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Godot 4: 2D star field shader (tutorial)

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FencerDevLog

FencerDevLog

Күн бұрын

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Hi everybody! In this video, I would like to demonstrate how we can create a simple effect for the background of our space game. It will be a moving star field that we can adjust with various parameters. Let's get started.

Пікірлер: 13
@FencerDevLog
@FencerDevLog 2 ай бұрын
Thank you for watching. 😎 Help support this channel: Patreon: www.patreon.com/FencerDevLog Gumroad: filiprachunek.gumroad.com KZbin Memberships: www.youtube.com/@FencerDevLog/join
@sven4627
@sven4627 2 ай бұрын
Love this
@FencerDevLog
@FencerDevLog 2 ай бұрын
Thanks!
@freizagen
@freizagen 2 ай бұрын
Please do a tornado tutorial.
@FencerDevLog
@FencerDevLog 2 ай бұрын
What kind of tornado?
@DropCGamestudio
@DropCGamestudio 3 ай бұрын
Very cool!
@FencerDevLog
@FencerDevLog 3 ай бұрын
Thank you!
@esteka
@esteka 11 күн бұрын
Thank you! very useful!! Do you know if there is any way to add an trail effect to the stars? as to simulate speed??
@FencerDevLog
@FencerDevLog 11 күн бұрын
Thank you! A trail should be possible to implement, right. I will think it over.
@psychobarge5279
@psychobarge5279 3 ай бұрын
very useful thank you
@FencerDevLog
@FencerDevLog 3 ай бұрын
Thanks! Much appreciated.
@adamsmiddy
@adamsmiddy 3 ай бұрын
Thanks for the vid. Anytime I adjust the speed, the whole pattern resets. Is there a way to make the starfield slow down, speed up, or even change direction without jumping around?
@FencerDevLog
@FencerDevLog 3 ай бұрын
Thank you for watching! The problem you're describing happened to me as well, but only in the editor. When I ran the scene and changed the shader parameters using GDScript, the speed changes were smooth. So, I am not sure if it is a problem of Godot or something else.
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