Get STARTED With Shadergraph in Unity

  Рет қаралды 15,873

Sasquatch B Studios

Sasquatch B Studios

Күн бұрын

Пікірлер: 37
@MarushiaDark316
@MarushiaDark316 11 ай бұрын
Fantastic. Would love to see a follow-up to this going over some of the other popular nodes explaining them in detail. A lot of tutorials show "How to make this particular effect," as opposed to "How to understand the tools well enough to make any effecy you want."
@IdealIdleIncremental
@IdealIdleIncremental 11 ай бұрын
Shaders are one of the more challenging topics for me, so I appreciate you sharing!
@GnastyMusicTV
@GnastyMusicTV 11 ай бұрын
eyy i just found your channel the other day! cool to see you over here
@IdealIdleIncremental
@IdealIdleIncremental 11 ай бұрын
@@GnastyMusicTV wow! great to hear it!
@Mudtek
@Mudtek 11 ай бұрын
I have been really plunging into shaders with my team lately and you're video could not be better timed for me. Thanks for contributing another video to this subject and trying to simplify the learning curve.
@Yjio
@Yjio 11 ай бұрын
You have no idea how long I've been looking for a tutorial like this. As someone who has struggled with shaders for awhile, you explain these concepts so well. This is the best introduction to shaders video I've ever seen. Amazing job!
@iliachakarov7285
@iliachakarov7285 11 ай бұрын
Brother these tutorials are the shit. I have learned so much that I can't learn anywhere else but here!! They are so well thought out... I imagine a TON of effort goes into this. Thank you so much !! ❤️🥳
@iiropeltonen
@iiropeltonen 11 ай бұрын
I recently got into shaders and this was an excellent introduction video. I did feel you saying "create a texture / create a vector" a bit misleading as you are infact creating INPUTS for textures and floats. Someone might get confused by this but other than that good stuff.
@sasquatchbgames
@sasquatchbgames 10 ай бұрын
very good point!
@sxsignal
@sxsignal 11 ай бұрын
shaders... I'll be rewatching this a few times until I understand it
@MosolaStudios
@MosolaStudios 7 ай бұрын
This is super overwhelming. I will need to dedicate time and learn this properly, since its using a kind of visual scripting. Thanks for the video.
@iwoMalki
@iwoMalki 11 ай бұрын
Man your videos are som amazing I am so sad they dont come more offten!
@RookSoto
@RookSoto 11 ай бұрын
We don’t use Unity but this is an excellent primer! Thanks for putting in the time to make it.
@TheArghnono
@TheArghnono 11 ай бұрын
Excellent explanation. You're a great teacher.
@NoTimeLeft_
@NoTimeLeft_ 11 ай бұрын
Really appreciate your videos. Especially, the how would a commercial game do it series. In my upcoming game No Time Left (under my channel) I created a custom shader that can do A LOT for the ships in my game such as show procedural damage, burnout damage, cloak invisible and even show shock damage (called Ion damage in the game). Keep up the great work!
@sasquatchbgames
@sasquatchbgames 10 ай бұрын
that sounds really cool!
@Brudi
@Brudi 10 ай бұрын
great video thanks!
@davidvarga2916
@davidvarga2916 6 ай бұрын
After a few videos I'm finally getting the hang of it. Thanks. But I still can't do what I want.
@p.zgamedeveloper
@p.zgamedeveloper 5 ай бұрын
Thank you for yours tutorial 🙏🏻
@AdamJankowskiD
@AdamJankowskiD 11 ай бұрын
Thank you so much! I also needed it 1.5 years ago 😂
@mnemotic
@mnemotic 11 ай бұрын
Great primer! 👍
@sealsharp
@sealsharp 11 ай бұрын
Good entry!
@jessenatter2139
@jessenatter2139 5 ай бұрын
lovely video
@exsp1ra791
@exsp1ra791 Ай бұрын
I've been at this for hours and I can't get it to work. As soon as I create any shader graph, it instantly creates an material connected to it. And I can not change this material. Please help!
@ikiu9068
@ikiu9068 7 ай бұрын
When I want to use a shader on a 3D object, it means my object's mesh/UVs should be translated neatly, right?
@danielmolnar9709
@danielmolnar9709 11 ай бұрын
Hi, Can someone help me please? Everything works except the emission. Somehow I cannot add lighting/Emission to my shader. It doesn't matter how high is the intensity, it just doesn't change. The weird thing is that global light works, but shader emission doesn't. Why is that?
@sasquatchbgames
@sasquatchbgames 10 ай бұрын
I assume you've setup a global volume with a bloom post-processing effect on it..so if that's been done and it's still not working, by default, your main camera will have a checkbox that says "post-processing" and it's off by default. If that's still not working it's possible your effect is working in game, but not in the scene view as you could have the scene view camera post-processing turned off (though i do believe this is on by default.) Hope this helps!
@tonynussbaum
@tonynussbaum 6 ай бұрын
I love you.
@unscriptedlogicgames
@unscriptedlogicgames 11 ай бұрын
this is poggers
@orkun441
@orkun441 11 ай бұрын
i thought you were gonna show some fancy shader :(
@TheBcoolGuy
@TheBcoolGuy 11 ай бұрын
a haet shaddurrsss 😠
@HexaflexagonFan
@HexaflexagonFan 11 ай бұрын
Hi:)
@harddev9181
@harddev9181 11 ай бұрын
hi
@klovvin
@klovvin 11 ай бұрын
Cool if anyone wanted to use Unity 😜
@sealsharp
@sealsharp 11 ай бұрын
Works 90% the same in any node based shader editor.
@Coco-gg5vp
@Coco-gg5vp 11 ай бұрын
First
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