I No Hit Sekiro After 4 Years - Road To God Run 3

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GinoMachino

GinoMachino

Күн бұрын

Пікірлер: 579
@grfrjiglstan
@grfrjiglstan Жыл бұрын
Kuro: “How many times have you died and come back for my sake?” Wolf: “I can die and come back?”
@zaidlacksalastname4905
@zaidlacksalastname4905 11 ай бұрын
Imagine if ishin kills him at the end and they're both surprised he can come back to life
@muhamadluqmaan7361
@muhamadluqmaan7361 7 ай бұрын
He dies in that cutscene
@MARSHISTAKEN
@MARSHISTAKEN 7 күн бұрын
@@muhamadluqmaan7361 2 times
@Reap3rOnly
@Reap3rOnly Жыл бұрын
Fake run he hit you, and cut off your arm
@MrSmolMeow
@MrSmolMeow 3 ай бұрын
Damn….
@MrSmolMeow
@MrSmolMeow 3 ай бұрын
Your comma is in the wrong spot.
@UnmaskYt
@UnmaskYt 3 ай бұрын
😮
@Dragon_Rep.
@Dragon_Rep. 3 ай бұрын
OH SHUT UP
@DiaNne31
@DiaNne31 2 ай бұрын
@@Dragon_Rep.it’s a joke loser
@blazex224
@blazex224 Жыл бұрын
Sekiro is probably the most fun to watch for hitless, because you actually have to get good and there’s minimal cheese compared to all the souls games
@kumo1814
@kumo1814 Жыл бұрын
Yes
@porkwhisperer3050
@porkwhisperer3050 Жыл бұрын
There’s still quite a lot of cheese in the sekiro run. Think there’s a similar amount in ds3 where they also have to do quite a lot of dealing with the full move sets of enemies/bosses.
@Zott_
@Zott_ Жыл бұрын
Lmao you have no idea about sekiro if you think that there is minimal cheese
@NathanSavageDamage
@NathanSavageDamage Жыл бұрын
"Minimal cheese" LMFAO what are you on
@kumo1814
@kumo1814 Жыл бұрын
I don't know any cheeses I just know bull and ogre skip I guess? But those aren't really a cheese
@yds6268
@yds6268 Жыл бұрын
That Genichiro mikiri loop was insane, I have to try it
@wowdogeful
@wowdogeful Жыл бұрын
no input reading involved in that fight, none at all
@MasttaGamma
@MasttaGamma Жыл бұрын
Third phase leaps at you if you heal from across the arena, very cheap
@shinobiofashina2168
@shinobiofashina2168 Жыл бұрын
@@MasttaGamma yeah but every boss has a estus punish geni just has the most
@jajasking9652
@jajasking9652 Жыл бұрын
​@@MasttaGammayeah, whenever i heal he says: well, i Guess i Will deal 1 heal worth of damage
@Feanor1988bis
@Feanor1988bis Жыл бұрын
Mechanics like breaking limbs in bloodborn or cutting off a tail to get a weapon from ds1 are things I would really like to see again in future games.
@user-lk5ud7ux7l
@user-lk5ud7ux7l Жыл бұрын
Agreed, especially the tail weapons. Id like to see more variety in that, put it together with breaking limbs. Like an amygdala fight where you break her arm off and can immediately beat her with it would be a sick combination of the break it to get a weapon and gimmick weapon fight.
@paultapping9510
@paultapping9510 Жыл бұрын
​@user-lk5ud7ux7l that would be sick, and make much more sense than having a random godkiller just coincidentally lying around the arena.
@someguyy194_2
@someguyy194_2 10 ай бұрын
In Elden ring you can cut the limbs off of land octopuses and they can regrow back, i wish they would do more stuff like than in bosses or any more important mob
@monkeyconta
@monkeyconta 2 ай бұрын
games like monster hunter have mechanics like this and it would be really fun to see it done in a souls game
@noisypinkbubble875
@noisypinkbubble875 Жыл бұрын
Props to you for not only doing this No Hit, but also trying to explain your idea for almost the entire damn stream lol.
@gladesucks7907
@gladesucks7907 Жыл бұрын
Sekiro is easily my favorite game they’ve made, the combat just feels so much better and it’s way more exciting to master
@godlypushgaming
@godlypushgaming Жыл бұрын
Wild that I see this as I'm busy with my very first playthrough of Sekiro
@tankblaster7438
@tankblaster7438 Жыл бұрын
Same and it’s the hardest game I’ve ever played🥲
@Idea_of_Lustre
@Idea_of_Lustre Жыл бұрын
Same. I got my ass kicked insanely hard.
@godlypushgaming
@godlypushgaming Жыл бұрын
@@tankblaster7438 oh yeah, same. I'm currently on Genichiro. First tried him or so I thought, turned out he had a 3rd phase and I had no heals for his 3rd phase 🥲 all I felt was pain
@RockStar12194
@RockStar12194 Жыл бұрын
Same hardest ever
@yokie9763
@yokie9763 Жыл бұрын
I’m stuck on guardian ape for my first play through
@Matthewcmiel
@Matthewcmiel 7 ай бұрын
The problem with Elden Ring Replayability for me personally is that the exploration was so amazing the first time through. By the third time+ through, though, I never discovered anything, so my play became checking the boxes for whatever build I wanted. It changed my relationship to the game.
@SRFriso94
@SRFriso94 Жыл бұрын
I feel like the boss you're talking about with the changed up combos and attack speed exists: the Bell Bearing Hunters. They can change their combos mid-sequence, they have insane range and almost no margin for error. And to me, they encroach on the level of bullshit difficulty, especially the one in Dragonbarrow; either you fight him perfectly or you die.
@SaHaRaSquad
@SaHaRaSquad Жыл бұрын
Their combos are still always the same. There's one or two minor variations depending on your distance to them but once you know those differences you can still 100% predict everything they'll do from the first attack windup. You can even predict whether they'll do that red explosion after the shield bash. That said I agree that they're a bit too punishing. I find the Bell Bearing Hunters really fun to fight but there is almost no margin for error and trying to heal is basically a death sentence unless you are very familiar with all the attack patterns. If a boss does actual mixing of combos that would require much slower combat, more like DS1/2 than Elden Ring in terms of tempo. I think FromSoft pushed it to the limit with Malenia who can seamlessly chain 5+ attacks with no time to heal, I have the impression she's coded to do that aggressive chaining if the player has low health but I might be wrong.
@loganalleman
@loganalleman Жыл бұрын
Agreed. The hypothetical boss he's describing would be bs, since there would never be a time to attack without the risk of being hit back harder. Bell bearing hunters do feel like that too
@asdergold1
@asdergold1 Жыл бұрын
​@@loganalleman Honestly the Bell Bearing Hunters are fine as long as you learn to fight them at close range. Barely ever roll away. They are still shit to learn though.
@Faude18
@Faude18 Жыл бұрын
@@loganalleman you could still run away from attacks and heal. That would just be up to the developers. If a boss is programmed to stay hyperaggressive on you and close any gap it'd be bullshit, but if a boss is like Margit or Malenia, who either like to do sidesteps or walk slowly towards, you it'd be perfectly reasonable. Also bosses like that could have 5-10 different moves which they chain randomly. Some people would love that. I would certainly hate fighting late game bosses like that. I think bosses are already hard enough with delayed attacks and mild changes in their combos. Though maybe that'd be something rewarding for NG+ runs, but i can't imagine the coding nightmare for such a boss fight. As @SaHaRaSquad said if they'd make a game with slower combat like in DS1 i think i could enjoy such bosses, but i don't think FS will make (souls) games with such slow combat anymore.
@willmael7914
@willmael7914 Жыл бұрын
@@SaHaRaSquad if you want to heal when fighting malenia, you have to get close to her and let her attack then you heal. I think this only works for certain attacks, but I forget which ones. This only applies to phase 2 cuz in phase 1 imo healing is pretty easy.
@mothballsva
@mothballsva Жыл бұрын
I remember watching you grind out No Damage way back when Sekiro first came out, can’t believe it’s been so long. God Run 3, here we come.
@blakebailey22
@blakebailey22 Жыл бұрын
15:30 Slave Knight Gael is the best boss FROM has ever made, Inner Ishin being a close second
@broccolin
@broccolin Жыл бұрын
The sudden sweep ruined the first phase of the fight completely, unreactable move.
@blakebailey22
@blakebailey22 Жыл бұрын
@@broccolin huh? Gael or Ishin? I don't think either of them have an attack like that
@NoNono-o3h
@NoNono-o3h Жыл бұрын
Debatable but gael is very good
@broccolin
@broccolin Жыл бұрын
@@blakebailey22 Inner Isshin.
@jwalton1915
@jwalton1915 Жыл бұрын
Replaying Elden ring is basically looking up a checklist of which caves to beeline to, to get items for the build you want to try. I played it through once, trying to do everything I could and I could not stomach starting another character straight away. Granted trying to fully clear each area before moving on definitely reveals the repetitive nature of caves and tombs level design and the seemingly endless repeat bosses. I rolled my eyes after the 8th dragon, 5th death bird and 3rd star beast…. And as a PvP player ER just felt extremely disappointing, we talk about all these options and build variety but any invader will tell you they see the same 5-6 builds or weapons over and over. So I mean what is the point of variety if 90% of the community will gravitate to a few styles or weapons? I know it isn’t everyone but man it’s uninspiring. I personally think bloodbourne and sekiro are the most engaging from games from a single player perspective. But for PvP I genuinely think ER is overrated and I personally had more fun in DS3 PvP. I really appreciate having to die over and over to a boss to learn their move sets and how to effectively counter and punish. The more linear games forced this learning process (unless your that guy that overlevels) and in turn brought a sense of accomplishment and satisfaction when you did finally beat the boss. This doesn’t really seem to exist in ER as most players will simply leave the area if a boss is seemingly too difficult and come back when they are way stronger, therefore rinsing the boss and not really feeling anything other than “did I just cuck myself out of a potentially great boss fight?”. I digress the open world I feel is a gimmick that wore off fairly quick for me…I mean realistically how many times you beat a cave boss, see the reward and think…”man that was pointless”?
@glorytoukraine5524
@glorytoukraine5524 Жыл бұрын
That's why I just play it like a souls game. As simple as possible, and not trotting outside the area, until I've beaten the local remembrance. Hell, with no weapon upgrades, bosses like Margit and Godrick still take less than 3 minutes to kill. Why would I waste 40 minutes to make a fight I like last 20 seconds? It's anticlimactic, it's boring. Not to mention, I hate farming.
@jwalton1915
@jwalton1915 Жыл бұрын
@@glorytoukraine5524 yeah I tried, but I also made the mistake of not going to peninsula before stormveil and that kinda effed things up too…but at the same time I haven’t seen a lot pushing the player to go south before stormveil. So that area became pretty much face tanking everything….whereas a more linear game design wouldn’t really allow for that.
@glorytoukraine5524
@glorytoukraine5524 Жыл бұрын
@@jwalton1915 fully agree. If you don't know in advance that weeping penninsula is technically a part of limgrave, you'll never go there on your own until much later, when you happen to stumble upon it. It feels way more natural to follow the path through stormveil, right into Liurnia.
@jwalton1915
@jwalton1915 Жыл бұрын
@@glorytoukraine5524 yeah maybe a little more direction (without handholding) could have helped with the “intended” progression path. Possibly would have solved a lot of my problems potentially. But nonetheless I feel the linearity of past games brought so much achievement in beating a boss that felt few and far between in ER…to me at least.
@InEx808
@InEx808 Жыл бұрын
"Don't forget, Sekiro. Hesitate, and you lose......that is the way of war."
@monkeyconta
@monkeyconta 2 ай бұрын
5:45 dying light goon zombie pain sound effect mentioned
@NoThoughtAllFeels
@NoThoughtAllFeels Жыл бұрын
The commentary was really good. I forgot I was watching the no hit run for a bit.
@Devlin20102011
@Devlin20102011 Жыл бұрын
calls it a no hit run but clearly gets his arm cut off in the first fight
@boratsagdiyev5624
@boratsagdiyev5624 2 ай бұрын
lol!
@msgasmdc107
@msgasmdc107 Жыл бұрын
Man hearing you talk about “a fighting game, but like against bosses and PvE” in a Souls context makes me think of Sloclap’s games, Absolver and Sifu They’re kinda like Souls-inspired fighting games. I haven’t seen much of your content, so I don’t know if you’ve played them or not, but if you haven’t I’d highly recommend them. They could probably even be great ones to no-hit, as they *do* have strings of attacks they can chain together randomly, in reaction to your inputs, and an in-built feint system that means at times they can cancel out of their attack and immediately start a new one First thing I thought of when hearing that discussion in the vid, I think they fit your criteria perfectly
@tboogie5623
@tboogie5623 Жыл бұрын
Sekiro is my favorite game of all time, the free-flowing and satisfying gameplay loop along with the Japanese aesthetic is beautiful. I can agree though that some bosses and certain aspects of the gameplay can and probably will be implemented and improved in future souls games. I feel that some bosses don't have that grandiose and poise that some bosses in other souls games have, some of the bosses in Sekiro feel like only an obstacle rather than an actual duel with respect. Adding a splash of random would be kinda cool, though i'm not sure if I would like it
@issi529
@issi529 Жыл бұрын
The bosses in Sekiro are by far the best imao.
@solarogx7476
@solarogx7476 2 ай бұрын
Ngl I love this game for that fact u have to fight u don’t run away and doge the whole time u gotta have a sword fight and Kerry and keep hitting. Way better then spamming a roll button to run away
@Calspro
@Calspro Жыл бұрын
+1 for the setup background here so much better than a bedroom or wall 🤩, aside from WILD gameplay.
@priyanshumaurya007
@priyanshumaurya007 Жыл бұрын
Do you guys know? In yesterday stream, Gino was attempting God Run 3 & got to the last game(game 7) which was Sekiro & Got hit to Gyoubu! Gino will probably complete the God Run 3 within a month or 2 months atmost!
@Thanosfarmsinc
@Thanosfarmsinc Жыл бұрын
I used to be a no hit runner like you... till I took an arrow to the knee.
@vivekvishesh
@vivekvishesh Жыл бұрын
The guy was the first one to do the no hit run on Sekiro....Still ruling
@loganbaswell7671
@loganbaswell7671 Жыл бұрын
Love your videos Gino
@tacthib1396
@tacthib1396 Жыл бұрын
@@wizzykin Sorry if you don't get the attention you want, feels bad
@tacthib1396
@tacthib1396 Жыл бұрын
@@wizzykin Gino is more of a streamer than a youtuber.
@jamie3356
@jamie3356 Жыл бұрын
For me personally the best bosses are the ones with unique mechanics; what I mean by that is fights like Deacons of the Deep, Yhorm, the Giant, Rykard, Lord of Blasphemy, Curse-Rotten Greatwood, Crystal Sage, High Lord Wolnir, Mimic Tear (if it wasn’t so easy to cheese) and of course Rennala, though her fight is pretty much Deacons of the Deep with an extra phase. I forget the name but DS3 even had a dragon boss where you could 1 shot him but in order to do so you had to run past a bunch of enemies and up a ladder to jump onto his head lol. Been a long time since I played the old Souls games and I only finished Sekiro once so I’ve no doubt missed a bunch off the list, but those for me are the ones that stand out the most and feel more rewarding than the other boss fights purely down to the fact that you have to think outside of the standard offence/defence play style!
@joja7868
@joja7868 Жыл бұрын
Finally some content about the best "souls" game
@One-armed-Wolf
@One-armed-Wolf Жыл бұрын
10:31 if you want it to be more reaction based you should try a mod called jidao 2.1
@c.l.a.u.d.e
@c.l.a.u.d.e Жыл бұрын
Holy based.
@OMGlvl86turtlepilot
@OMGlvl86turtlepilot 10 ай бұрын
new sub here, love the format of this video. Edited, tooltips, commentary, and good gameplay. Nice!
@sorensouthard927
@sorensouthard927 Жыл бұрын
I feel like replayability depends on how much content there is, it's variety, if is required, and the quality of the content. With Elden ring what lowers it's replayability isn't that there is too much content, it's just the content that's required isn't especially fun. Getting all of the seeds, tears, and smithing stone bell bearings needed to complete a run surely is a lot of content, but it's more or less just a time dump. A lot of content is good if that content has a lot of variety and is of high quality, even if it is required content if it's good it's good, but if it's bad then it's just a slog getting in the way of the next new playthrough.
@yank_crime
@yank_crime Жыл бұрын
4:48 The one thing that makes NG+ runs near unplayable for me is losing all bell bearings upon starting a new game cycle. It just demolishes the flow for me, now I have to look up all the locations again and speedrun to get them if I want to upgrade and experiment with different weapons. It’s a pain. …And literally as I finished typing the above paragraph, I looked it up and a patch was added to make them carry over since I’ve last attempted to go into a ng+ cycle. However I’ve already finished typing the comment out so pretend that this comment is someone from the past responding to the video LOL
@hampu0125
@hampu0125 Жыл бұрын
wow, i was really excited to see the sekiro no hit during god run 3. i am pleasantly surprised to get the run early
@kell7154
@kell7154 Ай бұрын
On replayability, I am a giant sekiro fan i love all the souls games but sekiro is the one I replayed the most personally simply because of the way the game continues to become more and more satisfying to play the better you get at the game in a way that is definitely different from the ways it oculd be said are true of the other souls games. I also just appreciate how the combat system and enemies are able to become so refined when they aren't meant to take into account a wide range of possible rpg builds like in the other games. I could go more in depth but I'll leave it at that.
@Delvokian
@Delvokian 4 ай бұрын
I definitely see your point about replayability. For me I like to do all the content whenever I play a game, whether first time or tenth time, and in a game like Dark Souls 3 I can do that while using a different build each time I do all the content while also not having to sink a ton of time in to do it. With Elden Ring the investment to do a run where I do all the content is much higher, and I just feel weird skipping past content so i feel compelled to do everything, and the result is I tend to fall off pretty quickly into replaying it. It's entirely just a preference thing though.
@ghxst1999
@ghxst1999 Жыл бұрын
Truly a god run
@malek0093
@malek0093 Жыл бұрын
Always nice to see Sekiro getting some love. Honestly Sekiro speedruns are a lot more fun to watch than Elden Ring imo.
@xSmRtness
@xSmRtness Жыл бұрын
I have never seen the Gyoubu boss actually fought lol. Everyone always just does the run on the roof strat.
@mannmann314
@mannmann314 Жыл бұрын
I can't imagine the intensity of fighting ss isshin at the very end of a no hit run.
@ianfromspace4740
@ianfromspace4740 Жыл бұрын
I would love that grappling hook in elden ring, not gonna lie...
@way2sinister
@way2sinister Жыл бұрын
12:12 did that L1 count as a block or a parry?
@danielstovell3764
@danielstovell3764 Жыл бұрын
Parry, you can tell by the posture bar
@Epistolary8
@Epistolary8 Жыл бұрын
Gino’s idea to have bosses vary the speed of their repeated attacks and mix up combos mid-combo sounds absolutely terrible. Getting through a fight without taking hits would be nigh impossible. Fromsoft bosses from DS3 onwards already have complex movesets with attack timings that are often difficult to learn as is. Making that steep learning curve even steeper would kill mainstream interest in the series. It’s the kind of idea that only makes sense to people that have already beaten the game so many times, sometimes under severe handicaps, that they’ve forgotten how much they struggled to beat the game for the first time.
@LivtheMorrigan
@LivtheMorrigan Жыл бұрын
i really like the draconic tree sentinel in elden ring, its just so satisfying to fight once you learn it (and dont just come back in a repeat playthrough at level 70+ and its little more than a speedbump)
@matthewfarry6778
@matthewfarry6778 Жыл бұрын
There is a mod that does what are talking about in the video, it’s called sake of Ashina, I promise you, it’s exactly what you are looking for.
@theFreddyFighter
@theFreddyFighter Жыл бұрын
He’s so cool
@justinbride97
@justinbride97 Жыл бұрын
the discussion about how the roll and punish combat system was standard until sekiro got me thinking about monster hunter world and rise's DLCs, cause both add new core combat mechanics (a grapple in world and mid-fight moveset swapping for rise) and while i dont expect fromsoft to do this in the ER DLC, i would be very down
@jbetancourt11
@jbetancourt11 5 ай бұрын
That Genichiro phase 3 cheese! So good.
@jorgeskuf
@jorgeskuf 5 ай бұрын
my jaw dropped
@Alacod19
@Alacod19 11 ай бұрын
bro 3mins in and I'm like "I get f*cking annoyed if a fart breaks my concentration on a fight" this dudes reading chat, giving out strats and picking his nose (ok I added that last part). Some people are a different breed.
@Vaestus
@Vaestus Жыл бұрын
4:50 what makes ER have the least replayability to me isnt about content size, its the fact that theres very little content you can lock yourself out of per run and no NG+ exclusive equipment, meaning you can pretty much visit everywhere and get just about every weapon, item, talisman, and armor set. Sure there are the quests with branching rewards like malenia, but outside of that what use is the open world in NG+ if you basically one run the entire thing. There are no plus variant talismans for going new game, your character can pretty much do most builds by end of game, so there really is no more character progression unlike with ds2 or ds3. aka whats the point for the average player? Youve just about done it all and your character is already hitting most of the important soft/hard caps on stats if you truly went all around the open world, youve gotten your favorite weapons, there are no NG+ talismans, and no new enemies like ds2 had.
@gabrielebasa4292
@gabrielebasa4292 Жыл бұрын
Good luck on the god run 3 ma dude
@willmael7914
@willmael7914 Жыл бұрын
What he's talking about at around 12:55 about Sekiro being kinda boring for him because boss fights are 'reactive' and he wants more variety and randomness, my advice is to play Inner Father on demon bell charmless. That boss embodies all of his desires as close as possible, and coincidentally it's the best boss in Sekiro edit: also the desire to have boss fights and gameplay where you're the aggressor the entire time...yeah just play Sekiro on demon bell charmless. That's the game you're asking for. edit 2: idk if you're reading this gino, but you can get two hits on isshin then dodge before he does his ichimonji
@yuvalx8123
@yuvalx8123 Жыл бұрын
did you do a no hit all bosses run for ds3?
@Zott_
@Zott_ Жыл бұрын
he did
@priyanshumaurya007
@priyanshumaurya007 Жыл бұрын
Check out his Master Run of DS3! He beat DS3 NG+7 all bosses no hit, SL1, +0 weapons! Its a extremely insane run but he did it while derusting.
@ChrstnGry
@ChrstnGry Жыл бұрын
what is the giant black box at the first fight?
@CrudeYellow
@CrudeYellow 2 ай бұрын
The game that you’re describing at 16:45 is essentially Monster Hunter
@pindo5189
@pindo5189 Жыл бұрын
On the discussion regarding attacks and more attacks/mixups/attackspeeds I think Monsterhunter (I like World/Iceborn alot) does this type of stuff. Shure it is no soulslike or soulsborne but I felt like it had its similarities. Basically every Monster has like... alot of moves and depending on if its enraged or hurt and the moves can be slower/ easier to read if its like almost dead. And if you break certain parts of theyr body the can sometimes even hurt themselves with some of the attacks they do. It feels relly nice to cut of the tail of for example Tobikadachi and seeing it desperatley trying to hit you. AAANYWAYS Im honestly not even shure if its what your even looking for but i immediatley had to think abt that game you probably wont even read this or play mhw but i wish you a good day anyway bye ^^
@porkwhisperer3050
@porkwhisperer3050 Жыл бұрын
I think the stuff he’s looking isn’t going to show up in a souls like considering I feel like most of the stuff he’s looking for is actually completely against what made souls likes popular in the first place. When people say hard but fair they actually mean is enemies that will kill you if you don’t remain patient and follow their patterns and pace without being too overwhelmingly difficult otherwise. It isn’t like the games he’s looking for don’t exist like in MHW. Funnily enough the old monster hunter games are similarly if not more pattern based than souls. Another example I can think of is the ninja gaiden 2004. Now they do definitely have their pattern oriented difficulty but with the multi enemy fights the game can give you some very difficult to dodge patterns but if you record it and look back, due to the amount of options you have there was almost always a way to avoid damage. As well some of the bosses/enemies can be seriously unpredictable because of the games weird enemy dodge/block mechanics and some of the dodge cancelling and various insane sh*t the ai is capable of. Still almost always dogeable but you have to be reacting incredibly well. The funny thing is I think he would end up hating this type of stuff he says he wants considering he has said before he likes things to be consistent. Would like to see what he would think about either game tbh but we probably won’t see that. I think he would especially hate ninja gaiden 2004.
@pindo5189
@pindo5189 Жыл бұрын
@@porkwhisperer3050 thats very intresting honestly. I prob wont look too deep into it but will def check 2004 and the old old mh out some time. And yes, eventho chances are slim.. like very slim.. I WOULD BE SOOO EXCITED SEEING HIM PLAY ICEBORNE
@loganbaswell7671
@loganbaswell7671 Жыл бұрын
Keep up the great vids
@jankogo
@jankogo Жыл бұрын
Soo cool how you bated Genichiros Mikiri attack with all the consumables, but it hurt my inner collector when you used the divine grass. 😮😂
@Sebbyff
@Sebbyff Жыл бұрын
What is the black box that appears in the top right corner occasionally? blocking out the chat?
@wowdogeful
@wowdogeful Жыл бұрын
It's an onscreen ad he ran for a sponsor he had at the time. Advertising their product on KZbin probably wasn't part of the deal, so he removed that from the video.
@kisbame1242
@kisbame1242 Жыл бұрын
@@wowdogeful thanks for clarifying I was very curious
@Sebbyff
@Sebbyff Жыл бұрын
@@wowdogeful ahhh I see I see, thanks!
@KFrascek
@KFrascek Жыл бұрын
id love if they would change normal enemies (like from elden ring, i feel like you either one hit them, or stunlock immediately) it'd be kinda cool if you actuqlly had to fight with them (more like sekiro minnibosses)
@glorytoukraine5524
@glorytoukraine5524 Жыл бұрын
It's really hard and time consuming to animate a boss's moveset, blend those animations in an AI, that can then be turned into a balanced fight. Elden Ring took around 4 years to develop as is. Making enemies half as sophisticated as the bosses would multiply that timeframe by a lot. Cool idea, but neither feasible, nor worth it. May I add, people are complaining about the bosses already. Can you imagine the article spam from "game journalists" if regular enemies were hard?
@xLordxMarsx
@xLordxMarsx Жыл бұрын
15:00 I also want this. I know exaxtly what you're talking about and I feel like there is a way to achieve it. It's going to take some serious machine learning/ AI work. Especially on the balancing side of things. We would need a way to also give the player a lot more freedom. I do have some ideas.
@xLordxMarsx
@xLordxMarsx Жыл бұрын
I think combat based guard counters and trades could play a very key role in making your idea work. There are lots of ways that it can be made to work.
@mentallyill911
@mentallyill911 Жыл бұрын
if you wanna do it the right way play sekiro with no heals,bell demon and no charm.Way more of a challenge,took me like 15 hours with all mini bosses and secret ending
@sutranitsua
@sutranitsua Жыл бұрын
Blue smelter demon has variables in its attack animations that make the roll timing difficult to dodge. Personally I hated fighting that boss, although I think that may be for other reasons
@faydn3150
@faydn3150 Жыл бұрын
Here's my casual pleb take regarding ex. ER bosses Gino: I've beaten ER twice (fresh starts, no NG+) and I'm currently trying to beat EVERY boss while taking no damage/minimal damage. What I've learned about myself that I didn't know is that, if a boss has patterns that are easier to learn, then the challenge and the satisfaction of (finally) understanding them is greater. Example of a boss I hate with a passion are the Tree Spirits. They're too much, and I don't find it fun, and I don't find the challenge of learning them fun. I think people like bosses where, you can actually see what they're doing. Tree Spirits and Radahn to name two, is a put off for many (including me, I don't get Radahn and I never will) because you cant' see shit. There's more to it, and it's not as simple as that to be fair. I used to not like Malenia, now I find her to be an enjoyable challenge. I still can't reasonably or comfortably beat her, but I can see my own progress every time, and the satisfaction of being able to flat out negate 2 or even A move because I learned, is greater than any tree spirit fight I will ever fight
@BatKek
@BatKek Жыл бұрын
Can't believe u edited out the Toyota ad, it's integral part of the runs at this point
@chrisg6654
@chrisg6654 Жыл бұрын
Erdtree avatar was the only boss I learned😅. I played through twice, first time using spirit summons and overpowering and staggering bosses with str/fth. The other time was as a wizard and that required no brain power
@babakht
@babakht Жыл бұрын
Could you please show the controller monitor thingy (I don't know what it's called, I mean the thing that shows what buttons you're pushing). That way we can learn how to do things. personally I love Sekiro's aesthetics but I stopped playing it cause I sucked a$$.
@rypart8087
@rypart8087 Жыл бұрын
20:09 what boss did he say when he said "im talking about a fight like ______"
@tylerhilton5339
@tylerhilton5339 2 ай бұрын
Hey gino love all your vids i was wondering if youve tried Nioh?
@MrSPW93
@MrSPW93 Жыл бұрын
*first documented no kill run
@spooksader
@spooksader Жыл бұрын
Watching sekiro playthroughs makes me sad that they removed unsheaths ability to parry in elden ring.
@balysatm379
@balysatm379 4 ай бұрын
About the discussion on what players like in Bosses and that whole mix up mechanic I have a whole host of souls and souls-like players in my friendgroup and our general consensus is always like we like bosses that are easy to understand and hard to kill. Say, for the time at least, Manus, his whole moveset is very easy to grasp, like where to roll, when the openings are, but when you're actually in the arena he can give you a lot of grief. Or, in the case of ds3, the nameless king fight, easy to understand, kinda tricky to get the timings right, or use the openings to attack depending on your weapon of choice. Stuff like that makes our brains go oooh. Stuff like malenia with the lobotomy phase into hyperaggressive random attack strings with barely any openings is a little... meh. Barely on the edge of interesting.
@ianpaul2326
@ianpaul2326 Жыл бұрын
Can you do a no hit run with the shield that shoots fireballs?
@dharmawiguna3232
@dharmawiguna3232 Жыл бұрын
sekiro : shadow never getting hit
@TheSandkastenverbot
@TheSandkastenverbot 6 ай бұрын
I'm almost there. As soon as I stop dying in the Folded Screen Monkeys fight. And all the others.
@keeferChiefer007
@keeferChiefer007 6 ай бұрын
Cmon man how do u die to the folding screen monkeys, just pop a Gachiin sugar and sneak up behind them. Honestly one of the easiest main bosses that fromsoft has put out
@YozoraHeart
@YozoraHeart Жыл бұрын
Can I ask why the god run isn't also all bosses?
@SonKunSama
@SonKunSama 7 ай бұрын
Sekiro's combat gives the player the option to still be aggressive while having to defend but all the while being even more rewarding than Souls games to players who take their time to learn the bosses' moveset. I'm sure Miyazaki can improve even this. Can't wait to see what Fromsoft does in the future.
@jokovic8985
@jokovic8985 2 ай бұрын
lore accurate shura run
@nightmare_4k420
@nightmare_4k420 Жыл бұрын
Where do you upload your skyrim stuff (if you do)
@knightfall03
@knightfall03 Жыл бұрын
in my opinion, if you do an entire playthrough of sekiro without taking damage and you block an attack, thats a no hit run
@firkinja
@firkinja Жыл бұрын
Idk if you can have a game where you’re allowed to be constantly aggressive while also having attacking use so much stamina. Like, I think endurance itself would have to be reworked for a souls game to work that way
@raphaelbott7214
@raphaelbott7214 10 ай бұрын
Damn bro made an honor to mist noble by using mortal draw on him 🤣
@anonprada203
@anonprada203 11 ай бұрын
On your subject on replayability: I’ve replayed Sekiro more times than Elden Ring but I’ve spent far more time playing Elden Ring. The comparison between the two regarding “replayability” is like comparing apples to oranges.
@_.-.-.-.-.-.-.-.-.-.-._
@_.-.-.-.-.-.-.-.-.-.-._ 17 күн бұрын
where is the "owl" fight?
@croompley
@croompley Жыл бұрын
I don't want to ruin this run or anything, but isn't the poison by a lizard at 20:43 considered a hit? im just curious
@JuGsa
@JuGsa Жыл бұрын
I guess not, since in the rules a hit is classified as either taking damge from an attack or getting staggered by one, at least as far as I remember. And for me it looked like the poison of the lizard didn't actually stagger or deal any damage to him.
@kevintorres9297
@kevintorres9297 Жыл бұрын
This is the most intense shit ever
@natesmif6751
@natesmif6751 Жыл бұрын
since sekiro is like a time paradox game they should make a second one where u can play as isshin possibly while he was young or when he created one mind or even play as lady tomoe or owl or even emma but sekiro jus hits different keep all the mechanics they have but add more possibilities like more combat arts or more mechanics like detail as in if u use shura his Shinobi fang will be set ablaze and like if u use the flame attack that sets ur sword on fire lasts longer or if sekiro learns to use the mortal blade like inner isshin
@ZacktheWize
@ZacktheWize 2 ай бұрын
Whats up with the black boxes at 2:33 and 14:19
@ericaguilar1124
@ericaguilar1124 Жыл бұрын
The next step of combat I believe will be underwater just like in sekiro. The jump mechanic was great in both ER and sekiro. Other than underwater combat, I don’t think the counter system should be added to any future titles. Let it be unique and maybe allow let that siphon effect from bloodborn to come back too. Other than that I really don’t see anything else
@sucubai
@sucubai Жыл бұрын
you're gonna add AC6 to the God Run right?
@socomchamp00
@socomchamp00 Жыл бұрын
i probably shouldn't have watched this before actually playing the game. Should I have? Now im gonna have unrealistic expectations of how easy it is.
@PrinceFlumph
@PrinceFlumph Жыл бұрын
10:43 WOOOOOOOOOOO
@PrinceFlumph
@PrinceFlumph Жыл бұрын
@TELE-GRAM-GinoMachino1 oh wowie gee wilikers. What have I won????
@caiolopez2690
@caiolopez2690 Жыл бұрын
i will be waiting for the 10h video god run
@Zyodl
@Zyodl 4 ай бұрын
11:30 i think making the combat more reaction based, while certainly interesting, would generally be a hindrance to the game as a whole for a couple reasons 1. when adding difficulty to a game like sekiro a simple thing to do would be to make the combos longer, more complicated/harder to remember, ect, but in a more reaction based game, it would come mostly for making faster attacks, forcing the player to just "have a faster reaction time" which doesnt make alot of sense to me reaction based combat makes sense in a game like elden ring where the combat is slow and thought out, but i think in a fast pased game like sekiro, it wouldnt make sense, 2. going off what i said in my previous point, making the combat more based on reaction speed would make it so that rather than getting better at the COMBAT over the games runtime, you would simply get a faster reaction speed
@Duesi09
@Duesi09 Жыл бұрын
THE ELDEN GOAT HAS UPLOADED!!!
@CidVernonSabado
@CidVernonSabado Жыл бұрын
you drink any pots on genichiro is that a must before mikir counter?
@allrebel5943
@allrebel5943 Жыл бұрын
Wait wut, God run is Shura ending?
@joshuapatrick682
@joshuapatrick682 Жыл бұрын
sounds like you are describing a fighting game. but in PVE you have to have repeatable and predictable patterns otherwise it's all on fast twitch reflexes which is the basis of fighting games.
@theflyingdutchman1883
@theflyingdutchman1883 Жыл бұрын
Congrats!
@danielbag5708
@danielbag5708 Жыл бұрын
After you finish the god run, what can possibly top that ? Also doing it with +0 and sl1 ?
@schmeed2601
@schmeed2601 Жыл бұрын
YES, NEW VID, LETS GOOOO
@searcherer
@searcherer 20 күн бұрын
No Lady Butterfly?
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