield, so many people bought it even when the devs clearly went the lazy route, used old animations, used old char grids ect... , did not include all pokemon even when their motto is literally "catch them all", and overall its just a buggy mess but people still paid for that mess... thankfully palworld and its controversy shook up big N and they try to make better pokemon games but my guess will be, they gonna go the lazy route again and sue palworld devs instead of delivering a game that gamers truly love and enjoy to play.... funny enough, they stated its not possible to put all pokemon in sword shield since there are so many, even when they reuse almost all meshes, all while a few students made those pals in their free time after school...
@XYoukaiX8 ай бұрын
For me one of the bad trends are Addon DLC ... I actually liked Addons back in the days when it was almost like they doubled the content of the game but nowadays especially with all the digital games you get there are so many games to play and usually I don't want to get back to a game years after for an Addon DLC especially when they are usually rather small but still it feels like missing out on the fun.
@djkrossmf27988 ай бұрын
I feel the chase after better graphics instead of better gameplay or story is so crazy and weird
@Cyber-Riot6 ай бұрын
When I play a 3rd person game, on PC, with mouse/KB control, I want to aim with my mouselook, and attack in the direction my camera is facing. I do not want to attack in the last direction I moved. That is fine when play in a console with a dpad controller, but unacceptable with mouselook. And, no. I do not want to have to press another button to "lock on" to my target, and circle-strafe. I want to freely aim and attack in the direction of my mouselook.