Рет қаралды 81
Switching with shift allows to either damage or capture souls to recover HP.
The soul will alays go towards the nearest inanimated object.
The ennemies are basic, but their attack hitbox is pretty wide, a bit bigger than they seem.
Most scary sections would be in corridors depending on their configuration.
Final boss is easy to dodge overall. Komachi is a bit tanky to move around, and it seems that 3 block jumps require to hug the wall for extra pixel height to reach the platform.
Gensokyo of the Wandering Souls: iceing11.itch....
Stream: / unpigeonvoyageur