I also made a challenge with the fixed hitboxes, but I couldn't find a way to put that in the title as well lmao Second channel: / trideapthbear Twitch: / tridegd Discord: / discord
Пікірлер: 1 400
@digi2842 жыл бұрын
I feel like having the hitboxes like this erases the “I wasnt even in the spike” excuse that comes with a lot of other games
@DehydratedMoron2 жыл бұрын
true
@abicto2 жыл бұрын
no, it makes it worse because most of the time we dont notice the tiny small pixel touching the spike
@reinhard77312 жыл бұрын
yeah robtop didn't make a mistake in making the hitbox, it's to NOT MAKING that kind of annoying "bug"
@Joshua-by2mp2 жыл бұрын
Not really
@KPoWasTaken2 жыл бұрын
quite a few other games have pixel accurate hitboxes on spikes though
@gacoco69672 жыл бұрын
The hitboxes aren't broken, is just that in a game u just can't put the hitboxes as the same the object is visually, to make a fair gameplay is really important to give the player a maneuvering range that make a feeling that he died cuz he actually crush at the spike. Imagine just die in a level cuz u crush at one pixel of the peak in a spike
@DehydratedMoron2 жыл бұрын
that would make more sense than just rob being lazy
@ThatsTypical2 жыл бұрын
@@DehydratedMoron yeah rob isn't lazy he is smart :)
@gacoco69672 жыл бұрын
@@DehydratedMoron Bro just imagine dying cuz the cube touch the smallest point of a spike
@DehydratedMoron2 жыл бұрын
@@gacoco6967 thats just being a bad game dev not even a dumb one
@memeyeme2 жыл бұрын
Robtop, why no hitbox at bottom of the spike like-
@roshibomb42472 жыл бұрын
People aren't understanding that this isn't "fixing" the hitbox, that's just a catchy title. Having model-accurate hitboxes is actually very uncommon in 2D games, because it makes way more sense to have the ability to "just brush by" gameplay-wise. It can feel super unfair to get clipped by a pixel, so having hitboxes like this mitigates that feeling a lot. A really good example is the Piranha Plant hitboxes in Super Mario Bros. (the first game). They are WAY smaller than the actual sprite, which actually makes them feel much better because they wont kill you if you just barely touch them from a fall when they came out after you'd already jumped. So basically, to all of the people saying "I'm glad RobTop never fixed this..." well, that's because it was never broken.
@TrideGD2 жыл бұрын
That's completely true yeah, I should've probably clarified that better in the video tbh. Well said
@roshibomb42472 жыл бұрын
@@TrideGD No problem, I liked the video idea and it made for a fun concept. Just wanted to make sure people were informed that RobTop hadn't made mistakes when designing the hitboxes and that it was actually fairly common practice, since I'd seen a lot of people assuming as much in the comments lol
@samuels11232 жыл бұрын
Especially here because its implied that the character isn't made of a well decorated balloon, you gotta get legitimately poked by the spike to die to it
@ohcrapitsnot3am582 жыл бұрын
@@TrideGD U say things long
@S1NPowerZ2 жыл бұрын
Well if it gets fixed many levels will impossible
@KingSammelot2 жыл бұрын
I think it’s actually better that robtop never made the hit boxes the full spike, because its been such a big topic, and it always makes for an epic moment when you beat a level but got like 3 frames into the last spike 🤣
@rookie50262 жыл бұрын
It's just broken
@justamir52 жыл бұрын
maybe you should try that challenge 3x in a row
@arcioko21422 жыл бұрын
the laughing emoji ruined the comment
@pinkpigstorms2 жыл бұрын
Hi
@fjaps2 жыл бұрын
@@arcioko2142 you ruined my braincells
@FrozzyOfficial2 жыл бұрын
"Why do you have 4000 objects in this level? There's only one spike!" "Well, i was trying to do perfect hitboxes..."
@repetitivethinking Жыл бұрын
"Oh, so thats why it was so hard."
@blazablaza2890 Жыл бұрын
@@repetitivethinking thats what she said
@cutpaper6 ай бұрын
@@blazablaza2890he*
@BilkMucketYT3 ай бұрын
Me on my fire tablet I hate this i die right when i touch the spike I wished i had the little pill hitbox
@arkalt40662 жыл бұрын
having the hitboxes a little smaller than the object is very common in 2d platformers as a quality of life feature that makes the game feel better. although it may not be true, it’s frustrating to die even though you thought you didn’t touch the spike, or just died by touching the spike by like 3 pixels.
@godlyvex55432 жыл бұрын
IWBTG fangames do the inverse, where the player has a forgiving hitbox, while every other object has perfect hitboxes.
@OctoNap2 жыл бұрын
Deltarune is a good example of both what this comment says and what the reply says, the hitbox for the player is smaller than the soul and the projectiles are smaller than the bullet's actual size
@nutelu3462 Жыл бұрын
@@OctoNap ever seen any touhou game on lunatic?
@CDCHexaku Жыл бұрын
@@godlyvex5543 poggers
@otmorozok19947 ай бұрын
@@nutelu3462It's not just touhou, it's most STG games.
@Wulzy2 жыл бұрын
Very cool video, I think you explained everything perfectly and the pacing is awesome. I think the hitboxes make the game more enjoyable as it allows for more close calls and poses more risk
@pwlap2 жыл бұрын
ok mullsy
@usernonegd37512 жыл бұрын
woah it’s woozee
@trev000_2 жыл бұрын
woah its woahlzy
@cirtusgd5122 жыл бұрын
Woah Itz Mulzy
@lampchair692 жыл бұрын
Wulzy: comments 90% of the ppl that see his comment: *woah its Wulzy*
@XEAZUR2 жыл бұрын
This makes ¨impossible levels¨ truly impossible
@LunaticParmalatas2 жыл бұрын
bread
@Saturn_572 жыл бұрын
@@LunaticParmalatas cheese
@js642 жыл бұрын
@@Saturn_57 sandwich meat
@To.Pimp.A.Butterfly.2 жыл бұрын
@@js64 tomato
@Boxx42342 жыл бұрын
@@To.Pimp.A.Butterfly. mustard
@confusioned22492 жыл бұрын
In my defense of robtop, if he were to fix hitboxes then there would be a lot of levels that become straight up impossible, and all others would probably become 10x harder, so it's a situation where it's too late to fix, so you just have to keep them broken.
@hillybankok2 жыл бұрын
robtop should add a new version of a spike thats fixed and keep the broken spike
@chazedash88712 жыл бұрын
That wouldn't be necessary since people can already do it themselves but it would also just be useless.
@reinhard77312 жыл бұрын
it's not even broken lol, it's the perfect hitbox for gameplay
@VerdantEntropy2 жыл бұрын
@@chazedash8871 people would not be able to make a full level because each spike contains a lot of objects
@samuel272942 жыл бұрын
@@reinhard7731 tartarus would be impossible, arcturus would be impossible, sh would be impossible, sc would be impossible.
@asj34192 жыл бұрын
You could have reduced the object count significantly by removing the points on the bottom of the spikes. I guess the selling point was the hitboxes being "the most accurate", though.
@FreakyA1on2 жыл бұрын
he could also remove some of the hitbox spikes to leave small gaps that wouldn't affect anything but the object count
@farpurple Жыл бұрын
@@FreakyA1on no, then you ll have ability to go in spike by corner
@exthelicguy7613 Жыл бұрын
But that would be bad thumbnail material
@ENZO542_ Жыл бұрын
@@farpurple put hitbox in the corner
@jobvantuijl11 ай бұрын
He can use bigger hitboxes to cover the sides, and only use the tiny ones in the tip of the triangle
@ArcadeAce212 жыл бұрын
RobTop not adding features to the game so players are removing features in retaliation
@ducky4ever752 жыл бұрын
I like how the challenge is actually harder than it looks
@sporkenson2 жыл бұрын
Scuffed hitboxes is what makes gd special lmao
@js642 жыл бұрын
Terraria king slime
@stormkitty30152 жыл бұрын
@@js64 ?
@js642 жыл бұрын
@@stormkitty3015 King slime is a Terraria boss, He has the most scuffed hitboxes I have h ever seen
@Chizinky2 жыл бұрын
@@js64 gd is full of fucked up hitboxes, terraria not so much
@js642 жыл бұрын
@@Chizinky yeah, the only bad hitbox in the game is King slime. It is a pain to fight him true melee
@acorn28302 жыл бұрын
great video - it's actually really interesting to see what you could make in terms of a full level with this
@Chizinky2 жыл бұрын
Now tride has made geometry dash into the true "impossible game" AND managed to put pixel-perfects IN AN AUTOSCROLLER
@square64222 жыл бұрын
if this was the normal hitbox, imagine how many current levels would be broken
@Macaron10nAStick2 жыл бұрын
Conical depression
@nickc.16942 жыл бұрын
Bloodbath new top 1
@hola-xp3xx8 ай бұрын
conical depression
@HaimechessyGDАй бұрын
Conical depression
@quanted.2 жыл бұрын
with 300 objects that is a literal lag spike
@asphore2 жыл бұрын
nice one
@Kobe_Abogutal2 жыл бұрын
nice two
@thegdviking95142 жыл бұрын
nice three
@h39712 жыл бұрын
nice four
@arcticmapping7 ай бұрын
nice five
@fabian15512 жыл бұрын
Imagine doing the same with saws, at the end you could do everything visible and see how it looks like :))
@mainconman22012 жыл бұрын
Make a rotate trigger that rotates each object by 0 degrees, that will make it more accurate. Let me explain In gd, your icon has 2 red hitboxes. The bright red hitbox doesn't rotate at all, but the dark red hitbox matches the rotation of your icon. On normal spikes, you will die when the bright red hitbox hits the spike's hitbox. If the spike is rotated however, both the bright red and the dark red hitbox must touch the spike's hitbox. By using a rotation trigger that rotates it by 0 degrees, it tricks the game into thinking the spike is rotated, but it doesn't visually change anything, so the hitbox will feel more accurate since it will match to the rotation of your icon! I hope this made sense, if you have any questions, reply to me, and thanks to whoever took the time to read this :D
@JerrySkyblock2 жыл бұрын
Thats actually really smart!
@DJSpinSter20042 жыл бұрын
I wish that was how it worked, that'd be really cool.
@JerrySkyblock2 жыл бұрын
@@DJSpinSter2004 wdym
@mainconman22012 жыл бұрын
@@JerrySkyblock i think he means that should be how all hitboxes work
@JerrySkyblock2 жыл бұрын
@@mainconman2201 oh
@LokiThePug2 жыл бұрын
You can considerably lower the objects per spike if you take the square hitbox of another spike align with the walls of the visible spike and then use the dots for the corners only
@dashyz32932 жыл бұрын
Slight object efficiency optimisation: for the bottom/top side(depending on orientation) spike, you can use regular triangles and use the base of their hitbox(the breadth of the rectangular part) to match it.
@9eternal2 жыл бұрын
"hi hello hi" never gets old
@wriniee2 жыл бұрын
I love ur content continue with this :)
@hamd._.h-12322 жыл бұрын
I am starting to thank robtob for not fixing the hit boxes after watching this video.
@devonbennett65592 жыл бұрын
RubRub
@somerobloxplayer76722 жыл бұрын
ah yes *r o b t o b*
@nataneryyyyy2 жыл бұрын
scrubscrub
@wippok42 Жыл бұрын
The hitboxes are not broken, they are intentionally small because it makes the gameplay experience better
@hamd._.h-1232 Жыл бұрын
@@wippok42 you don't get jokes do you
@no0bulus2342 жыл бұрын
Tride has found a way to make silent circles even more impossible than it already is 😂
@tm3ind2 жыл бұрын
I don’t think it’s possible to go threw the spaces with fixed hintbox
@sszznn.2 жыл бұрын
@@tm3ind stroke moment
@wafflees43832 жыл бұрын
@@sszznn. that not so as bad is other comments when has stroke you now Edit: auto correct = ima mess u up and eat your insides
@qseryGD Жыл бұрын
@@wafflees4383 yeah also sorry for grammar police but “when has”
@wafflees4383 Жыл бұрын
@@qseryGD I didn’t even do it, it was auto correct lmao
@unmeinks59072 жыл бұрын
the devs are actually genius for making the hitbox that small, just like in platformers your able to jump even when your a bit off of the ledge to make it feel more natural and fair, the spikes feel nicer this way.
@mylesogdahl23022 жыл бұрын
*dev
@DontUseUrToilet Жыл бұрын
@@mylesogdahl2302 *devs
@pizzaguy_11 ай бұрын
@@DontUseUrToilet *vde
@Silds.11 ай бұрын
@@DontUseUrToiletRob is the only GD dev
@Gregariousness111 ай бұрын
@@DontUseUrToiletRob is the only GD dev
@ee-gamer33982 жыл бұрын
I didn't think that I would be intrugued by this video, but ended up watching a bunch! This was quite interesting!
@therqttlesnake2 жыл бұрын
NICE! I had this idea too when I was doing frame perfects
@ethawalli2 жыл бұрын
But did you fix the hitbox on the lag spike 🤔
@idunno68442 ай бұрын
💀
@colby38962 жыл бұрын
I guess you don’t really need the bottom side to have a “proper hit box” since that’ll never really kill you, so maybe removing that side entirely could help with optimizing Another idea would be to use a a single tiny spike in each corner of the big spike and then use a spawn loop to move them across each side of the big spike with 0 move time. Not sure if this would work, especially since there would be a slight delay between each move trigger and you may not get it to line up exactly, but it’s a thought idk lol. If it does work, it’s much fewer objects
@Malam_NightYoru2 жыл бұрын
it would lag more, cuz infinitely triggering something would consume your life
@chenivan61712 жыл бұрын
u could just use the spike slope thingies
@NANKAIDATTE2 жыл бұрын
the move trigger thing would crash the game
@jimmyh21372 жыл бұрын
Also the bottom of the spike shouldn't be "sharp", it's just a flat base (like a standard square block)
@luna0102 жыл бұрын
it would probably be suitable to just put hitboxes on each corner. I can’t think of any scenario where you would hit the side of the cube, but not any corner.
@Leticiapais_ Жыл бұрын
People looking for the background song, it's from the Polybridge soundtrack, it's called On the road
@IAmARobber2 жыл бұрын
you gon get hit with a box if you dont hand over them keys
@Flame_Offical10110 ай бұрын
Bro avernus took this level to serious lol
@puzzle81892 жыл бұрын
The definition of "harder than it looks"
@rraaiin2 жыл бұрын
well it was easier than it looks so now its just as easy/hard as it looks
@windowdev2 жыл бұрын
I tweeted about this idea a few days ago and its pretty funny to see this actually be made. vers cool
@Salpalalo2 жыл бұрын
<a href="#" class="seekto" data-time="413">6:53</a>. This is the first time I've heard Tride swear and he did it on accident.
@KingGreenscreenKid42029 күн бұрын
he said 5
@Salpalalo29 күн бұрын
@@KingGreenscreenKid420 I know
@ygimm599 Жыл бұрын
should've called the level "lag spikes"
@TrideGD Жыл бұрын
I SO SHOULDVE OMG
@user-zc6wd1xo6g2 жыл бұрын
Bruh he did EXACTLY what i was thinking of for a while
@mcdondagd Жыл бұрын
1M VIEWS! Congrats 🎉🎉🎉
@RocketRidge2 жыл бұрын
Real interesting, didn't know that the hitboxes were like this... though that does explain ALOT
@Happiness10385 Жыл бұрын
Fun fact: in mini mode/wave, you can scale up a spike to 2.00 and pass through it without having to click because of the hitbox
@ZIMOU20147 ай бұрын
not even 2.00 i managed to do it while the spike was just 1.00 size
@Infiland Жыл бұрын
The reason why robtop chose to have a such a small spike hitbox is because to make the jumps more fair and to give players an ability to make crazy levels as well. But its mostly to make the game fair to play
@oden_cereal2 жыл бұрын
You never run out of ideas thats impressive mr buff master
@NoomStuff2 жыл бұрын
RopTop just understands one of the most important rules of gamedev: always make generous hitboxes
@orionmusic7142 Жыл бұрын
It would be fun to try and make accurate hitboxes for sawblades, as they have awkward shapes
@bonafswerdy73292 жыл бұрын
imagine fixed hitboxes in all main levels by robtop lol
@m0destuffs942 жыл бұрын
imagine making new highest object count level
@Zaher742 жыл бұрын
And then beat deadlocked
@Lftarded2 жыл бұрын
Literally impossible stereo madness
@m0destuffs942 жыл бұрын
@@Lftarded it will be easier than 6 star but there are choke points at tripple spikes (little like how u experienced gd in first weeks)
@paolarei4418 Жыл бұрын
Quadruple spike whooper
@Worddawg8 ай бұрын
i have never seen hitboxes more fixed than that in history of gd.Thats why your're a legend
@kxcq12 жыл бұрын
The poly ridge sound track is really nice and fits well with when you create the level
@vicioustraitor93102 жыл бұрын
Now, imagine a demon creator gets his hands on this.
@stormkitty30152 жыл бұрын
i love how he says "AAH MY FPS" even tho its still at over 200 lol
@sully9373 Жыл бұрын
"I'm gonna make a short layout" proceeds to make a fully decorated demon level challenge
@Levcreater99092 жыл бұрын
this was the first tride video i watched. Memorys
@Emdicpau2 жыл бұрын
Has anyone noticed that the background music is from poly bridge? Absolutely love both the game and the soundtrack
@KPoWasTaken2 жыл бұрын
Actually the straight fly would be slightly less tight than that if hitboxes were accurate because accurate hitbox would make the ship's hitbox smaller. The ship's hitbox is the same as a icon despite visually being smaller
@xrefed2 жыл бұрын
Why would the ships hitbox be smaller because of accurate hitboxes
@KPoWasTaken Жыл бұрын
@@xrefed Dang I have a late reply If the ship's hitbox was also accurate, it would be smaller as the ship takes up less than a square yet the hitbox for the ship is a square
@MitenMint2 жыл бұрын
little thing, you can remove the hitbox for the bottom of the triangle as they are not being touched anyway. just to decrease the object count
@sunnywunny2 жыл бұрын
for flipping things like this, put the main object (visible spike) as group parent in the edit group tab and it will all rotate around the grouped object instead of the center of all items combined
@ideac.2 жыл бұрын
Talking about fixed hitboxes Do you guys remember back in 1.9-2.0 people hackusating any good players simply because their ship would get inside spikes by a bit? Oh man...
@Farel_Mapper2 жыл бұрын
imagine using this hitbox on every spiked in Abyss Of Darkness Lol
@KyoukiDasher2 жыл бұрын
That frame perfects flying is insane
@magmaog48372 жыл бұрын
"It's so hard, it's so hard!" -Tride 2022
@gigu_sw2 жыл бұрын
Ive played this before and it was hard! gg I beat it tho
@squigglysquirrel1691Ай бұрын
Now put the hit boxes in avernus
@Redstoner345262 жыл бұрын
Things like ramp hitvoxes with wave are already super accurate so it doesn’t affect the wave much
@Microster Жыл бұрын
you know a lot about the editor and that's super fascinating
@fahri-sc5dq5 ай бұрын
This is what 60hz players feel like
@iantang7298Ай бұрын
True😢
@Blade-qx9dr13 күн бұрын
Not in 2.2 now :3
@MIGHTYKING1232 жыл бұрын
Imagine slaughterhouse with fixed hit boxes 😳
@KingGreenscreenKid42017 күн бұрын
new mega top 1
@elvirareyes853010 ай бұрын
<a href="#" class="seekto" data-time="412">6:52</a> at first I heard the word *f*ck* , but its just five, 0w0👍
@Enlightenment01722 жыл бұрын
Cool concept: add a new editor build tab for hitboxes, similar to the outlines and spike tab.
@newalexgamer31722 жыл бұрын
Literally my 1 year old "Fixed Hitboxes" level: hey I exist!
@denamous91852 жыл бұрын
you know you can make the hitbox much more accurate by moving the red dots inside the white line of the spike, otherwise you're making the "spike hitbox" bigger than the spike itself
@sackyoutube3 ай бұрын
Now its a piece of cake doing it, just use that new kill hitbox thing
@nightcatyoutube10 ай бұрын
i love his intro “hi hello hi”😂❤
@Bombogenesis_Evangelion10 ай бұрын
Avernus
@lieyabull2 жыл бұрын
<a href="#" class="seekto" data-time="390">6:30</a> How does he build like that? (Automatically switch to correct block type)
@eh.67612 жыл бұрын
he uses the custom keys on the keyboard
@NANKAIDATTE2 жыл бұрын
????????
@miwiki62 жыл бұрын
what?
@0atmealH2 жыл бұрын
Probably some feature in a build hack app or something that automatically place the correct side of the block to save some time Edit: yeah it's probably a editor hack feature cuz you can see other editor hack features in some other parts of the video, idk what the editor hack is tho
@miwiki62 жыл бұрын
@@0atmealH he's not using any hacks are you guys high
@chi840cken62 жыл бұрын
yo this is awesome, way more accurate than my method lol
@actwh2 жыл бұрын
ayyy its youu
@ThePigLord2 жыл бұрын
I wanna see people 100% fixed hitbox levels, it feels like a hard guitar hero fc, but probably more rage inducing when you mess up
@hatredsayshi Жыл бұрын
That’s crazy, this video has passed the Blast Processing buffing video, wow
@Cavereous Жыл бұрын
she’s in love withe the concept
@JerrySkyblock2 жыл бұрын
Didnt know you played Poly Bridge! :D
@aether98122 жыл бұрын
tride makes the best content
@scottisguilty2208 Жыл бұрын
"Why does this mobile phone game lag on my 3080ti?" Tride: I can make this hitbox perfect with only 300 objects
@irynasynenko75972 ай бұрын
<a href="#" class="seekto" data-time="255">4:15</a> it is because the hitbox of all the gamemodes (except wave) are exactly 1 block X and Y now for the wave, it is much easier, because it has 0.5 X and Y, so it's half the size of any other gamemode.
@johnywuijts9172 жыл бұрын
it's always better to have players go "what? how did I not touch the spike there?" and not "what? I didn't even touch the spike!"
@pjAlxn2 жыл бұрын
when your ship brushes by a spike and spontaneously explodes violently
@ultimargaming218 Жыл бұрын
That will make geometry dash hardest game in planet because to verify hard levels like slaughter house with fixed hitboxes is insane
@Chillieman Жыл бұрын
Omg. This is like a software engineers worst nightmare of how you made the hitbox.
@Rikseli Жыл бұрын
Now that I think about it, the standard regular hitboxes make sense. Like if you touched a sharp object with your fingernail IRL, You wouldn't instantly fall on the floor and drop dead like a fly.
@Pyrodiac Жыл бұрын
Unless it's venom tipped. and even then probably not instantly.
@mrmelon5411 ай бұрын
gives a whole new meaning to "lag spike"
@GamerPostsMemes2 жыл бұрын
I like how much he says the word “possible” every two seconds lol
@williamroy1262 Жыл бұрын
this isn’t a normal geometry dash video this is a lesson of geometry dash to know how to build
@RGC_animation2 жыл бұрын
There's a reason (most) hitboxes are very generous in video games.
@Temposfera2 жыл бұрын
imagine how gd difficult balance in general would be if hitboxes were actually like this
@wintop..2 жыл бұрын
You should make a small layout or something and then bot it, make the spikes visible and it would look so weird lmao
@equalsparenthesis8 ай бұрын
Tride's Australian ascent for saying *right* is godlike.
@Bitz00.2 жыл бұрын
amazing poly bridge 2 soundtrack in the background edit: (i have listened to that way to much i need to get a life)
@Smasher1 Жыл бұрын
Nice! But i noticed that the accurate hitbox you made is a little bigger than the spike itself
@qwertyuiop.lkjhgfdsa2 жыл бұрын
you could maybe cut down on the object count a bit by removing every other tiny spike or rotating a normal one for the sides and then using tiny ones to refine it on the corners
@roronoazoro8427 Жыл бұрын
"its too hard!" - Tride 2022
@KingGreenscreenKid42017 күн бұрын
🤨📸
@Kg-rz9ds2 жыл бұрын
NO! The top ones are going to be crazy now! What have you done!
@projecticy.10 ай бұрын
“I can’t even get in there!!” “I can technically get in there, it’s so tight though!”