Glyph Void B GOLDEN BERRY (map by marshall)

  Рет қаралды 72

Killian Defaoite

3 жыл бұрын

Well, I've done it. Void B golden berry. Finally. This is my longest/hardest golden berry, and I'm real proud of this achievement. I am now one of the only 8 people who have goldened all season sides and both sides of Void.
My opinions on this chapter:
While I wouldn't say it's beefyuncle (marshall)'s best work, it is by no means bad. Sure, a lot of themes are reused throughout the chapter, but I think there is enough variation and style to keep things interesting. I like the way the music morphs from checkpoint to checkpoint, and how the lightning color changes as well as the main gameplay themes used. I think the only checkpoint that is a little boring is the summer (red lightning) checkpoint. The golden is especially fun because the difficulty throughout the chapter is pretty consistent with no major spikes anywhere, so you tend to get far often.
Difficulty - this is a moderately difficult golden berry. If you're new to goldens, this is certainly too hard to start with. If you've goldened all of the season sides, this golden will definitely be a solid challenge, but should be doable. I'll rank each checkpoint in difficulty:
Summer: This is definitely the easiest checkpoint, because you can cheese the swap block wavedashes, as seen in the video. Without this cheese this checkpoint would be considerably more jank and the golden would be far less doable.
Fall: Though the gameplay in this checkpoint appears to be pretty fast paced, everything is pretty easy. The spaces you have to go through and the sizes of the blocks you have to wavedash off of are generous. The only potential choke points are the vertical dashes into the springs.
Spring: More difficult than the previous two. There are a few tight-ish diagonal dashes and some semi-tight falling you have to navigate right at the beginning. But, this is the first checkpoint so it's not a big deal if you die here.
Winter: There are a few key moments in this checkpoint, namely the wallbounces. The wallbounce out of the spring in the second room of this CP is legitimately tight - you need to hit the spring high and good good height out of the wallbounce. There are a few dreaded wallbounces out of red bubbles - thankfully the bubbles are moving diagonally so the timing window is more generous, and its possible to save one of two of them if you miss them. Then there is the room with the big moving block going left with the creep on it. This room is actually kinda precise. You need to be on your toes, dashing up and fastfalling at just the right times. You kind of get a rhythym for it if you do it enough times, but it definitely requires care.
Void: This is the last and hardest checkpoint. The gameplay is fast paced, and the timing for the wallbounce out of the down diagonal dash from the bubble is not very forgiving. There is also some precise falling in the first few rooms, and its possible to miss certain dash crystals causing you to die. There is one dreaded wallbounce out of horizontal red bubble, but thankfully this can be cheesed with a simple updash and walljump. If you've made it this far, you should be good enough at the timings to have a good chance of getting the golden at this point.
The golden room - the golden room in this map is very difficult as compared to normal golden rooms. Since I am a purist who does not check to see what the golden room looks like beforehand, I didn't know what to expect. Beefy was not playing around. There are some tight spaces you have to navigate through, not to mention the weird wallclimb + jump-into-spring at the end is not intuitive and could be enough to throw someone off and kill them. This would be a very sad way to die. I was NOT expecting the golden room to be this difficult, and frankly if I would have died there I likely would have quit the run altogether. But, I managed to get through it.
Thanks for reading if you've made it this far. Take care.

Пікірлер: 1
@smiley_1000
@smiley_1000 3 жыл бұрын
lol always doing the grounded ultras
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