Рет қаралды 113
First this is kind of a series where I show off bugs in good detail and how you can trigger them. Anyways this bug, this bug only works if you use a stop trigger on pulse triggers and the level you edit must have a high intensity of used groups (approximately 300 or more to get the best results). The higher the group is on the pulse trigger(s), the more likely this bug will trigger. After setting the group on the stop trigger to the group of the pulse trigger(s), you have to scroll past it and after which, witness the game breaking down. And that effect does not seem to work with other triggers. This effect also applies to the mobile ports as well. If you keep your game in this breaking down state for too long you can actually eventually softlock it forcing you to alt-tab out.
The only way to fix this is by either pausing the game which clears the lag, possibly due to memory leaks idk, or going into preview mode which will stop the game breaking down even if you scroll pass the stop trigger. Why? I don't know. It's also worth noting this won't apply to the pause trigger or the resume trigger.