I love how WB decides to do ABSOLUTELY NOTHING with the freeflow and nemesis systems.
@nikhilmeena7372Ай бұрын
cries internally :')
@Hugh_JannisАй бұрын
It's a practice called "Patent Hoarding" basically keeping as many patents as possible for the sole purpose of keeping competitors from exploring new ideas and concepts
@zachtwilightwindwaker596Ай бұрын
What is the freeflow mechanic?
@blitzkreiger3395Ай бұрын
It's the combat system that Warner Brothers used in the batman Arkham games and shadows of Mordor series@@zachtwilightwindwaker596
@claytalian9091Ай бұрын
The Batman Arkham combat @@zachtwilightwindwaker596
@Desco9111Ай бұрын
The concept of "owning" mechanics or genres is killing creativity. Most of these you named already existed in other prior games, so these developers are basically saying "I'm copying this thing, but I will sue you for copying from me." It's bullshit, and it's affecting many industries like music where people are getting sued for similar compositions that likely never even heard the source. Sure the lawsuit may not succeed, but independent/small artists and developers don't have the resources to fight against big corporations that don't care about creativity, only isolating their profits.
@ancy1205Ай бұрын
Worse, even if you are the one who invent it, if you don't have the fund to apply and hold for the patient, those who do will and sue you instead.
@pogicraftАй бұрын
Meh... You can make the opposite argument too. You don't want to have 100 clones.... Say 20 pokemon game cash grabs rather than something unique. Besides... Patents expire eventually
@ancy1205Ай бұрын
@@pogicraft The problem is that I want those clone. That's the boring but necessary part of evolution. 100 clone each differ just a tiny bit, and there maybe one of them break through with something useful or new.
@jlindsaАй бұрын
@@pogicraft It may be possible to extend a patent but sure one day, eventually it will expire
@xxxBloodforBloodxxxАй бұрын
lmao .. its only ''killing creativity'' cause people cant come up with their own ideas .. you sound like a spoiled little baby cause the kid next door wouldn't let you play with his toys
@double1777Ай бұрын
EA’s ping patent being free for literally everyone AND also essentially a guide is like the one good thing I’ve heard of them doing
@martinde-serres8724Ай бұрын
That ping system exists LONG before EA patented it, so they basically did something stupid for once Pretty much every FPS games out there have that system, so EA just wasted their time patenting something they haven't created themselves to begin with
@borowczak4647Ай бұрын
It's probably because they are not the first to implement system like that and they know it could cause problems for them Portal 2 from 2011 had ping system for co-op mode to make it easier for players to communicate
@tobiasschaffler1498Ай бұрын
@@martinde-serres8724But how did they get a patent on something they didn't invent? Usually patents are only give out if it's something new.
@eliemitri7685Ай бұрын
I thought the same thing. EA something good! No, something must be wrong. Then, I had a scenario in my head where someone at EA initially made the patent to block other publishers from using the mechanic. But their lawyers told them they couldn't. Seeing they already wasted time making it, they thought that they might as well use it to uplift their image.
@jazzyjswiftАй бұрын
@@tobiasschaffler1498 patents are given out to the first person to file a patent on it. Since nobody ever filed a patent on the ping system, EA did it. Now nobody else can snatch up the patent and use it to sue EA.
@Roschach96Ай бұрын
00:29 Number 15 - Nemesis System (Middle-earth: Shadow of Mordor) 02:26 Number 14 - Pokéball (Pokémon franchise) 04:50 Number 13 - Dual Reality (The Medium) 06:37 Number 12 - Ping System (Apex Legends) 08:54 Number 11 - Ultrahand (The Legend of Zelda: Tears of the Kingdom) 11:32 Number 10 - Loading Screen Minigame Patent (Ridge Racer series) 12:58 Number 9 - "Ghost Form" (Super Mario Bros. Wonder) 14:07 Number 8 - Last Known Positon & Mark and Execute (Tom Clancy's Splinter Cell: Conviction) 16:04 Number 7 - Active Time Battle (Final Fantasy IV) 18:11 Number 6 - Corkscrew Graphics (Sonic The Hedgedog franchise) 19:18 Number 5 - Right Stick Targeting (The Mark of Kri) 20:33 Number 4 - The Dialogue Wheel (Mass Effect series) 22:00 Number 3 - Sanity Level System (Eternal Darkness) 22:55 Number 2 - Giant Pointer (Crazy Taxi) 24:29 Number 1 - Rolling up junk in a giant ball (Katamari Damacy)
@guitarlesson666Ай бұрын
You're one of the MVP's 😎
@ezioauditoredafirenze5453Ай бұрын
Thank you 👍
@ayushchoubey635Ай бұрын
Thanks
@DoomsdayMayBeOkayАй бұрын
Locking gameplay mechanics is never cool, taking inspiration and feeding of each others work should be always part of the creative process, video games have come a long way thanks to that!
@gameranxTVАй бұрын
Great point!
@ipdfmd1632Ай бұрын
@@gameranxTV Guys you should probably edit an article on your site about the whole CDPR CEO because there is a lot of proof posted by CDPR contradicting the CEO claims
@FoxxSiltmanАй бұрын
The mark and execute mechanic also made an appearance in hitman absolution
@kevinpalacios1119Ай бұрын
@@gameranxTV As @ipdfmd1632 above stated, that article on your site needs to be changed. Calling your fellow content creators fakes because you can't take some company man's words at face value, is not a great idea, specially when the proof is literally plastered all over CDPR's site. Make great games and we'll support them, but we don't appreciate being lied to.
@Mont3000Ай бұрын
I didn't know this was a thing until now. Though I'm not completely surprised. Learn something new everyday. They lucky I wasn't on that approval board, I would had rejected %95 of them.
@alexanderh.6252Ай бұрын
Aspiring German/European patent lawyer here: 1. Note how most of the patents are merely active or enforced in the US (as can be seen by the country code "US" infront of the repsective patent number)? This is because in other countries you are unable to patent concepts relating to playing games. For those interested see for example the European Patent Convention Article 52 (2) c) which specifically excludes it. At least in most of the countries, patents can only be granted to devices or methods resulting in a technical effect, whereas mental processes, such as mathematic formulas as such, are not patentable. 2. Note that some "patents" referred to in the video are not granted patents but patent applications (such as the Sonic Corckscrew). That is a common misunderstanding, so no blame on the creators of the video;) It was very enjoyable and interesting to see. To clarify a bit, everyone can apply for a patent but there are several criteria that have to be met before you are granted a patent. For those interested you can identificate whether a patent is granted based on the letter following the patent number. "A" indicates merely an application, whereas "B" refers to a granted patent (also true for non-US patent/appliactions). 3. As was already stated by others here: Just because you are granted a patent does not necessarily mean you can also enforce it. Actually it is quite common that if you try to enforce your patent on a competitor, they respond with a nullitiy lawsuit against said patent. This may cause the patent to be withdrawn in its entirety or to be limited. 4. Every patent proprietor is free to allow others to use their patents. This may be for free (such as EA apparently does with the Ping system) or you could license the use. 5. To respond to some comments condemning patents in general: Patents are not necessarily bad. In fact, many inventions only occurred because some people wanted to circumvent existing patents thereby creating even better devices, methods, etc. So patents actually (should) fuel inventions. Hope this shed some light on patents:) Again: a very cool video.
@7ens3nButt0nАй бұрын
gute erklärung
@erMKSAАй бұрын
Nice I like your 5th point, that is a very good observation.
@votch2798Ай бұрын
patents and copyright are bad and actively stifle progress and creativity. source: logic 😂
@scotthuffman3462Ай бұрын
Point number 5 only works in a pie eyed world where lawyers aren't parasitic leeches. Why not be a doctor, or a cop, or someone that actually helps people rather than fuels the legal system?
@RobK32Ай бұрын
A mob game with the nemesis system would be unbelievable
@davidwilmot9895Ай бұрын
Never thought if the application to an organized crime game but it kinda makes perfect sense!
@marcuswalters8093Ай бұрын
Oooooooh
@TBDS19904 күн бұрын
This could be awesome in cyberpunk or in line with what you said, mob game aka GTA.
@pancake-px1beАй бұрын
I'll never forgive WB for locking the nemesis system so many games could have a pretty cool versions of the system with there own twists and turns but no WB Greed blocks all fun
@SomeOne-hc3bdАй бұрын
Let's be honest here, no other developer will manage to do a proper nemesis system even if the patent wasn't there. Look at Assassin's Creed Odyssey with it's mercenaries, nowhere close to Shadow of War. And turning the nemesis system into another souls-like where every second game tries to half-assed copy the original is not good.
@pancake-px1beАй бұрын
@@SomeOne-hc3bd yea not wrong there unfortunately just sucks no one else even gets to attempt till 2036
@TheJoker-gg8hcАй бұрын
@pancake-px1be a billion people already expressed your sentiment like 10 years ago. Get out of here, poser.
@pancake-px1beАй бұрын
@@TheJoker-gg8hc lol mad at the air 😂
@prezlamen7906Ай бұрын
Patents are crime against hummanity. If it were up to me all of these garbage that did that would get lifetime in jail.
@StariMojEАй бұрын
WB patents nemsis system and does absolutely nothing with it ever since.
@TheRealUcanUwillАй бұрын
Game mechanic patents is just shitty behavior. They do not patent that shit so they could use it, they could either way, they only do it so they would get cash from anyone else who could use it, just like SEGA did with crazy taxi arrow. Of course it also ensures competitors have harder time making better games, it is just shitty all around.
@warmonger165Ай бұрын
The Wonder Woman videogame that's in the works right now is rumored to have the nemesis system
@lunarjellyfish5538Ай бұрын
well they announced Wonder Woman quite a long time ago, but have had development trouble, so they *planned* to use it again a long time ago, just haven't been able to actually get the game out the door lol
@CyrusIsntАй бұрын
@@TheRealUcanUwillits not it falls under the software umberla. If you made a unique program you at least want to protect your idea since you are sell it right? Or are you fine with big corps jumping in and taking it?
@TheRealUcanUwillАй бұрын
@@CyrusIsnt are we talking program or idea? Either way, its not entirely the same, coming up with entirely new software idea in comparison to game mechanic. Games are art, art gets inspired by other art and inspires other art. No one is stealing software, they borrow ideas to push medium forward, such patents only stagnates the entire medium simply for personal gain, image if first sculptor patented marble masonry, well too bad...
@Lord_DeimosАй бұрын
I can't believe nobody adopted the cutting mechanics from Metal Gear Rising...
@SupahKid4Ай бұрын
The Game „Fairytale Fights“ has a very similar mechanic, you can make precise cuts and the cuts are visible in real time. It’s set in a cartoonish fairytale world, but the cutting mechanic definitely has something in common with what Metal Gear Rising later perfected.
@brucenateleeАй бұрын
True. I was frustrated with Asmongold not actually using it the first several minutes of him playing it.
@StinkyremyАй бұрын
Because it is crap. It's the reason why MG rising came into being because kojima found it to be crap and couldn't make it work in a game for the next MGS so dumped the tech but got platinum to at least make a game out of it as to not waste the work put in already creating the tech. Really, what is it useful for outside of looking nice. Even gameplay wise in MGRR it's just an inconvenience to the player. It's more better to just mash buttons or do one slice.
@hakugen3479Ай бұрын
@@Stinkyremybozo got skill issue'd by Monsoon I can already tell.
@OriginalchiliАй бұрын
@@brucenateleeasmongold is an insufferable person in general, I genuinely can't stand his face, and how he's a rage bait streamer
@ChengTeohАй бұрын
I for one would love to see the nemesis system used in a Batman or Wolverine game.
@Boss_Fight_Index_mukiАй бұрын
We need a law stating: _Devs can only patent designs, not concepts_
@ferrellgray-nz8geАй бұрын
yeah, more regulations oughta do the trick.
@ashtonmiller-z1nАй бұрын
we allready have one in teh usa by the way when it comes to that but osme contrys like japin don't want to play ball.
@MagnusLegnaАй бұрын
I think patents like these should not exist or have a 2 year limit after which a new game using the same mechanics must have been made by the patent holder.
@kraftypk7283Ай бұрын
If you don't like patents, move to china 😂
@OriginalchiliАй бұрын
@@kraftypk7283you sound like a reasonable individual who's capable of honest discussion
@ItomonАй бұрын
2 years duration sounds way more reasonable - specially considering developing a game usually takes a lot longer than that anyways
@kraftypk7283Ай бұрын
@@Originalchili I'm just pointing out that that's how the world works unfortunately. People have been patenting things for over 500 years for good reason. It's a shame that WB chose to patent this and never use it but that's the way the cookie crumbles
@kevinpalacios1119Ай бұрын
Thing is that companies exist to make money so there's no incentive to stop making patents. Keep in mind that patents like these could be used by third parties but the patent owner will demand a percentage of profit in return, so no one ever really tries to do anything already patented. Best case scenario is do something similar but with a twist, maybe 2 to cover yourself legally.
@JoshuaJacobs83Ай бұрын
My favorite part of the Nemesis System was when you reminded an Orc that he is a husband and father and he is so distraught that he flees the battle to go hug his wife and daughter. As Tolkien intended
@rustystratten499Ай бұрын
8:36 Needle in a Haystack= EA's One good Deed 😂
@somerandomsgpАй бұрын
Anybody catch the mistake that they said simpsons hit and run and showed footage of it instead of ROAD RAGE? Even the lawsuit article is about road rage NOT hit and run.
@devastatheseeker9967Ай бұрын
The palworld one is a patent that was applied for AFTER palworld was in development.
@Matt-md5ytАй бұрын
that and other one they got is so BS
@awfulname7610Ай бұрын
They suing for "multiple patent rights". I think it's about pokemon design of creatures also which is obviously stolen
@RedMatthewАй бұрын
@@awfulname7610 Pokémon stole them first
@x0b34rd4Ай бұрын
@@awfulname7610 Suing Not sewing
@devastatheseeker9967Ай бұрын
@@awfulname7610 They aren't suing for designs they're suing for gameplay specifically
@SpiffidyKeenАй бұрын
This isn't legal advice and I'm not a lawyer (though I did study law to a degree for work-related resons), but patent law is designed to protect unique inventions and, in most cases, the specific mechanics used in playing a game don't qualify (i.e. moving a piece across spaces on a board or placing letter tiles to form a word) because they are able to be implemented in any number of innovative ways to create something wholly different. There are multiple patents for manufactury processes of copper wires, but making something that uses copper wiring is not an infringement upon said patents because the invention itself is unique from the wire it contains. I don't believe any of these patents are enforcable just based on the nature of video games as a medium unless you can prove the code itself was lifted from one game and placed into another. 🤷
@jekw23Ай бұрын
Thanks for the clarification. I would imagine a number of these patents can be disputed. Purely having it doesn’t necessarily mean it can be enforced.
@vancomycinb1193Ай бұрын
Also, there's a thing in law (I know that it exists in trademark/copywrite, so I'd *guess* it applies to patents too) where you have to *aggressively* defend the disputed thing (copywrite/trademark/patent). If you *don't* even once, you might accidentally relinquish said thing. Now, that might only be in U.S. law though. But if it's at all similar in Japan, then Nintendo might have a fight, because they *knew* about Palworld for *years* and did nothing...only suing when it became very successful.
@kotor610Ай бұрын
Problem is the courts benefit the rich, the average person cannot absorb lawyer fees necessary to fight a battle for years.
@gregorynordquist278Ай бұрын
there's no such thing as unique inventions. if you thought of it so has someone else. patents are about claiming ideas, ideas lots of other people have had. so patent are BS used to make money. gotta love capitalism, or else
@Sc5chАй бұрын
@gregorynordquist278 There's hardly any point to an idea if it isn't realized. If nobody acted on them, we'd have a bunch of functionally useless ideas. Of course the people being proactive get priority. Also, how are patents "capitalism" related?
@mistertwistyy3085Ай бұрын
From a fresh attorney who spent a lot of time with IP law in school: great job breaking down how patents work and what's going on with these video game patents! I found this topic so interesting that I decided to try to make it the focus of my career, so I love seeing it get more attention and really appreciated your commentary!
@ThatSoddingGamerАй бұрын
#1 - *The Wonderful End of the World* comes to mind. It's a rather small game from a small studio, but the basic premise is saving parts of Earth before it gets destroyed. The only difference (aside from the very much 'indie graphics' look to it of course), is that you're controlling puppet that incorporates the objects into itself, rather than a tiny alien that pushes the ball that absorbs things.
@NathanaelNewtonАй бұрын
Yea that's what I thought
@ThaaKannonАй бұрын
1:53 I never beat Shadow of Mordor , after about 10hrs in I would literally just hunt whoever was on the nemesis system screen
@pigsinspace9927Ай бұрын
The Ultra hand is basically just G-Mod
@Spyder13337Ай бұрын
it does not look that complex COD is not going to used it because they make enough money and just being FPS they dont need to add more shit to it but it seen like a niche the ultra hand mod would be
@stuartmorley6894Ай бұрын
@@Spyder13337it doesn't look complex in code? Because guarantee it does. Every object in the environment needs to be able to clip to every other object using multiple surfaces. It's ludicrously complex.
@mr.penguin4614Ай бұрын
@@stuartmorley6894 yes, but not necessarily as complicated as you're making it out to be. some things still have a clearly defined function as a basis to work of of.
@contra7631Ай бұрын
Which is basically half life-2.
@extragoogleaccount6061Ай бұрын
Zelda is a Grill Off with Ultra Hand ripoff!
@drakkar33Ай бұрын
Patents on vide game mechanics should be prohibited
@KingOfhearts72Ай бұрын
I like how a bunch of these are “Nintendo being asshats and patenting novel concepts”. Also it is still always a major bummer we will NEVER see the nemesis system anywhere else.
@kevincampbell6359Ай бұрын
1
@IcedKatanaАй бұрын
It is apparently being implimented in the upcoming Wonder Woman game so we might.
@MercenaryTauАй бұрын
Makes me wonder if devs can implement something similar and build on that across sequels until it's pretty much the same thing but the mechanics don't quite match up. "Hello. My name is Inigo Montoya. You broke my father's arm. Prepare to... pay for his medical bills"
@lukeashe8313Ай бұрын
I was thinking that with nemesis. Have a seperate mechanic for remembering the player character/ what happened, have another mechanic for NPCs upgrading their stats etc.
@barelycopper4959Ай бұрын
Video is titled Mechanics NOBODY ELSE CAN USE but number 12 is about a mechanic literally anyone can use. I will be suing Gameranx over this.
@extragoogleaccount6061Ай бұрын
Video*
@barelycopper4959Ай бұрын
@@extragoogleaccount6061 oop
@schlistaАй бұрын
I can't believe most of those can be patented.
@Ganondorf77Ай бұрын
12:51 If only Todd Howard decided to use loading screen mini games in Starfield, probably would've had much less folks complaining about it
@contra7631Ай бұрын
Agreed 🤔🤣
@tassadarth3106Ай бұрын
00:26 The Avatar
@jonv0Ай бұрын
Just wanna point out that you mixed up Simpsons Hit and Run with Simpsons Road Rage. Road Rage is basically Crazy Taxi but Simpsons while Hit and Run is more of a GTA clone.
@brianchasseeАй бұрын
yes and the road rage game had the big arrow floating over the car.
@dr.nottanownudderАй бұрын
You got the Sega lawsuit wrong. They didn't sue over Simpsons hit n run. They sued over Simpsons roadrage. Which is much closer to crazy taxi than hit n run. It's the same premise and they have the exact same arrow above the driver
@paulparker4133Ай бұрын
These guys don't actually do any research.
@dr.nottanownudderАй бұрын
@@paulparker4133 whoa there, it's a simple mistake. We're all human. No need for malice, it's just video games😆
@David-ud9juАй бұрын
@@dr.nottanownudder To be fair, they literally showed an article in the video that said Simpsons Road Rage on it, but then just showed Hit and Run footage, so it was some pretty poor editing there.
@warrenpeace2111Ай бұрын
this is toxic, just like patent trolls, except stifling game creativity and innovation. especially when companies barely use said patent.
@ellon1100Ай бұрын
How does it? These companies created the system, it makes them unique and gives the games a selling point again by it's competitors. Arguably it amplifies creativity as if a gaming company/studio wanted to they could 1. Buy the usage of the patent 2. Create a new style of said banned innovation.
@redwolves285Ай бұрын
@@ellon1100 until a company group creates to many patents that they then patent jumping and if in your game you have a character that can jump well I patented that so you can’t jump so get sued
@bradkirchhoff5703Ай бұрын
@ellon- just say youre a fucking moron…the poster is 100% spot on w everything he said. Absolutely correct on every aspect he touched on. They dont fully create anything. They take something publically available and expand on it. Then they stop making games. Meaning no other studio can take that feature and evolve it more for public use. Stamping a copyrite on it just shows your company is scared they cant do anything else and that feature is 100% what they bank on to get players to buy the game. Its toxic as can possibly be you fucking jackass.
@x0b34rd4Ай бұрын
@@redwolves285 That's not how it works, you know... Jumping in general can't be patented, but if the character does a specific animation in the way they jump, it could be patented For example, the way that Lara Croft can climb up a ledge by doing a handstand and flipping her legs over her head in the old Tomb Raider games. I think that can be patented since it's directly associated with the games and the IP
@redwolves285Ай бұрын
@@x0b34rd4 ok then how about wall jumping x amount of times before you run out of steam
@seam5818Ай бұрын
To add to the pal world debacle, they didn't have a pattent till after the game came out. Its hard to inforce copy rights of something written after somrone else was already using it.
@juanrios4030Ай бұрын
Jake : “Can you imagine like Link going crazy from being stuck in a dungeon….” Nintendo lawyers: “🗣️📞Yes, his name is Jake Baldino…”
@andilemtane2032Ай бұрын
ultra rare EA W for sharing ping mechanic
@GreyKingZeroАй бұрын
The ping and that last one, gathering things into a ball, are legit good ones. One helps others with no tricks, and the last is so unique and clever that you can't really get in trouble. So they can totally call dibs on that patent because it's their's no doubt about it.
@SavootsАй бұрын
I read that WB cancelled the Shadow Of War sequel, so we probably won't be seeing the Nemesis System anymore at all unless they decide to license it to another developer. Just what the hell are they doing over there?
@baldwinivofjerusalem47Ай бұрын
You missed the best and probably the most amazing gameplay tech in the recent decade which is For Honor's Guard mode and parry system. Imagine all kind of combat games if Ubisoft didn't patent it.
@otapicАй бұрын
should also call it 15 Scummiest moves in gaming history
@cladinshadows7306Ай бұрын
Dang man another rockin video my dudes! GR is a regular playlist during my workdays. Seriously guys thank you so much for such amazing content, it really does brighten my day when I get my GR fix going.
@saviordreamАй бұрын
Man, I loved Mark of Kri! It's another forgotten Sony property that I would love to see make a return.
@awesomebrotherhood7698Ай бұрын
The sam fishers no scope accurate shooting mechanism was used in assassin creed 3 when desmond directly attacks abstergo headquarters in the present
@NijonibiАй бұрын
OOH! let's patent, side scrollers! Isometric! 3rd person! open world! over the shoulder! first person! lets patent all the things! ... F off. HEY lets patent the jump mechanic!
@McYerocАй бұрын
You know how they call games IPs? Guess what that stands for? Intellectual property. All Intellectual property outside of gaming is patented why shouldn't they patent there creations within the gaming space?
@NijonibiАй бұрын
@@McYeroc well, where to start... While it is one thing for a company to claim ownership of for example, the Dragon Age universe, or the Resident Evil universe, as that much makes sense. When it comes to game mechanics, and can become very limiting for developers and result in lower quality gaming experiences for the consumer. Let's say, that like pokemon, a developer team wants to have a creature capture mechanic for their game with dinosaurs (like Ark), so they have to make something different, they patent that idea. Then the next team comes along, with a new world, new premace, new story, new and totally different gameplay, blah blah, but they also want to be able to capture creatures in their game. So they patent their Idea. Then along comes a small indie dev, and they have what could potentially be the best thing EVER. but the ideas they have are all patented out, they either have to change things drastically to make things fit, or fork over a ton of cash to use an existing patent. Make sense yet???
@NijonibiАй бұрын
@@casual_user-vt4bd you must be a ton of FUN at parties
@Karont3s0Ай бұрын
also, with the rise of "a.i programming" (game design) it will happen some scenario where there will be a need to input "overrides" to big programming A.I, because it will/may "compute" that the best solution for its task is some 2020's patented solution
@JetBlastoff-y6hАй бұрын
@@McYeroc That would be like movies patenting things like "traking shots" "tension music" "taking cover in a gunfight" etc
@calebfillman8815Ай бұрын
8:42 the early gameplay of Apex has me nostalgic 😅
@DraidisАй бұрын
Pantenting game mechanics should be illegal and you will never convince me otherwise.
@sorahearts3317Ай бұрын
The thing is Banjo-Kazooie: Nuts and Bolts did ultrahand before The Legend of Zelda: Tears of the Kingdom and everyone hated it then Zelda does it and everyone loses their mind.
@electroman51Ай бұрын
I loved nuts and bolts, but i was sad it was a banjo kazooie game
@sorahearts3317Ай бұрын
@@electroman51 I'll admit it kinda took the piss outta of Banjo and Kazooie a lot but I still found an enjoyable game out of it.
@sws212Ай бұрын
Reviews for Nuts and Bolts were positive, blame the fans for not buying it. Players wanted more Banjo and got a building game. Zelda fans got more Zelda along with something mostly optional.
@sorahearts3317Ай бұрын
@@sws212 I'm a fan of both. I just find it funny how hypocritical it is when you really look at it.
@gmailisaretardАй бұрын
Pretty sure Garrys Mod had "Ultra Hand" first.
@KeepTryinАй бұрын
This thing of patenting game mechanics is one the biggest setback in the gaming industry today. Pokemon games are a great example of how far behind Nintendo is compared to an indie company that made Palworld.
@xizar0rgАй бұрын
Bayonetta got around that namco patent by having, not a minigame, but a practice arena during loading screens.
@TawJevАй бұрын
It's just ridiculous to prevent someone from using a mechanics similar to yours.
@aftermodesmusic7440Ай бұрын
Especially the WB and pokemon one
@TawJevАй бұрын
I mean, you want to use your original mechanics as your "secret weapon" to ensure people will only play your game. But what's the point of that when the rest of your game isn't so great? You can find great mechanics in bad or boring games. Shadow of War has the *Nemesis System,* but is so repetitive game for me that the mechanis alone it's not enough to make the game better. Lookslike they're afraid talented devs would take their mechanics and make better games.
@fearlesscheshirecat1411Ай бұрын
17:15 100% agree! The battle system in FF7 Remake was great, and then Rebirth somehow got even better. It’s easily one of the most fun games in my opinion to play! The combat is so addicting.
@jimbo130406Ай бұрын
Had a quick glance through the patent for nemesis system...it only seems to cover them for creating the mechanic way Monolith did, but tbh there are probably a couple of ways you could approach it and get a similar result 🤔
@chris4206915 күн бұрын
There's no way their patent is holding up in court unless you copied their code line for line
@sunniedunbar6889Ай бұрын
Loved Mark of Kri. The character design was charming and brutal.
@JScotty4ReelАй бұрын
Imagine a Resident Evil game where they can use the Nemesis system with The Nemesis…
@icecoldjohnnyyАй бұрын
i remember watching a video like this last year from you guys. that’s how i found out that the nemesis system is owned by WB. can’t believe they STILL are doing nothing with it. hopefully the new arkham game can implement something
@kiekeyzАй бұрын
Doodoo choice tbh because I know there are companies that would absolutely cook with the Nemesis system and freeflow systems.
@UpperDarbyDetailingАй бұрын
I absolutely LOVED playing Galaxian while Ridge Racer loaded, and I loved playing Ridge Racer itself. It was fantastic.
@dizzytitan8481Ай бұрын
I always think about the finding Nemo video game loading screen game
@Squatch_needs_no_heroesАй бұрын
This video is just an excuse to call out Nemesis again. And I’m all for it.❤
@gameranxTVАй бұрын
LOL hey we appreciate you!
@taylrgngАй бұрын
11:00 they couldn't patent ultra hand... GMod already does this
@threestars2164Ай бұрын
The nemesis system is an innovation of earlier games that introduced persistent interactions with npcs. Personalized enemies, and dynamic hierarchical systems where enemies could climb the ranks are certainly unique as far as I'm aware. Hopefully, a studio will take inspiration from this and come up with something even more ambitious. Adaptive AI outside of this has been rather disappointing, I can't think of any games that are doing anything special in that area.
@calebayash8750Ай бұрын
could you imagine if gta san Andres or any gang, mob related game with this mechanic would make for a unique world
@mikejames4910Ай бұрын
Patenting Nemesis system then never using it again, priceless
@DeliciousVicious777Ай бұрын
14:07 but didn't Hitman: Absolution use that whole "mark and execute" system first?
@ludologianАй бұрын
8:34 surprisingly relaxing to hear nothing but Minor sounds like footsteps in a shooter game
@MThornbergАй бұрын
You know Nintendo just got all their lawyers in the same room and was like “aight someone come up with a way to stop this ish”
@UprisennАй бұрын
Nintendo is just mad they didn't think of Palworld first. It's not like Pokemon fans haven't been asking for a "Palworld" game for years.
@SnappyJCM800Ай бұрын
Did anyone else just realize that Matriarch Benezia is voiced by Marina Sirtis (Deanna Troi)? When she said my mind at 21:44 my brain was like, I’ve heard that voice say that before.
@oscarbraqueАй бұрын
@25:50 There's nothing tricky about this subject ! It's just plain and simple bullsh*t.
@TrolletAmokАй бұрын
Just a clarification. Patents have to be specific. This means that a game mechanic cannot be patented, but rather specific implementations of a game mechanic can. This mean that others can implement the same mechanic, they just cannot do it the same way as in the patent. (And a footnote - we do not yet know which patent Nintendo is suing over. It may be around the Pokeball, but they have over 3000 active Japanes patents right now)
@DanielGaviriaAcostaАй бұрын
This is why the industry is stuck...
@MajinFuryАй бұрын
the nemesis system is my favorite and i wish it could be used for a game like Halo or other games.
@gameranxTVАй бұрын
Absolutely!!
@PhaRoaH87Ай бұрын
Nemesis system is great. Need more games from the devs with that implicated
@gemodemplay415Ай бұрын
A top of these things that nobody can use, yet you have ones that everybody can use 😂
@bastiangugu4083Ай бұрын
For me, two battle systems in RPGs are the best I've ever encountered. The first one is from a really old game, Ambermoon on the Amiga, and the second is the one from Last Remnant. The ATB is a close third.
@slicksilver9441Ай бұрын
Damn, gameranx subs keep climbing and climbing....awesome! I remember when they were below 1 mill subs
@brucenateleeАй бұрын
Wait, it's the ball capturing Nintendo is suing Pal World over? You mean the "genie in the bottle" mechanic? Wow!
@Ádám-h1r4eАй бұрын
I just have to point out 8:08 bro needs aimbot
@DrothyrАй бұрын
Thank you
@Ádám-h1r4eАй бұрын
@@Drothyr My aim is worse
@THE_Game_MentalАй бұрын
Its really a pinch moment when ea is mentioned for a good reason
@MM22658Ай бұрын
of all those publishers who patented video game mechanics, i never expect EA to be the most generous of them
@HexOptimalАй бұрын
came here to make sure you put Titanfall in here
@HexOptimalАй бұрын
nit what I thought this was lol
@neondystopianАй бұрын
Your website needs to edit your article about how the claims against CD projekt Red were true and remove your slander of Endymion. I didn't expect this kind of stuff from you.
@Rem_NLАй бұрын
2 little 2 late, unsubbed, blocked channel from feed. I have 0 patients with woketards.
@michouharoliyk2050Ай бұрын
Who gives a sh!t
@cabecorra91Ай бұрын
nah
@saschaberger3212Ай бұрын
@@cabecorra91why not? You support lies? That's not very cool of you
@jotuthegamingguru8809Ай бұрын
@@cabecorra91how does it feel to be a loser?
@wayloaded1017Ай бұрын
The bullet curve mechanic from Wanted 🔥🔥🔥🔥
@gameranxTVАй бұрын
👆🏻
@corey2232Ай бұрын
Palworld did it so much better than Pokemon Legends Arceus... Nintendo should be embarrassed that a small indie company outdid their multibillion dollar mega IP in one go.
@kingbbarryАй бұрын
The PING system has changed World of Warcraft so much. There is no more yelling amongst pug raids and such. It is an amazing system
@a10bam420Ай бұрын
well, EA definitely gets a few cookie points for that move. good on them
@raoufnamazifard8112Ай бұрын
"Onimusha 3 Demon Siege" has the dual reality concept, maybe Capcom should get in on this!
@chilliheadgaming5964Ай бұрын
If I was Palworld developer I would be petty and change the animation of trowing the ball to kicking the ball and Nintendo patent falls short, since it is patented trowing the ball into monsters to catch them.
@prezlamen7906Ай бұрын
Id make it a cube instead of the ball and call it "craptendo cube".
@TheAnton024Ай бұрын
That footage of old school apex brings back sooooo many good memories
@nosyajtucuramid4420Ай бұрын
Ubisoft should patent "punching an enemy with metallic helmet can be knocked out".
@ASLTheatreАй бұрын
In Freedom Fighters I loved directing alíes to Defend/Attack/Stay where you pointed at. It was a great mechanic. I set up so many traps in Capture the Flag type missions. It saddens me no other game has used it.
@cottoneyedjohnYTАй бұрын
Yall are wrong for what you guys said about endymion
@wickedjezterАй бұрын
100% my days with this channel are over
@clonazepandaАй бұрын
Wack for them to write an article without using any facts.
@michouharoliyk2050Ай бұрын
Who gives a sh!t
@crestfall5331Ай бұрын
Haven't watched an Endymion vid in months. What happened?
@stratis1274Ай бұрын
He's throwing a fit because of CDPR new scholarship and the wording the CEO uses to describe and explain why. Or something like that.
@RuptimusPrimeАй бұрын
The most shocking part of this video is that EA did something that wasn't driven by green
@RogokinАй бұрын
ENDYMIONtv was right about CDPR.
@Extinguisher10Ай бұрын
21:44 Holy schnikey is that Marina Sirtis (Counselor Diana Troy)?
@NathanRyan92Ай бұрын
Y'all need to edit the article and apologize to Endymion. Game "journalist" with no journalistic integrity.
@boardgamewizardАй бұрын
1:29 NO WONDER I HAVEN'T SEEN THIS ANYWHERE! I loved this part of shadow of mordor. As someone who develops board games I really wish we would all share great ideas to make the fandoms better but alas people want money
@Typhy7Ай бұрын
The first side scrolling video game showed up in 1977, eight years before the first mario game. Imagine if the makers of that game had patented the whole concept of side scrolling video games. We wouldn't have had mario or sonic or castlevania or any of the other classics. Nothing regarding a game should be allowed to be patented.
@matthewtorley650818 күн бұрын
Well, the hardware it is played on should be, right?
@stratis1274Ай бұрын
The nemesis system being patented is a blow to the entire gaming community.
@izskippycaboodleАй бұрын
Title "gameplay mechanics nobody can use", a few minutes later "EA created the patent so that everyone could have access to this mechanic and implement it in their games" 🤦♂️
@nachos1162Ай бұрын
Nintendo literally made up that patent like 8 months after palworld released in early access solely so they have grounds to sue them. If this wasn't frivolous they wouldn't have had to make up a new patent to go after them, it would have already existed before that
@AdraethАй бұрын
That's the kind of stuff that ruins the video game industry... When you make it so nobody else can do something even remotely similar, you end up not making an effort because... well, there's no competition. And if there's no competition, you have no incentive to upgrade on the formula and make it better, so you don't. And you end up with something that becomes boring after two or three entries in the series, because you never have to reinvente anything so you just do the exact same thing over and over again...