0:00 Arcade 2:57 Amiga 5:27 Atari ST 7:38 Sega Genesis / Mega Drive 10:00 Commodore 64 / C64 12:41 Amstrad CPC 15:30 ZX Spectrum 18:22 Sega Master System / SMS 21:16 SuperGrafx 23:47 Sharp X68000 27:02 PlayStation / PS1 (Capcom Generation) 30:17 Sega Saturn (Capcom Generation) 33:36 J2ME / Java Mobile 35:57 J2ME / Java Mobile 38:28 Android / iOS (Classic mode) 41:35 Android / iOS (Casual mode)
@jelly0634 жыл бұрын
Write this, like the text below, in the description. Then you have chapters in your videos. 0:00 Arcade 2:57 Amiga 5:27 Atari ST ...
@DownandOutNYC4 жыл бұрын
I could have sworn there was also a x86 (DOS? PC98?) version. I actually have midi files of some of the background music that sound too well made to have been just some random individual transposing the music from the arcade to midi.
@dobry-cat4 жыл бұрын
NES ?
@troywright3594 жыл бұрын
I think you have to know something Retrosutra.... I love your comparison vids, but I can always count on the ZX spectrum version to give me a good laugh.
@quesocoatl214 жыл бұрын
No NES or SNES version?
@michael4233 жыл бұрын
Consider the Master System was a 8-bit system it’s version of the game is really impressive looking.
@chrisdavis86502 жыл бұрын
The master system was just way to underrated it's version of ninja gaiden is soooo good
@ParanoiaDragon Жыл бұрын
The SuperGrafx version is also 8-bit technically speaking, though it does have a 16-bit graphics processor.
@engroga Жыл бұрын
Master System version has only 2 Mbit (0.5 MByte). Imagine if it had 4 or 8Mbit.
@sergiomartinello10 ай бұрын
@@ParanoiaDragon 8-bit were the CPU but the graphics were made by two 16-bit HuC6270A Video Display Controllers (VDCs): - HuC6202 Video Priority Controller - HuC6260 Video Color Encoder (VCE) The color had a depth of 9 bits with 512 colors palette and can show the 512 colors on screen (241 background and 240 sprite colors from each of the two VDCs). Compadred with Master System: A single VDP Video Display Processor with resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors.
@ribenasquash6 ай бұрын
The Master System has a 16bit graphics chip. 16bit graphics bus and registers. So an 8/16bit system.
@tobycooper58044 жыл бұрын
Breaks in content is a nice touch and your comparison shows the true nature of all the systems. Excellent work.
@retrosutra4 жыл бұрын
Thanks, Toby!
@Kevinsyel4 жыл бұрын
I still have my original Genesis cart of this game... The box art was AMAZING
@Heaven-dy9lj Жыл бұрын
I had the japanese import. THe box and leaflet art was so much nicer than the European versions.
@randomfandom534 жыл бұрын
LOVE these videos! It's like a video version of the Sears Wishbook catalogs I used to pine over as a child before the holidays.. looking at all the screenshots from the different consoles' versions of games..
@kalenleib51004 жыл бұрын
Imagine talking with all your friends at school about how cool ghouls and ghosts is except you've got the amstrad cpc version
@smilenurll8713 жыл бұрын
Well it's not bad
@emmettturner94523 жыл бұрын
Considering the platform and some of the similar platforms it was up against, I was actually impressed by it. It’s one of the few without faces in the trees but that was always superfluous anyway. It scrolls horizontally and vertically and doesn’t take you out of it with portals and shops to hide transitions like the Master System version. The character sprite looks nothing like Arthur but the animation is smooth. They even got flourishes like the superfluous rain, which many other versions were forced to leave out. It’s a compromised version, for sure, but it’s still one of the best games for the platform.
@yukatoshi10 ай бұрын
@@emmettturner9452 I've seen better looking CPC stuff.
@mundocpc5 ай бұрын
Amstrad was the only home version I could play back in the days. It was plainly sad, but many other arcade conversions had hardened me already. That said, it was quite playable, just not Ghouls and Ghosts. The intro music was very good, though.
@al-50014 жыл бұрын
Damn, Tim Follin's tunes on Amiga (level 1) and Commodore 64 (title screen) are really creepy but awesome
@talideon8 ай бұрын
His whole soundtrack for the C64, Amiga, and AY-based machines was juat fantastic.
@ribenasquash6 ай бұрын
Too much "ooh listen... sampled sound!" It doesn't fit.
@granth19744 жыл бұрын
Ghouls n Adverts...
@baalfgames53184 жыл бұрын
It's amazing that most of these actually look like respectable conversions, even on the less-than powerful computer systems.
@steuph19764 жыл бұрын
The Speccy version is like "F- it, everything is a wall now". But it's also surprisingly smooth and it has the map !
@boardernut4 жыл бұрын
lol
@famicomkun10 ай бұрын
what’s a speccy? Do you mean the zx spectrum?
@litjellyfish10 ай бұрын
@@famicomkunyes Speccy is it’s nick name
@GH0STRIDEZ4 жыл бұрын
Sega mega drive ghouls and ghosts will always be my favorite childhood game.
@ynotwalk73914 жыл бұрын
it plays awesome
@plpmanden4 ай бұрын
Me 2. The Megadrive version was very close to arcade perfection.
@angelriverasantana77554 жыл бұрын
The C64 version's got some killer Follin tunes... And possibly the funniest sprite for Sir Arthur period. Moreso when running
@cdldriver23484 жыл бұрын
I had & still have a C64, this game was the sh*t, no need to go to the arcade to waste quarters, I had a COMMODORE 64!!! :)
@chloedevereaux18014 жыл бұрын
nah 464... he looks like he's norweigen speed walking lol
@mima854 жыл бұрын
Tim Follin is always a warranty for very cool music!
@angelriverasantana77554 жыл бұрын
@@mima85 even in worst case scenarios
@steadfastcollapse4 жыл бұрын
I didn't know the atari st, spectrum and amstrad cpc versions had music by Tom Follin too... C64 sid version is the best though
@carlwillows4 жыл бұрын
Wow, I can't believe how close to arcade the SuperGraphx was!
@ynotwalk73914 жыл бұрын
it's not really that close the backgrounds are more complete than mega drive, but the sgx port has weird slowdowns and choppiness mega drive plays better, but sgx has overall better graphics sound is another story... imo mega drive sound is much more like the arcade
@landom90804 жыл бұрын
Also the SuperGrafx version was 8 megabit rom card as opposed to the MegaDrive being 5. In those days that was huge as most ROM carts averaged 4 megabits. The MegaDrive version could have been much better but it was also an early gen cartridge on the system.
@txray34094 жыл бұрын
@@landom9080 Megadrive games used LZ compression schemes, because they had more work ram. SGX and PCE did not (and had lesser efficient compression schemes), so it's not an apples to apples rom size comparison. Finally, the SGX version doesn't use all 8megabits. It only uses 7megabits of the rom. The SGX also uses 3bit color instead of 4bit color to keep the rom size down (meaning each cell only has 7 colors instead of 15 colors) - the SGX version could have looked even better. SGX version also has a higher res than the Genesis version. The SGX doesn't just have better graphics, but it also has more frames of animation than the Genesis version. The play controls are tighter on the SGX. The sound is subjective though - some like the PCE/SGX sound style over the Generic YM2151 sound of arcades of the time.
@SegaDream1314 жыл бұрын
The worst was the amiga... 24 megs makes all the difference... Chrono Trigger for example has superb sound and sprite work...
@tahirahmed334 жыл бұрын
Buy a pc engine mini and play it !!!
@iiOmarSP4 жыл бұрын
Nice to see that my request has been made! Some of the versions were rather new to me like the J2ME ones, and how few ports of the game somehow share the exact same music track for the first stage. An interesting note is how the Sega made versions (Genesis\MD and Master System) don't have the two islands connected via a bridge after the wind and rain portion, like every other version, instead, they are just one big piece of land
@retrosutra4 жыл бұрын
Thanks for the suggestion!
@alanharrison27264 жыл бұрын
The megadrive has the bridge.
@iiOmarSP4 жыл бұрын
@@alanharrison2726 on one landmass (like the SMS ver) unlike the other versions which are two
@Commrade-DOGE4 жыл бұрын
The amiga title screen theme is badass!
@br-rt1vo4 жыл бұрын
Amiga's theme sounds like an horror game...
@lightninstriker104 жыл бұрын
Hit the nail on the head, I was gonna say the same thing.
@Grzegorz543214 жыл бұрын
Yes the music in Amiga version is creepy.
@VjRoboZ4 жыл бұрын
Well, is an horror game
@br-rt1vo4 жыл бұрын
@@VjRoboZ technically, but the game topic is for kids so... it should have a "cute" way of it....
@blueelectric054 жыл бұрын
It should be spooky, not scary
@KaijuForceNeo4 жыл бұрын
The Sega version was just pure life expressed in 16-Bit Blast Processing!
@soursugar48674 жыл бұрын
King Arthur does what Nintendarthur
@jasonlee78164 жыл бұрын
+KaijuForceNeo Ghouls n Ghosts on the Sega Genesis/Mega-Drive isn’t pure life it is or it feels like a lazy, rushed, weak port at 5 megabits it deserved better 7, 8, 9, 10, 11, 12 megabits as usual Sega cutting costs
@lokimotive69593 жыл бұрын
Blast processing was bullshit 🤣......Its called marketing bud.....the Snes can play all these games as well as the genesis Need proof look up Sonic playing on Snes
@JemZard Жыл бұрын
Who's gonna tell KaijuForceNeo about the "Blast Processing" is just an increased color palette feature and not some high speed high arcade frame rate bullshit? smh
@7BlackJack85 ай бұрын
@@lokimotive6959too slow and not enough resolution
@marcusmalone4 жыл бұрын
Say what you want about the C64 graphics but no one can deny the sheer awesomeness of that SiD chip music!
@mima854 жыл бұрын
Tim Follin... 'nuff said.
@marcusmalone4 жыл бұрын
@@mima85 😃👍
@salva_754 жыл бұрын
Simply stunning C64 soundtrack. The game was unforgiving (well all micro games back then were), but I would mostly play the game just to hear the music.
@diegocrusius4 жыл бұрын
the zx spectrum version is surprisingly good.
@FernanRo2 ай бұрын
fast and smooooth sprites
@the_bookworm82814 жыл бұрын
Despite it being an inferior port, I got to say, the Amiga OST of the first stage sounds fire!
@thekarnyx4 жыл бұрын
Also the c64 music is lit
@Zontar824 жыл бұрын
indeed. both versions sounds like progressive music
@Games-bw5ee4 жыл бұрын
The folk rock intro music on the Amiga is an absolute classic. Just search KZbin for 'tim follin ghouls and ghosts amiga'
@jasonlee78164 жыл бұрын
The_ Bookworm did (do) you think Amiga Ghouls n Ghosts got an inferior port because of the arcade game hardware being more advanced or it was a lazy remake of the Atari ST port? could Amiga Ghouls n Ghosts have been as good or nearly as good as Amiga Ghosts n Goblins if it was ported using Amiga hardware??
@mylesjohnston72594 жыл бұрын
Oh yeah that's follin for yeah. The man's a legend. It's funny that the soundtrack he did on this game actually sounds fitting.
@robertgijsen4 жыл бұрын
Very nice comparison video! Maybe at the end you can show all versions next to each other or in small squares or something. But the amount of ads takes all pleasure out of it.
@Halbared4 жыл бұрын
The 64 version is looks really good! I had Ghosts'n'goblins (best soundtrack) and one can tell the programmers had learned.
@TheOrkneyFaction4 жыл бұрын
I'm surprised how many ports have their own unique bgm.
@FIDreams4 жыл бұрын
You know it's funny how everyone makes fun of bad translations in video games when it come to games like 'Castlevania SOTN', 'ZeroWing', etc. However No one I've heard makes fun of 'Take a Key for Coming In !' XD
@theshiberealm90223 жыл бұрын
i like to interpret it as them saying: "hey! you got through the level! here's a key for getting through this level!"
@Trusteft4 жыл бұрын
I loved the first game, I never cared for this. I played it on the arcades, Atari ST, Amiga and something else I can't remember. My favorite is the ST version. Not that I care about the gameplay or the graphics, no, but the music, dude, that's one FUNKY music!
@JamesAlexanderJack4 жыл бұрын
The C64 music was really good. Original compositions that pushed the SID chip to its limits, delivering music even better than that of the Amiga version.
@Plasmariel4 жыл бұрын
The C64 and Amiga have the best soundtracks, and for a damn good reason.
@brettrudy22454 жыл бұрын
The Amstrad version looks like a guy running in a track suit.
@chiky15362 ай бұрын
Trekking man
@DJZeeJay4 жыл бұрын
Its interesting to see how all the different ports have different soundtracks to the game which are pretty good in their own right.
@turrican38393 жыл бұрын
Excellent C64 and ZX Spectrum conversions
@AutoFirePad4 жыл бұрын
La versión de Amstrad demasiado sencillita, en Ghosts and Goblins lo hicieron muuuucho mejor, muy viciante. Otro gran juego, otro gran video! Gracias!
@ViperdriveMusic2 жыл бұрын
Fair play, the Master System version was impressive!
@gregd33444 жыл бұрын
The Master System version was brilliant. And just the right level of difficulty.
@txray34094 жыл бұрын
Looks like the most disappointing port to me
@gregd33444 жыл бұрын
@@txray3409 each to their own.
@adrifhauster34423 жыл бұрын
Mah man! I thought that I was the only one that enjoyed that version! Still I understand that its the clunkiest one in terms of hitboxes and pixelperfect jumps, sometimes frustrating just because potato.
@plpmanden4 ай бұрын
Relative to hardware power, it is the best version.
@agapitojuliano55174 жыл бұрын
Incredible version of Supergrafx. I think it was even better than the original arcade. Awesome.
@hualni4 жыл бұрын
I'm honestly super impressed with what the SuperGrafx and Sega Saturn were able to show. They were really clean.
@_devik Жыл бұрын
saturn is the crowned 2d king, but the supergrafix is also excellent
@hualni Жыл бұрын
@@_devik Thru are at their respective classes. The TG16 wasn't 32-bit like he Saturn. But it looked dang close.
@guser71375 ай бұрын
@@hualni The Supergrafx was not the TG16. More expensive console with very limited library of titles released for it.
@Spolupyo2 жыл бұрын
The X68000 port is almost perfect, only a a few colors are missing, barely noticeable in the grass where at least one shade of green is missing, since the X68K cannot put as much colors onscreen as the CPS1.
@elgo3556 Жыл бұрын
It's missing detail in the mountains toward the end of the level but it was identical to the amazing Genesis version.
@gdepedro56954 жыл бұрын
excellent video! I didn't see the PSP version, which is the one I own, but no worries, your video is great, good work
@StormtrooperInStilettos3 жыл бұрын
Ultimate Ghosts n goblins is a different game
@PartyDude_194 жыл бұрын
Arthur's walk cycle on the C64 looks hilarious
@RGM89SStarkJegan4 жыл бұрын
It's always a blast to see what programmers managed with systems like the Amstrad CPC and ZX Spectrum. Makes me wonder how many Europeans are nostalgic for games without music.
@steuph19764 жыл бұрын
I always hated when there was no music in an arcade conversion. In fact one of the very first arcade conversions I played on the CPC was Ghosts'n'Goblins so that set the bar high music wise. I didn't have a CPC anymore when this came out but it would have sure made me angry for the lack of David Whittaker.
@ArmandQ.4 жыл бұрын
I hated it especially after the 128K Spectrum with the AY sound chip came out in 1985/1986 and some developers kept on making games only with 48K sound well into the 90s. Nowadays I almost prefer it for nostalgic reasons and because it's easier to listen to a youtube podcast or some favorite music in the background while playing the game.😉
@SocrateTheCat4 жыл бұрын
Considering the honorable version of Ghosts 'n' Goblins on C64, Amiga and Atari ST made by ELITE, US Gold really did shit on these machines for this sequel. At this time US Gold and Prob Software have killed some good Arcade license.
@SocrateTheCat4 жыл бұрын
@usertheloset I'm not mistaken in the name, re-read my comment. Thank you.
@talideon8 ай бұрын
Eh, at least some of these ports were done by Software Creations.
@PascalSquale4 жыл бұрын
J adore toujours autant la musique de la version Atari St. Que de souvenirs 👍💓
@echelon2k84 жыл бұрын
32:14 Only version that fixed the original's flickering HUD at 1:51.
@toasteee2523 жыл бұрын
The genesis music was closer to the arcade and pretty good graphics for 89 and looked like the arcade (many people like to compare backgrounds of later ports...the arcade is like the genesis) The master system most unique The saturn best graphics (genesis better music) the blowing trees are the best The amistrad- best guy in jogging suit jogging thru a graveyard full of zombies Loved the Amiga soundtrack and the c64. Amiga had the most horror movie soundtrack.
@jude26714 жыл бұрын
Saturn Adaptation are amazing colorfull and really smooth!
@ahuman98643 жыл бұрын
It’s not an adaptation, it’s the arcade port. That’s why it looks so good.
@rowjelio4 жыл бұрын
That amiga music wow! Impressive!
@Emulous794 жыл бұрын
That's thorough. Nice work :)
@2bin4 жыл бұрын
The jazz-funk fusion soundtrack of the commodore 64 is off the chain!
@kellinwinslow19884 жыл бұрын
Got the Sega Genesis on the day it came out in the States. First system I bought with my own money. The first games I got were Super Thunder Blade and this. Great version for the system and a great launch title. When I saw it on the cover of Electronic Gaming Monthly issue 2 I knew I had to have it. Best home port till the Supergrafix version which sadly didn't come out here back then.
@txray34094 жыл бұрын
What system did you upgrade from to the Genesis?
@kellinwinslow19884 жыл бұрын
@@txray3409 Well we had a 2600 when my brother and I were little. Then we got a Colecovision until the crash. We thought games were dead till we saw the Sega Master System and the NES. So I guess those would be the systems I upgraded from.
@leighbyford6353 жыл бұрын
I remember walking past a computer store while I did my paper round. I had no idea what it was . I was blown away. Sold my Amiga and bought one too. That was before they were mass released in Australia , so I thought I had discovered some hidden piece of exotica. Seems funny now looking back ;)
@DenisExgardian4 жыл бұрын
The Master System version is unique, with a RPG-like progression system and many magics to change anytime
@elluciano58082 жыл бұрын
What do you mean by "RPG-like progression system"?
@DenisExgardian2 жыл бұрын
@@elluciano5808 It's because during gameplay, everytime you got a new helmet, you learn a new powerful magic to use. Everytime you get a new armor, you get more life (the golden armor allows you to get 4 hits before Arthur get naked). Every new boots allows you to move faster and faster. The same applies to weapons.
@S1eeperServ1ce4 жыл бұрын
My favourite platform version is the SuperGrafx but it's amazing what they produced on the Master System.
@noaht20053 жыл бұрын
The heck?! The speccy one is actually good. It actually has Sfx and smooth scrolling
@landom90804 жыл бұрын
If you want to experience the game in its most closest form next to arcade than the Sega Saturn version is probably your best bet. The PS2 version compilation has a dark color issue where the backgrounds are darker. The other issue with the PS2 version is that it runs in 480i while the Saturn version runs at 240p. I don’t get why they did this as the PS2 can display games at 240p. The X68k was pixel perfect as it was a development system for Capcom. That’s why it could reproduce perfect arcade ports of Capcom’s games, like Final Fight..
@mtoad4 жыл бұрын
PS1 version's a lot better than the PS2 version, but they both have the darkness issue. Agree with you on the Saturn port; it's excellent
@ZBreezee-nb2rl4 жыл бұрын
Damn, the Commodore could lay down some neat beats and sick kicks in its time.
@АртурРыбкин-л6ш4 жыл бұрын
18:09 ...WOW, what a HEAVY sound! ;)
@juliennnnnngder3354 жыл бұрын
Amiga's soundtrack is amazing. I like the ST one too, very funny and “off topic”!
@jasonlee78164 жыл бұрын
Amiga Ghouls n Ghosts = Atari ST remake
@dlp-2k4 жыл бұрын
Ok so in my opinion the music is extremely underrated for the Amiga. Holy damn is that sound track beautiful.
@Asterra24 жыл бұрын
Hmm. I'd say that by no means is the Amiga soundtrack "underrated". It's well known and well respected. But at the same time, it's also arbitrarily different from the source material. Only two of the tunes out of the entire soundtrack take any cues at all from the originals, and even in those cases, it's not long before the music starts doing its own thing. With that having been said, I've always wondered when somebody would do a cover of the level 2 music but incorporate the entire musical sequences from both the arcade and Amiga iterations. They're pretty different but share enough material that it could give a nice result.
@dranimations79024 жыл бұрын
The Amiga one more or less has a Horror game soundtrack.
@DarkButz4 жыл бұрын
Yeah, I think when they told the composer the game's about killing zombies and skeletons they kind of forgot to tell him it's a cartoonish arcade platformer when the guy is running around in his underwear once he gets hit.
@dranimations79024 жыл бұрын
@@DarkButz Its the complete opposite of when they asked someone to compose new scary music for Resident Evil DualShock edition - and they created something that sounded comical.
@DarkButz4 жыл бұрын
@@dranimations7902 Actually it's not that the composition of the music that's bad. The real issue was that during importing the music to the game something went seriously wrong with the instruments. Take a listen to "Resident Evil DC- Basement Music Fix/Rehash". With the proper instruments it honestly sounds pretty darn good.
@dranimations79024 жыл бұрын
@@DarkButz Interesting - I listened to the version you suggested and it did sound very different - something must have gone very wrong with it!.
@jasonlee78164 жыл бұрын
D R Amiga Ghouls n Ghosts you ended up getting a lazy remake of the Atari ST port (version)
@JudgmentStorm4 жыл бұрын
It's a 3-way tie for X68000, PS1, and Saturn. Close second for the Super Grafx with Mega Drive in third. SG puts the extra 3 megabits to good use. What if NEC had kept the SuperGrafx going, and its capabilities were used together with the Arcade Card on some CD games?
@leighbyford6353 жыл бұрын
That would have been cool to see. There is a homebrew game that does just that but it’s quite poor and doesn’t do anything a normal PC engine couldn’t have pulled off. I’m sorry I can’t remember it’s name though.
@sakifahmed21963 жыл бұрын
PS1 and Saturn were basically the arcade port put on console
@MichaelAarons1701 Жыл бұрын
Why wasn’t _Super Ghouls and Ghosts_ for the SNES included? On another video for _Castlevania_ there was _Castlvania IV_ included so wouldn’t it count here? Or did that come out after this one?
@adrianomagraoVF2 жыл бұрын
Thank you
@MrDarkNao4 жыл бұрын
in Amstrad CPC looks like him is dressed with milkman clothes.
@RonWolfHowl4 жыл бұрын
Sharp X68000 is the first one that really sounds true to the original.
@shazmanbound14964 жыл бұрын
Soooo what happened to the PSP and SNES versions??
@Mitissa5152 жыл бұрын
Was the PSP/PS1 version really that dark or is it just the recording tool that does that? I finally modded my Gen 1 PSP and was gonna DL it but I'll need a shine-job if it's like that normally
@d_vibe-swe4 жыл бұрын
How could they fail so much when making the Amiga conversion? Did they just port the Atari version? Is that like 20fps? And no parallax or anything.
@d_vibe-swe4 жыл бұрын
For a comparison, take a look at Shadow of the Beast for Amiga.
@paulc30374 жыл бұрын
Yes, they literally ported the ST version. It's why the Amiga pretty much always received shoddy arcade conversions. In the right hands it would almost be up there with the Megadrive/Genesis versions, in my opinion.
@jasonlee78164 жыл бұрын
d vibe (swe) cutting corners, incompetence, deadlines, laziness,
@ViciousAlienKlown4 жыл бұрын
To say that the C64, ZX Spectrum and Amstrad versions were stripped down version of the game would be putting it mildly. The Genesis version was great and the SMS held up well.
@steveairport4 жыл бұрын
The Amiga & C64 ports definitely had the best soundtrack composer
@leighbyford6353 жыл бұрын
It does sound very good but it’s the wrong music. I The ghouls n ghosts music is iconic.
@talideon8 ай бұрын
@@leighbyford635Doesn't matter: it's Tim Follin and he can do as he pleases.
@turbilon38814 жыл бұрын
Altro gioco che è tra i migliori del pianeta terra! ♥️ La versione Arcade fu superata di slancio da Super Ghouls n' Ghost per SNES!
Oh my god, that camera in the J2ME ports It actually hurts to look at a bit >_
@manonpiano4 жыл бұрын
Arcade, Genesis, Playstation and Android versions, the best ones ever!
@mtoad4 жыл бұрын
Saturn version's better than the PS1. PS1's brightness is way off
@beastavatar4 жыл бұрын
:o your KZbin profile picture is from this game 8:35
@Alexis_-uy6se4 жыл бұрын
Me gustan tus videos sigue asi :3
@klauseverwalkingdev4 жыл бұрын
I was expecting the SNES version, but the video was good anyway. Thanks for sharing this with us.
@MrHappyNappy4 жыл бұрын
Awesome videos!
@JKZEROkenjiMB4 жыл бұрын
Sharp X60000 is the best port to a arcade perfect.
@blvk34 жыл бұрын
Sharp x68000 wins, then again, the hardware inside is also miles ahead
@elgo3556 Жыл бұрын
16 bit version goes to the Super GrafX which matched the Arcade and 32 bit versions but the Genesis/MD and 68000 versions were almost on par. By far the best 8 bit version was the Master System version.
@rolingthunder86124 жыл бұрын
where to find the first j2me version? also, the sms version gives the player a life bar.
@JVPG19982 жыл бұрын
The ZX Spectrum version is better than I expected, yet I still wonder what they were thinking when they released this console
@talideon8 ай бұрын
It wasn't a console, it was a challenge computer. What they were thinking was to release something affordable by normal people at the time, which meant forgoing a lot of niceties in the original Spectrum such as a proper sound chip and providing colour via attributes on an otherwise monochrome framebuffer.
@オーディーチャンネル4 жыл бұрын
メッチャイイBGMだ!魔界村やりたくなる^ - ^
@TanookiSuit4 жыл бұрын
Solid again, shame there was no bonus section as the SNES game is so worth a play and peek (like how SF2 GB ended up in the SF2CE video.)
@meteorain29403 ай бұрын
I don't why watching a horse getting repeatedly laser'd out of existence to dramatic music is so funny to me
@rymstudiodesign40034 жыл бұрын
Th Amiga and Atari ST conversion is realy poor, the X68000 arcade perfect, Dream Cast, Playstation should not be taken into consideration :D, the Master System is a best 8bit version, and special mention, for me, to the Amstrac CPC version
@ArmandQ.4 жыл бұрын
Yeah, basically the PSX and Saturn versions is the emulated Arcade version, not a port per se. Doesn't feel relevant. The Sharp X68000 was actually the arcade version ! I remember reading somewhere that the X68000 was actually used to program a lot of arcade games, that were then ported and optimized to run on some specific hardware 😁
@rymstudiodesign40034 жыл бұрын
@@ArmandQ. Yes, into the file of X68000 we can found tha arcade game resource for all. Ghost'n Goblins and Ghouls'nghosts is not esy ti develop... But Amiga and Atari versione realy realy poor :D :D :D
@9393zach4 жыл бұрын
I would say the SuperEngine version is the best 8 bit port
@IntoTheVerticalBlank4 жыл бұрын
Someone is re-doing the ST version on the STE. It's on youtube. It looks like the x68000 (or close) so far. Daimakaimura (Ghouls 'N Ghosts) for the Atari STE - scrolling demo on original hardware
@MariaEngstrom4 жыл бұрын
Amiga version must have been an ST port. lol! Amstrad version looks like a massmurdering 1980s dude in a pastel jogging suit is out for a combined jog and murder spree.
@LordGrim13133 жыл бұрын
Man that smooth framerate on the Genesis version is still boss. Makes the SNES game look like a potato
@RedRanger20012 жыл бұрын
The SNES game is a completely different game. It's called Super Ghouls 'n Ghosts internationally and Chou Makai Mura in Japan.
@LordGrim13132 жыл бұрын
@@RedRanger2001 Based on the same arcade game, and still runs like crap.
@caseyhayes45904 жыл бұрын
If you only saw this you'd think the SMS was 10x more powerful than the Amiga.
@VinsCool4 жыл бұрын
Thank you for fixing the video!
@retrosutra4 жыл бұрын
Thanks for noticing the issue!
@elduelistafuturista80134 жыл бұрын
Buena Recopilación de Ghost Gobling de Capcom no pasará de moda Ése Bitena clásico de Aventuras Típo Caballería Medieval Fantasioso 🙂😎😉😨🙋♂️👏🤝👍
@kongfeet814 жыл бұрын
In your own opinion which is the best home console port?
@eriv19744 жыл бұрын
I remember how many times I died playing this game 😅
@retrosutra4 жыл бұрын
Haha, same here! And I died many times doing this video.
@kellinwinslow19884 жыл бұрын
I agree even though the second game,shown here,is the easiest one out of the three. An impressive play of the third game on the hardest difficulty was done by Mike Matei of Cinemassacre. I hard a hard time even doing it on easy let alone that. Lol.
@AmbersKnight Жыл бұрын
I first saw this game on a friend's ST and later I got the Amiga version. Whilst I really do love the music on the Amiga version it does seem very out of place for the game whilst the ST's music seems more appropriate. I wish that the Amiga had simply given us a beefed up version of the ST's music. What does disappoint though that there is no sound in either of those versions. I would happily have accepted a less robust musical track to get some sound in there.
@talideon8 ай бұрын
I'd guess Tim Follin was trying to get to grips with sample-based music at the time and was using it to experiment. He was always much more comfortable with PSGs as they (especially the SID) let you do some weird things if you know how, which wasn't the case with samples.
@MrAIProgrammer3 жыл бұрын
The Sprites and graphics at super-graphics is much better than the arcade one !
@313Games4 жыл бұрын
Weird, I used to play a completely different version on the C64, it even had the proper score. It was called Ghosts n Goblins (1985). Makes me wonder why the music is so different it's Gouls and Ghosts varient.
@salva_754 жыл бұрын
That's because that was the original game - this was the sequel
@313Games4 жыл бұрын
@@salva_75 Ah, I though that might be the case.
@salva_754 жыл бұрын
@@313Games I found the original and sequel too hard but the soundtrack for the sequel was unbelievable :)
@313Games4 жыл бұрын
@@salva_75 Agreed, they are notoriously hard games. They are even harder with c64 joystick control lol
@stevenwhuntva4 жыл бұрын
SuperGrafix actually felt better than the arcade, except for the blowing trees. C64 Arthur looks like a mummy.
@Jyrrex184 жыл бұрын
Meanwhile... the SNES got it's own title, Super Ghouls n' Ghosts
@Games-bw5ee4 жыл бұрын
SNES owners feel all special. As they should because Super Ghouls 'n Ghosts was a better game, if I'm remembering correctly.
@ribenasquash4 жыл бұрын
It’s plagued with slow down though.
@TheTrueBro4 жыл бұрын
Its slow mo and lack of vertical shooting turned me off. I still prefer the much more playable Genesis (and the arcade) version.
@daschewie4 жыл бұрын
@@Games-bw5ee I liked the graphics on the SNES, but the game played better on the MegaDrive. The slowdowns on the SNES game made it unplayable.
@homiedclown4 жыл бұрын
@Bulb66 It was better in the graphics and audio department for sure. Gameplay wise though I don't think Super GnG is as well designed and polished as the arcade original. The double jump mechanic is very clunky in spots and the lack of vertical attacks is a huge detriment. Unfortunately like a lot of early SNES games they didn't have a grasp of the hardware yet, and there is a metric fuck-ton of slow down that makes it a pain to play. There is a rom patch that fixes a lot of the slowdown though, so that knock against the game isn't as valid as it used to be. Overall it's still a great game, just not as good as the Arcade/Genesis/Super Grads versions etc.
@dobry-cat4 жыл бұрын
The best graphics on arcade aparat and sharp x68000
2 ай бұрын
C64 music slaps but its just hard to think of it as a Ghouls n Ghosts 👻