Nice to see a game journalist who actually sounds like they understand Monster Hunter.
@CTomCooper8 күн бұрын
Unfortunately, despite exceptions to the rule, games journalism has gone in the same path of corporate journalism. Into the toilet. Though I think to be brutally honest, looking at the likes of outlets like G4 even a few decades ago, some of those game journalists never really changed. We likely just started to notice thanks to the ease of access to information over the internet.
@VernaldoNiisama7 күн бұрын
I legit came to the comments to say this, I also watched the IGN coverage and both seem far more. . . Human, than alot of games journalism has felt for years. Maybe it's my closeness top the Monster Hunter Franchise that makes me more sensitive to seeing actual people behind the fluff, or I dunno. Maybe I'm ust being fooled. SHRUG
@ratshinx67976 күн бұрын
dunno about that, she got more names wrong than she did right.
@JohnSmith-wo2fz5 күн бұрын
@@CTomCooper Corporate journalism didn't go down the toilet, it was invented in it. You guys need to look up why there even is such a thing as 'journalism'. And it's not because someone a 100 years ago decided to tell the truth about something. Invented as a way of controlling the narrative.
@biggarlick66733 күн бұрын
@@ratshinx6797 did she? I didn't notice.
@Ryodraco9 күн бұрын
It's nice to hear how much they're listening to critiques, even telling you not to play certain weapons since they're changing them so much.
@PAX-d3i9 күн бұрын
that hit stop on landing TCS just *chefs kiss*
@steamaccount26519 күн бұрын
Yeah I was so confused when she said apparently world players didn’t like it. I loved it. It make attacks like insect glaives finale mid air hit or hammers full charge attack feel more impactful
@g1sunstreaker5849 күн бұрын
Dude for real. The noise I made when it hung in the air for almost a full second 😩
@reighaillness9 күн бұрын
Felt so meaty like it should
@Dew-b8b8 күн бұрын
@@steamaccount2651 It's true though, a lot of people hated it when world came out and now they hate its absence. Clear example of players not knowing what they want.
@steamaccount26518 күн бұрын
@@Dew-b8b I honestly think it’s just the old gen players complaining
@mr101aaa9 күн бұрын
2:27 Thanks for using this entire portion of your video to show off the Great Sword hitstop, they completely overtuned how much it freezes and I was out of my seat cheering for it every time it happened
@ZectorV19 күн бұрын
>not as much as 4 ultimate You have no idea how much more I respected your opinion after hearing that. I shall trust your word fellow 4u enjoyer
@EduardoTyrannyth9 күн бұрын
The best monster hunter and still same level as MHW Iceborne experience for me
@w21aaaaa9 күн бұрын
@@EduardoTyrannyth They have yet to top something like Dalamadur in the HD era
@EduardoTyrannyth9 күн бұрын
@@w21aaaaa Imagine fighting Dalamadur in 3d games DAMN!
@khanhduynguyen58109 күн бұрын
@@EduardoTyrannyth every monhun is 3d what are you talking about
@KenMochii9 күн бұрын
@@khanhduynguyen5810 bro is playing monhun in an NES
@frozznsky8 күн бұрын
9:48 - "Feburary 28 can't come soon enough" you are speaking out of my Soul
@ShmarveyXD9 күн бұрын
4:39 4 Ultimate's hit-stop made the game for me! I'm so glad that they listened to the fans!
@furionmax78249 күн бұрын
What is a hit stop?
@josefernandez44239 күн бұрын
@@furionmax7824 when the frames stop when you land a big hit.
@RXH149 күн бұрын
@@furionmax7824basically a point in time where when you land an attack in a game, the chracter or screen freezes for a brief second to signify/simulate how strong or impactful an attack is. It’s used alot in Fighting games and recently in other stuff like Dragons Dogma 2 etc…
@JEASOUA9 күн бұрын
@@furionmax7824 big hit = weapon animation stops on impact for a few frames
@ShmarveyXD9 күн бұрын
@@furionmax7824 When you hit a weak spot, such as the monster's head, or deal a lot of damage, your weapon will briefly 'stop' or slow down, which basically indicates, that you just dealt a lot of damage! You can look up old 4 Ultimate gameplay, maybe you'll catch a glance of it! Hitstop is also present in World, Rise and many fighting-games aswell, I think
@salamander17389 күн бұрын
God that’s so good to hear. I went into the beta wanting to main Lance and Switch Axe and was underwhelmed by both. Extremely happy they are getting some rebalancing.
@kazetsune9 күн бұрын
@@salamander1738 Lance is probably getting a rework on some of its moves and button mapping. Majority of Lance users were having a hard time adjusting to the play style capcom wanted.
@steamaccount26519 күн бұрын
@@kazetsuneit was so weird how they changed it so in order to counter you need to attack. I’m glad they are listening to feedback
@g1sunstreaker5849 күн бұрын
Same here. Swaxe damage felt too low, and some of the transitions between moves threw me off. I miss the pattern of side, overhead, underhand on the Y moves.
@baconx64769 күн бұрын
Yeah, the charge counterthrust was not very good as you can only do it after the third poke, and the shield bash after the perfect guard doesn't feel good either. I'm glad they're taking feedback on those weapons, ie: not LS, GL, and Bow, and will hopefully make them better in the final release.
@KhangNguyen-ij4xh9 күн бұрын
@@kazetsuneit’s the speed of the poke. The small delay between pokes really really hurts because we are so used to the old rhythm. Plus, it’s damage is really depressive compared to its cousin GL and yeah, the button mapping for its counters are hell weird
@The_Fighter039 күн бұрын
They just casually confirmed rapid morph in Wilds :o
@alaustin.9 күн бұрын
Great to see an overview video with good information and hosted by someone who is familiar with the franchise!
@callanharvey62649 күн бұрын
Great to hear about coming changes to swaxe and lance, I'm surprised they decided to include rapid morph honestly.
@ev_artwork64438 күн бұрын
I'm just glad it is.
@ScootaGray5 күн бұрын
If this is your gameplay footage, you’re one of the better journalist I’ve seen play this game. Look like you’ve actually played a monster hunter game before.
@gunermehmed22059 күн бұрын
I am so happy that they listen to the feedback from the community.
@lee1130fromtwitter10 күн бұрын
Also the party/multiplayer menus are redundant and you can do the same thing from the board/menus they need to clean that entire mess up more. And just have easy friend invites.
@Hypnobong9 күн бұрын
Agreed. It’s manageable but my buddy and I took five to ten minutes to figure out link, environment link, and what conditions/quests those allowed you to use. I think link should just automatically put you in the same environment and you should be able to quest while inside environment link. In fact, get rid of environment link, I can’t see a situation where you wouldn’t want your desired party members to be in your world; maybe it has to do with seamless transitions between biomes?
@ThirstyThurman9 күн бұрын
@@HypnobongI'm hoping the grouping features were bare bones in the beta so they could stress test every other part of the multiplayer. I'd like to expect in newer builds playing with friends will be much more streamlined.
@Hypnobong9 күн бұрын
@ 🤞
@nathanbarrels34634 күн бұрын
That hammer with the scout flies in it is so dope
@alderwield96369 күн бұрын
4:42 my respect gone through the roof
@czairkolmoslink59529 күн бұрын
As a Lance main. I don't know if my feedback will make the cut but in be hyped if this one did 🪛🛡️ - Guard Dash R2 Guard | |--->R2+L+▲: Guard Dash | |--->●: Leaping Thrust | |--->▲: Shield Charge | |--->●: Leaping Thrust | |--->▲: Shield Bash
@KingOfMalevolence9 күн бұрын
0:40 this hammer looks so cool
@Asentinat9 күн бұрын
Glad they brought it back
@Mr.Starlight_gaming9 күн бұрын
@@Asentinat what monster is that hammer from?
@Asentinat9 күн бұрын
@Mr.Starlight_gaming in MH World it wasn't from a monster you had to collect arena coins for it
@crowzet09 күн бұрын
@@Mr.Starlight_gamingthunderbug
@JSlip_TheLordOctopus9 күн бұрын
@@Mr.Starlight_gaming If I remember correctly, it isn't a specific monster per se, but more so you gather certain materials. The scoutfly cage hammer was my favourite in World.
@TonyJenn9 күн бұрын
As someone who mains both swaxe and lance, I'm happy to hear about the potential improvements, though i still enjoyed both weapons in the beta
@Sanctor954 күн бұрын
Same here
@17Haru179 күн бұрын
Thanks for the update - you answered a lot of the questions the subreddit have been stewing over since the beta.
@brandon.-.59974 күн бұрын
I remember when world first came out I was a sophomore in high school and I was amazed at the game and in love just exploring the ancient forest and finding cool little views and hidden palico camps, such a great feeling in that game I hope the exploration will be even better then world because it had a beautiful feeling to it. Also I hope they make the weapons feel like they hit more like they do in world but the developers are taking this much feedback already and I love it I’m so hyped bruh
@garretroldan33629 күн бұрын
At 2:58 that TCS hitstop is so meaty. Was it that weighty in the beta? Am I coping?
@shimik119 күн бұрын
It was for heavy weapons
@fishman21-f5b9 күн бұрын
they listen to the feedback
@teibdavies2429 күн бұрын
They changed it from the beta they even said it in the video
@berni323239 күн бұрын
Devs have confirmed they've increased the hit stop in this more recent build Really glad to see they're listening to player feedback
@alfonshedstrom98599 күн бұрын
Definitely changed
@Luis-3259 күн бұрын
I agree with your thoughts about the UI and item pouch. As a radial menu enthusiast, I hope they bring back the ability to swap radial menus with right trigger from Sunbreak. Also would like the see the radial menu become snappier when using it mouse and keyboard.
@kevindiaz30897 күн бұрын
Indeed
@UmbrumE409 күн бұрын
4:08 I felt that, I really felt those misses, when i played the open beta i would also miss many hits when fighting rey dau
@baconx64769 күн бұрын
Great video that went over fan concerns with the Lance, IG, SA, and SnS and that they'll be updating them. As an enjoy of all those weapons, I'm glad the the team decided to listen to feedback and making them better in the final game. Hitstop being better is also great as it will make the hit impact feel much better, which is important for MH. I'm also happy to hear that monsters run away less as that was kind of annoying in the beta. Really good video, thanks.
@thedarkwolf258 күн бұрын
I'm more excited for Wilds than ever before, I LOVE that the devs are listening to player feedback and taking it seriously. I do no regret pre-ordering 2x ultimate editions on steam at all!
@johnhuddleston19868 күн бұрын
Unfortunately, I'm most excited for the final product. I don't mean what we get on launch. Im talking about the finished game after an expansion. That's when these games really shine. It's just a shame we always have to wait so long.
@kevindiaz30897 күн бұрын
Oh yes that's the good stuff, endgame high difficulty bosses and optimized sets
@babytricep4376 күн бұрын
My same thinking
@d_dayne_e9 күн бұрын
"like dolphin duolingo, everything is clicking" that was a banger i cannot lie
@steamaccount26519 күн бұрын
I really hope they give option for the mini item bar to show 3 items instead of one like in world. That way you know what’s to the left or right
@serenity31579 күн бұрын
Hopefully they add bit more effects and fix some weird sounds too
@xShadowsunx9 күн бұрын
I just hope they change the counter thrust on the lance. Only being able to counter at the end of a combo makes the timing so hyper specific and the damage payoff was so low
@Ms5000Watts9 күн бұрын
Thank you for this! Love hearing the previews from an avid monster hunter 🫡
@CalmTempest9 күн бұрын
Great review! I love that it's from someone who knows what they're talking about
@sataniccereal9 күн бұрын
1:25 crit looks good
@teibdavies2429 күн бұрын
THANK GOD THEYRE LOOKING INTO INSECT GLAIVE🙏🙏🙏🙏
@gojeran9 күн бұрын
So glad to hear all the changes. The beta left a lot to be desired and I am very happy to hear about the return of hitstop and changes to SA and especially Lance. Feeling excited again after the beta left me feeling letdown.
@Ballerkack9 күн бұрын
So it's not
@chrono_s96999 күн бұрын
Great coverage. Can't wait for Wilds
@zamn1x9 күн бұрын
More story is wild, I can't wait
@AntonioCunningham9 күн бұрын
I'm so happy to hear they're addressing the weapon critiques! Namely the Insect Glaive. Its *not* just control issues or lack of a bounce. I hope they take time and get it right because right now, I only have one vialble weapon to play with since they changed of other weapons made them work in a way I don't like ( like light bow gun)
@Gryzz1e5 күн бұрын
ABSOLUETLY going to be the demo location and build, i'd bet my Abdula ablingata on it
@Breakawayveins5 күн бұрын
i love you GamesRadar for that Courage the Cowardly Dog quote
@kevindiaz30897 күн бұрын
The Capcom team definitively outdid themselves with these new changes, a true example for other game devs out there. My only concern now, and for other MH fans I'm sure are: 1) Difficulty. The recent journalists that played the newest version already spoke of difficulty being rather low. We all know this is a base game, and it is aiming for a wider audience, so we can't expect Dark Souls 1 level of Difficulty, but nonetheless, in past games MH Difficulty was somewhat comparable to Dark Souls games, especially in endgame. So I really hope that Difficulty increases as we advance through the game, and not let it be a cakewalk for experienced players, which would be a shame. 2) The skill system now divides weapons skills and armor skills. Just look at an endgame skill set in either Iceborne or Sunbreak, a whole lot of offensive skills, right? Now, in Wilds offensive skills can only be equipped to weapons, or accessory if the recent interview is right, so I really hope towards endgame, we can build skill sets that can have reasonably the same Quantity of offensive skills as other games like Sunbreak or Iceborne. Example: Attack Boost max, Weakness Exploit lv 3, Critical Boost lv 3, weapon specific skill (like Quick Sheathe lv 3), other affinity/attack boosting skills All in one set But all in all, it is really looking to be the Best MH game ever 🎮 👌
@Cirkle29 күн бұрын
PLEASE PLEASE LET US GO INTO SAED LIKE WE CAN IN MHW
@BringLagiBack7 күн бұрын
It's refreshing to see decent MH coverage.
@internisus9 күн бұрын
The monster diversity is awesome, and I spotted some pretty cool weapon designs in this footage.
@DustedArchivist5 күн бұрын
Have they ever revealed how locale transitions will work? with the open world aspect Is it gonna be connected or will there be some kind of loading screen or animation when travelling between the two?
@kizugawa075 күн бұрын
As shown in a previous trailer or video by capcom I think the loading screen for locale transitions is hidden behind a long corridor(path)
@DustedArchivist5 күн бұрын
@@kizugawa07 Did they show It In a trailer? I must have missed It, do you remember which one?
@kizugawa075 күн бұрын
@@DustedArchivist I do not remember which one but I remember it transitions from WP to SF I think it was in the TGS congalala when congalala was revealed too
@russpc97399 күн бұрын
Did the sounds get changed tho? With the new hitstop, it would sound really strange to hear the dull plastic clunk the weapons make
@4PieceOriginal9 күн бұрын
Welp, guess they're all in on keeping CB the same, leaning more towards savage axe style. Seems like they dont want us SAED'ing too often if they aren't changing it from it's current state.
@lucalage36109 күн бұрын
I also think it's underwhelming, at least we haven't seen all the skills yet. Could be some great stuff in there to make saed viable. Rapid morph is back 😅
@Akant0r99 күн бұрын
All great news. Thank you Capcom! 🙏🏼
@theramazing46159 күн бұрын
I wonder what large tweaking they have for lance? the complain I have from the beta is that the hit sound feels "soft", so it's not just the hitstop. the second hit from hitting the counter thrust when the monster is attacking seems to miss a lot of the time
@toreole58314 күн бұрын
„Smooth as glass“ isnt something ive ever heard before lol
@itsyaboiguzma9 күн бұрын
Hitstop is back thats all I needed to see
@zukuu9 күн бұрын
Thanks for giving us some Lance copium.
@TheDEATHBOOM9 күн бұрын
that juicy hammer hitstop look so good!
@Squashmalio9 күн бұрын
dude the chicken looks so real, I can't murder that thing with a hammer. This is almost as killing pukei pukei after doing the Witcher questline in world
@SpiderMan-xw8wh9 күн бұрын
With the news of weapon changes, I'm honestly more interested in longsword. its new additions for accessibility are nice, but doesn't feel to increase the reach of the skill ceiling the weapon could provide. Some stuff just seems redundant to me. For a personal pet peeve, the spirit release animation in itself isn't really cool in my opinion, I would prefer if it were more focused on doing multiple strikes instead of 3 big ones.
@hoofyfoots9 күн бұрын
Glad to hear rapid morph is coming back
@N093579 күн бұрын
If they specifically said to not use Lance and SA, then it means the reworks haven't been finished yet. Which means the SnS gameplay on the IGN video is probably not final either. Hope they will manage to save the weapon, it was unplayably bad in the Beta.
@kazetsune9 күн бұрын
I’m still super skeptical about performance. I hope resolution mode can run above 30. At least 45 would be great. Or if performance can look better, that would be awesome.
@gavinw11849 күн бұрын
I mean, console has been like this forever. You’ll get your 60fps, but it’ll be in performance mode.
@kazetsune9 күн бұрын
@ The beta for PS5 was running on uncapped and got to 45 but mostly above 30s. So it’s definitely possible. I mostly play on performance mode but the mode on beta was terrible. It was hitting 60 but was like on 720p, and I have a 4K TV. Haha
@kazetsune9 күн бұрын
@@gavinw1184 I totally get it. I mean, I spent 1000 hours playing Rise on a Switch so 30fps gaming isn’t really a big issue. The beta performance just got me really nervous. Haha.
@gavinw11849 күн бұрын
@@kazetsune People who have played this build of the game are saying that the improved resolution mode runs at 4k 30. So its not really far fetched to say that performance mode will run at 1080p 60.
@SpartanGoku9 күн бұрын
Wonder if being Monster Hunter first ever cross play have anything to do with effecting the frame rate? Capcom is a great studio and definitely can fix it all eventually.
@AaronALAI9 күн бұрын
Thank God they are not planning on big gunlance changes, the beta gameplay was so good!
@MartinEZ5729 күн бұрын
Yoyoyoyo they brought back that paralysis hammer from MHfreedom
@fakenickib62457 күн бұрын
Lala barina looks sooo coooool
@heromedley8 күн бұрын
played 15 hours of the wilds beta. yeah shes one of us.
@dinocharlie19 күн бұрын
Is the item wheel option to press R3 instead of just release the direction back in? It's how I do it in World and clicked the item at the wrong time so many times in Wilds cause sometimes I'll hover before I get to where I want to place something
@RAND0MIZE9 күн бұрын
Lancers Rise!!! It’s our time to shine! Shields up hunters!
@Mr.Starlight_gaming9 күн бұрын
Glaive bounce has returned. WE'RE SO BACK!!!
@AntonioCunningham9 күн бұрын
They need to fix the slow combo speed and go back to them intital combo starter. That sidestep lunge seems to be terrible on purpose. It's like they don't want you to use anything but charge attacks
@Jeerin_9 күн бұрын
What was the gameplay captured on?
@austinwood37748 күн бұрын
This was all captured on PS5 (set to prioritize resolution) with an Elgato card. (All the new footage, I mean.)
@RedHornSSS9 күн бұрын
Lance rework let's gooooo
@HamstringCollector9 күн бұрын
Oh my god, that hitstop is MEATY! I'm gonna be playing through Wilds with Greatsword and dualblades, so this is excellent for me.
@TheRealOtakuako9 күн бұрын
Wait, that's a new hammer! 😲
@TornaitSuperBird9 күн бұрын
It's a scoutfly cage!
@teibdavies2429 күн бұрын
It was in work but yeah it’s new in this game
@marcheharvey23019 күн бұрын
It's an old hammer design, not new
@crowzet09 күн бұрын
It's Jail Hammer from the old games
@mickael9229 күн бұрын
What about my charge blade ??? No news ? It's already perfect ?
@vultbringer9 күн бұрын
I hope they retune damage values of sword and shield, charged chop is nice, but Flurry Rush, even though I know it needed a nerf does not justify it being worthless in the beta.
@AlaiasAlias9 күн бұрын
Can you guys get your hands on PC test build😢
@Epicburst9 күн бұрын
Any idea if the skins of weapons are low, like in world? Or if they increased the number like in rise?
@itsyaboiguzma9 күн бұрын
From what we've seen through trailers, demos, and the beta. We're back to the crazy unique designs we know and love. None of worlds sin against humanity slap on designs unless any world exclusive monsters make a return then we'll probably see a return for those monsters exclusively or mayve we'll get a full redesign, too early to tell if any 5th gen monsters are returning.
@lonnessvalenna35959 күн бұрын
Insect glaive needs its bounce back seeing as we don't have a block or a counter.
@floop62789 күн бұрын
It's getting the bounce back
@sbirulina529 күн бұрын
@@floop6278 was this actually confirmed? I'm hearing people say it but I can't actually find proof
@crowzet09 күн бұрын
@@sbirulina52yes it's confirmed from PlayStation blogs
@SunnyJCR9 күн бұрын
@@sbirulina52 People who played IG in this playtest have footage of it. The IGN video shows it clearly. It is back :)
@cezzan65869 күн бұрын
There's gameplay showing the bounces on twitter
@VxHokage0079 күн бұрын
Hold on, you’re saying resolution mode on the base ps5 running this build gets you 60 fps?
@meatknife32439 күн бұрын
stable 30fps at 4k apparently
@epsilon13729 күн бұрын
resolution mode is 30 fps. performance is generally 60 fps
@reubenforbes31729 күн бұрын
I THOUGHT I WAS THE ONLY ONE WHO LOVES EUSTACE BAGG
@Segundachanceemgames9 күн бұрын
I played 30 hours of the beta, and that was because I didn't have much time to spend with it, BRING IT ON!
@scoddiboi9 күн бұрын
Same, and I was busy with other things that weekend! I can't wait! Maybe this game will be the one to finally rival the time I have collectively spent in OSRS throughout my life
@pistachioline92757 күн бұрын
MH:WI is something I miss, I've been wanting to play a newer monster hunter game for ever and I feel like playing the beta made me want the game more lol
@lee1130fromtwitter10 күн бұрын
Is the wild (pun intended) swings in frames per second fixed? 70-120 fps for a 4070 depending on what you're doing is wild
@SoeZ-9 күн бұрын
ye me too with 4070 + i5 13600k 80-120fps more near to 90 in the most real scenario
@kamer76879 күн бұрын
Honestly good to hear having just built a 4070 Super / 7800X3D PC. It was sub 50 on performance mode in the Beta on PS5 so I just stuck to graphics sacrilegiously.
@HamstringCollector9 күн бұрын
@kamer7687 I've actually just ordered a 4070 super, so 70 fps on this game of all things sounds pretty damn good. It could be better, but it's better than rise on switch.
@Hostefar9 күн бұрын
This was on ps5. We don't know how it is on pc.
@jasonrussell17398 күн бұрын
I disagree with the item pouch being worse. I think that and the upgraded radial menus are much better, easier to navigate, and much faster to use. I can now have 12 x 8 items in the radial menus, now allowing me to fit everything I need on one loadout
@CY3ER8 күн бұрын
>15 hours of my life Those are rookie numbers, kid.
@troll52629 күн бұрын
0:49 Base PS5 on performance mode is definitely smooth as glass, glass splinters on a gravel road. Anything above just made it worse.
@Crabo999 күн бұрын
@@troll5262 This isnt performance mode
@troll52629 күн бұрын
@@Crabo99 It wasn't smooth during the beta is what I'm saying.
@gavinw11849 күн бұрын
Looks just fine to me. Consistent 30 fps in resolution mode? That’s very playable. If you’re desperate for frames it sounds like you’ll get them in performance mode.
@Crabo999 күн бұрын
@gavinw1184 Yea I hope they made performance a bit better and better textures. I dont think they removed performance mode
@NiceSounds-s1b9 күн бұрын
What monster is that hammer from?
@sionthelion45689 күн бұрын
What about frame rate mode?
@Itsjumbomuffin9 күн бұрын
Research monster into whaaat? XD. I love that host haha
@imtrash28129 күн бұрын
wait to see how many mfs about to sorry for pick up the the very early build
@jockpackage17709 күн бұрын
I adored hammer in the beta. Lance was my biggest disappointment in the beta, I hope the overhauls they said that lance and switch axe are getting go well. Honestly, SA was in my top 2 of the beta, with hammer. Those 2 felt the most improved, overall. Switch axe felt so fun, having a great balance between axe and sword mode, not to mention the new moves. Sadly, it was proven to be the second worst weapon, for damage, just ahead of lance and only achieved this with an over reliance on spamming the new full release slash. Lance's issues were just it being lance so... Well, it's memed to heal the monster for a reason. Not to mention, the beta removing hit lag for every other weapon... Only to kind of give lance all of that hit lag, when low hit lag/getting hits in with the smallest openings as you can flow between blocking and striking freely was the point of the lance. Pun intended. Hammer was the best it's ever been, mighty charge is awesome! It should stay as the best wake up hit, GS with focus mode is way easier to hit the right part of the animation for the TCS wake up. With hammer, focus mode does not help at all. It's not a matter of angle, it's a matter of distance. If you are too close your spinning will eat the wake up hit before the big bonk. You have to learn that distance to spin without hitting the monster and have the big hit land. Insect glaive has already seen results, from the feedback, in this version though. They've added the vaulting dance combo/the bounce where you get to continue doing air combos in 3s, as you pogo stick above monster attacks. Not having it in the beta was weird since; the Wilds/World team invented the bounce, this game uses the Rise engine, and Rise had more monster attacks that could hit you in the air. They tried to buff the aerial game for Rise, after that was the only way in World to do less damage than lance, by giving it this trait of doing more damage as each mid air move hits in succession. Yeah, IG also had the worst controls in the Wilds beta, focus mode was annoying and required. Because aiming the normal way demanded a claw grip for no bloody reason. Just use Iceborne controls and let us toggle R3 to swap aiming modes for weapons that can aim without focus mode. Hey, at least lunastra had a mitigation skill... Until Iceborne ruined that by turning it off. Uth duna is another point on my wish list though. I was begging, since before Iceborne, for monsters that made World's aquatic/polar expert skill actually worth using by having actually challenging fights in those environments. I'm betting I will love uth duna. Even if I don't, doubt it, it granted my wish and maybe other monsters will do similar things.
@ThijsSchrijnemakers5 күн бұрын
thanks
@Crabo999 күн бұрын
Dunno why they wouldnt let players select performance mode
@Wicho55th9 күн бұрын
They did
@Crabo999 күн бұрын
@Wicho55th Sorry, I mean in this preview. I know a performance mode is in the full game, it was in the beta, but it was far from being good
@Wicho55th9 күн бұрын
@@Crabo99 agreed
@mathlfr9 күн бұрын
A water bed with legs 0.0
@null-0-f1h6 күн бұрын
I kinda sum up wilds as heavier and slower than world but world's clunkier That clunkiness has its sorta charms but I never cried in my life from a beta shutting down cus that game was so counter-centric
@steamaccount26519 күн бұрын
Who hated hit stop in world??? I loved it, it makes your attacks feel and look more weighty
@blazenfate9 күн бұрын
I did. They needed to reduce it a bit, especially for charge blade.
@steamaccount26519 күн бұрын
@ as a charge blade main I greatly disagree, the combat felt super impactful and weighty. It did a great job of selling it that your attacks are strong, especially with chainsaw mode and SAED. What exactly did you dislike about it? I can say after playing the wilds beta it felt like the attacks had no real oomph and just felt like they were missing something (I also somewhat dislike how wilds charge blade require a normal discharge to do SAED, that and its atleast 30% slower than worlds because they wanted more tick damage with chainsaw mode.
@ThirstyThurman9 күн бұрын
@@steamaccount2651that was my biggest gripe with charge blade in the Wilds beta. Felt like I was swinging a wet noodle at everything. The feeling like I was swinging a massive 10-15 foot long axe wasn't there. Glad to see they changed that.
@steamaccount26519 күн бұрын
@@ThirstyThurman same I just wish it was faster outside of chainsaw mode. I understand they want to make chainsaw mode a more general way of doing damage but making regular mode slower so that chainsaw mode gets more damage ticks is rather annoying
@petercottantail78509 күн бұрын
they are just backtracking with excuses. using a small minority for scapegoats to excuse their inept design choices 90% of players don't even pay attention to what hitstop is. they even said ig bounce was left out "so people would use the new moves instead" like ok buddy sure you did 🙄 ironically that was one of the biggest issues id seen for wilds just so happened to be what they decided to omit for superficial reasons