GDExtension for Android in Godot

  Рет қаралды 1,393

mohsen zare

mohsen zare

Күн бұрын

Пікірлер: 11
@ChrisBrown-si1vg
@ChrisBrown-si1vg Ай бұрын
Thank you for this series! This is the only place the described setting up the C++ GDExtension in a way that's understandable.
@rumariomusic
@rumariomusic Жыл бұрын
Great video. I will start with terrains next year for the Quest 3. I will try your terrain system first
@mohsenzare2511
@mohsenzare2511 Жыл бұрын
I wish you success man
@minamozaffari53
@minamozaffari53 Жыл бұрын
wonderful work. keep going bravo✌👍
@mohsenzare2511
@mohsenzare2511 Жыл бұрын
Thanks
@DexterFstone
@DexterFstone 4 ай бұрын
رفیق میگم میتونی یکم راهنمایی کنی؟ من دارم روی ی پلاگین کار میکنم و ب مشکل خوردم توی انجمن گودو مشکل بیان کردم ب نتیجه ای نرسیدم
@mikhailhumphries
@mikhailhumphries 11 ай бұрын
Can you write c++ code on your mobile version of godot?
@mohsenzare2511
@mohsenzare2511 11 ай бұрын
I don't think there is a way, we don't have a c++ compiler on android, as well as python and scons. you need a PC to do that! OR you can install a linux on android phone, (I saw some video which they do that, but I never did) and from there you can code in c++, like a normal pc, But at the end it is easier to use PC
@realnikich
@realnikich Жыл бұрын
Can you tell me what are the steps to creating a custom Resource type in GDExtension and using that Resource type as a parameter for a function that will be exposed to GDScript? Example: MyCustomResource and a function like this MyClass::myMethod(MyCustomResource). I get it that you need to do ClassDB::bind_method(D_METHOD("gdScriptFuncName", "paramName"), &ProjectileMultiMeshInstance2D::nameOfCPlusPlusFunc, Variant::OBJECT); , but for some reason I'm getting errors, thank you. The error happens only when I try to bind a parameter of that custom resource type I made. This is the error I get "binder_common.hpp(483): error C2065: 'VARIANT_TYPE': undeclared identifier".
@mohsenzare2511
@mohsenzare2511 Жыл бұрын
What I see now you have an extra Variant::OBJECT in ClassDB::bind_method, You don't need to specify that, make sure to watch my video about binding a method and adding a property in GDEstension And if you want to create a custom resource, First of all your class should inherit from Resource class in godot, and also everything that you want to be saved with your resource you should create a property for that with PROPERTY_USAGE_STORAGE flag usually the default usage flag contain this, if you don't know about these stuff watch my video about Object class I explain these stuff there
@realnikich
@realnikich Жыл бұрын
Thanks, good work @@mohsenzare2511
Handling large scene in Godot
9:46
mohsen zare
Рет қаралды 5 М.
Why Godot Physics is slow? SIMD
9:33
mohsen zare
Рет қаралды 4,8 М.
Who is More Stupid? #tiktok #sigmagirl #funny
0:27
CRAZY GREAPA
Рет қаралды 10 МЛН
OCCUPIED #shortssprintbrasil
0:37
Natan por Aí
Рет қаралды 131 МЛН
Godot Frame Freeze (Hit Stop) Tutorial in 2 minutes
2:12
Master Albert
Рет қаралды 24 М.
How AI Got a Reality Check
8:53
Bloomberg Originals
Рет қаралды 376 М.
GODOT Shaders for NOOBS - 006 UVs
5:15
Pixezy
Рет қаралды 1,1 М.
Terrain deformation by Curve - MTerrain plugin Godot
11:49
mohsen zare
Рет қаралды 2,2 М.
How Old Can a File Be?
12:11
Dev Detour
Рет қаралды 144 М.
Defold vs Godot - game engine comparison
13:52
Unfolding Gamedev
Рет қаралды 88 М.
Creating a Custom Plugin in GODOT 4
9:55
Zenva
Рет қаралды 8 М.
Minecraft images that are 100% wholesome to end the year.
11:23
Phoenix SC
Рет қаралды 200 М.
Tweens in Godot 4 Are Amazing!
16:27
Chaff Games
Рет қаралды 20 М.