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This past summer, SEED brought together developers for the first ever "Gigi Jam." Game developers from all over Electronic Arts were invited to show off their prowess using the Gigi rapid prototyping platform design for real-time rendering (www.ea.com/see....
We received 13 amazing entries on topics including differentiable rendering, Perlin noise-based explosion effects, ray-traced particle systems rendered in screen space, and not-yet published research papers on physics simulations. Four of those entires are presented here in the form of lightning talks.
What is Gigi?
Gigi is a graphics development platform that aims to make graphics programming as simple as possible without sacrificing power. Gigi gives you full access to the capabilities of the GPU - rasterization, raytracing, compute, and more - without needing to write a single line of C++. Gigi facilitates rapid prototyping, rapid development, and sharing work across engines and graphics APIs. The target audience includes professionals, researchers, students, and hobbyists.
Gigi is open-sourced on GitHub at: github.com/ele...
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SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build, and help determine the future of interactive entertainment.
Learn more about SEED at seed.ea.com
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Twitter: / seed
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